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cammel

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Everything posted by cammel

  1. I changed the code and now get the faucet when I destroy them, which now scraps into brass. You had it extending faucet02. <set xpath="/blocks/block[@name='faucetBrass02']"> <property name="Class" value="ULM_StorageTank,Mods"/> <property class="Consumable"> <property name="AllowPlayerRefill" value="false"/> <property name="Size" value="3"/> <property name="RestockRange" value="0,3"/> <property name="RestockItemType" value="RiverWater"/> </property> <property name="StabilitySupport" value="false"/> <property name="Shape" value="ModelEntity"/> <property name="Collide" value="melee,bullet,arrow,rocket"/> <property name="FilterTags" value="fdecor,fother,ffurniture"/> <property name="Material" value="Mbrass"/> <property name="Model" value="Entities/Plumbing/faucet_brass02Prefab"/> <property name="Weight" value="25"/> <property name="EconomicValue" value="125"/> </set> <set xpath="/blocks/block[@name='faucetBrass04']"> <property name="Extends" value="faucetBrass02"/> <property name="Material" value="Mbrass"/> <property name="Model" value="Entities/Plumbing/faucet_brass04Prefab"/> <property name="Weight" value="16"/> <property name="EconomicValue" value="80"/> </set>
  2. @Subquake Are brass faucets not supposed to scrap to brass? If I harvest a brass faucet with pick-axe or wrench I get no brass.
  3. You are looking for bush with no leaves on it. Punch it to get branches.
  4. I suffered motion sickness for about 2 1/2 months. It was so bad that even scrolling a page would make me sick. Turned out it was caused by my vitamin C supplement, which was not non-gmo. I can take the non-gmo supplement without problem.
  5. @Subquake Just a curiosity question, why does the carpenters bench require a 3 blocks high space?
  6. @stallionsden xcostum_house4(by_Curbolt) has a couple of cosmetic anomalies.
  7. How do I find what this means? Generating heightmap. Generating biomes. Generating cities. Traceback (most recent call last): File "crash_log.py", line 19, in handle_crash_log File "gui_generation.py", line 27, in generate File "ntime.py", line 11, in ntime File "world.py", line 1301, in run File "world.py", line 265, in generate File "world.py", line 540, in init_cities File "world.py", line 617, in gen_cities_from_mask File "world.py", line 582, in gen_hub_from_label File "hub_factory.py", line 32, in gen_random_town File "hub_factory.py", line 59, in gen_random_hub File "city.py", line 46, in __init__ File "city.py", line 61, in generate File "city.py", line 274, in populate_grid File "city.py", line 246, in try_place AttributeError: 'NoneType' object has no attribute 'rotate_to_face'
  8. Did you try with something other than MapName? Like "Home" Just to see if it worked.
  9. Any one have a copy of the last KingGen 11.x version, I could get? When I updated I did not keep a copy.
  10. Found what is causing it, The mailbox for some reason is 2 blocks high. therefore it sticks out beyond the walkway
  11. xcostum_kuldlargehouse(by_Kuldiin) has a row of air blocks that leaves a trench. I have tried adjusting the bounds in ingame prefab editor, but it won't save the change.
  12. This sounds good to me. I would rather have that than multiple versions of the same poi in same city.
  13. If I left click it opens a new tab and says server not found. If I right click and select open in new tab the download pops up. Am using Firefox.
  14. Incremental patch link says server not found. But I got to the site thru the tutorial link and was able to download the patch.
  15. @Subquake Scrap chest armor quality H says it repairs with cloth fragment, actually takes repair kit. Also shows as light armor. If I hover over the scrap gloves then it changes to medium/heavy and repair kit.
  16. Thanks Xyth and khzmusik, I understand it now.
  17. Then what would be the purpose of having a probability = "1" setting? If "0" is no chance and "1" is a 100% percent chance, that indicates that "1" is guaranteed to spawn. So if you have 4 zeds listed and only one of them has the probability = "1" setting, which one will spawn if you only spawn one? I am not saying you are wrong, just trying to understand how it works.
  18. As far as I know no probability is a 50/50 chance whether it spawns or not.
  19. The only problem I can see is it adds a probability of 1 to zombies that don't have any probability. Which means you are always going to get the modded zeds and not vanilla zeds. <entitygroup name="wanderingHordeStageGS1"><entity name="zombieSkateboarder" /><entity name="zombieFemaleFat" /> <entity name="zombieFatMamaHDV1" prob="1"><!--Element inserted by: "HD_MumpfySkins1"--></entity> <entity name="zombieFatMamaHDV2" prob="1"><!--Element inserted by: "HD_MumpfySkins1"--></entity> <entity name="zombieFatMamaHDV3" prob="1"><!--Element inserted by: "HD_MumpfySkins1"--></entity> <entity name="zombieFatMamaHDV4" prob="1"><!--Element inserted by: "HD_MumpfySkins1"--></entity>
  20. Thank you, this is the first time I have been back in the game in over 7 months. Did not realize the editor causes this. Again thank you.
  21. Vanilla install, verified file integrity. No other maps in generated worlds folder. https://www.mediafire.com/file/1lrd13uv19yt5ps/resources.7z/file Map, screenshots, output log and csv file.
  22. Can someone tell me what is causing this?
  23. That is how it is supposed to work. There is a water pump you can build at some point. All water sources refill eventually.
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