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cammel

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Everything posted by cammel

  1. Set hills to 60%-100% and set the plains 0%-40%. As long as you have a higher % of hills than plains you will get more flat areas
  2. The only problem is he is not going to get 62% plains and 12% hills. He is going to get 62% hills and 12% plains. I do know if you rename the stamps, hills to plains and plains to hills it will work correctly.
  3. You bought into an early access game that was subject to change as it was developed at your own risk. The Devs are following their original design. Just because you bought it before traders were implemented, does not mean they were not part of the original design.
  4. For flatter maps change hills to 75-100% and plains to 0%, It is backwards.
  5. At the bottom of rwgmixer is this line <prefab_spawn_adjust tags="trader" bias="20" min_count="10"/> However I have changed mine to this <prefab_spawn_adjust tags="trader" bias="20" min_count="5" max_count="5"/> And still get 8-10 traders. Only other option would be to remove the extra traders from the POI list after generating the map.
  6. What are the empty tiles? Industrial, commercial,rural or residential. I ask because I had industrial tiles that had no pois. So I reduced the probability and that seems to work. I also changed this <prefab_spawn_adjust partial_name="lot_rural_filler" bias="1"/> To this <prefab_spawn_adjust partial_name="lot_rural_filler" bias="0.1"/>
  7. The only place I have seen the holes is on my country towns. But I had added countryresidential as the outskirt
  8. You can also change this <district name="countryresidential"> <property name="district_spawn_weight" value="1"/> to this <district name="countryresidential"> <property name="district_spawn_weight" value="0"/> No more holes
  9. If you want a flatter map turn hills to 100% and plains, mountains to 0%. Don't know why it works this way, but it does.
  10. Stainless steel is still listed in the current materials.xml
  11. According to materials.xml iron is stronger. <material id="Miron"> <property name="damage_category" value="metal"/> <property name="surface_category" value="metal"/> <property name="forge_category" value="iron"/> <property name="Hardness" type="float" value="1"/> <property name="stepsound" value="metal"/> <property name="stability_glue" value="300"/> <property name="Mass" type="int" value="20"/> <property name="explosionresistance" value="1.5"/> <property name="MaxDamage" value="8000"/> <property name="Experience" value="2"/> </material> <material id="Msteel"> <property name="damage_category" value="metal"/> <property name="surface_category" value="metal"/> <property name="forge_category" value="iron"/> <property name="Hardness" type="float" value="1"/> <property name="stepsound" value="metal"/> <property name="stability_glue" value="300"/> <property name="Mass" type="int" value="20"/> <property name="explosionresistance" value="1.5"/> <property name="MaxDamage" value="7000"/> <property name="Experience" value="6"/> </material>
  12. I would to extend it to 100 days before loot respawns.
  13. If you don't want steam to update the game make a copy and paste it outside the steam directory. For example I have C:\7dtd\A21b317 Then I just copy all the game files into the A21b317 folder
  14. The best LBD I ever used in this game was the Logical Progression Mod by LazerBlade. You progressed by using and repairing, crafting gave no xp.
  15. If you add your poi to a community pack how is it not contributed?
  16. Just make sure you have an empty jar in your hand, no more autoswing.
  17. @Subquake is it possible to add 5K map size?
  18. I changed the code and now get the faucet when I destroy them, which now scraps into brass. You had it extending faucet02. <set xpath="/blocks/block[@name='faucetBrass02']"> <property name="Class" value="ULM_StorageTank,Mods"/> <property class="Consumable"> <property name="AllowPlayerRefill" value="false"/> <property name="Size" value="3"/> <property name="RestockRange" value="0,3"/> <property name="RestockItemType" value="RiverWater"/> </property> <property name="StabilitySupport" value="false"/> <property name="Shape" value="ModelEntity"/> <property name="Collide" value="melee,bullet,arrow,rocket"/> <property name="FilterTags" value="fdecor,fother,ffurniture"/> <property name="Material" value="Mbrass"/> <property name="Model" value="Entities/Plumbing/faucet_brass02Prefab"/> <property name="Weight" value="25"/> <property name="EconomicValue" value="125"/> </set> <set xpath="/blocks/block[@name='faucetBrass04']"> <property name="Extends" value="faucetBrass02"/> <property name="Material" value="Mbrass"/> <property name="Model" value="Entities/Plumbing/faucet_brass04Prefab"/> <property name="Weight" value="16"/> <property name="EconomicValue" value="80"/> </set>
  19. @Subquake Are brass faucets not supposed to scrap to brass? If I harvest a brass faucet with pick-axe or wrench I get no brass.
  20. You are looking for bush with no leaves on it. Punch it to get branches.
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