custom_hero Posted November 23, 2018 Share Posted November 23, 2018 1) i'm generated 10 random worlds from size 8х8. all generated world not contains, big cities, sky scrapers. Then i generated 10 random worlds from size 16х16, world really big, but 50% space is empty (empty landscape). I hope devs fix this 2) 17a RWG square world 8х8 have real size 7.6х7.6=57.76 16a RWG round world R=10 have real size 3.14*10х10=314 314/57.76=5.43 New world 5.43 times smaller, not 2 not 3times, 5.43!!! last nail for coffin cap a17 even if everything works fine in a17, anyway i will play a16. Because of the large size of the world. it was always very interesting to generate a new, big world and explore it. a17 - 5.43 times no more interesting question: do you want to live 15 years or 80? Want to die in 15 years? 80 / 5.5 = 15))) this is scary. A terrible change in the game. I think after a17 the next update should be a16. Really, if a person who has not played a16, bought the game recently, played only a17, after installs version a16, he will play wondering Link to comment Share on other sites More sharing options...
custom_hero Posted November 23, 2018 Author Share Posted November 23, 2018 in 16 alpha, world been big, and interesting, always contains big cities, mountain lakes, landscape been more flat, in 17 alpha many bumps Link to comment Share on other sites More sharing options...
Cadamier Posted November 23, 2018 Share Posted November 23, 2018 Hello custom_hero! I was wondering - what about the time to generate those worlds? I would expect them to be long. I did a MP map for a Lan game and it was a 4x4 which took almost 10 min... We've been playing Navezgane on a dedi, so I'm wondering if it would take a while for a dedi to generate the world, possibly the same amount of time. Link to comment Share on other sites More sharing options...
Jude Posted November 23, 2018 Share Posted November 23, 2018 the 16k map would definately be a no go for a group. The load time was attrocious, the 8k usually takes me 5min to load the game on my dedi server Link to comment Share on other sites More sharing options...
gwhit Posted November 23, 2018 Share Posted November 23, 2018 the 16k map would definately be a no go for a group. The load time was attrocious, the 8k usually takes me 5min to load the game on my dedi server When you say load do mean generate or just to load on a game in progress? Link to comment Share on other sites More sharing options...
Vlyse Posted November 24, 2018 Share Posted November 24, 2018 RWG gets more atrocious every patch but this round, TFP have really outdone themselves in the name of MUHREALISM™. In a 4x4 map, I have 0.1% desert and very little snow. Plains? Wasteland? What's that? I see nothing but a giant forest world with endless forest towns. Boring! Link to comment Share on other sites More sharing options...
Damocles Posted November 24, 2018 Share Posted November 24, 2018 The biomes are way too big. In several map i have generates, the most part was forest (with burned forest patches), with deserts and snow only appearing at the edges. The landscape itself improved a lot in realism. Link to comment Share on other sites More sharing options...
Shiana Posted November 24, 2018 Share Posted November 24, 2018 Also load times for singe player games are inacceptable. I made a 16km world to test - which took 72 minutes to generate. Ok, thats long, but since its only done once, i can live with it. But, when i try to load my game on with this world (continue) it takes more than 15 minutes to load. Thats something i cannot live with. (Or the excessive amount of main menory thats used (16k map = 15 Gig Ram, going back to menu twice and clicking continue: 28 Gigs Ram used, followed by crash to desktop - i guess there is a ram leak somewhere......) Link to comment Share on other sites More sharing options...
Linreche Posted November 24, 2018 Share Posted November 24, 2018 @sorry custom_hero all RandomGen look like this for now !! Link to comment Share on other sites More sharing options...
Guppycur Posted November 24, 2018 Share Posted November 24, 2018 Also load times for singe player games are inacceptable. I made a 16km world to test - which took 72 minutes to generate. Ok, thats long, but since its only done once, i can live with it. But, when i try to load my game on with this world (continue) it takes more than 15 minutes to load. Thats something i cannot live with. (Or the excessive amount of main menory thats used (16k map = 15 Gig Ram, going back to menu twice and clicking continue: 28 Gigs Ram used, followed by crash to desktop - i guess there is a ram leak somewhere......) ...and that's why it's greyed out. Link to comment Share on other sites More sharing options...
sadpickle Posted November 24, 2018 Share Posted November 24, 2018 The new RWG map is frankly embarrassing. I'm really surprised TFP decided to throw away the impressive generator they had in A16. No floating structures, roads MOSTLY worked, biome was dependent on altitude, etc etc. It was a good system. This new "3-zone" layout is an enormous step backwards. Now there's almost zero reason to explore for a good biome, because the player always knows that snow is in the north, and desert is in the south, and the middle is comfy temperate forest. All the towns are pathetically sized; possibly because the average house now has 10x as much quality loot. There have been many charges of "dumbing down" the game since we've started playing A17, and I think it's warranted here. I would really love to hear the rationale for this change. Hopefully this is just a temporary thing thrown together to get A17 out the door, and they intend to make the mapgen more dynamic and bring back big cities. Link to comment Share on other sites More sharing options...
Guppycur Posted November 24, 2018 Share Posted November 24, 2018 It's a lot more moddable, and it's a hell of a lot more optimized. Link to comment Share on other sites More sharing options...
