CrazyAluminum Posted September 8, 2020 Share Posted September 8, 2020 1 hour ago, Silveressa said: So how do you use the working stoves upgrade kit? I have the kit in my inventory (I even tried placing it inside the stove) and a hammer (and a nail gun) but trying to use either of them on a stove by right clicking does nothing? Is it specific stoves in the world? You can only upgrade an open oven Link to comment Share on other sites More sharing options...
Silveressa Posted September 8, 2020 Share Posted September 8, 2020 Ah, that explains it, thanks! :D Link to comment Share on other sites More sharing options...
Greymantle Posted September 19, 2020 Share Posted September 19, 2020 Any news on an update? Link to comment Share on other sites More sharing options...
AmethystLainey Posted September 20, 2020 Share Posted September 20, 2020 Hey Jax just a Q Does your Trash Piles one leave the white metal bins ? Link to comment Share on other sites More sharing options...
gpcstargate Posted September 22, 2020 Share Posted September 22, 2020 JaxTeller718 I keep getting a minor error message under F1 and hoping you can read it .. you might have to blow it up, but it is as big as I could get it .. Has to with wandering horde playing on A19.0 b180. Link to comment Share on other sites More sharing options...
JDead Posted September 27, 2020 Share Posted September 27, 2020 Hi @JaxTeller718, I appreciate your increased wandering horde mod. I am trying to change it a little to make it only spawn dangerous animals like bears and mountain lions and in greater numbers and I have a couple questions. Should I be using your "Increased Wandering Horde Size" mod or "Increased Wandering Hordes" mod? 1. The line of code ends at gamestage 50. Does that mean the wandering hordes stop increasing after gamestage 50? 2. The below code has a couple numbers that I am trying to understand what they do. For example the '02' does that mean only 02 bears spawn? What does the 03 do? <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='50']/spawn[@group='ZombieBearsGroup' and @num='02']/@num">03</set> Thanks for the help. Link to comment Share on other sites More sharing options...
jayfusion Posted October 17, 2020 Share Posted October 17, 2020 @JaxTeller718 Is there anyway for you to release a modlet or standalone DMT mod for your Gamma Limiter that you have on Ravenhearst? I host my own server and create/edit mods for my server as well and can't seem to find or make anything like that. I would like to restrict Gamma/Brightness adjustments on my server to make PVP more challenging/realistic. I'd be willing to make a donation/contribution for it. Link to comment Share on other sites More sharing options...
magejosh Posted November 5, 2020 Share Posted November 5, 2020 I was just going to post I noticed a bit of the mod not applying but it looks like others have already mentioned it. Not sure why just those two lines seem to be an issue. Quote 2020-11-05T00:00:01 308.451 WRN XML patch for "gamestages.xml" from mod "JaxTeller718_BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='22']/spawn[@group='FwanderingHordeStageGS19' and @num='08']/@num" 2020-11-05T00:00:01 308.452 WRN XML patch for "gamestages.xml" from mod "JaxTeller718_BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='39']/spawn[@group='FwanderingHordeStageGS44' and @num='05']/@num" Link to comment Share on other sites More sharing options...
Italexis Posted December 20, 2020 Share Posted December 20, 2020 I've installed the "Drink Change-" and "Hubcap, Tin, & Filters-" Revert mods. The only thing that's working is the Candy Tin loot. I'm finding it here and there, and all three items from the latter mod are appearing in my crafting menu, but the other two items aren't coming up in car salvaging or other loot locations at all. And none of the dysentery chances are registering anything but 0%(which I assume to be the reversion objective). Any ideas what's going wrong? Link to comment Share on other sites More sharing options...
