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nickuk01

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Everything posted by nickuk01

  1. Gotcha thank you.. great mod btw
  2. Hi Telric using your sleeping mod.. works fine no issues. My question is what does the sleepiness buff do? does it affect stamina or have any other effects? As no description not sure what the downsides are? Thank you
  3. Loving your overhaul and liking the latest updates. The extra sounds really add to immersion. Adding more health to robots makes sense, why not, they are machines after all! Thanks for change to recipes on anti-rad pills as was finding those sandwiches tough going! Had edited my data before your latest update to rotting flesh as that was easier to find. Have made small donation as token of my appreciation for your work and hope you continue to develop your mod. All the best
  4. Maybe just been RWG unlucky? Never thought would be so happy to find a dodgy sandwich! lol
  5. So bout week in with my character. Doing pretty well and used to dealing with the robots. Doing ok with food and drink. Main issue is the radiation. I'm in forest biome only and already in the red. Have only found total of 7 sham sandwiches so have managed to make one anti-rad pill so far which have used. Not found any pills in loot or POI including "popping pills" which thought may have some. Also forces you to perk early in medic so get more chance to find mags to get skill up high enough to craft pills in first place (which don't mind actually but steep learning curve on that one!). No pills at traders including Jen who is medic. Until get chemistry station (far off) costs me 4 sham sandwiches to make 1 pill. Think gonna die as seems have to find loads sham sandwiches to craft pills on campfire but not finding very many? . Is the threshold on this set too high at 4 sandwiches or maybe more chance to find pills/sham sandwiches in loot or traders? Just some feedback.
  6. Having played bit more of your overhaul I wanted to congratulate you on a really interesting and different experience which I am greatly enjoying. I hope you continue to develop the mod. Thank you for your hard work.
  7. Yeah regular bandage. I was only on about 20hp when tried use it but would not let me. So can only use to stop bleeding? Ok thanks. What is best food to get as no animals btw? |Finding that hard at beginning and also to find meds for radiation sickness. Been killed quite alot early on though so not had much chance to explore POI's. Hard with just stone weapons against the robots! Liking the challenge though.
  8. Dont know.. have crafted them but when put in hand to use get message saying cant use them at this time?
  9. Cant use bandages? Do I need the medic class?
  10. Hey Lurker. this is one of my must have mods. So grateful you continue to update. Thanks man!
  11. Does the less ore nodes modlet from A19 still work in A20 as no updated version appears?
  12. Quick Question - when install files in the mods folder in 7d2d do I need to make Harmony folder like did in your A19 modlet so dll files go inside Harmony folder ? File structure then: Stayclear/Harmony/dll files? Or just chuck them in a stayclear folder within mods folder with no harmony folder, ie. Stayclear/dll files
  13. Understood. I hope when you have bit more time you will be able to update them to A20. I personally would like them to add to the spawning rates so they are additional to the vanilla zombies as I like more rather than less but I leave you to decide how best to implement them. Thanks again for your continued support to the community. I really appreciated your adjustments mod to the creature pack. I totally agreed with your adjustments and it made for a better experience IMO
  14. Hey K hope you are keeping well. Could I ask if the creature pack zombies with your adjustments mod and your own modelled zombies work with A20. Used them on A19 but I was not sure if still good for A20? Also, if they do still work do they add to the vanilla zombies (ie. increased spawns) or do they replace so the spawning numbers are the same. Thank you
  15. So glad you looking to update this EL as your mod is one of my essentials. Thank you kind sir 💯
  16. This is awesome really hope it works as this is one of my fav mods. Thank you thank you Sent small donation to say appreciate your work and support
  17. I am so stoked about the new wandering horde modlet being available for vanilla. Thank you so much Khaine. Appreciated.
  18. OMG Khzmusik thank you so much for such fast work and trouble you went to. Amazing. I have installed update. FYI in the mod launcher the modlet screen is out of sync as it says for both your new zombies modlet and adjustments to creature pack modlet that updates are available. However, it says I have v1.0.1 installed for both and 1.0.0 is available which is, of course, the older version. May need to make SphereII aware.
  19. Hi Khzmusik, I use your edit modlet for the creature pack and also your new zombie pack. Like both very much. One thing noticed ingame which is probably related to the creature pack (not your edits) is that the zombies do not catch fire. When hit vanilla Z with lit torch for example, it will catch fire usually within 4 hits. For the zombies from creature pack they do not. I appreciate probably their issue to fix not yours but as you know what to do with edits and your own zombie models, would you be able to fix this in any future update?
  20. New user of KingGen as always used Nitrogen in past. One thing I cannot see that could do with Nitrogen was set North and South borders so have snow in north and desert in south. Just how I like my maps. Is there option which I am missing or, if not, will this possibly be included in future version of KingGen?
  21. Why have 2 different perks do same thing? Makes other redundant surely?
  22. Confused by the meticulous packer perk and pack mule perk as they appear to do same thing. Am I misunderstanding?
  23. Oh forgot to say... with your development could you consider adapt the trader item screen so shows options such as cost similar to how you sort player inventory by weight? When purchasing items I have no idea how much they cost until go into item itself. Would help me to identify items can afford from main screen without having to click each individual item.
  24. Hey SQ played couple in game weeks on your overhaul and although still just scratching the surface, wanted to leave some feedback and suggestions for your developing game. Firstly want to say love this overhaul. Have played a few and this is def one of my fav. The interaction with most objects in world is genius and makes much more rewarding gameplay IMO using world objects like desks as barricades rather than vanilla blocks which upgrade. Also inability to nerd pole with blocks again makes you think more about what you are doing when dealing with POI's and making escape plans. As a fan of immersion and harder gameplay I use the no time option so never quite sure when nightfall will hit with increased Z activity as I try make darkness more dangerous. However, time does still show in the map screen so would it be possible to remove that, at least when using no time option? Can see in forum has been mentioned before by others about removing crosshairs and you mentioned you use them to make sure guns more accurate etc. although you may consider as an option. For me, again to make as immersive as possible, I always like to remove crosshairs. Am using currently a modlet with your overhaul called FaHudHC https://www.nexusmods.com/7daystodie/mods/1391 which removes crosshairs for all guns, bows, melee and even the stand alone cursor with fists. It works flawlessly with your overhaul and for me is a must have. Would be awesome if you considered including such in your A20. My second must have is Stayclear by Ryuyan. Hate how when you clear POI it still respawns in vanilla. Again from immersion point of view like to clear POI's and use as safe houses. Breaks immersion when Z respawn inside regardless. This mod makes sure nothing in POI respawn once cleared. More realistic and again if this was a feature you could include would be awesome. Another awesome feature is in the Romeo mod by Khaine. You have option to set frequency and number of Z in wandering hordes. I am not a fan of bloodmoon and prefer to have increased spawns generally (particularly at night) and large random hordes. If this was possible feature in your overhaul would IMO make it the best out there. I love your overhaul and am really grateful for your hard work and continued development for the community. I will definitely be making donation as appreciation. Thank you again for making this game so refreshing and replayable.
  25. Got it.... thank you!!
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