SnowDog1942 Posted November 24, 2018 Share Posted November 24, 2018 It's a lot more moddable, and it's a hell of a lot more optimized. That's great but its giving us garbage compared to A16. No skyscrapers...(I don't think any of the larger buildings.. apartments.. etc.)… no water.. no hills... tiny as a turd...set biomes in north/center/south... Link to comment Share on other sites More sharing options...
sadpickle Posted November 24, 2018 Share Posted November 24, 2018 It's a lot more moddable, and it's a hell of a lot more optimized. That may be true; what concerns me is the result. And for whatever reason, it seemed to take a lot longer to generate and/or load a world in A17 compared to A16. Link to comment Share on other sites More sharing options...
Guppycur Posted November 24, 2018 Share Posted November 24, 2018 Skyscrapers are a known bug, and the generation was an intended decision... Tin has a mixer file that solves that. . ..spend the time pregeneating to increase performance in game, or generate on the fly to get in faster but performance sucks. I think they chose wisely. Link to comment Share on other sites More sharing options...
Scyris Posted November 24, 2018 Share Posted November 24, 2018 Skyscrapers are a known bug, and the generation was an intended decision... Tin has a mixer file that solves that. . ..spend the time pregeneating to increase performance in game, or generate on the fly to get in faster but performance sucks. I think they chose wisely. My major issue with a17 rwgmixer is the biomes, I'd rather it be like a16 where they are spread all over, insted of: always snow at north, always desert at south, middle is always forest. I'll try tins mixer file, its probally better than the one in a17 currently. Link to comment Share on other sites More sharing options...
Guppycur Posted November 24, 2018 Share Posted November 24, 2018 Biomes are even easier... Paint.net the .png file to put them wherever you want. Snow in the middle? Paint it in. Link to comment Share on other sites More sharing options...
skippy0330 Posted November 24, 2018 Share Posted November 24, 2018 It's a lot more moddable, and it's a hell of a lot more optimized. but not playable. RWG is garbage. period. nobody wanted a closed off 4k small map with no options. run a server on one of these? what a joke. wipe every week. there's a reason people play navezgane once. Link to comment Share on other sites More sharing options...
Guppycur Posted November 24, 2018 Share Posted November 24, 2018 but not playable. RWG is garbage. period. nobody wanted a closed off 4k small map with no options. run a server on one of these? what a joke. wipe every week. there's a reason people play navezgane once. So make an 8k, or a 16k. (Shrug) The future is much brighter with the new system imo. Link to comment Share on other sites More sharing options...
Darkaft Posted November 24, 2018 Share Posted November 24, 2018 Skyscrapers are a known bug, and the generation was an intended decision... Tin has a mixer file that solves that. . ..spend the time pregeneating to increase performance in game, or generate on the fly to get in faster but performance sucks. I think they chose wisely. And that's what we're looking for a few, if you say it's a known problem, are you supposed to solve it? For when it comes out stable we hope that it is solved that so much house goes down at the end we return to the fault that I had in the 14 or 15 I do not remember which only left mini cities Link to comment Share on other sites More sharing options...
Guppycur Posted November 24, 2018 Share Posted November 24, 2018 Well the whole purpose of experimental is to experiment, try different things, find new bugs and fix them. Link to comment Share on other sites More sharing options...
bloom_meister Posted November 24, 2018 Share Posted November 24, 2018 Skyscrapers are a known bug, and the generation was an intended decision... Tin has a mixer file that solves that. . ..spend the time pregeneating to increase performance in game, or generate on the fly to get in faster but performance sucks. I think they chose wisely. Hey Guppy Dont take this the wrong way but what you are saying here is that the entire team at TFP know this is broken and cant fix it or cant be arsed to fix it but hey! Tin fixed it by himself in a couple of days so just use his mod. Do you realise how insulting that statement is? and further how badly it reflects on the dev team?? not having a go at you mate but think about that statement from a customer perspective, its like Apple saying hey we know a major feature of our phones does not work but just go to the app store because some guy there has a fix. If there is a known error with a simple fix then the DEVS need to fix it, thats their JOB! Link to comment Share on other sites More sharing options...
crazywildfire Posted November 24, 2018 Share Posted November 24, 2018 Hey Guppy Dont take this the wrong way but what you are saying here is that the entire team at TFP know this is broken and cant fix it or cant be arsed to fix it but hey! Tin fixed it by himself in a couple of days so just use his mod. Do you realise how insulting that statement is? and further how badly it reflects on the dev team?? not having a go at you mate but think about that statement from a customer perspective, its like Apple saying hey we know a major feature of our phones does not work but just go to the app store because some guy there has a fix. If there is a known error with a simple fix then the DEVS need to fix it, thats their JOB! How did you read all that from him? I didn't get that at all. Where did he say they can't fix it? It is a known bug it doesn't say it isn't fixed just because they haven't released a patch update yet to show it is fixed? Link to comment Share on other sites More sharing options...
Guppycur Posted November 24, 2018 Share Posted November 24, 2018 Yeh, not seeing the issue bloom. They'll fix it, if it's not already fixed in whatever build (201?) we get today. Or, they'll decide to hold off until kinyajuu gets back and fixes the performance a bit first. Either way, I'm fine with it. It's like the 16k maps... They're disabled for a reason. For now. But, you can make one if you want. Link to comment Share on other sites More sharing options...
Drewey09 Posted November 24, 2018 Share Posted November 24, 2018 RWG gets more atrocious every patch but this round, TFP have really outdone themselves in the name of MUHREALISM™. In a 4x4 map, I have 0.1% desert and very little snow. Plains? Wasteland? What's that? I see nothing but a giant forest world with endless forest towns. Boring! Aren’t you lucky, the only biome I have encountered this entire time (in my current playthrough) is a burning forest and I have been walking for over THREE DAYS. Link to comment Share on other sites More sharing options...
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