seven Posted January 2, 2021 Share Posted January 2, 2021 I want to adjust one of your wilderness zombie mods to different values and I'm trying to understand what's going on with spawning. I have some questions, some specific to your mod, and some in general. For the desert biome you have <spawn maxcount="2" respawndelay="2.7" time="Any" entitygroup="ZombiesAll" /> <spawn maxcount="1" respawndelay="1.7" time="Any" entitygroup="ZombiesAll" /> with the same zombie group and same time. Is this an error, or does each line create a new spawn group so that you have 2 groups with some difference in respawn? If the latter, is this just to create some variability or is there another purpose. Similarly, in other biomes you have lines for time=Any and Day and I would then assume this is also creating 2 spawn groups. Then in general there is something I don't understand about zombie spawns. The first days walking in Diersville I have to sneak around because of zombies on every street it seems. Later in the game I'll almost never see one in town unless there is a wandering horde. Why so many at first, and shouldn't zombies spawn again in the town? Similarly, early in the game I can drive around rural areas and encounter more zombies than later. Also, I've read comments that game is less plentiful later in the game as you kill off all the animals. Is there something else involved beyond the biome spawning section of the xml in determining spawning and spawn rates? Link to comment Share on other sites More sharing options...
Zagan Posted March 29, 2021 Share Posted March 29, 2021 Can you make a working sinks mod for A19? Link to comment Share on other sites More sharing options...
RyanNock Posted August 12, 2021 Share Posted August 12, 2021 Does spawn control and wandering hordes modlets still work? as it gives me errors everytime i load the game with those mods Link to comment Share on other sites More sharing options...
Dark_Shadow_231 Posted August 15, 2021 Share Posted August 15, 2021 @JaxTeller718 For Less Ore Nodes, how much does it reduce them by? Link to comment Share on other sites More sharing options...
pApA^LeGBa Posted August 18, 2021 Share Posted August 18, 2021 How does the bigger wandering horde work in very late game? Does it keep adding up zombies every time the game stage increases? I´d really like to use it, but as we tend to play longer games i fear we might get wandering hordes that are causing massive lag. Link to comment Share on other sites More sharing options...
gpcstargate Posted August 27, 2021 Share Posted August 27, 2021 Good day Jax, Quick question .. will you updating the Mod Pack for A20 when it drops .. so many great mod added to make a fun game even better. Thank You .. Take Care and Be Safe ... the Old Gamer .. 😌 Link to comment Share on other sites More sharing options...
Rdelaura Posted December 7, 2021 Share Posted December 7, 2021 Hoping the Zombie Reach mod still works, stupid how far they can hit you Link to comment Share on other sites More sharing options...
JaxTeller718 Posted December 7, 2021 Author Share Posted December 7, 2021 On 8/27/2021 at 10:17 AM, gpcstargate said: Good day Jax, Quick question .. will you updating the Mod Pack for A20 when it drops .. so many great mod added to make a fun game even better. Thank You .. Take Care and Be Safe ... the Old Gamer .. 😌 Yep. New link right here. ill be converting all of them over the week 1 Link to comment Share on other sites More sharing options...
TheDutchmanAU Posted December 23, 2021 Share Posted December 23, 2021 Hey Jax, I'm getting this error on server start, any ideas? --Dutch. XML patch for "blocks.xml" from mod "JaxTeller718-WorkingStoves" did not apply: <insertAfter xpath="/blocks/block[@name='cntWallOven']/property[@name='Model']" (line 20 at pos 3) Link to comment Share on other sites More sharing options...
JaxTeller718 Posted December 23, 2021 Author Share Posted December 23, 2021 On 9/20/2020 at 6:27 AM, AmethystLainey said: Hey Jax just a Q Does your Trash Piles one leave the white metal bins ? Yes it does 45 minutes ago, TheDutchmanAU said: Hey Jax, I'm getting this error on server start, any ideas? --Dutch. XML patch for "blocks.xml" from mod "JaxTeller718-WorkingStoves" did not apply: <insertAfter xpath="/blocks/block[@name='cntWallOven']/property[@name='Model']" (line 20 at pos 3) This is the A19 thread, these wont work on A20 Link to comment Share on other sites More sharing options...
TheDutchmanAU Posted December 24, 2021 Share Posted December 24, 2021 1 hour ago, JaxTeller718 said: This is the A19 thread, these wont work on A20 Sorry mate, posted on the wrong thread. I grabbed it from here though:https://github.com/JaxTeller718/A20ModletsJax --Dutch. Link to comment Share on other sites More sharing options...
Iceysalt Posted November 6 Share Posted November 6 Does Jaxteller still make 7 days to die mods? less ore less forest clutter all don't exist on 7 days to die mods the downgit download link just infinitely loads. Does anyone by chance have the less biome clutter mod? Link to comment Share on other sites More sharing options...
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