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Apocalipservice

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About Apocalipservice

  • Birthday 04/01/1968

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    PNW
  • Interests
    My wife, my cat, absurdism, History, current events, law (both work and for kicks), & weed.

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  1. Another way is to use a map renderer: you can search for POIs as well as see where they are. https://kui.github.io/7dtd-map/
  2. TY! Cool, time to update then after maybe one more horde.
  3. Where does the current storyline end? I did the research rescue from hell fetch mission but then she seems to give me the same one again. I swear that I've seen folks on streams do more. but I'm still on 28 if that has anything to do with it. (Just wanted to "finish" this map first)
  4. RWG gives me two of every DFalls site so that's cool. [Are traders clones or holograms?] I am pretty harsh about the snow biome though: like, keeping it 12-15%. *looks at maps* ...has the Military Bunker always spawned in the snow? We've never got far before changing maps/updating/whathaveyou. πŸ˜‚
  5. I love you man. It makes sense. πŸ€—πŸ˜†
  6. Having a blast with 20 experimental - literally now that hazmats, Big Mommas, etc are walking bombs. πŸ˜ƒ What's the ultimate plan for the traders' POIs? Will be able to place bedrolls, campfires - new gates etc in their bases? ...also, am I the only one that rlly doesn't like Hugh's and Rekt's new POIs? Didn't see a need rlly for one thing.πŸ™„Lovin' the PEP abandoned traders though.
  7. Ah good - I was worried that I did a sloppy install because beer. So extra chance of getting DFalls Pois on RWG maps? I'm down w/ that. Glad that the trader swarm will be brought under control though. πŸ˜† Thanks for getting this done so quickly - I wasn't having fun in vanilla. *shrug*
  8. The good news is that my RWG maps now have all the DF sites but there are two of each i.e. two Anna's, two bunkers, etc. As for Vanilla traders, I'm getting 48-51 traders on a 10k map. Is that just me? πŸ˜ƒ Otherwise looking good so far, - except the traders won't let me put down bedrolls or any other objects.
  9. Excellent - it's looking pretty good. I see a bunch of modlets I've grown used to like trader protection being off and bigger tool belt etc. I'll watch your vids on it and we'll probably give that one a try if/when the demons make us ragequit: TY!
  10. Awrighty, we gave 21 three weeks and I think it's beautiful - can't wait to see those POIs in DF in a few months. OK, I actually can wait - we only started playing DF 1/2 a year ago so still have plenty to do. Like, I dunno, get our gamestage under control? SMH Still, just in case we want to use this time to learn a different overhaul while waiting: do any of the overhauls like Ravenhearst, Rebirth etc use a skill leveling system like DF? Kinda like it? I watched a lot of streams of other overhauls but didn't really catch if any were kinda similar to DF in that regard and there were other mods mixed in.
  11. Definitely the "desert island" game and although I play modded (like most of my games) I have to say that 7D2D stands out in that, imo, it doesn't *need* mods to be playable like some other games that I love but not as much. So immersive: when we first started playing, we had time and played a LOT and few times when we crashed at night I briefly thought of our barn base, the first place I felt safe in the game, lol! ...speaking of desert islands, more use of the islands in the future would be super. The sunset is best in the desert over the water. Thanks!
  12. Ah, Ok - dayum that was some brutal RNG. Cool, I like starting out in "the wilderness" and glad I don't have to rush to a town.
  13. Sorry if it's been brought up but are cooking pots rare in the wilderness POIs including cabins? My partner and I were separated by a few KMs and hit around a dozen POIs apart and together but no pots. Loved all the POIs along the long roads - really impressed by some and even the plain cabins look great inside now. So dunno if it was bad luck, cabins don' have pots, or what. [Brutal first game w/ my first "purposeful" dysentery but it was fun.]
  14. Huzzah for modders! The various overhauls blow my mind - the base game is so "versatile" i.e. some many ways to interpret and play it. The changes in 21 remind me of getting used to new mods. πŸ˜ƒ I didn't like the learn by looting idea for several reasons at first glance but the sense in it pretty quickly. It seems reasonable that someone figuring out how to make a robotic turret by reading tech magazine articles would have to read 38+ (?) magazines to figure it all out. That last magazine is something important I assume like making sure it doesn't shoot friendlies or getting the laser sight on. Also figuring out who gets what in a group is kinda fun and maybe some more teamwork is needed to make sure everyone is learning what they need to. Maybe some learn by doing mixed in 'cause I like Darkness Falls' skill system but I dunno yet.
  15. Aw, I was being snarky, lol, an I noted that survival was only one aspect of this hybrid game. OK, I hear you about us easily able to get the water situation under control quickly - I have 14 murkies boiling on day 2 because of of bars and cafes. Overall it is actually a drought...ish environment - y'know w/ no potable water falling from the sky or in any of the big beautiful lakes? It's really about the lakes and rivers being wasted as well as the possible hassle *mid-game* when we're crafting and cooking a lot. Also, we all have our opinions about game changes and this time around I think it's a ridiculous one. *shrug* That's why we have so many mod overhauls and I appreciate how much the devs work w/ modders - love it when they hire 'em. I love having bases near a lake but there (personally) seems less reason to do so now. Ah well, loving so much else of the update - cannot believe the POIs I came across in the wilderness. Just gorgeous and the zeds seem tougher. S thhe water thing isn't so much a turd in the punchbowl as...mm a dog's chew toy? Could be worse. πŸ˜ƒ
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