Mumpfy Posted January 11, 2019 Author Share Posted January 11, 2019 yo... what to fix? what xml are we talking about... ill do it but be specific or ill screw it lol Link to comment Share on other sites More sharing options...
Guppycur Posted January 11, 2019 Share Posted January 11, 2019 Change <insertAfter xpath="/entitygroups/entitygroup/entity[@name=zombieScreamer]" > <entity name="zombieSkateboarderV2"/> </insertAfter> To <insertAfter xpath="/entitygroups/entitygroup/entity[@name=zombieScreamer]" > <entity name="zombieScreamerV2"/> </insertAfter> ...in entitygroups Link to comment Share on other sites More sharing options...
Mumpfy Posted January 11, 2019 Author Share Posted January 11, 2019 APB instructions... thats what i like. on it. Link to comment Share on other sites More sharing options...
rewtgr Posted January 11, 2019 Share Posted January 11, 2019 (edited) ---deleted--- Edited January 11, 2019 by rewtgr (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted January 11, 2019 Share Posted January 11, 2019 Are the new zeds too dark for anyone in lower light settings? Compared to vanilla? Asking for a friend. =) Link to comment Share on other sites More sharing options...
Mumpfy Posted January 11, 2019 Author Share Posted January 11, 2019 OK link updated, has xml errors found fixed (should). about the darkness of the Z's i would love some feedback about this, looks like we have differences they way they look for some people, we are trying some new posibilities, but would be nice to have more poeple's opinion about it to figure out if that needs fixing or not... and how much. Link to comment Share on other sites More sharing options...
KorruptkSwades Posted January 11, 2019 Share Posted January 11, 2019 APB instructions... thats what i like. on it. Is this normal ? Link to comment Share on other sites More sharing options...
Mumpfy Posted January 11, 2019 Author Share Posted January 11, 2019 i just uploaded a fix for that. Link to comment Share on other sites More sharing options...
KorruptkSwades Posted January 11, 2019 Share Posted January 11, 2019 i just uploaded a fix for that. You now have ZombieSkateboarder duplicated Link to comment Share on other sites More sharing options...
Gareee Posted January 11, 2019 Share Posted January 11, 2019 I think khelldon did a fix for the uma zombies being too dark.... maybe it's a related issue? Link to comment Share on other sites More sharing options...
Yourdrunkendad Posted January 11, 2019 Share Posted January 11, 2019 Great work on this, and thanks for releasing it, they all look excellent. The light levels look right to me, roughly the same as the vanilla textures. I had a question hopefully someone may be able to help me with, when I use this modlet the first zombie(s) I encounter, my screen locks up for 10-15 seconds and sometimes crashes out of 7d2d with a d3d11 error. If it doesn't crash, everything appears to work properly for future zeds with no lag, and they all look fantastic. I've never had this happen before, and it doesn't happen if I remove the modlet. Link to comment Share on other sites More sharing options...
Mumpfy Posted January 11, 2019 Author Share Posted January 11, 2019 You now have ZombieSkateboarder duplicated [ATTACH=CONFIG]27041[/ATTACH] and that's why i usually dont do the xml part... lol, thanks ill look it up tomorrow Link to comment Share on other sites More sharing options...
Mumpfy Posted January 11, 2019 Author Share Posted January 11, 2019 I think khelldon did a fix for the uma zombies being too dark.... maybe it's a related issue? we talked about it, khelldon fix and changing the textures is almost the same amount of work. we are making new tests but seems to be divided opinions on if it is or not too dark... so im waiting to see what to do. Link to comment Share on other sites More sharing options...
Guppycur Posted January 11, 2019 Share Posted January 11, 2019 Uma's also "pause" the game when loading their textures ... I think these do too, a bit. I get a decent pause when first encountering one, but it's fine after. It's technically the same technology the fun pimps use for their textures, so I don't know. I'd love to see screens of zombies and a screen of people's video settings, both from those who see them as dark and those who see them bright. Link to comment Share on other sites More sharing options...
Mumpfy Posted January 11, 2019 Author Share Posted January 11, 2019 Great work on this, and thanks for releasing it, they all look excellent. The light levels look right to me, roughly the same as the vanilla textures. I had a question hopefully someone may be able to help me with, when I use this modlet the first zombie(s) I encounter, my screen locks up for 10-15 seconds and sometimes crashes out of 7d2d with a d3d11 error. If it doesn't crash, everything appears to work properly for future zeds with no lag, and they all look fantastic. I've never had this happen before, and it doesn't happen if I remove the modlet. i have a small lag when i spawn them from the menu by hand, on the first one only, and its just a cople of seconds. not if i ran into them in game, and so far has not crashed ever. i though it was my potato computer. idk if someone else had that issue also. Link to comment Share on other sites More sharing options...
Guppycur Posted January 11, 2019 Share Posted January 11, 2019 we talked about it, khelldon fix and changing the textures is almost the same amount of work. we are making new tests but seems to be divided opinions on if it is or not too dark... so im waiting to see what to do. Yeh, they looked great to me in light, but in SOME shadows looked too dark. Mum sent me a few test cases but I'm in bed. Link to comment Share on other sites More sharing options...
Mumpfy Posted January 11, 2019 Author Share Posted January 11, 2019 link updated just because im a nice guy... double skateboarder removed. now for real... stop finding errors!... just kidding... thanks for the feedback. 1 Link to comment Share on other sites More sharing options...
Mumpfy Posted January 11, 2019 Author Share Posted January 11, 2019 ok i did a new set of textures that are more bright than the other ones, we are currently testing it to see if all works fine and will be uploaded next to the other link once we are ok. so you basically choose to use one or the other set, same stuff just brightness adjusted for the people that was having issues with that. Link to comment Share on other sites More sharing options...
Punisher66 Posted January 11, 2019 Share Posted January 11, 2019 This gave the game a much needed breath of freshly rotten air. Fantastic work Mumpfy. Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted January 11, 2019 Share Posted January 11, 2019 (edited) Uma's also "pause" the game when loading their textures ... I think these do too, a bit. I get a decent pause when first encountering one, but it's fine after. It's technically the same technology the fun pimps use for their textures, so I don't know. I'd love to see screens of zombies and a screen of people's video settings, both from those who see them as dark and those who see them bright. I am running gamma at 44% as anything lower looks too dark, have some bad company zeds as well so well over 100 variations Everyones eyesight is different so sometimes whats good for me looks crap for someone else lol Edited January 11, 2019 by Ragsy 2145 (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted January 11, 2019 Share Posted January 11, 2019 Hm, that looks pretty good. Link to comment Share on other sites More sharing options...
Mumpfy Posted January 11, 2019 Author Share Posted January 11, 2019 yeah well this version looks good on my side too but i already have the brighter pack done so everyone happy hopefully Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted January 11, 2019 Share Posted January 11, 2019 yeah well this version looks good on my side too but i already have the brighter pack done so everyone happy hopefully And we thank you for that too .... and everyone involved in bringing us this wondeful addition to our zombie landscape Link to comment Share on other sites More sharing options...
KorruptkSwades Posted January 11, 2019 Share Posted January 11, 2019 I'm willing to test out that brighter pack Link to comment Share on other sites More sharing options...
Mumpfy Posted January 11, 2019 Author Share Posted January 11, 2019 OK i uploaded the brighter pack... have to use one or the other, dont keep both. let me know if thats working as it should. Link to comment Share on other sites More sharing options...
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