stallionsden Posted May 1, 2022 Author Share Posted May 1, 2022 (edited) FINAL A20 CP48 GIFT FROM THE COMPOPACK: will be included in release. Special Thanks to Magoli. How to find APPDATA - INFINITY - INFINITY how to use: Edited May 1, 2022 by stallionsden (see edit history) 2 Link to comment Share on other sites More sharing options...
riscoloco Posted May 1, 2022 Share Posted May 1, 2022 (edited) Poi Heaven is just over the horizon i can see it but i am unable to reach it 😭 What is the file size of compo pack? Edited May 1, 2022 by riscoloco (see edit history) 1 Link to comment Share on other sites More sharing options...
stallionsden Posted May 1, 2022 Author Share Posted May 1, 2022 GREAT NEWS Compopack48 is out. Download the method you want in the first O.P. Enjoy and thank you for your patience and continued excitement of the compopack. 9 Link to comment Share on other sites More sharing options...
pApA^LeGBa Posted May 1, 2022 Share Posted May 1, 2022 (edited) Very nice surprise for the sunday. Just a quick question: Do we need to use the new mod location to get it working? A m8 of mine has VERY limited space on his C drive and it would be good to use the old mod folder. Edited May 1, 2022 by pApA^LeGBa (see edit history) Link to comment Share on other sites More sharing options...
stallionsden Posted May 1, 2022 Author Share Posted May 1, 2022 (edited) 7 minutes ago, pApA^LeGBa said: Very nice surprise for the sunday. Just a quick question: Do we need to use the new mod location to get it working? A m8 of mine has VERY limited space on his C drive and it would be good to use the old mod folder in the game folder. Glad. It be good to start using it as it will be moved there eventually down the track. If using infinity the modlets it produces is very little in size and the prefabs go into the prefab folder. If using the modlets for now you can use the game folder mod location Edited May 1, 2022 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
DangerSeeker Posted May 1, 2022 Share Posted May 1, 2022 (edited) First of all, thank you for your hard work! All download links seems to be down or is it just me? I get error messages. Edited May 1, 2022 by DangerSeeker (see edit history) Link to comment Share on other sites More sharing options...
stallionsden Posted May 1, 2022 Author Share Posted May 1, 2022 Just now, DangerSeeker said: First of all, thank you for your hard work! All download links seems to be down or is it just me? I get error messages. in the middle of fixing a few things my apologise for this. will fix links soon 2 Link to comment Share on other sites More sharing options...
stallionsden Posted May 1, 2022 Author Share Posted May 1, 2022 Ok all links fixed and the few issues with infinity sorted. Apologies 4 Link to comment Share on other sites More sharing options...
ScubaSteve3465 Posted May 1, 2022 Share Posted May 1, 2022 Damn stallion your the man bro. Was expecting this around wensday ANND you announce infinity which also sounds amazing bud. Cant wait to Gen a new world and try this out, I'll report back later with results. Thanks again for all the had work you and everyone put into this project. 1 Link to comment Share on other sites More sharing options...
pApA^LeGBa Posted May 1, 2022 Share Posted May 1, 2022 (edited) Does anyone have really bad lags using a compopack map? On the DF Kaptain Krunch 12K map with no compopack i never go under 45-50FPS and that happens only downtown. Usually i have 60FPS stable. That is with zombies. As soon as i am on a compopack map i have regular drops to 25-30FPS, down to 10-15 FPS in cities. And i don´t even have zombies on. Certain POI´s like the research vessel cause utterly bad stuttering lag. Edited May 1, 2022 by pApA^LeGBa (see edit history) Link to comment Share on other sites More sharing options...
zztong Posted May 1, 2022 Share Posted May 1, 2022 1 hour ago, pApA^LeGBa said: Does anyone have really bad lags using a compopack map? There are some large POIs that are demanding. (I assume lots of triangles and verts.) There are some POIs with lots of glass. There are some POIs with lots of reflective surfaces. When you start to dense-pack those POIs together in cities it compounds those issues. I suspect you're going to want to play around with Infinity and perhaps trim back on some of those POIs. Link to comment Share on other sites More sharing options...
frinetik Posted May 1, 2022 Share Posted May 1, 2022 Question: I notice each special area or giant POI in the AppData folder has its own rwgmixer. Should I be seeing anything different in the logs for world generation as far as townships go? (Like city, town, countrytown etc.) Or anything different in world generation logs at all? Link to comment Share on other sites More sharing options...
stallionsden Posted May 1, 2022 Author Share Posted May 1, 2022 18 minutes ago, frinetik said: Question: I notice each special area or giant POI in the AppData folder has its own rwgmixer. Should I be seeing anything different in the logs for world generation as far as townships go? (Like city, town, countrytown etc.) Or anything different in world generation logs at all? No the rwgmixer code simply gets added to the vanilla rwgmixer 1 Link to comment Share on other sites More sharing options...
