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bdubyah

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Everything posted by bdubyah

  1. I honestly prefer slightly quieter vehicles. That said, it is quiet when you are outside of it. Like in the area someone is taking off from. But there isn't anything I can do about that. The game doesn't handle vehicle sounds very well as it is. I'd be okay with making it have more of a range where you can hear it, but I don't know that it's possible. But just making it more droney for the pilot/passengers...meh. I'd rather not.
  2. This is something I haven't done personally, so I can't help. But this is a link to a mod that added new resources to the forges and stuff. Could maybe take a look at it and see how it did it. Was for A18 but it should still be current.
  3. Aww. It got pushed to a21? That was kind of a big one for me.
  4. I disagree completely with this. The XP popup is bad enough as it is. You want confetti and candy to pop out of them when they die just so you know? Kinda ruins the suspense if it's that obvious...
  5. Yeah, looks like I had a reference to a file that I got rid of. Git should be good to go now. Nexus is on the way, probably an hour or so out.
  6. Bdub's Vehicles Updated to 3.8 for A19.5 Download at Git or Nexus -----FIXED/CHANGED----- -Changed: Tweaked custom vehicle sounds to work better on servers -Added: LMTV -Added: Old Semi -Added: Willy Jeep color variants On Git and the Launcher, Nexus is on the way.
  7. I've had it say that before, but there are still traders on the map. I think they are just too far out from spawn or something. Can always look in the world folder at the prefabs.xml. Search it for "trader" POIs and you'll see if there are any or not. Can use the coords to find one, or not if you'd rather discover it yourself.
  8. Just goes into the Mods folder. ...\Steam\SteamApps\common\7 Days To Die\Mods
  9. Don't play the mod, but it's possible 19.5 broke some things as they added a ton of new vanilla loot IDs for all the Twitch stuff. So it's possible this mod was using some of those same IDs and will need to be fixed. I'd follow his discord for updates.
  10. Yup, installing my mods is the same as installing WotW. Gotta install them on server and client. Guess I need the giant colored banner at the top of this thread like I have on Nexus.
  11. Servers have a max zombie setting. You can up that some, but it can create lag pretty quickly. And obviously make sure the BM Zed per player setting is maxed. But with 14 people you are just gonna have that happen. Game only technically supports 8 people right now. So with 64 zeds per, that's up to 8 at a time for 8 players. Which is decent. But with 14 people you're almost halving that.
  12. Speaking of radiation, would it be possible to say, tag a POI in the list so that when it gets placed, it adds to the radiation.png automatically? I have some POIs in my mod that I want to be radiated no matter what and this would be nice for that. I'm currently just using entities, but this would be cleaner.
  13. I have pushed a few small updates to fix incorrect localizations and a wrongly named POI. I also included a KingGen list, but I didn't have time to sort it to just mine as I made it to use for testing, so the included list currently has my POIs as well as vanilla's. I have finished cutting out just mine and it will be in the next update, but I'll paste it here for now in case anyone needs it. army_barracks_1,51,40,97,-5,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/wilderness,industrial Bombshelter_lg_02,27,22,37,-10,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/wilderness/town,residentialold Bombshelter_md_02,29,22,34,-12,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/wilderness/town,residentialold garage_4,28,10,39,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,industrial/downtown garage_5,26,11,40,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,industrial/downtown gas_station_04,33,24,44,-10,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,industrial/downtown House_Modern_5,45,20,72,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,residentialnew House_Old_Pyramid_4,40,27,52,-5,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,residentialnew House_old_spanish_1,31,25,49,-15,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,residentialnew House_old_tudor_07,56,66,45,-30,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,residentialold/residentialnew House_old_tudor_1,56,66,45,-30,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,residentialold/residentialnew House_old_victorian_1,49,27,56,-10,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,residentialold Installation_red_mesa1,72,43,83,-23,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/wilderness/town,industrial/downtown junkyard_lg_1,74,19,89,-3,0,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,industrial NukaFactory,120,36,86,-17,0,burnt_forest/snow/pine_forest/desert/wasteland,rural/wilderness/town,industrial