Mumpfy Posted January 9, 2019 Share Posted January 9, 2019 (edited) NEW HD ZEDS SKINS - ARLENE / BOE / CRAWLER / MOE / YO / BIG MOMMA / BIKER / MARLENE / DARLENE / JOE / JANITOR / STEVE ↓ DOWNLOAD LINK PC/MAC ONLY ONE MOD NOW WITH ALL THE SKINS! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - OLD VERSION BELOW - A18 ZEDS DOWNLOAD LINK PC/MAC BRIGHTER COLOR SET https://drive.google.com/open?id=1asSD3YMniTThEleyJ31m3iWHAGGHtz03 DOWNLOAD LINK PC/MAC DARKER COLOR SET https://drive.google.com/open?id=1Gcm-XzsRpZuqG_wgMPdy7s75ByhSXuDH DOWNLOAD LINK PC/MAC SMALL MEDIEVAL SET https://drive.google.com/open?id=11AY3sB5ow44c4fo01pm6FktOIKBWtdej DUE TO RECENT EVENTS IN THE MODDERS COMMUNITY I WOULD LIKE TO MAKE SOMETHING CLEAR, IM REALLY HAPPY THAT AT LEAST SOME PEOPLE LIKED MY WORK AND THAT SOME OF YOU ARE EVEN USING IT. FEEL FREE TO USE IT AS MUCH AS YOU WANT FOR PERSONAL USE, BUT IF YOU WANT TO INCLUDE MY WORK IN ANOTHER MOD/OVERHAUL FIRST CONTACT ME FOR PERMISSION. DO NOT USE THIS INSIDE ANOTHER MOD WITHOUT CONTACTING ME FIRST, ILL BE A PAIN IN YOUR @%$*#! FOR AS LONG AS IT TAKES TO TAKE IT DOWN. Edited October 22, 2020 by Mumpfy (see edit history) 10 Link to comment Share on other sites More sharing options...
Gareee Posted January 9, 2019 Share Posted January 9, 2019 Pics? 1 Link to comment Share on other sites More sharing options...
Mumpfy Posted January 9, 2019 Author Share Posted January 9, 2019 https://7daystodie.com/forums/showthread.php?87730-Custom-texture-entities/page5 most of the first 32 can bee seen there from when i started, then there is gif at the end with all the 60 some bunch. ill see if i take a couple of picts later. Link to comment Share on other sites More sharing options...
Telric Posted January 9, 2019 Share Posted January 9, 2019 They are beautiful just like you! Link to comment Share on other sites More sharing options...
Mumpfy Posted January 9, 2019 Author Share Posted January 9, 2019 (edited) some of them... lol telric.... dont spect them in that pennants shape that was just for the selfie... i mean pic. Edited January 9, 2019 by Mumpfy (see edit history) 1 Link to comment Share on other sites More sharing options...
DUST2DEATH Posted January 9, 2019 Share Posted January 9, 2019 Dont worry about the mistakes! Great to see these finally release to the public. Great job Mumpfy. Link to comment Share on other sites More sharing options...
Mumpfy Posted January 9, 2019 Author Share Posted January 9, 2019 thanks dust... im still planing on taking the textures from the assets back to the old ones in a few days probably... i need a rest from this. unless you do that in your next drop so i can just wait... lol Link to comment Share on other sites More sharing options...
Gareee Posted January 10, 2019 Share Posted January 10, 2019 (edited) These look like a great way to add some variety without having the issues the uma zombies have. Nice job! Can a server push these, or do they have to be installed on clients? Also, are they randomly selected, and are they used for sleepers as well? Edited January 10, 2019 by Gareee (see edit history) Link to comment Share on other sites More sharing options...
KorruptkSwades Posted January 10, 2019 Share Posted January 10, 2019 I am testing this in my current playthrough with a friend on a co-op game. we both installed the mod. Link to comment Share on other sites More sharing options...
Xtrakicking Posted January 10, 2019 Share Posted January 10, 2019 Looking great! Love the details Link to comment Share on other sites More sharing options...
Guppycur Posted January 10, 2019 Share Posted January 10, 2019 Sweet. =) Link to comment Share on other sites More sharing options...
