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AlyssaFaden

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About AlyssaFaden

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  1. OKay, so the game *DID* add them back in. thank you. I thought I was going insane. They REAPPEARED for me over the weekend WITHOUT the mod, so with everyone saying "it's not in the game" I thought I was going crazy!
  2. Really? this is so freaking weird. LIke me and 2 friends had it enabled and we're all convinced the pimps enabled it and I see youtubers with it. I'm like ... stunned. okay, I'll accept this as-is I guess!
  3. LOCKED SLOTS! that's the one. I thought TFP enabled this a version or so back???? because I DID run the mod, but then it conflicted when TFP enabled it themselves, so I removed the mod and it was fine ... but now I've moved computers and it's gone ... and it's gone for my husband who hasn't moved computers. I feel like TFP added locked slots .. and then nuked it ...
  4. Hey all - fired up 7 days after a week or so of not playing, and noticed that my container swapping icons were different: I have sort, I have transfer ... but I have no option to place on counted limit on what not to transfer. I've moved between computer inside that week and am not sure if it's something about my new install or if the game was broken in the interim?
  5. I have no idea if this is normal or not. I installed java. I verified by firing up java. Yet my Nitrogen seems to be going "wtf is java?" EDIT: Figured it out and record here incase anyone encounters this. my version of java was the 32bit version. obviously that's wrong. The java site is an ass to use and easy to hti the "download!" button, which gives you the wrong one. hunt for 64-bit manual download.
  6. But Z's WILL use ladders. And do so freely (save for dogs, of course). There *is* something weir din the AI, and you can see that in JaWoodles recent horde night defenses. IN that he has two "arms" out to a platform, which the zombies get to via ... ladders ... and then they walk the arms to a box where he is standing (all concrete, recently steel). And the zombies always always always walk to and hit ONE BLOCK IN APRTICULAR to oneside. IN fact, the block they are attacking would require that they take out 4 steel blocks to get to him, while hitting elsewhere would be 2. So they are ignoring t
  7. 100%. the player models and the clothing/armor were fine for earlier development, but they are pretty ... weak visually.
  8. In previous alphas I understood the trader secret stashes, because there were icons for each stash. Don't have access to a stash? no icon But I'm watching JaWoodle and he keeps hitting up a secret stash and a "secret secret stash" by flipping the goggles he's wearing???? I can't figure out how secret stashes are meant to be working in A19.
  9. I'm pretty okay with the current system BUT I entirely see the OPs point of view. The narrow list of available stone age makes it somewhat predictable what you are going to get, and the fact that you are restricted to that range - regardless of what you are looting - narrows the value of those big, high value treasures. Locked 10,000 hp crate? Here's your scrap armor. Sure, it's level 3, but scrap armor. Oh, and a blunderbus. Gratz. Hope it was worth the 2 in game hrs chipping it open with a stone axe. It removes something from a game: gun safe? no worth opening until later. Shotgu
  10. it's literally not as bad as the OP is indicating on any level, but a little luck helps. I've just started a single player game (no mods) and by day 3 I have something like 100 meat, enough eggs to have an emergency stack of bacon and eggs, some boiled and grilled meat. cans saved for future recipes, and non-recipe cans for emergency backup. I have 6 farm plots down, with 3 planted with a potato and two corn, and I have started to unlocked the living off the land perk. I've done nothing special here at all. gore blocks, annoying flappy-flaps, and undead dogs gave me a bunch of rotten fl
  11. I like them in principle, but there's some godawful logic behind some of them. Want to be a cook? GET BUFF SON!!! like WTF is cooking under strength?
  12. A friend of mine running no mods, just got a skillpoint reset in his A19 game with ALL SAVES affected. Was the source of this issue ever figured out/acknowledged? Or was it brushed off as an Alpha 19 Beta thing?
  13. disappointed. remember - they had this feature in there and built. (just hidden) when they revealed it, they removed features and fundamentally broke it. they broke their own feature and removed functionality form their own feature. Disappointed. lol yeah, I know. I was going to edit it but thought "nah, the sun has solar phases, so I'll leave it"
  14. Honestly, the Pimps really p***ed me off on this one. The sheer level of ineptitude in what they finally made public is baffling. It shows a level of detachment that I am struggling to get to grips with. The inventory MOD basically enabled a hidden game feature. OKay, cool. SO in enabling that we get three options for quickly moving content into a box and - the beautiful part of this - a way to hold back x-amount of gear slots. This made the "move everything into box" function totally usable and user-friendly. And, by reports, this was a fun pimp innovation, the mod just enabled it. So t
  15. i'll try to track it next time I see it
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