Jump to content

bdubyah

Members
  • Posts

    2,104
  • Joined

  • Last visited

  • Days Won

    28

Everything posted by bdubyah

  1. It is possible to add your own. It's something that's been on the back burner for a while. Maybe once I get everything out and smoothed over I'll start looking at them.
  2. Need more info. A19 I'm assuming? If so, did you really mean Wasteland Weapons? It's been combined with the Nuka Colas mod, now known as The Wasteland. Wasteland Weapons and Nuka Colas are not supported any longer.
  3. Look up a few posts, there is a link to GitHub which has A19 versions. "The Wasteland" is the new, combined mod. I just haven't updated all the links or posts yet as I'm still doing some tweaks and stuff. So they could be updated several times at any minute.
  4. Well, damn. Guess I missed the UnlockedBy stuff on a few. Lol. Pushed another update. Looks like I should have gotten them all now.
  5. Yeah, I just didn't update all my posts/links as the mods were still being updated and Exp still releasing updates. Same reason I haven't updated the Nexus side yet. I've got one last thing to add to the vehicle collection and then I'll push all updates again that need it, and update Nexus.
  6. Alright, yeah. Found the error. Uploading to Git. Also added the Service Rifle:
  7. So it does that when you go to craft it? I'll take a look when I get home tonight.
  8. Anyone complaining that an update of an overhaul mod on an experimental build of an alpha game caused issues should probably stick to vanilla. Or wait till stable comes out to use mods.
  9. Glad you like them. Be sure to report back if there are any bugs. I haven't had much time to test everything. And your English is fine. And thanks, BadKarma!
  10. I plan to eventually release a mod to add additional wrecked vehicles. There is one on Nexus I saw that looked good though. I went ahead and uploaded the current versions for all my mods to GitHub: https://github.com/bdubyah/Mods---A19 They will not be on Nexus till after stable as it's much easier to update Git. I am not guaranteeing they are bug free, or that things won't change. So just a warning. But they will at least boot into A19 without error. I think. Lol. So you guys here feel free to grab them and test them out. Let me know if you run into any issues. Yes, you may release it as a patch. But do check the new version out on Git and try it first. It should fix the loot and icon issues.
  11. Figured I'd post some of what I've been working on since it's about time to release it.
  12. From what I've heard, stable should be out within about a week or so. I've got most of the new content I want added, just finishing up the small details and trying to test everything. Nuka Colas and Wasteland Weapons will be combining into one mod whenever they are updated for a19. Will just be easier for me to maintain without deciding which mod is right for certain things.
  13. Read a couple posts up for details. And yes, links are still current. I'll have new ones for everything when I update them.
  14. If you are on A19, I'd hold off. When I update everything, I am going to combine Wasteland Weapons and Nuka Colas into one mod.
  15. They work fine. Only the new proximity icons do not work. They *will* be a bit bright looking, especially at night. This is due to the linear lighting change. I have them updated and ready to go, just waiting on stable. Have a few new vehicles added in as well.
  16. There is a line at the very top of traders.xml that lists the currency, but I don't think you can really change it. At least not for individual things. Might error if you change it at all, never tried. Lol.
  17. Alright, just pushed an update to Wasteland Weapons: -Added in a Plasma Pistol and Rifle. They use Plasma version of the Energy and Microfusion Cells. -Added a Flare Gun. The gun is loot only but you can craft flares yourself. Good lighting at night and can set zombies on fire hit by a flare. Also updated Wasteland Weapons and Nuka Colas on Nexus so they are now current with Git again.
  18. I don't believe there should be any issues for most of the mods. Only the Nuka Colas mod, which includes a prefab, would be a problem. And that would only be the prefab not spawning, everything else should be fine.
  19. It's on my list of things to look at. Some day maybe. Lol. Reverse probably uses the same gears, just with reduced speed and such. At least it seems that way. Not much I can do there I think. Vehicle mods will hopefully be a thing one day. Not sure if turrets will ever be a thing without custom code though. Fingers crossed. Lol.
  20. Alrighty, pushed an update to Git for the Nuka Colas and Wasteland Weapons mod. WW now *requires* the Nukas mod to not throw errors on load. Was gonna combine them but it'll be easier for me to update them separately. Will be on Nexus at some point if no bugs or issues come up. Nuka Colas: -Added Sunset Sarsaparilla drinks and vending machines, drinks can be in loot same as Nukas, vending machines can be in any POI that uses the vending helper blocks. Will require a new world for them to show up. -Can get Star Bottlecaps from some drinks that can be sold or saved for crafting a SS flier(quest). Wasteland Weapons: -Added Laser Pistol, Laser Rifle. -Added mods for Laser guns. -Energy Cells for the pistols, Microfusion Cells for the rifles. Each have a small chance to instantly kill the target(disintegration). -Unique variant of both the Laser Pistol and Laser Rifle. -Regular versions can be crafted after finding the schematics. -Tweaked the Incincerator's ammo projectile. Looks better now. -Reworked some loot. -Added a recipe for the Triple Shotty.
  21. I planned on having both versions but decided to only add the rusty version. I think I still have it in Unity but I don't believe it's in the MRAPs unity3d file. If I remember to do it, I'll get it exported and include it in the next update.
  22. Yeah, I must've missed changing those. Oh well. I'll fix it on my end, but I'm not pushing an update just for that. Just make it like 10k and it should be good. It's probably fairly rare that they show up at a trader anyway. Lol.
  23. They seem fine to me? I know I had issues even getting to the forums earlier, so maybe that was it. Can you try them now and see?
  24. That sounds right. And on a new world, any POI that uses the helper block has a chance to spawn one of the Nuka machines instead of vanilla. I believe there's around 25 or so vanilla prefabs that use it, according to the list Pille showed me.
×
×
  • Create New...