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MasterFuji

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MasterFuji last won the day on October 2 2017

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  1. 7 Days To Die\Data\Config Cheers
  2. Howdy, not much to it really. Make sure you're running a19 (19.1 seems to work fine for me as well). Copy the Ravenhearst contents into your install folder, overwrite files when promted. Launch the game with EAC disabled and play as normal.
  3. Howdy Jax, I'm having an issue running the server mod on Linux. It loads up fine but once someone connects the server crashes. This is similar to what happened when Khaine initially released Darkness Falls 3.0.0 so just for fun I replaced mods\0-spherellcore\harmony\harmon-0-spherellcore.dll with Khaine's DF 3.0.1 version and then the server ran normally. I'm sure that will cause other issues but hopefully that will give you some clues if others run into the same issue. It runs fine on a Windows based server though.
  4. Hi Khaine, A couple of items that my group noticed that seem out of place; -all three 7.62 coilrifle round recipes are exactly the same -eating something that gives the buff "buffAverageFood" will override the high tier "buffGoodFood" causing your food to decrease at faster rate then expected Nice work with this version though. Some really nice improvements over the a18 version. Cheers
  5. Ah so it's not just me! I'm seeing the same behavior. I see Khaine has already responded so I'll just run a Windows dedi for now.
  6. Oh man! As a fan of both this mod and Nitrogen maps, this conversation just got super-overdrive exciting...
  7. Hi Kaine! Some feedback for you based on my group's play-through of v17.4. Firstly, really nicely done with the mod. Challenging, fun and a nice progression. We really enjoyed this one. The below are some notes, *not necessarily bugs, just odd; -Brass catchers are not usable on Coil guns -Different Schematics/books do not have consistent stack values. Some aren't stackable at all. Those that are will yield extra skill papers when scrapping in stacks of 3+ -Schematics scrap into skill papers instead of generic schematic papers. * -spike mod cannot be installed on a titanium club (you can craft a spiked titanium club but that adds bleed damage instead of armour reduction according to the description) -no laser turrets?!* -school buses do not break down past the initial shell meaning no vehicle parts. But I understand this is part of the vehicle mod and will probably change with the introduction of the new a18 vehicle assets -a fire suppression systems would be nice as a base defensive measure against demons* -Completionist perk for the bonus xp seems odd. You must first complete everything so why do you need bonus xp after?* Looking forward to the next incarnation of the mod. Cheers
  8. Howdy, I'm running the experimental version of the mod, fun stuff. Regarding items related to sap (bottle/bowl of sap, sticky apples, sterile bandages, etc); there doesn't seem to be a way to craft or collect sap ingredient items (dfbowlsap and dfbottlesap). Is something missing or am I just crazy (or both)? Cheers
  9. It looks like the Health Deploy block recipe unlock has not been allocated in the progression.xml (for the Survivalist Class). Maybe I've missed something? Cheers
  10. Howdy, I'm running the latest 5.5.1 server on a fresh install. Is it me or have pipes been removed from the loot tables? I'm in day 5 and haven't found a single one so far which is very frustrating.
  11. I don't disagree, but yes you must watch the item being crafted to receive credit for crafting the item. I think this is due to the base game though as all the mods I've tried work in this manner. I don't think crafting stations track who queue items.
  12. Oh man, have you seen the movie "Fallen"? The killer posses someone and when he's killed he just possess another person. Everytime I run into one of those whispering zombies I worry that killing it won't stop it... - - - Updated - - - This sounds normal. The iron crossbow holds 2 bolts and should auto-reload on the 3rd trigger pull. On a related note, the repeater crossbow holds 5 bolts and is truly epic...
  13. Odd, mine are growing fine. Although originally all mine died. Make sure they are next to water or they will die like my first crop did!
  14. As per the latest "live update" dyes are crafted in the Armour Bench and do not require any specific tools. I believe the icons are rough indicators of the requirements (ie crafting table, campfire). I don't think these are customized although that would be really awesome. Imagine if each crafting table had a specific icon. Jax, I know you're reading this...
  15. I followed the quest line yesterday; went to the locations indicated and placed a surveyor then moved onto the next location. When reaching the last location and placing the last surveyor I believe I had to dig 3-4 down until I found the dino skull. The process is very similar to treasure hunting but with a much smaller radius.
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