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Ravenhearst Mod


JaxTeller718

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How bout that "Fort Mooooo" POI. I love it. Found one directly next to a trader (my base now), and another one on the other side of town. Has anyone else found one of these?

 

--I noticed that the entrance to both is opposite the road so maybe it needs to be reoriented

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How bout that "Fort Mooooo" POI. I love it. Found one directly next to a trader (my base now), and another one on the other side of town. Has anyone else found one of these?

 

--I noticed that the entrance to both is opposite the road so maybe it needs to be reoriented

 

Fort Moo is actually a memoriam.

 

was the base of a player on Dex's server who passed away. dex packaged it up quick when we were releasing so his friend could "live on"

 

:)

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Fort Moo is actually a memoriam.

 

was the base of a player on Dex's server who passed away. dex packaged it up quick when we were releasing so his friend could "live on"

 

:)

 

That's a beautiful thing to do, I appreciate you sharing that with us. The player that created the fort was very talented. I am glad that it is in the mod pack.

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Calipers have no slot in the Advanced Forge even though their description says they are used there.

Also, the Bolt Rifle description says it has a scope when it doesn't, maybe that's meant to say that a scope can be attached?

 

I've been to 5 traders and looted 5 cities {not completely} in 9 game days and still have not found a wrench.

Are cabinets/stoves and Working Stiffs still the best place to find a wrench?

 

EDIT- OK now this is getting crazy, I'm player level 12 on day 11 and scavenger level 42, and still no wrench

 

EDIT 2- Found 2 wrenches at Higashi pharmaceutical YAY

Edited by EZ2Remember (see edit history)
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Calipers have no slot in the Advanced Forge even though their description says they are used there.

Also, the Bolt Rifle description says it has a scope when it doesn't, maybe that's meant to say that a scope can be attached?

 

I've been to 5 traders and looted 5 cities {not completely} in 9 game days and still have not found a wrench.

Are cabinets/stoves and Working Stiffs still the best place to find a wrench?

 

EDIT- OK now this is getting crazy, I'm player level 12 on day 11 and scavenger level 42, and still no wrench

 

EDIT 2- Found 2 wrenches at Higashi pharmaceutical YAY

 

Wrenches are not meant to be found easily, consider yourself lucky to find one so soon.

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Wrenches are hard to find in the beggining and I think I got one around day 20. Later you will find much more and better depending on level of your skills. My map have little working stiffs so sinks are the best place for me.

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Ok thanks for the feedback on the wrench. Luckily I'm able to repair them. I used one for the advanced workbenches, and I should be good on wrenches now that I can craft them. What a great mod, it really extends the gameplay in a smart way.

 

Hey how does the fishing work? I left click water then it shows a fish next to the pole (on the pole icon in my hotbar), then I right click the ground and a bucket appears on the ground, what next?

 

2aiea8o.png

 

 

OK I figured it out

 

Fishing at Fort Mooooo in Ravenhearst

https://www.youtube.com/watch?v=OrQWZvr2eRU

Edited by EZ2Remember (see edit history)
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Couple of questions on engines. Can they still be harvested by wrenching on vehicles? Is it only certain vehicles that cough them up?

In regards to building an engine, the description states "car parts" can be harvested by using a crowbar on cars, is the crowbar loot only, purchased or both?

 

Thanks in advance

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car engines can be harvested with wrenches, but it's at a significantly lower probability than with a crowbar.

 

crowbars are a loot only item. I got my first (and so far only) crowbar on day 99 from the corpse of one of the 20+ nightmare/ripper type boss monsters that assaulted my fortress on day 98 horde night. Apparently crowbar drop rates are very low.

 

patience grasshopper.

 

crowbars can harvest car parts as well as improved engines and battery types from cars. I can't say I've noticed any pattern of which car types or stage of destruction that drops these rare parts when using a crowbar. But once you have a crowbar, you'll get something rare/usefull every 10 cars or so. Using a wrench, I'd guess it's somewhere in the 100's.