NukaFactory2,120,36,86,-17,0,burnt_forest/snow/pine_forest/desert/wasteland,rural/wilderness/town,industrial Nuka_Factory,120,36,86,-17,0,burnt_forest/snow/pine_forest/desert/wasteland,rural/wilderness/town,industrial Old_House01,34,23,29,-2,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,residentialnew police_station1,42,17,38,-1,1,burnt_forest/snow/pine_forest/desert/wasteland,city/town,downtown Prison_02,38,19,48,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/town,industrial/downtown remnant_business_06,70,26,39,-5,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/wilderness/town,industrial remnant_business_07,56,21,42,-7,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/rural/industrial/city/town,residentialnew/downtown remnant_business_08,35,14,28,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/rural/industrial/city/town,residentialnew/downtown remnant_business_09,56,14,34,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/rural/industrial/city/town,residentialnew/downtown remnant_business_10,52,23,51,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/rural/industrial/city/town,residentialnew/downtown remnant_wasteland_01,69,36,59,-1,3,burntforest/snow/wasteland,wilderness/rural/industrial/city/town,residentialnew/downtown School_k6_02,49,18,79,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/town,residentialnew/downtown settlement_1,38,19,38,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/town,commercial skyscraper_05,54,59,40,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,city/town,downtown store_arcade,32,11,50,-2,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/town,commercial store_arcade2,32,11,50,-2,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/town,commercial store_arcade3,32,11,50,-2,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/town,commercial store_bank_1,41,17,47,-6,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/town,commercial store_grocery_03,99,23,99,-8,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/town,commercial store_gun_1,55,14,86,-3,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/town,commercial store_pharmacy_2,45,20,72,-9,2,burnt_forest/snow/pine_forest/desert/wasteland,rural/city/town,commercial survivor_site_7,25,16,25,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness,nozone survivor_site_8,25,23,25,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness,nozone UFO_Crash,50,13,107,-7,2,forest/snow/pine_forest/burnt_forest/plains/wasteland/wasteland_hub,wilderness,any UFO_Crash_desert,50,13,107,-7,2,desert,wilderness,any Vault_101,105,47,168,-32,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness,any I haven't had a chance to really look at these yet, so let me know if there are any issues. I was mainly generating maps to see how many of each POI I would get.
  14. Yes, you'll need to delete the individual mod when you install the AIO. Should be seamless from what I've seen.
  15. I'm also fine with the upgrade changes. And especially the downgrade changes. It was always dumb to see a block cracked to hell, only for it to magically turn into a new block when destroyed.
  16. Currently pushing the 2.2 update. Seems fine on 19.5. Will be on GitLab soon, Nexus in the morning. -----FIXED/CHANGED----- -Added: Ice Cream Truck vehicle -Added: Police Car vehicle -Added: Arcade POIs -Added: Nuka Factory POI variants -Added: Rad Z rad resistance meds -Added: Radiated POIs -Added: Rad Adder weapon mod -Added: Several new wrecked/burned car variants -Changed: Hazmat suit protects from radiation damage and poisoning -Changed: Mesh for loot bags for Raiders/Soldiers and Mutants/Ghouls -Changed: Removed ability for trigger mods on the Incinerator -Fixed: Missing loc for nuclear material -Fixed: Incorrect path for modLongRifleBarrel -Fixed: Sound conflict with Tactical Action mod
  17. Exactly. If you can't see why that's a good change, then I don't know what to tell you. Everyone complained when they reduced wild zed counts and went to sleepers. This seems like about the best compromise.
  18. If you want it so bad, why don't you study the code and try and update it yourself, instead of spamming every thread that is even remotely related to your request? Like arramus said, post a request in the appropriate area. As I know you've already seen, someone else is wanting to get that old mod updated for a19. Maybe you could collab with them to try and make it happen.
  19. Can you get his full log file? If you fixed it on the server, it should be fine for everyone. Sounds like there could be other conflicts somewhere.
  20. Check my thread, I posted a fix for his issue there. Will be a nonissue once I update my mod.
  21. And in case you haven't found it, DisplayTypes are stored in ui_display.xml.
  22. Should be the 3 dots on the top right of your post.
  23. Yeah, maybe edit out that massive wall of txt. Lol. Easier to link to the log or just attach the file here directly. I'm gonna grab the Zed and Human packs from Git and try and load them up.
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