Melkor Posted July 15, 2020 Share Posted July 15, 2020 Using Charcoal, WorkingStoves, and ZombieReach. All working perfectly. Thank you. Link to comment Share on other sites More sharing options...
falz0441 Posted July 18, 2020 Share Posted July 18, 2020 (edited) I've been running a server with your mod since the last version of the experimental with biome zombies x4 with slight tweaking and increased wandering hordes and am not sure if something currently borked with the new patch affecting zombie spawns, but with the mods running no zombies have spawned other then sleepers nor have animals for the first two days. Still figure it might just be something related to the patch, but am unsure. Even went into creative to fly extremely far out of the safe zone just to be sure however no dice. It worked fine in the last experimental version to note. Edited July 18, 2020 by falz0441 (see edit history) Link to comment Share on other sites More sharing options...
JaxTeller718 Posted July 18, 2020 Author Share Posted July 18, 2020 (edited) The update broke everything. I'll try to get it fixed soon but rh broke too and I'm going to be honest I'm reaching a breaking point with this game. Might be time to move on until they go gold if they ever do. Redoing mods every 5 days especially something like rh is no longer fun. I'm fixing more than playing and with rh by the time I fix last patches breaks a new one drops. At this rate I'm not sure when rh will be ready. Edited July 18, 2020 by JaxTeller718 (see edit history) Link to comment Share on other sites More sharing options...
falz0441 Posted July 18, 2020 Share Posted July 18, 2020 No worries Jaxteller, its kinda what I suspected to begin with. Either way to me it was fun to at least run them in the prior version. 1 Link to comment Share on other sites More sharing options...
Stalker102 Posted July 18, 2020 Share Posted July 18, 2020 (edited) 12 hours ago, falz0441 said: I've been running a server with your mod since the last version of the experimental with biome zombies x4 with slight tweaking and increased wandering hordes and am not sure if something currently borked with the new patch affecting zombie spawns, but with the mods running no zombies have spawned other then sleepers nor have animals for the first two days. Still figure it might just be something related to the patch, but am unsure. Even went into creative to fly extremely far out of the safe zone just to be sure however no dice. It worked fine in the last experimental version to note. I had go into the modlet and change the spawning.xml they changed the animal group from FriendlyAnimalsForest to WildGameForest now for all of the friendly Animals this goes other biomes like Desert also. Edited July 18, 2020 by Stalker102 correcting an error (see edit history) 1 Link to comment Share on other sites More sharing options...
Yakov Posted July 18, 2020 Share Posted July 18, 2020 These mods are great but they need more work on death penalties. Increased difficulty isn't as exhilarating if dying doesnt mean much. I'd love the option for a eventual perma death if a player is careless, with being able to prevent it happening with proper self care, be it, crafting a difficult, a resource expensive item or a rare drop in the world. It could be that death gives you the infection, but its very slow to increase, and goes up by a certain percentage point after another death, until eventually hitting 100% and perma death. Just an idea. 1 Link to comment Share on other sites More sharing options...
Raikken Posted July 18, 2020 Share Posted July 18, 2020 Quick fix for the Increased Biome Zombies - In spawning.xml, change 'FriendlyAnimalForest' and 'FriendlyAnimalSnow' to 'WildGameForest' 1 Link to comment Share on other sites More sharing options...
JaxTeller718 Posted July 19, 2020 Author Share Posted July 19, 2020 All modlets updated for b169. New link in first post Updated biome zombie modlet to include more zeds! Added new modlets as well. Check first post. 2 Link to comment Share on other sites More sharing options...
cammel Posted July 19, 2020 Share Posted July 19, 2020 Thanks Jax, appreciate the work you do. 1 Link to comment Share on other sites More sharing options...
gpcstargate Posted July 25, 2020 Share Posted July 25, 2020 (edited) Good Day JaxTeller718 I'm thinking todays update to A19 _ b 173 might have broken .... Increased Wandering Horde Sizes .. I'm day 3 going to day 4 and I haven't even seen a wandering horde, which isn't normal for my games. I started a new one and I play Survivalist. You might want to check it. Thank you .. Have Fun and Be Safe ... the Old Gamer .. 😌 Edited July 25, 2020 by gpcstargate (see edit history) Link to comment Share on other sites More sharing options...
w00kien00kie Posted July 25, 2020 Share Posted July 25, 2020 @gpcstargate Try a complete restart of the game, sometimes the spawns get stuck and full restart of the game helps. Link to comment Share on other sites More sharing options...
Greymantle Posted July 28, 2020 Share Posted July 28, 2020 Jax, I hate to ask this for you do so much for the community but could you please do a trader modlet that is in line with the stone age start please. The trader selling guns and ammo on day 1 sorta breaks what the stone age start is all about. Link to comment Share on other sites More sharing options...
