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Deverezieaux

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  1. Hi all, I came up with a method to include my 3 duplex house POIs in a row in game as intended. I modified the countryresidential intersection tile to include a 60 by 60 area which spawns the 3 houses, each of which are 60 by 20. I duplicated this tile and named it rwg_tile_countryresidential_intersection_02. This will spawn randomly along with the original tile in countryresidential areas. *You may notice the houses are slightly raised, each sitting on a roughly 1 block rise above ground level, this is by design as this is how these houses really sit. To use this you'll need to add the custom tile: https://drive.google.com/file/d/1ULj8FuuWTPVvWNEI3rRHNXn0euK3iksa/view?usp=sharing The 3 duplex POIs: https://drive.google.com/file/d/1DUcZteuc_LqV3nmDl92DajeKl4jMgfX6/view?usp=sharing And these lines of code to your RWG mixer at the very end, but before the </rwgmixer> tag: <streettile name="rwg_tile_countryresidential_intersection_02"> <property name="maxtiles" value="1"/> <property name="mintiles" value="1"/> <property name="maxdensity" value="800"/> <property name="spawn_custom_size_prefabs" value="true"/> </streettile> It looks really great in game, in my opinion:
  2. Here is the finished downtown filler I was working on. It has all quests but restore power, next one may have that. https://drive.google.com/file/d/19Achpc5_SwJe70vw45t5OkRlJ8eJ99Hl/view?usp=sharing
  3. Try this link and let me know if it's okay! https://drive.google.com/file/d/1TnDDcugdSFT033PDvo5Q1OwvT8Mg-zlo/view?usp=sharing I'll update the link above as well.
  4. I am working on a new POI which will be added to this link when complete. A small high rise for the downtown_filler group. Also be advised I noticed a missing texture in the Campus POI and updated the link above. It is also here: https://drive.google.com/file/d/1IGRkMkskipcU2utj0njA7XEKSfc0Bvy1/view?usp=sharing A pic of the current POI I am working on.
  5. Here is my updated business strip, now updated to be a full 42 by 42 city block: https://drive.google.com/file/d/1WDWlNumcjPAozaRbM5IHAdzixHqVpBdU/view?usp=sharing I added two new buildings including a taxi company and an electrical substation. I also finally learned how to do key/button triggers so there are a couple in there. It has been tested in multiple random gen maps. the back alley is occasionally in a slightly awkward position, but it works well overall.
  6. Hi all, here is the bank/urgent care office updated for a20: https://drive.google.com/file/d/1TnDDcugdSFT033PDvo5Q1OwvT8Mg-zlo/view?usp=sharing I made this countrytown only because downtown wouldn't work with the drivethrough part of the bank. Inserted new link 1/5/2022, I had to change the tag from diagonal to no diagonal. I also made some minor tag changes to the appliance store which can be found here: https://drive.google.com/file/d/1v0lF9A2ljnla1Q2F4plCz9fbrdfhBo-n/view?usp=sharing (I also updated the link above). I only have a few of updates left before I begin new POIs for a20. The most troublesome are my duplex houses, which are roughly 30 by 60 blocks. I don't want to make these wilderness POIs as they are designed to be in the style of houses where I live which is an urban area. They could work as 60 by 60 spaces in tiles if I come up with a way to add an additional 30 blocks. I thought about making a destroyed version which could sit next to these and fill up the extra space. This kind of makes sense since they are designed to be in rows. The other option would be to make a custom tile specifically designed for this type of POI, which would probably work better, but which is of course more complicated. I'd like some thoughts?
