These mods are great but they need more work on death penalties. Increased difficulty isn't as exhilarating if dying doesnt mean much. I'd love the option for a eventual perma death if a player is careless, with being able to prevent it happening with proper self care, be it, crafting a difficult, a resource expensive item or a rare drop in the world.
It could be that death gives you the infection, but its very slow to increase, and goes up by a certain percentage point after another death, until eventually hitting 100% and perma death.
Just an idea.