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weedmen

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  1. Hi I want to create some zombies and replace the material so that they show a different skin. I have seen some mods that have this code: <property name="ReplaceMaterial0" value="entities/buildings/materials/chimney"/> How can I find the path of the available materials like the one in the above code?
  2. I have created a prefab to which I want to add a group of new zombies but the group does not appear in the prefab editor. any way to add my group to the prefab ?
  3. it gives me this error 2021-05-29T01:19:24 41.655 ERR XML loader: Loading and parsing 'qualityinfo.xml' failed 2021-05-29T01:19:24 41.656 EXC Index was outside the bounds of the array. IndexOutOfRangeException: Index was outside the bounds of the array. at QualityInfo.Add (System.Int32 _key, System.String _hexColor) [0x0000c] in <8676d591e24b4790910cdee451580eac>:0 at QualityInfoFromXml+<CreateQualityInfo>d__0.MoveNext () [0x000be] in <8676d591e24b4790910cdee451580eac>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <8676d591e24b4790910cdee451580eac>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) <>c__DisplayClass53_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) It will be that I have something wrong in the XML <WeedMen420> <append xpath="/qualityinfo"> <quality key="7" color="2980B9" /> </append> </WeedMen420>
  4. Hello, how can I change the color of the tier bar? for example
  5. Thanks!! just one more problem thank you very much,!! I can see it now if I just have a problem with the gun sight And my config
  6. HEEEEELP My 3d model sees so in the game I took a vanilla model and added new textures with 3D coat and this appears in the game using unity 5.3.8p2 and the XML code
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