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cammel

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  1. I changed the code and now get the faucet when I destroy them, which now scraps into brass. You had it extending faucet02. <set xpath="/blocks/block[@name='faucetBrass02']"> <property name="Class" value="ULM_StorageTank,Mods"/> <property class="Consumable"> <property name="AllowPlayerRefill" value="false"/> <property name="Size" value="3"/> <property name="RestockRange" value="0,3"/> <property name="RestockItemType" value="RiverWater"/> </property> <property name="StabilitySupport" value="false"/> <property name="Shape" value="ModelEntity"/> <property name="Collide" value="melee,bullet,arrow,rocket"/> <property name="FilterTags" value="fdecor,fother,ffurniture"/> <property name="Material" value="Mbrass"/> <property name="Model" value="Entities/Plumbing/faucet_brass02Prefab"/> <property name="Weight" value="25"/> <property name="EconomicValue" value="125"/> </set> <set xpath="/blocks/block[@name='faucetBrass04']"> <property name="Extends" value="faucetBrass02"/> <property name="Material" value="Mbrass"/> <property name="Model" value="Entities/Plumbing/faucet_brass04Prefab"/> <property name="Weight" value="16"/> <property name="EconomicValue" value="80"/> </set>
  2. @Subquake Are brass faucets not supposed to scrap to brass? If I harvest a brass faucet with pick-axe or wrench I get no brass.
  3. You are looking for bush with no leaves on it. Punch it to get branches.
  4. I suffered motion sickness for about 2 1/2 months. It was so bad that even scrolling a page would make me sick. Turned out it was caused by my vitamin C supplement, which was not non-gmo. I can take the non-gmo supplement without problem.
  5. @Subquake Just a curiosity question, why does the carpenters bench require a 3 blocks high space?
  6. @stallionsden xcostum_house4(by_Curbolt) has a couple of cosmetic anomalies.
  7. How do I find what this means? Generating heightmap. Generating biomes. Generating cities. Traceback (most recent call last): File "crash_log.py", line 19, in handle_crash_log File "gui_generation.py", line 27, in generate File "ntime.py", line 11, in ntime File "world.py", line 1301, in run File "world.py", line 265, in generate File "world.py", line 540, in init_cities File "world.py", line 617, in gen_cities_from_mask File "world.py", line 582, in gen_hub_from_label File "hub_factory.py", line 32, in gen_random_town File "hub_factory.py", line 59, in gen_random_hub File "city.py", line 46, in __init__ File "city.py", line 61, in generate File "city.py", line 274, in populate_grid File "city.py", line 246, in try_place AttributeError: 'NoneType' object has no attribute 'rotate_to_face'
  8. Did you try with something other than MapName? Like "Home" Just to see if it worked.
  9. Any one have a copy of the last KingGen 11.x version, I could get? When I updated I did not keep a copy.
  10. Found what is causing it, The mailbox for some reason is 2 blocks high. therefore it sticks out beyond the walkway
  11. xcostum_kuldlargehouse(by_Kuldiin) has a row of air blocks that leaves a trench. I have tried adjusting the bounds in ingame prefab editor, but it won't save the change.
  12. This sounds good to me. I would rather have that than multiple versions of the same poi in same city.
  13. If I left click it opens a new tab and says server not found. If I right click and select open in new tab the download pops up. Am using Firefox.
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