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Magolis Compo Pack by The Compopack


stallionsden

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57 minutes ago, SnowDog1942 said:

Hey Stalion.  Vids look awesome.  One question for you.  Why spawn cities/towns with only Compopack POIs?  Wouldnt it be better with all POIs — More variety seems better?

 

Im talking normal cities/towns,  not the Asian/Medeival towns, etc, obviously,

Hey ya snowdog.

 

Fabbersville and megacity are settlements. That only home cp pois. Another part of the cp is the same prefabs that are in mega city and fabbersville that just spawn in vanilla cities and country towns.  

 

This gives the player a much broader choice to have their maps. They can have just mega city and fabbersville plus the 3 settlements plus cptraders and cp wilderness and have their cities pure vanilla.

 

Or they can have the whole lot and have everything 5 settlements, Inc mega and fabbersville, cp traders, cp wilderness, and cp pois mixed among vanilla cities as well. 

 

Plus a whole range of combos. 

 

If you inc fabbersville and mega city pois in that last part you would be looking at over 1500 pois lol. 

Mega City and fabbersville pretty much were a place people can go also to play thru pure cp. But their world can be how ever they like. 

Edited by stallionsden (see edit history)
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On 2/22/2022 at 7:00 PM, stallionsden said:

Here is a info video on progress with cp48. As well as 2 new additions coming cp48 - 

 

 

Hey @stallionsden looking great; I had a few quick things:

 

1. you got my handle close enough in the video so no worries!

2. I noticed my bank POI was one block too high in the preview video (you can actually see it in the thumbnail). It spawns okay in vanilla, do I need to change something so my POIs spawn at the correct height in the pack? I don't want them to be an issue.

3. I'm currently working up another POI, a 42x42 hospital (I might bump it up to 60x60). It'll probably take a few weeks to finalize, is there a cutoff for when you want submissions for the pack?

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22 minutes ago, Deverezieaux said:

Hey @stallionsden looking great; I had a few quick things:

 

1. you got my handle close enough in the video so no worries!

2. I noticed my bank POI was one block too high in the preview video (you can actually see it in the thumbnail). It spawns okay in vanilla, do I need to change something so my POIs spawn at the correct height in the pack? I don't want them to be an issue.

3. I'm currently working up another POI, a 42x42 hospital (I might bump it up to 60x60). It'll probably take a few weeks to finalize, is there a cutoff for when you want submissions for the pack?

Hi Deverezieaux

 

Yes I noticed to filming it and have fixed it. It now spawns level. I would check your copy tho for sure to see if it is the right ground level.

 

Thank you glad you enjoyed it.  Have cut off prefabs for cp48 tho always taking prefabs still for cp49. If I do get time to get it in I will but at this stage cp48 is closed.  

 

And in testing phase.  But yes always accepting more pois tho. 

Edited by stallionsden (see edit history)
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  • 2 weeks later...

ok was gonna wait for closer to release to show this final settlement. But decided to showcase it now for you all to see (the cp is still in testing phase) -

 

 

I introduce to you ZombieLand a theme park inspired settlement featuring parkour and many other game type pois. (showcase video done by @TehKarmah )

 

 

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If you absolutely had to guess, and without saying "when it's ready", how much longer do you guestimate it will be before it gets released?  Nobody is going to be upset if you give an estimate and then miss that date.  We know you don't want to disappoint us.  We appreciate all the hard work you and everyone else working on the CP are doing.  We're just looking for the roughest idea of when you think it might be ready.

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21 minutes ago, Alan Lau said:

If you absolutely had to guess, and without saying "when it's ready", how much longer do you guestimate it will be before it gets released?  Nobody is going to be upset if you give an estimate and then miss that date.  We know you don't want to disappoint us.  We appreciate all the hard work you and everyone else working on the CP are doing.  We're just looking for the roughest idea of when you think it might be ready.

I seen ya all when tfp give a estimate lol 😆

 

In all seriousness depend on many factors 

 

1. When 20.4 drops and if it causes havoc

 

2. The testing is going great tho.

 

 

3. Then got to bundle it up and do that side as well.

 

4. We are getting closer as in a couple weeks give or take.  But will hope 20.4 drops so I can see any issues rather then release and 20.4 wreaks havoc. 

 

But will always be when it is ready.

 

Edited by stallionsden (see edit history)
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Sigh I think im just going to use the old version of CP on alpha 20 and just lose the new streets and sewers. Playing without the pack is just awful once you had that variety. Can someone let me know how to get it working on a20 for now or provide a link to the most current version that will work with a20. Thanks. 

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38 minutes ago, ScubaSteve3465 said:

Sigh I think im just going to use the old version of CP on alpha 20 and just lose the new streets and sewers. Playing without the pack is just awful once you had that variety. Can someone let me know how to get it working on a20 for now or provide a link to the most current version that will work with a20. Thanks. 

Cp48 is getting close not much longer. 

Current version is cp48 which is being worked on. 

 

Also awaiting 20.4 to drop so I can make sure it don't mess with the pack. 

 

 

 

 

 

Edited by stallionsden (see edit history)
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Alright any chance to get in on the test version lol? Me and my son wouldn't mind providing feedback, we both have over 400 hours in 7dtd. If not no big deal though, if the timetable is really close I'll try to stick it out for another 2-3 weeks and hopefully 20.4 will have dropped by then. Really though thanks for the work you put it on this, it really helps the game out a lot.

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47 minutes ago, ScubaSteve3465 said:

Alright any chance to get in on the test version lol? Me and my son wouldn't mind providing feedback, we both have over 400 hours in 7dtd. If not no big deal though, if the timetable is really close I'll try to stick it out for another 2-3 weeks and hopefully 20.4 will have dropped by then. Really though thanks for the work you put it on this, it really helps the game out a lot.

Appreciate the offer. When it comes out I will always love more feedback also. 

Not one to release then the 20.4 drops and causes havoc like 20.1 20.2 did. 

 

Also this is the biggest work to date done on the pack. 

 

Always welcome to join us on discord as well link is on the first page

 

Edited by stallionsden (see edit history)
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13 hours ago, ScubaSteve3465 said:

Sigh I think im just going to use the old version of CP on alpha 20 and just lose the new streets and sewers. Playing without the pack is just awful once you had that variety. Can someone let me know how to get it working on a20 for now or provide a link to the most current version that will work with a20. Thanks. 

 

I hate to hear you are suffering. -- It would be easier to just play CP47 in using version 19.6 of the game.

 

Converting CP47 to A20 just using the tools won't be very satisfying as the resulting POIs need a lot of work. You can read the edit history for this message if you want to know all the details.

 

Stallion's been at this a long while and knows what he's doing. He's not holding up the release for arbitrary reasons.

Edited by zztong (see edit history)
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The waiting was killing me also, and recently I converted all the A19 CP47 prefabs to A20. I'm still using the good old Nitrogen world generator. Some of the prefabs are skipped on start of the game, and not spawning because the converter I used not convert 100% of the blocks. But the majority does spawn. In rare occasion the game give a null reference for certain blocks, still not a game breaking issue in multi or single player.

Edited by Rukminesh (see edit history)
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