KhaineGB Posted November 21, 2019 Author Share Posted November 21, 2019 I missed that earlier. I blame the lack of coffee. Pretty sure it's the tool and die set Link to comment Share on other sites More sharing options...
narimbur Posted November 21, 2019 Share Posted November 21, 2019 ah, there is a new symbol looking like a machine or centrifuge or something like this Link to comment Share on other sites More sharing options...
KhaineGB Posted November 21, 2019 Author Share Posted November 21, 2019 Yeah, TFP changd it. I'm pretty sure it's the Tool and Die set. Link to comment Share on other sites More sharing options...
-Holo- Posted November 21, 2019 Share Posted November 21, 2019 Have you thought about making some sort of collaboration with Damocles and the Nitrogen map generator? It seems to be able to make really good Randomworlds, but for A17, it couldn't generate a map with your custom radiationzone included (or I was too dumb to use it ) Running Darkness Falls on such a map could be amazing. Link to comment Share on other sites More sharing options...
KhaineGB Posted November 21, 2019 Author Share Posted November 21, 2019 I already asked him a while ago for the ability to add in custom biomes. It was a no-go at that point. Also POI's didn't obey biome-specific spawns. Link to comment Share on other sites More sharing options...
Damocles Posted November 21, 2019 Share Posted November 21, 2019 I already asked him a while ago for the ability to add in custom biomes. It was a no-go at that point. Also POI's didn't obey biome-specific spawns. I can have a look at adding stamps for custom biomes zones. The POIs can detect the biomes now. What special biome logic do you have in DF? Link to comment Share on other sites More sharing options...
MasterFuji Posted November 21, 2019 Share Posted November 21, 2019 Oh man! As a fan of both this mod and Nitrogen maps, this conversation just got super-overdrive exciting... Link to comment Share on other sites More sharing options...
KhaineGB Posted November 21, 2019 Author Share Posted November 21, 2019 I can have a look at adding stamps for custom biomes zones. The POIs can detect the biomes now. What special biome logic do you have in DF? I'll hit you up in Gup's discord later. I haven't slept since yesterday... soooo... But basically i'm using the vanilla wasteland_hub as a custom rad biome, if that helps. Link to comment Share on other sites More sharing options...
rommel64 Posted November 21, 2019 Share Posted November 21, 2019 Is anyone else having trouble placing the motorcycle? Every time I try I get red text that includes the minibike. The only bike I can place is the pedal bike. Link to comment Share on other sites More sharing options...
Damocles Posted November 21, 2019 Share Posted November 21, 2019 I'll hit you up in Gup's discord later. I haven't slept since yesterday... soooo... But basically i'm using the vanilla wasteland_hub as a custom rad biome, if that helps. I suppose you edit the radiation map then? Or just the biome? In any case, just drop me a message in discord. Link to comment Share on other sites More sharing options...
EZ2Remember Posted November 21, 2019 Share Posted November 21, 2019 I'll hit you up in Gup's discord later. I haven't slept since yesterday... soooo... But basically i'm using the vanilla wasteland_hub as a custom rad biome, if that helps. How do I find Guppy's Discord? Link to comment Share on other sites More sharing options...
Rizzano Posted November 21, 2019 Share Posted November 21, 2019 (edited) I've unlocked Red and Goldenrod Teas, but they have 2 recipes each. One of each says it requires a Lead Car Battery? Is this intentional? It's when I am in the campfire and look up the tea recipes. And no I have no other mods installed. It shows multiple recipes for many items in the campfire when I search for them - teas, bacon & eggs, grilled yucca, yucca smoothie, and one of each says Lead Car Battery Required. Edited November 21, 2019 by Rizzano (see edit history) Link to comment Share on other sites More sharing options...
hecor Posted November 21, 2019 Share Posted November 21, 2019 How does mining work? until the moment alone and found lead in the green biome. Do I have to change the biome for the rest of the minerals? or am i missing something? it's the first time I play the mod, but it looks fun Link to comment Share on other sites More sharing options...
Rizzano Posted November 21, 2019 Share Posted November 21, 2019 How does mining work? until the moment alone and found lead in the green biome. Do I have to change the biome for the rest of the minerals? or am i missing something? it's the first time I play the mod, but it looks fun The mod is loads of fun! So far when mining the surface boulders, I noticed that in the forest biome I was getting stone and iron. When I was in the snow biome I noticed I was getting stone and nitrate. I would assume other biomes will yield different extra ores and stuff along with stone when mining surface boulders. Desert surface boulders would probably yield shale. Burnt biome surface boulders would probably yield coal That would leave wasteland surface boulders yielding lead? Not sure, the only 2 I CAN confirm is forest biome surface boulders giving iron and snow biome surface boulders giving nitrate, I am just guessing on the other 3 biomes. As far as regular mining goes, going underground, I have no clue, haven't gotten that far yet. Link to comment Share on other sites More sharing options...
narimbur Posted November 22, 2019 Share Posted November 22, 2019 In small bunker its impossible to open the cntScifiLockersHelper Link to comment Share on other sites More sharing options...