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Hi to all zombie hunters and mod developers :smile-new:

i've been playing the mod for the last month and i wanted to give some feedback to jax:

 

First of all I believe that this is the best mod for 7dtd released up to now, no doubts, it adds a lot of chool mechanics, the slow skill progression is just what the game needed, the zombie terrors are great to fight and the new crafting which requires building stations is much better than what's in the vanilla game

 

I am around day 100, level 60, nomad playstyle (except for an underground base) and I'm waiting for the best building materials to build a big base with full protection, I am level 100 in scavenging and I also have quality joe perk at level 3 (maybe I need more? don't know)

 

I have travelled through at least 20 towns, and all of them were extremely similar to one another: rows of small housing, 2 big shops, 10 little shops and always at least one skycraper, I never found anything exciting except for an underground base (which i saw in every town so it stopped being interesting pretty quick) and a hospital (ONE in 20 towns), no exciting POis, no secrets, no strange places to visit, all very bleak and similar. You should increase spawn rates for interesting things, because at the moment my explored map is so large that it can take minutes just to understand where I am and yet I always see the same things repeating ad nauseam with no variety, and that's for the building spawn

 

now for the loot..

it just doesn't make sense man.. you want to create a difficult setting for players by making the chisel and the wrench unfindable.. but at the same time 1 in 5 cars you loot is a powerhouse of ammo and guns. I never found a wrench, but I found THOUSANDS of guns and ammo boxes and I had a level 600 shotgun by the 30th day! ammo will never be a problem for me because I have more than 300 ammo supply boxes and I mainly use shotgun, i have more firepower than i will ever use.. but i can't find a wrench.

 

just today I wanted to find some quality loot and trioxin, so I went for some higashi skyscrapers, 4 of them to be precise

in total I found 1 trioxin, and nothing else, at all. you can loot an entire skyscraper full of hitech stuff and get out with.. nothing at all, that's not challenging that's just stupid man.. by making building loot ridicolously low and leaving out things like cars and zombie loot you just make the players LESS interested in exploring, because they know that their chances of finding anything are close to zero. I've entered at least 10 big working stiff stores and countless small hardware stores, 10 skyscrapers full of construction site boxes and haven't found a wrench, or calipers, or chisel, or ANYTHING! i don't even remember how many gun safes i have destroyed.. must be in the thousands by now.. never found a suppressor, or an extention, or one of the different guns you say have been added (except for the benelli m3, and that made me happy, even though it makes less damage than the sawed off..) i'm starting to think that they don't really exist and that you are trolling us (indeed this is a serious question, can i find a silencer for my shotgun?)

its not fun to open endless boxes ALWAYS finding the same stuff.. gun powder, bullet tip, brass chandelier, duct tape, ammo supply box, NITRATE in ridicolous quantites.. what the hell? is this a damn hi tech genetic research facility or a grocery store in the middle east?? it breaks the immersion and makes the game artificially harder than necessary

 

in short, your mod is amazing feature-wise and I will keep playing it (like a slot machine at this point) but i can't understand the reasoning behind certain choices.. at this point, make guns and ammo as rare as those items and steep the curve even more so that at least it makes sense. Or make sure that in every one of this big important POis you can find an item of certain value and rarity, not the most rare but at least reasonably so.

 

I support your work and I hope this constructive criticism helps you in any way, thank you and sorry for the wot but i wanted to give you this feedback!

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car engines can be harvested with wrenches, but it's at a significantly lower probability than with a crowbar.

 

crowbars are a loot only item. I got my first (and so far only) crowbar on day 99 from the corpse of one of the 20+ nightmare/ripper type boss monsters that assaulted my fortress on day 98 horde night. Apparently crowbar drop rates are very low.

 

patience grasshopper.

 

crowbars can harvest car parts as well as improved engines and battery types from cars. I can't say I've noticed any pattern of which car types or stage of destruction that drops these rare parts when using a crowbar. But once you have a crowbar, you'll get something rare/usefull every 10 cars or so. Using a wrench, I'd guess it's somewhere in the 100's.

 

 

Ok, wow. Thanks, at least I know the deal now. Stuff like this makes me like Ravenhearst even more. The reward is soooo much more satisfying when you have to work hard to get it.

 

I would love to see your base if you have any pics or preferably a video.

I have yet to have my first horde night. I'm playing on the 21 day edition.

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Halicopter enable

 

So I wanna play with the halicopter but not sure how to enable it. I found the recipes.xml and stuff but nothing says it’s disabled or turned off. I’m not sure exactly how to go about turning it back on then. Can someone help me?