KorruptkSwades Posted January 10, 2019 Share Posted January 10, 2019 (edited) --edit-- Not Harvestable :: AnimalZombieDogV1 AnimalZombieDogV2 AnimalZombieBearV1 AnimalZombieBearV2 Upon attempting to spawn the following entities, in a new game, the console pops up with "ArgumentException: The Object you want to instantiate is null." and the entity does not spawn :: ZombieMarleneV1 ZombieFemaleFatV2 ZombieLabV2 ZombieMarleneV2 ZombieOldTimerV2 ZombieSteveV2 Upon exiting the game the console spams the same messages. Other then the above mentioned entities, every other entities, vanilla, V1 and V2 spawn & die no problem. Hope this helps Edited January 10, 2019 by KorruptkSwades feedback edit (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted January 10, 2019 Share Posted January 10, 2019 Xmls literally extend from the regular dog, that's weird. Any other mods installed? Link to comment Share on other sites More sharing options...
Mumpfy Posted January 10, 2019 Author Share Posted January 10, 2019 (edited) well... big crowds of mac gamers were rioting because of this no working on mac so we touched Sphereii's heart, he fixed this. uploading mac download soon. (well was more like just me whining about it on discord but hey... fixed anyway) thanks to all for your comments... xml questions better to be addressed to Gupp cause he made that magic happen so i have no clue, havent even checked much the code more than for what i needed to do. Edited January 10, 2019 by Mumpfy (see edit history) Link to comment Share on other sites More sharing options...
CrypticGirl Posted January 10, 2019 Share Posted January 10, 2019 I was about to report the exact same errors, but KorruptkSwades beat me to it. Link to comment Share on other sites More sharing options...
Guppycur Posted January 10, 2019 Share Posted January 10, 2019 Neat, I'll play around and see what it doesn't like about the harvest. - - - Updated - - - @mum, you using the xmls I sent or do I need to grab yours? If yours, is the drive updated with the new unity package? Link to comment Share on other sites More sharing options...
KorruptkSwades Posted January 10, 2019 Share Posted January 10, 2019 @Guppycur; When I checked the xml's in the retex mod I cannot seem to see anything wrong with it. And yea both animals are extended no idea why they are un-harvestable. I seem to recall this being a problem way back in alpha 15 when duplicating animals in the xml's. Link to comment Share on other sites More sharing options...
Guppycur Posted January 10, 2019 Share Posted January 10, 2019 Eeeenteresting... I'll hit up mum in discord; I know the v2's spawned in testing, but there were some "complications" and mum might have had to rearrange a few things; we will get it sorted. Link to comment Share on other sites More sharing options...
Mumpfy Posted January 10, 2019 Author Share Posted January 10, 2019 Neat, I'll play around and see what it doesn't like about the harvest. - - - Updated - - - @mum, you using the xmls I sent or do I need to grab yours? If yours, is the drive updated with the new unity package? I did only material replacement modifications on the xmls all the rest untouched as you sent... the link here has new unity file with materials names fixed in a couple of cases. Link to comment Share on other sites More sharing options...
KorruptkSwades Posted January 10, 2019 Share Posted January 10, 2019 (edited) So in my own files I commented out each of the above mentioned entities and then went back in and spawned every single entity without any problems. So those ones listed above aren't playing nice atm. And the textures are amazing Thanks a lot for making these ! Edited January 10, 2019 by KorruptkSwades (see edit history) Link to comment Share on other sites More sharing options...
Mumpfy Posted January 10, 2019 Author Share Posted January 10, 2019 (edited) KorruptkSwades that feedback helps a lot, we messed to much with this, as i said... mistakes were made so... thanks. ...gupp's on it. (runs away...) Edited January 10, 2019 by Mumpfy (see edit history) Link to comment Share on other sites More sharing options...
Khelldon Posted January 10, 2019 Share Posted January 10, 2019 I'm confident guppy has this. I will add though that certain things are not extending properly, such as tags. Each extended entry needs it's own tags ;-) It also appears anything to do with base effects and harvest and a few other things don't extend properly. Not sure what's going on with that. Appologies if my original tutorial was misleading in that i did say you just need to do a simple extends, however a finished product needs a little extra love in the xml outside of testing purposes. Sorry about that. :-) Oh and of coarse awesome job on the zombie skins Mumpfy :-) Link to comment Share on other sites More sharing options...
Leaffallinglight Posted January 10, 2019 Share Posted January 10, 2019 Is there a download method on github Link to comment Share on other sites More sharing options...
rewtgr Posted January 10, 2019 Share Posted January 10, 2019 @ Guppycur Same error here too with only this mod installed. New game both 17.0 and 17.1 Link to comment Share on other sites More sharing options...
KorruptkSwades Posted January 10, 2019 Share Posted January 10, 2019 eheh... I has encountered the wall of infinite red errors =D even with the commented out misbehaving zedz in both xml's once the wandering horde spawns.... you literally gotta' F4 out of the game because of the wall of errors. Basically saying "Object Instance out of bound". will gather more info on this. Link to comment Share on other sites More sharing options...
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