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Telric last won the day on January 3 2019

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  1. Its called autoTurret in blocks.xml. That's where you can edit it's rate of fire and what not.
  2. Always xpath. The npcs from summerset weren't mine but I'll prob do a few character models for this new idea.
  3. https://community.7daystodie.com/topic/11511-summerset-villa-rp-mod It used to be a poi that you went to. Had all these npcs in it that gave different themed quests. I haven't looked at it for a while so idk if it works in a18 or not. This new mod would be many pois that are themed to the npcs there. The new pois would be more like my magisters mansion mod if you've done that one. A main quest with story and leads you through the place and then a few side quests that give smaller rewards.
  4. Hello all! I'm currently brainstorming some ideas for what I want to do in A19 when it comes time to mod. I'm thinking i want to do a large scale quest system that has player going from specific POI to other POIs. If you ever tried the Summerset mod I did a while back, it would be something along those lines, but instead of all one POI, each NPC would have their own POI. Players could complete quests for the farm owner and eventually that NPC would send the player to the fishing shack to do quests there. The only thing is, this mod would need to be developed completely differently depending on the player playing single player or multiplayer. This mod could go two different ways. Since the quest system (atleast in a18) is a bit limited in multiplayer objectives that count for the entire party, one way the mod could go is single player based. This would mean I would be able to allow parts or all of a POI to change based on what quests the player is doing. For example, say a POI needs you to complete it and save an NPC at the end. If it was single player, I could make that NPC move to a new location besides where you saved them, to simulate the NPC actually being saved. This would only work in a single player environment though, as other players that havent saved the NPC would then see that NPC in the wrong area. The second way the mod would go is everything has to be reset for multiplayer. A quest might tell you to upgrade a certain block into a defense block, but then that would have to be downgraded for another player to be able to complete the quest as well. This would mean POIs would require a quest rally marker in order to be reset. POIs the player can't complete in one go through might end up being reset if another player comes by and starts their quest. Of course the third way this could go is this is all a waste of time. If you're not interested in playing a quest based mod, choose that option. It would be good for me to see if there is an interest at all in this kind of mod or not. So let me know what you think!
  5. If i had to guess, without seeing a log, I would say your repair item is the culprit. If you want an item to repair another item, it needs a repair amount in it's xml... Look for <property name="RepairAmount" value="20"/>
  6. Select with z, hold w/e block you want to fill and hit L. That will fill the selection with the currently held block.
  7. <passive_effect name="BuffResistance" operation="base_add" level="1" value="1" tags="buffBurningMolotov,buffBurningElement"> You dont need a level="1". it's looking for that on the zombie, which of course zombies dont have progression levels. Remove that and then change the value to 2. That's how other full resistances are done in vanilla code.
  8. Telric

    Telrics Health Bars

    The health bars work off entity tags and then the bones of their rigs.. If a modded zombie has a large scale size or something, it might make the health bar large like that..
  9. Telric

    Telrics Pokemod

    I think there are 25 pokemans in the mod.
  10. Telric

    Telrics Thumper 2.0

    Hmm.. So the broken thumpers use a spawner block. If it landed right next to the wall, maybe it's using the stability of that wall to keep the spawner from falling. Maybe try removing the block right next to it if you know which one that is..
  11. Telric

    Telrics Health Bars

    Hey! Thanks! As far as I know UMA zombies dont have an Origin bone. Their structures are different. I attach to the Origin, so you'd have to find a bone to use for them and add it to each AttachPrefab action.
  12. Telric

    Telrics Pokemod

    Its very hacky, but really the best option in multiplayer due to spawning vehicles requiring actual vehicles in MP.
  13. Telric

    Telrics Pokemod

    You're probably stepping on the pokeball. You dont right click the pokeball, infact, you need to stay away from the pokeball till after it spawns. Once your pokemon spawns, THEN you right click that pokemon. If you step on the pokeball before the pokemon is spawned, you will destroy the spawner and wont see your pokemon.
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