SnowDog1942 Posted May 2, 2022 Share Posted May 2, 2022 Thanks so much Stallion and all. You all deserve sex. I didnt install yet but have one question. Is it easy to remove one town type from spawning? Say I want everything the pack has except Fabbersville for instance. How would I do that? 1 Link to comment Share on other sites More sharing options...
stallionsden Posted May 2, 2022 Author Share Posted May 2, 2022 3 minutes ago, SnowDog1942 said: Thanks so much Stallion and all. You all deserve sex. I didnt install yet but have one question. Is it easy to remove one town type from spawning? Say I want everything the pack has except Fabbersville for instance. How would I do that? Infinity - select n for fabbersville. Modlet use the individual modlets and not choose fabbersville or fabbersville poi tile set. 1 Link to comment Share on other sites More sharing options...
SnowDog1942 Posted May 2, 2022 Share Posted May 2, 2022 20 minutes ago, stallionsden said: Infinity - select n for fabbersville. Modlet use the individual modlets and not choose fabbersville or fabbersville poi tile set. Wow thats awesome… 1 Link to comment Share on other sites More sharing options...
frinetik Posted May 2, 2022 Share Posted May 2, 2022 (edited) 1 hour ago, SnowDog1942 said: Wow thats awesome… Infinity looks like it'll be super handy to run between campaigns to customize from categories on down to individual POIs. Nothing you couldn't do with any file manager but a great straightforward tool that takes like a minute to configure as complicated a prefab set as you want. A very nice companion to CP48. EDIT: ...where there are 43 trader POIs alone in the 4GB set. Edited May 2, 2022 by frinetik (see edit history) 1 Link to comment Share on other sites More sharing options...
stallionsden Posted May 2, 2022 Author Share Posted May 2, 2022 (edited) 54 minutes ago, frinetik said: Infinity looks like it'll be super handy to run between campaigns to customize from categories on down to individual POIs. Nothing you couldn't do with any file manager but a great straightforward tool that takes like a minute to configure as complicated a prefab set as you want. A very nice companion to CP48. EDIT: ...where there are 43 trader POIs alone in the 4GB set. Yes there is about that many traders but some are multi traders others are fake traders so that 43 consists of them to And infinity def what I wanted. A way players coud fully customisable prefabs only wanted and they didn't have to sort thru poi/s they didn't want etc by loading a game and having to fly around etc. but give players many options etc to. It is in its early stages tho and more to come as well 🙂 Edited May 2, 2022 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
pApA^LeGBa Posted May 2, 2022 Share Posted May 2, 2022 (edited) So my FPS problems are pretty much gone. After a PC restart. Everything went fine. Until i was at the research vessel by Pille again. 10-15 FPS. Going to the city afterwards where i had no troubles at all before i went to the vessel, i also have bad lag now. Only in the wilderness with no POI´s it´s normal. As soon as there is POI´s near, it lags badly. So everything works just fine if i don´t go near the research vessel. That POI messes up my FPS everywhere wich only a restart fixes. At least for me. And a quick question using infinity: If i make a map using it, do all the others playing with me need the files i created in my mods and prefab folder? Or is it enough if they have the modlet installed? Same question for the server. Edited May 2, 2022 by pApA^LeGBa (see edit history) Link to comment Share on other sites More sharing options...
