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Lumpus

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  1. Is there a fix or workaround yet for the crafting inventory menu disappearing yet? I'll be playing a game normally (and not adding new mods) and suddenly the crafting menu will be gone. This has happened to me a LOT, about every 3-5 hours of play - bug happens in vanilla, DF and Wasteland. Having Steam verify files doesn't seem to work. Deleting Mod folder and slowly readding mods a few at a time 'might' work for a little while, then bug returns. Eventually, game become unplayable. Re-Restarted new games five times in the last week after completely wiping 7d2d directories and reinstalling each time - same bug problem Deleted ALL mods (except those required for Wasteland)... worked briefly, then all craft menu options gone again. /unplayable until fixed
  2. Sorry if this rambles a bit, but has anyone had these weird problems in DF with game file corruptions? After about 20-40 hours or so of gameplay (about the time I've just gotten a laser workstation), game file corruptions suddenly kick in. None of the workstation recipes will now appear in any workstations/forges and suddenly a number of loot items are no longer scrapable, like all of the scrap armor items... the 'S' option has disappeared. Game startup will suddenly start having world generation issues (lots of red errors in consoles) and soon thereafter, the game save is no longer playable. I use the Backup mod... and this helps, sometimes, to restore game to an older state before the corruption, but the only fix that's 75% effective is to wipe the 7D2D directory and reload all game files from steam, then a clean install of DF... and then copying an older game save backup. Even this doesn't always reliably work 😕 I think I have had this sequence of problems for my last 5-6 games, since A21 started. Sucks that I've never been able to make it to the DF bunker in any of my last four game playthroughs /not blaming DF... I think it has happened to me in vanilla as well //nope... new reinstalls didn't fix it this time - time for another new game then <sniff>
  3. I've had this problem before... the only reliable fix is to wipe the entire game directory and let Steam re-acquire all files. Then do a clean DF install. In A19 this was happening to me often enough that after a new/clean install of everything, I'd make a complete backup to keep on-hand to save time (the next time). A21 has been nice to me so far.
  4. RWG is better (slightly) now with the last update... agreed. To make 99% sure all of the DF poi's are spawned, you have to have enough space for all the different biomes (as Kaine said). Anything below 20% each for forest/snow/desert seems to cause creation issues, especially for smaller maps, IMHO. I used to do 60%+ wasteland biome maps and invariably I'd discover that some essential DF POI wouldn't get generated, or that essential ores rarely were spawned where needed. What I did see with my most recent RWG map is an overflow of 'Old West Town' regions. I'm thinking about trying to manually delete them all from the prefab folder before regenerating another map, but I'm scared that RWG will just leave huge empty areas in the towns instead. Oh... and is the new/updated QuickStack now DF compatible?
  5. I watched all of that series... very enjoyable (really good camera editing)
  6. Ah, thanks for reminding me... what file should I edit to tweak the loot bag expiration timer? I had max Quality Joe and Wasteland Treasures too, so I'm wondering if the issue is there :?
  7. Has anyone else had this problem with loot drops... After doing a horde night in the wasteland (lv 300) only yellow loot bags were dropping - no blue or orange ones. So I console changed game time and redid the horde night again.... same, Lots of demonics, incubi/succ's etc... only yellow drops. Loot stage was @ 750 or so Odd. Put on Dev Cheat +200 loot goggles (loot stage 900+) and re-re-did horde night - only yellow drops.... and all crap (early game) stuff VERY Odd... so I took off any mod that gave loot +'s (lucky goggles/rabbit's foot) etc and re-re-re-did horde night in the forest biome this time at about loot stage 664 - Then had some blue/orange loot bags... but rare. Anyone seen anything like this before?? A game overflow error where too much loot stage causes the loot table to wrap back to the beginning again??? /A21.1 (B16 Stable) - DF B25) //Just upgraded to B28 - will try the megacity map next
  8. I'm actually seeing the opposite... when a zed is put on fire (burst gas pipe) the flame envelopment graphic disappears after about one second. They're still taking the small amounts of flame damage for the duration, but there is no visual cue. Other flame proc's like burning shaft mod all seem to act and appear as normal. Not a problem - no fix needed, just an fyi /still looking for a way to undo FPF's gas pipe flame nerf 😕
  9. Anyone have a link for a Teragon DF map with larger cities? I've done some tinkering but can't find a map I'm in love with yet
  10. Lumpus

    District Zero

    Is it a bug or a feature that scavenging skills/perks etc make no difference to the block damage of salvaging a killed robot. Even testing the Dev: Wrench does the same amount of salvage as T6 ratchet or driver. Or is there a new late-game tool that works better at this? Yeah, I made the above mistake in my first ten minutes of a new game, lol
  11. I'll check... otherwise, I was going to gouge my own eyes out rather than do Trader Rek yet again for the twentieth time
  12. Just an FYI. The patch notes for A21.1 said that A21 saves should be fine... but when loaded, my character levels/game stage progress was totally reset. Alright, new game start then....
  13. I'm doing an all-wasteland run and am trying to push to higher level trader quests. Is there any way now to edit the current trader stage so that I could skip the level 1-3 quests (which I've done way too much of)?
  14. Where is the current dl link for the A21 Teragon beta? I've looked about everywhere and can't find it 😕
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