  7. Hi all, Here are two POIs with their associated RWG Tiles. The Government Skyscraper, and University Campus were too large to function without their own tiles. In order for each POI and Tile to work, the POI files must be in the POI folder, and the Tile must be in the RWGTiles folder. They will also each need code added to the bottom of the rwgmixer.xml file which I will include below the files. Here is the Government Skyscraper updated for a20: https://drive.google.com/file/d/1WTUua4uRi10DJXx7EJfqU03lfIiMRYZ-/view?usp=sharing And here is the downtown rwgtile for it: https://drive.google.com/file/d/1dLNjd6UFrYy3dQmbsugHeAeznW6v9tXD/view?usp=sharing Here is the University Campus updated for a20: https://drive.google.com/file/d/1IGRkMkskipcU2utj0njA7XEKSfc0Bvy1/view?usp=sharing And here is the rwgtile for it: https://drive.google.com/file/d/1TDmZT6pVN6W8Hd_PyfHlYzZHdZ68XcNx/view?usp=sharing In order to work they need the following code added to the bottom of the rwgmixer; after the last code block, but before the </rwgmixer> tag. <streettile name="rwg_tile_downtown_straight_govtcenter"> <property name="maxtiles" value="1"/> <property name="mintiles" value="1"/> <property name="maxdensity" value="1000"/> <property name="spawn_custom_size_prefabs" value="true"/> </streettile> <streettile name="rwg_tile_downtown_straight_university"> <property name="maxtiles" value="1"/> <property name="mintiles" value="1"/> <property name="maxdensity" value="1000"/> <property name="spawn_custom_size_prefabs" value="true"/> </streettile> There you have it. If you have any issues, I'm happy to help. Keep in mind they may not spawn in every map generated if the Random Gen doesn't decide to pick those tiles. Lastly here are some images of the POIs and tiles in game:
  8. Here is the updated camping loop POI, also set as a wilderness POI with a road marker. https://drive.google.com/file/d/1DSPsIRfIBmZsXpUrnEwcV0X1hzr4U8fk/view?usp=sharing The Government Center custom tile for the Government Skyscraper POI is almost done! Happy New Year!
  9. Here is the totally normal, absolutely no secrets abandoned house: https://drive.google.com/file/d/1hmlIYbewcB1khfXkCUoZuE-d96U99Xfe/view?usp=sharing I've set it as a wilderness POI with appropriate road markings.
  10. Thanks arramus, I'll take a look. In the meantime everyone please find the following links to several of my POIs update for A20: "Lost Arms" Apartments: https://drive.google.com/file/d/1GfE8TYk6dW94kB-fX5cNB-u7u3HfZ4oK/view?usp=sharing Appliance Repair Shop: https://drive.google.com/file/d/1v0lF9A2ljnla1Q2F4plCz9fbrdfhBo-n/view?usp=sharing Beauty School: https://drive.google.com/file/d/1tGGNlV88sX5zA0xv_gZT26SiBsD5BnaA/view?usp=sharing Pump Station: https://drive.google.com/file/d/1kGfIWBNc7qk6peMyY81HKOzkcwyqwJMg/view?usp=sharing I've resized them to fit the new predefined sizes, and added some new content using the parts system. Thanks to help from @stallionsden I am currently building a custom tile to house the Government Skyscraper. I couldn't put it in game as is, even if it was sized properly. I will use this method to build a custom tile for the university campus as well.
  11. I realized that right after I first tried to test a part last night. Unfortunately, the method to place a POI in the world editor seems different than a19. Trying to test it right now.
  12. Hi all, I'm adding this issue here to see if I can get some more input. I originally posted in the POIs forum as it's affecting my ability to update my POIs. I've noticed the draw distance in the editor for (most) unpaintable blocks is very low, making it harder to review my work, and to capture prefab thumbnails of my larger POIs as major components are not visible, especially windows. To give an example; here is a picture of a POI from a19 (this is before it was finished): And here is a picture of that same POI while I am updating it now for a20. While not a 1 to 1 comparison, as the first image was taken before the a19 version was complete, you can see the issue I'm having. It's most obvious with the windows, but the other unpaintable objects like sandbags, road decor, gore, etc. become unviewable within 20-30 blocks. The draw distance for unpaintable objects has always been lower than paintable objects, but it seems to have gotten very low compared to a19. I thought this may have to do with a new feature like dynamic mesh, but I have adjusted all of the settings which had no effect. I've also tried messing with all the other video settings. This may have to do with a value within certain unpaintable objects and have nothing to do with my settings, as some unpaintable objects have different draw distance than others, but I don't know. If anyone has a suggestion I'd appreciate it, it affects my ability to review my prefabs, and to take prefab thumbnails.
  13. Excellent thank you. For anyone who's looking here are the Videos for making a part, part 1: And part 2, both courtesy of @stallionsden
  14. Viewing it now, thank you. I was really just stuck on how to open the POI marker editor dialogue, Shift+Enter, I figured it out by searching your posts just now. It might be nice to post the links to you A20 prefab tutorials here too, which I'd be happy to do right in this post if you like. I still can't get into using Discord. It is thoroughly not my jam.
  15. Hi all, as I modify my existing POIs to fit the new sizes, I find many have open spaces that could benefit from using parts. I know there are part spawn markers, and right now I'm trying to figure them out by looking at existing tiles with parts. Can't quite figure out how to add a part marker, anyone else figure this out yet? I'm sure someone has...
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