Ludek Posted May 2, 2022 Share Posted May 2, 2022 (edited) I get NullReferenceException error during world generation(10k world), clean vanilla install CP48 in Mods folder (in 7D2D folder for user data). I'm using Linux version Full error from log: NullReferenceException: Object reference not set to an instance of an object. at WorldGenerationEngineFinal.PrefabLoader.LoadPrefabs (System.Boolean _applyMapping, System.Boolean _fixChildblocks, System.Boolean _allowMissingBlocks) [0x00056] in <e6c642b6494d4bd885ef8dd84fa49ebc>:0 at WorldGenerationEngineFinal.WorldBuilder.PrepPrefabAndRoadGeneration () [0x00000] in <e6c642b6494d4bd885ef8dd84fa49ebc>:0 at WorldGenerationEngineFinal.WorldBuilder+<Generate>d__72.MoveNext () [0x001d7] in <e6c642b6494d4bd885ef8dd84fa49ebc>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <6617aa42ebc747f19dd7531c2634ec26>:0 Not sure what i'm doing wrong .. perchaps it's me using linux EDIT: I can generate vanilla maps without problem so it seems that base game is ok (I validated it just in case too) Edited May 2, 2022 by Ludek More info (see edit history) Link to comment Share on other sites More sharing options...
Iirlyaccess Posted May 2, 2022 Share Posted May 2, 2022 (edited) On 4/30/2022 at 9:14 AM, Deverezieaux said: While I can't say 100% the specific POI you're looking for made it into the pack, many, many Medieval style POIs did make it in. @stallionsden even made a preview video a short while ago highlighting these specific POIs. Take a look, you may see the specific one you're looking for in there. Thanks, I had a look and the POI at 0:56 is the one I meant. AWESOME. Thank you for the vid. Also that dragon POI is SICK Edited May 2, 2022 by Iirlyaccess changing incorrect time (see edit history) Link to comment Share on other sites More sharing options...
KoolaLobita Posted May 2, 2022 Share Posted May 2, 2022 1 hour ago, Ludek said: I get NullReferenceException error during world generation(10k world), clean vanilla install CP48 in Mods folder (in 7D2D folder for user data). I'm using Linux version Full error from log: NullReferenceException: Object reference not set to an instance of an object. at WorldGenerationEngineFinal.PrefabLoader.LoadPrefabs (System.Boolean _applyMapping, System.Boolean _fixChildblocks, System.Boolean _allowMissingBlocks) [0x00056] in <e6c642b6494d4bd885ef8dd84fa49ebc>:0 at WorldGenerationEngineFinal.WorldBuilder.PrepPrefabAndRoadGeneration () [0x00000] in <e6c642b6494d4bd885ef8dd84fa49ebc>:0 at WorldGenerationEngineFinal.WorldBuilder+<Generate>d__72.MoveNext () [0x001d7] in <e6c642b6494d4bd885ef8dd84fa49ebc>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <6617aa42ebc747f19dd7531c2634ec26>:0 Not sure what i'm doing wrong .. perchaps it's me using linux EDIT: I can generate vanilla maps without problem so it seems that base game is ok (I validated it just in case too) Same problem here. It might be a case sensitive thing... Link to comment Share on other sites More sharing options...
stallionsden Posted May 2, 2022 Author Share Posted May 2, 2022 4 hours ago, pApA^LeGBa said: So my FPS problems are pretty much gone. After a PC restart. Everything went fine. Until i was at the research vessel by Pille again. 10-15 FPS. Going to the city afterwards where i had no troubles at all before i went to the vessel, i also have bad lag now. Only in the wilderness with no POI´s it´s normal. As soon as there is POI´s near, it lags badly. So everything works just fine if i don´t go near the research vessel. That POI messes up my FPS everywhere wich only a restart fixes. At least for me. And a quick question using infinity: If i make a map using it, do all the others playing with me need the files i created in my mods and prefab folder? Or is it enough if they have the modlet installed? Same question for the server. If they have the modlet installed should be good. Sake with server. Tho I think prefabsbin the prefab folder always gives best result 👌. Will take a look at the research vessel. 1 Link to comment Share on other sites More sharing options...
Apocalipservice Posted May 2, 2022 Share Posted May 2, 2022 Wow! So glad that my sweetheart asked if I'd check to see if there was a date. Fantastic news! ...having a "quick game" just became make new super cool world though, yikes. Off to it! Thanks for all the hard work and keeping us informed. 1 Link to comment Share on other sites More sharing options...
stallionsden Posted May 2, 2022 Author Share Posted May 2, 2022 19 minutes ago, Apocalipservice said: Wow! So glad that my sweetheart asked if I'd check to see if there was a date. Fantastic news! ...having a "quick game" just became make new super cool world though, yikes. Off to it! Thanks for all the hard work and keeping us informed. Infinity v1.2 be going up shortly has a few fixes. If you want to hold off 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now