KhaineGB Posted November 22, 2019 Author Share Posted November 22, 2019 I've unlocked Red and Goldenrod Teas, but they have 2 recipes each. One of each says it requires a Lead Car Battery? Is this intentional? It's when I am in the campfire and look up the tea recipes. [ATTACH=CONFIG]30680[/ATTACH] And no I have no other mods installed. It shows multiple recipes for many items in the campfire when I search for them - teas, bacon & eggs, grilled yucca, yucca smoothie, and one of each says Lead Car Battery Required. One is made in the campfire. One is made in the working oven (the one that needs the battery) How does mining work? until the moment alone and found lead in the green biome. Do I have to change the biome for the rest of the minerals? or am i missing something? it's the first time I play the mod, but it looks fun Yep, you have to change biomes to find different materials. Basically some biomes have a better chance of materials than others. You can also just strip mine and hope. In small bunker its impossible to open the cntScifiLockersHelper Whoops. Forgot to define the placeholder block. Thanks. EDIT: You can add this to blockplaceholders.xml and then use the quest system to reset the prefab. <!-- Darkness Falls Blocks --> <placeholder name="cntScifiLockersHelper"> <block name="ScifiLockerEmpty" prob=".33"/> <block name="ScifiLocker" prob=".67"/> </placeholder> <placeholder name="cntScifiCratesHelper"> <block name="ScifiCrateEmpty" prob=".33"/> <block name="ScifiCrate" prob=".67"/> </placeholder> Should fix it. Link to comment Share on other sites More sharing options...
Marinxar Posted November 22, 2019 Share Posted November 22, 2019 Ran in to a snag. My savegame got corrupted, so started a new game. Ever since the new game, I can't access oil barrels/hidden stashes ( ammo supplies pile, medical supply pile etc. ) . There is simply no "Press E to open" text or anything. I did also notice in the same time as the savegame corruption and subsequent bugs, that SphereII core files and launcher is mismatched again. It shows I must update, although I have latest version. Link to comment Share on other sites More sharing options...
narimbur Posted November 22, 2019 Share Posted November 22, 2019 EDIT: You can add this to blockplaceholders.xml and then use the quest system to reset the prefab. Ok one I cloud reset about Eve's Quest but the others? Or is that a kind of trick I don't know? Link to comment Share on other sites More sharing options...
rommel64 Posted November 22, 2019 Share Posted November 22, 2019 Where are we supposed to find the radioactive resources such as to make the power cells? Link to comment Share on other sites More sharing options...
narimbur Posted November 22, 2019 Share Posted November 22, 2019 (edited) I thought master mechanics would unlock mechanic's workstation but it doesn't Edited November 22, 2019 by narimbur (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted November 22, 2019 Author Share Posted November 22, 2019 Ran in to a snag. My savegame got corrupted, so started a new game. Ever since the new game, I can't access oil barrels/hidden stashes ( ammo supplies pile, medical supply pile etc. ) . There is simply no "Press E to open" text or anything. I did also notice in the same time as the savegame corruption and subsequent bugs, that SphereII core files and launcher is mismatched again. It shows I must update, although I have latest version. Sounds like you might need to reinstall 7DTD due to file corruption. And do NOT update any mods the launcher says needs updating, like SphereIICore, because I haven't tested them with DF yet. (I plan to roll his latest update in eventually) Ok one I cloud reset about Eve's Quest but the others? Or is that a kind of trick I don't know? There's server plugins that should work on SP (since it's basically a single player server) that allow you to reset a prefab if it's quest flagged. Where are we supposed to find the radioactive resources such as to make the power cells? In the radiation biome. I thought master mechanics would unlock mechanic's workstation but it doesn't Nope. Grease Monkey 3. Link to comment Share on other sites More sharing options...
Marinxar Posted November 22, 2019 Share Posted November 22, 2019 Alright, will give that a shot. Thanks man. Link to comment Share on other sites More sharing options...
narimbur Posted November 23, 2019 Share Posted November 23, 2019 There's server plugins that should work on SP (since it's basically a single player server) that allow you to reset a prefab if it's quest flagged. Is there a place where you can read how it works or what the name of such a plugin is? I will never find it... google doesn't help Link to comment Share on other sites More sharing options...
Marinxar Posted November 23, 2019 Share Posted November 23, 2019 Is there a place where you can read how it works or what the name of such a plugin is? I will never find it... google doesn't help This one has several options for editing chunks/blocks and prefabs. https://7daystodie.com/forums/showthread.php?57569-Bad-Company-Manager-(ApiMod-for-Servers) Link to comment Share on other sites More sharing options...
Old_Greg Posted November 23, 2019 Share Posted November 23, 2019 One of the things my wife and I loved about the A17 DF was all the range of POIs not found in the base game. They seem to be missing in this version. Will they be in the stable version or do you plan on skipping them in A18? Link to comment Share on other sites More sharing options...
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