Survager Posted January 15, 2019 Share Posted January 15, 2019 Traiders should specialize in different types of goods. A traider may sell a card with the location of another nearest traider. The traider may give us a card with the location of another traider as quest reward. The traider can give out the location of another traider, if there will be a quest in which we need to take some item that the first traider and will give it to another traider. Link to comment Share on other sites More sharing options...
Odetta Posted January 15, 2019 Share Posted January 15, 2019 We're going to add legendary items with probably random values, so the quest for the best loot will be endless. Not in this alpha i'm guessing? Link to comment Share on other sites More sharing options...
madmole Posted January 15, 2019 Author Share Posted January 15, 2019 Not in this alpha i'm guessing? No it will be a future alpha, we're just fixing bugs, balancing and optimizing A17 at this point. Link to comment Share on other sites More sharing options...
Guppycur Posted January 15, 2019 Share Posted January 15, 2019 Thanks bossman... Link to comment Share on other sites More sharing options...
Noompsie Posted January 16, 2019 Share Posted January 16, 2019 Disagree.. Traders having the bulk of their goods lean towards a certain category, is a good incentive in the early/mid game, to get players that use traders, out and exploring different areas of the map, so they eventually get the full range available. Them having a Specialized set of goods they mostly sell, doesn't necessarily mean 'All' their goods would just be in one category. Just so you know: the rwg of their placement, of poi in general, isn't even fully working right.. Also, What is wrong with some of them being placed on the opposite side of the map you spawned in? Isn't the point of random is, so those that want it, can try to overcome not knowing where everything is at in the beginning? I don't believe there's anything wrong with some of them being placed on the opposite side of the map I spawn in. I just would not want to walk from one end of the map to the other to find a trader who sells a pick axe. I take your point about the placement not working right yet, I have seen that in most of my restarts. Link to comment Share on other sites More sharing options...
Jugginator Posted January 16, 2019 Share Posted January 16, 2019 We're going to add legendary items with probably random values, so the quest for the best loot will be endless. Oh nice! I like that idea. Kinda the way Diablo2 did it back in the day, one of the reasons no one ever got bored playing it for decades lol. Link to comment Share on other sites More sharing options...
Noompsie Posted January 16, 2019 Share Posted January 16, 2019 Well i did. Buy Q1 Cloth armor part, scrap it, make Splint, use splint, calm down In fact i buy much Q1 stuff to scrap it Me too Royal. I have bought a quality 1 pick or axe in early game because it was the only one I had seen and I was very grateful for it. Not everyone finds the exact same items. In one play through, I had trouble finding a pickaxe and didn't have one until I could craft it myself, which was well past level 30 because of the way I had specced. That's a long time to be using a stone axe. I guess it just comes down to everyone's play style and everyone's game is different. Just because it doesn't work that way in your game, doesn't mean it doesn't happen in someone else's game. Edit: Oh and I too am having trouble with ammo. I use more to clear a POI than I get back, and I can't seem to find enough coal or nitrate to make my own. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted January 16, 2019 Share Posted January 16, 2019 Edit: Oh and I too am having trouble with ammo. I use more to clear a POI than I get back, and I can't seem to find enough coal or nitrate to make my own. My current game it works for me (but its a modded game, so not 100% comparable) * Try to get a good shotgun soon with enough Mods and perks. * Make a Melee Hordebase (used only arround 50 Shotgun shells on day 7) * Use your sledgehammer allways you can without risk current game i do this and i have some extra rounds. But no idea how it looks at day 49 (with all that bulletsponge zombies) Link to comment Share on other sites More sharing options...
MPx Posted January 16, 2019 Share Posted January 16, 2019 Are you playing 17.1? You get about 10k xp for t3 quest, and 1125-1500 dukes, AND the quest rewards, I think the XP and dukes are great, but the rewards might be trashy I didn't do that part. I've completed only 2 tier V quests. The first one (fetch) has as reward 3300 XP (300 bonus), 145 dukes and the second one (hidden cache) got 3850 xp (350 bonus) and 1537 dukes Tier V not Tier III I'm lazy to get a screenshot but yeah. That is the xp and dukes for those quest. I'm playing the stable version. Link to comment Share on other sites More sharing options...
Greymantle Posted January 16, 2019 Share Posted January 16, 2019 We're going to add legendary items with probably random values, so the quest for the best loot will be endless. Legendary? Why would you do this? Why not add things we need like brass, medical supplies that are needed to craft, food needed for crafting food etc. Adding items that break the games challenge is game breaking IMHO. Survival crafting game not Wow lite please. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted January 16, 2019 Share Posted January 16, 2019 Legendary? Why would you do this? Why not add things we need like brass, medical supplies that are needed to craft, food needed for crafting food etc. Adding items that break the games challenge is game breaking IMHO. Survival crafting game not Wow lite please. Day 49+ you will be bored and like this change. Link to comment Share on other sites More sharing options...