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Hi to all zombie hunters and mod developers :smile-new:

i've been playing the mod for the last month and i wanted to give some feedback to jax:

 

First of all I believe that this is the best mod for 7dtd released up to now, no doubts, it adds a lot of chool mechanics, the slow skill progression is just what the game needed, the zombie terrors are great to fight and the new crafting which requires building stations is much better than what's in the vanilla game

 

I am around day 100, level 60, nomad playstyle (except for an underground base) and I'm waiting for the best building materials to build a big base with full protection, I am level 100 in scavenging and I also have quality joe perk at level 3 (maybe I need more? don't know)

 

I have travelled through at least 20 towns, and all of them were extremely similar to one another: rows of small housing, 2 big shops, 10 little shops and always at least one skycraper, I never found anything exciting except for an underground base (which i saw in every town so it stopped being interesting pretty quick) and a hospital (ONE in 20 towns), no exciting POis, no secrets, no strange places to visit, all very bleak and similar. You should increase spawn rates for interesting things, because at the moment my explored map is so large that it can take minutes just to understand where I am and yet I always see the same things repeating ad nauseam with no variety, and that's for the building spawn

 

now for the loot..

it just doesn't make sense man.. you want to create a difficult setting for players by making the chisel and the wrench unfindable.. but at the same time 1 in 5 cars you loot is a powerhouse of ammo and guns. I never found a wrench, but I found THOUSANDS of guns and ammo boxes and I had a level 600 shotgun by the 30th day! ammo will never be a problem for me because I have more than 300 ammo supply boxes and I mainly use shotgun, i have more firepower than i will ever use.. but i can't find a wrench.

 

just today I wanted to find some quality loot and trioxin, so I went for some higashi skyscrapers, 4 of them to be precise

in total I found 1 trioxin, and nothing else, at all. you can loot an entire skyscraper full of hitech stuff and get out with.. nothing at all, that's not challenging that's just stupid man.. by making building loot ridicolously low and leaving out things like cars and zombie loot you just make the players LESS interested in exploring, because they know that their chances of finding anything are close to zero. I've entered at least 10 big working stiff stores and countless small hardware stores, 10 skyscrapers full of construction site boxes and haven't found a wrench, or calipers, or chisel, or ANYTHING! i don't even remember how many gun safes i have destroyed.. must be in the thousands by now.. never found a suppressor, or an extention, or one of the different guns you say have been added (except for the benelli m3, and that made me happy, even though it makes less damage than the sawed off..) i'm starting to think that they don't really exist and that you are trolling us (indeed this is a serious question, can i find a silencer for my shotgun?)

its not fun to open endless boxes ALWAYS finding the same stuff.. gun powder, bullet tip, brass chandelier, duct tape, ammo supply box, NITRATE in ridicolous quantites.. what the hell? is this a damn hi tech genetic research facility or a grocery store in the middle east?? it breaks the immersion and makes the game artificially harder than necessary

 

in short, your mod is amazing feature-wise and I will keep playing it (like a slot machine at this point) but i can't understand the reasoning behind certain choices.. at this point, make guns and ammo as rare as those items and steep the curve even more so that at least it makes sense. Or make sure that in every one of this big important POis you can find an item of certain value and rarity, not the most rare but at least reasonably so.

 

I support your work and I hope this constructive criticism helps you in any way, thank you and sorry for the wot but i wanted to give you this feedback!

 

I think you are going to like what we are doing for 4. I can assure you that all of the things you mentioned above are also issues WE have while playing it too. And these issues will hopefully be made more manageable in this next patch.

 

Never apologize for genuine feedback. Your feedback was well thought out and well written. Thank you for joining on us on this crazy ride. Other mods may attempt to do the things we do, but we KNOW what the serious survival fan wants and we will continue to make tweaks and changes based on feedback to ensure we bring you the best experience you can get.

 

- - - Updated - - -

 

So I wanna play with the halicopter but not sure how to enable it. I found the recipes.xml and stuff but nothing says it’s disabled or turned off. I’m not sure exactly how to go about turning it back on then. Can someone help me?

 

You are going to want to find the halicopter recipe that is commented out in recipes.xml and remove the <!-- --!> from around it to enable it.

 

- - - Updated - - -

 

Calipers have no slot in the Advanced Forge even though their description says they are used there.

Also, the Bolt Rifle description says it has a scope when it doesn't, maybe that's meant to say that a scope can be attached?

 

I've been to 5 traders and looted 5 cities {not completely} in 9 game days and still have not found a wrench.