AlyssaFaden Posted July 28, 2020 Share Posted July 28, 2020 (edited) Jax - great mods as always. many thanks. In a CO-OP game (not a server) if the HOST has these mods installed, do the hosted players also get the affect?answer my own question: just the host needs them (tested last night)ISSUE FOUND: the microwave bowls have no icon .. Edited July 29, 2020 by AlyssaFaden (see edit history) Link to comment Share on other sites More sharing options...
kokuojeiku Posted August 5, 2020 Share Posted August 5, 2020 Great mod for stash all buttons, TFP ruined it, added their own lame version with b177....ugh Link to comment Share on other sites More sharing options...
CrazyAluminum Posted August 5, 2020 Share Posted August 5, 2020 (edited) I would like the microwave and stove to need electricity. Also Charcoal Grill on charcoal and Gas Grill on gas Edited August 5, 2020 by beware14 (see edit history) Link to comment Share on other sites More sharing options...
LewZephyr Posted August 5, 2020 Share Posted August 5, 2020 21 hours ago, kokuojeiku said: Great mod for stash all buttons, TFP ruined it, added their own lame version with b177....ugh ewww... yeah I much prefer @JaxTeller718 version. I hope he knows a way to hide the TFP or merge his feature into theirs. Link to comment Share on other sites More sharing options...
Cro666ie Posted August 6, 2020 Share Posted August 6, 2020 13 hours ago, LewZephyr said: On 8/5/2020 at 11:20 AM, kokuojeiku said: Great mod for stash all buttons, TFP ruined it, added their own lame version with b177....ugh ewww... yeah I much prefer @JaxTeller718 version. I hope he knows a way to hide the TFP or merge his feature into theirs. yeah...totally agree boys....fix one thing break 3 other things as usual Link to comment Share on other sites More sharing options...
nickuk01 Posted August 25, 2020 Share Posted August 25, 2020 On 7/18/2020 at 6:21 AM, JaxTeller718 said: The update broke everything. I'll try to get it fixed soon but rh broke too and I'm going to be honest I'm reaching a breaking point with this game. Might be time to move on until they go gold if they ever do. Redoing mods every 5 days especially something like rh is no longer fun. I'm fixing more than playing and with rh by the time I fix last patches breaks a new one drops. At this rate I'm not sure when rh will be ready. Hey Jax I feel your pain. I hope you find strength to update though as your mods are awesome and me and thousands of others really appreciate them and you for all the hard work. Just suggestion but maybe ignore modding stuff during experimental and wait for stable versions like alpha 19 now so don't get so many updates and hassle. Thanks again for all you do for the community Link to comment Share on other sites More sharing options...
JaxTeller718 Posted August 25, 2020 Author Share Posted August 25, 2020 Working on getting these re-sorted and updated and confirmed working on stable, along with some new ones to add. Stay tuned guys and sorry for the absence, its been a rough week. Link to comment Share on other sites More sharing options...
Greymantle Posted August 25, 2020 Share Posted August 25, 2020 44 minutes ago, JaxTeller718 said: Working on getting these re-sorted and updated and confirmed working on stable, along with some new ones to add. Stay tuned guys and sorry for the absence, its been a rough week. You made my day! Hope there is a trader balance modlet that would rock. Looking forward to what ever you bring. Link to comment Share on other sites More sharing options...
nickuk01 Posted August 27, 2020 Share Posted August 27, 2020 On 8/25/2020 at 11:03 PM, JaxTeller718 said: Working on getting these re-sorted and updated and confirmed working on stable, along with some new ones to add. Stay tuned guys and sorry for the absence, its been a rough week. Glad to see you back Jax...... the zombie apocalypse is a much sadder place without you! 1 Link to comment Share on other sites More sharing options...
nickuk01 Posted August 28, 2020 Share Posted August 28, 2020 On 8/25/2020 at 11:48 PM, Greymantle said: You made my day! Hope there is a trader balance modlet that would rock. Looking forward to what ever you bring. Would also like to see trader balance mod similar to what you did before. Reduce xp given on quests etc Link to comment Share on other sites More sharing options...
Bouzouki Posted September 5, 2020 Share Posted September 5, 2020 Hi Jax. We've stated using Increased Wandering Horde Size and the Increased Wilderness Zombies x8 and its been really fun. One of our group suggested a mod that destroyed half your inventory randomly upon death. Oh the pain to lose that modded level 6 weapon, or your stack of food, or armor O_O. Not sure how many people would be willing to do that but we would. The early game stress is the part that keeps us coming back to play, and we re-start quite a bit looking for the best way to extend that early game feeling of 'we might be screwed'. We'll continue to check out your other mods. Thanks! Link to comment Share on other sites More sharing options...
GneX Posted September 6, 2020 Share Posted September 6, 2020 Any chance for an A19 update for the Action Skills Modlet? Or will it still work? Link to comment Share on other sites More sharing options...
Silveressa Posted September 8, 2020 Share Posted September 8, 2020 So how do you use the working stoves upgrade kit? I have the kit in my inventory (I even tried placing it inside the stove) and a hammer (and a nail gun) but trying to use either of them on a stove by right clicking does nothing? Is it specific stoves in the world? Link to comment Share on other sites More sharing options...
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