Greymantle Posted January 16, 2019 Share Posted January 16, 2019 Day 49+ you will be bored and like this change. No were not bored on day 49 with 17. If we were talking 16 or earlier yes but 17 has fixed this issue. What is the focus on quests? This is a survival crafting game, not a mmo lite questing hub game. Quests break the game as of now its a way to get around the loot respawn setting in the game. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted January 16, 2019 Share Posted January 16, 2019 No were not bored on day 49 with 17. If we were talking 16 or earlier yes but 17 has fixed this issue. What is the focus on quests? This is a survival crafting game, not a mmo lite questing hub game. Quests break the game as of now its a way to get around the loot respawn setting in the game. No idea how it is for you, but before day 49 i have all equipment in Q6, (nearly)all mods. And a finished Medium Rconcrete base of ?6000? blocks See no issue with Legendary weapons that have a random Bonus on top you can spend months of looting to get 1% more damage Link to comment Share on other sites More sharing options...
Hydr0 Posted January 16, 2019 Share Posted January 16, 2019 at the moment i think that dukes are a joke, once u can craft 4-6 quality items you have all the money in world by spam crafting basic tools (no need too go further on more complicated crafting but you could). I would reduce the prices for craftable stuff and increase for noncraftale (recipes, books, even mods since you need a non-craftable component). Also there is huge difference between quality price i would reduce it. Also increase the price of food, this is the apocalypse we are all hungry, atm i can eat for days by selling a iron club... Link to comment Share on other sites More sharing options...
Gazz Posted January 16, 2019 Share Posted January 16, 2019 Legendary? Why would you do this? Why not add things we need like brass, medical supplies that are needed to craft, food needed for crafting food etc. While basic crafting supplies might benefit minmaxing better, interesting items are more... interesting. Adding items that break the games challenge is game breaking IMHO. That is correct because a game-breaking item is by definition game-breaking. It's somewhat obvious and I don't see how this has anything to do with the topic. This is a survival crafting game, not a mmo lite questing hub game. I don't see anything in the Kickstarter description that specifically excludes quests. Link to comment Share on other sites More sharing options...
Jugginator Posted January 16, 2019 Share Posted January 16, 2019 Legendary items would be awesome. I can't wait lol. Definitely be needed for bandits =p Link to comment Share on other sites More sharing options...
Gazz Posted January 16, 2019 Share Posted January 16, 2019 I think some may be under the impression that "legendary item" = Mjِlnir. That is not the kind of scale we're talking about. Link to comment Share on other sites More sharing options...
Jugginator Posted January 16, 2019 Share Posted January 16, 2019 Haha yeah, you're probably right. [thunderfury blessed blade of the windseeker] anyone? hehe Link to comment Share on other sites More sharing options...
crossed Posted January 16, 2019 Share Posted January 16, 2019 Maybe you should call them custom shop items or something to fit the theme a little better, can't wait for them either way Link to comment Share on other sites More sharing options...
Jugginator Posted January 16, 2019 Share Posted January 16, 2019 Maybe you should call them custom shop items or something to fit the theme a little better, can't wait for them either way Oh, that's a good idea. Maybe high-quality or something like that. Link to comment Share on other sites More sharing options...
Lanadon Conners Posted January 16, 2019 Share Posted January 16, 2019 When it comes to "Legendary" I would be more than happy with tools that don't degrade or do so at a marked decrease in rate. Unique Armors and Armor mods that Auto-stop Bleeding or add a small bonus to Night Camo are a few other things on my wish list. Nothing game breaking but items I would certainly go out of my way to try to gain to make life easier in 7D2D. How about a Grapple Hook Launcher? hehe Link to comment Share on other sites More sharing options...
Royal Deluxe Posted January 16, 2019 Share Posted January 16, 2019 I think some may be under the impression that "legendary item" = Mjِlnir. That is not the kind of scale we're talking about. https://www.youtube.com/watch?v=aTwbDAYBVxA Link to comment Share on other sites More sharing options...
Noompsie Posted January 16, 2019 Share Posted January 16, 2019 Maybe you should call them custom shop items or something to fit the theme a little better, can't wait for them either way Legendary items by any name would smell as sweet. I dont think its silly to call something legendary. Before the apocalypse there would have been many legendary weapons being hoarded by the "preppers" in little underground bunkers. Can't see anything wrong with calling them legendary. Link to comment Share on other sites More sharing options...
Scyris Posted January 16, 2019 Share Posted January 16, 2019 Or maybe make a poi that is only for that like a bus stop But yes, a vending machine fresh restocked in a Zombie infested basement ... is not immersive. I dunno, I think the vending machines selling bacon and eggs, meat stews and such is worse than where you can find them. I mean bottled or canned food/drink makes sense, but the stews and the rest does not. I'd also like to see that ONLY the vending machines inside a trader POI actually restocks, it makes no sense how this random vending machine in some poi in the middle of no where restocks everyday. Link to comment Share on other sites More sharing options...
iejen Posted January 16, 2019 Share Posted January 16, 2019 Legendary items should also be cosmetics Link to comment Share on other sites More sharing options...
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