Are cabinets/stoves and Working Stiffs still the best place to find a wrench?

 

EDIT- OK now this is getting crazy, I'm player level 12 on day 11 and scavenger level 42, and still no wrench

 

EDIT 2- Found 2 wrenches at Higashi pharmaceutical YAY

 

Congrats on the wrench find! Level 12 on day 11? You're still a ripe ole babe in the woods. Be lucky you found one let alone two. People can go 60 days and not see one ;)

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I think you are going to like what we are doing for 4. I can assure you that all of the things you mentioned above are also issues WE have while playing it too. And these issues will hopefully be made more manageable in this next patch.

 

Never apologize for genuine feedback. Your feedback was well thought out and well written. Thank you for joining on us on this crazy ride. Other mods may attempt to do the things we do, but we KNOW what the serious survival fan wants and we will continue to make tweaks and changes based on feedback to ensure we bring you the best experience you can get.

 

- - - Updated - - -

 

 

 

You are going to want to find the halicopter recipe that is commented out in recipes.xml and remove the <!-- --!> from around it to enable it.

 

- - - Updated - - -

 

 

 

Congrats on the wrench find! Level 12 on day 11? You're still a ripe ole babe in the woods. Be lucky you found one let alone two. People can go 60 days and not see one ;)

 

@jaxteller718 you and your team have done a fantastic job on this mod. You guys are much appreciated.

 

I'd like add to the enabling of the halicopter by saying that if you are using the mod launcher then check out this link to some helpful advice I received on doing that.

 

https://7daystodie.com/forums/showthread.php?48537-The-7D2D-Mod-Launcher-A-Mod-Launcher-for-7-Days-to-Die/page105

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So I wanna play with the halicopter but not sure how to enable it. I found the recipes.xml and stuff but nothing says it’s disabled or turned off. I’m not sure exactly how to go about turning it back on then. Can someone help me?

 

wanted to point out that the halicopter will only work in single player, not multiplayer.

 

if used in multiplayer you run the risk of it on the lesser end, just not working, or the worst thing, corrupting your game.

 

we had it enabled by default in v2 for ease of those that wanted to use it, with tags of "will not work in MP" on the items... but yeah people don't read :)

 

it's REALLY nifty if you're in a position to enjoy it.

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wanted to point out that the halicopter will only work in single player, not multiplayer.

 

if used in multiplayer you run the risk of it on the lesser end, just not working, or the worst thing, corrupting your game.

 

we had it enabled by default in v2 for ease of those that wanted to use it, with tags of "will not work in MP" on the items... but yeah people don't read :)

 

it's REALLY nifty if you're in a position to enjoy it.

 

Sinda, I was aware of this and made a post in response to the same. I am wondering though if there is a reason why it fails / corrupts and if there is any hope of changing it. I believe this was created by Hal and it somewhat outdated if I recall. The way we play this would be a nice addition as we are hoarders in game. :smile-new:

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I have been playing this mod for some time to learn basics and I think I learn a lot and want to start from the beginning. Any good seed for traders that they are close not far away?

 

"rangerric0100" traders are now in the towns and this seed has plenty. Enjoy

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I have been playing this mod for some time to learn basics and I think I learn a lot and want to start from the beginning. Any good seed for traders that they are close not far away?

 

Somewhere

lot of cities and like EZ2Remember said in every city there is a trader

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Thanks for seed. On default that I was playing and achieved level 30 and didn't find any trader a at all and I had lots of gold and diamonds and money about 30K. They should add when generating world in town at least one trader.

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Thanks for seed. On default that I was playing and achieved level 30 and didn't find any trader a at all and I had lots of gold and diamonds and money about 30K. They should add when generating world in town at least one trader.

 

It's really low odds for a town not to have a trader. Did you go to more than one town?

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Thanks for seed. On default that I was playing and achieved level 30 and didn't find any trader a at all and I had lots of gold and diamonds and money about 30K. They should add when generating world in town at least one trader.

 

Map Seed rangerric0100

https://youtu.be/TIhOlKPM_z8

 

To give you an idea of how common traders are (in town). There's a trader in my town also that I forgot to show.

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It's really low odds for a town not to have a trader. Did you go to more than one town?

 

Yes, I had 3 towns close to me 2 spawn on each others and made one huge town and next one is one just in a corner.

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