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giammotto1

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Everything posted by giammotto1

  1. Hi man, I just wanted to tell you, with all passion, how crazy good your mod is! You're the only one who can make me play alpha 17, lots of smart changes and tweaks and content of good quality always added, plus a REAL endgame to pursue, simply amazing work my friend. I will put it lightly, but I think at the moment you understand the game more than the developers themselves, and it's a clear cut case of unbelievable talent left unrecognized. Plus you're good at listening to your "community" and address things quickly, good work ethics too. And that's it, I just wanted to let you know what probably most of us think when we play, and give some positive feedback, because here is fully deserved
  2. Pls focus on the POIs!!! make it so that you can travel for miles and still find interesting buildings and compounds! exploration is a big part of this game and when you feel you've seen everything in terms of new stuff it becomes boring pretty quickly, so pls make exploring more interesting and rewarding!
  3. Hi to all zombie hunters and mod developers i've been playing the mod for the last month and i wanted to give some feedback to jax: First of all I believe that this is the best mod for 7dtd released up to now, no doubts, it adds a lot of chool mechanics, the slow skill progression is just what the game needed, the zombie terrors are great to fight and the new crafting which requires building stations is much better than what's in the vanilla game I am around day 100, level 60, nomad playstyle (except for an underground base) and I'm waiting for the best building materials to build a big base with full protection, I am level 100 in scavenging and I also have quality joe perk at level 3 (maybe I need more? don't know) I have travelled through at least 20 towns, and all of them were extremely similar to one another: rows of small housing, 2 big shops, 10 little shops and always at least one skycraper, I never found anything exciting except for an underground base (which i saw in every town so it stopped being interesting pretty quick) and a hospital (ONE in 20 towns), no exciting POis, no secrets, no strange places to visit, all very bleak and similar. You should increase spawn rates for interesting things, because at the moment my explored map is so large that it can take minutes just to understand where I am and yet I always see the same things repeating ad nauseam with no variety, and that's for the building spawn now for the loot.. it just doesn't make sense man.. you want to create a difficult setting for players by making the chisel and the wrench unfindable.. but at the same time 1 in 5 cars you loot is a powerhouse of ammo and guns. I never found a wrench, but I found THOUSANDS of guns and ammo boxes and I had a level 600 shotgun by the 30th day! ammo will never be a problem for me because I have more than 300 ammo supply boxes and I mainly use shotgun, i have more firepower than i will ever use.. but i can't find a wrench. just today I wanted to find some quality loot and trioxin, so I went for some higashi skyscrapers, 4 of them to be precise in total I found 1 trioxin, and nothing else, at all. you can loot an entire skyscraper full of hitech stuff and get out with.. nothing at all, that's not challenging that's just stupid man.. by making building loot ridicolously low and leaving out things like cars and zombie loot you just make the players LESS interested in exploring, because they know that their chances of finding anything are close to zero. I've entered at least 10 big working stiff stores and countless small hardware stores, 10 skyscrapers full of construction site boxes and haven't found a wrench, or calipers, or chisel, or ANYTHING! i don't even remember how many gun safes i have destroyed.. must be in the thousands by now.. never found a suppressor, or an extention, or one of the different guns you say have been added (except for the benelli m3, and that made me happy, even though it makes less damage than the sawed off..) i'm starting to think that they don't really exist and that you are trolling us (indeed this is a serious question, can i find a silencer for my shotgun?) its not fun to open endless boxes ALWAYS finding the same stuff.. gun powder, bullet tip, brass chandelier, duct tape, ammo supply box, NITRATE in ridicolous quantites.. what the hell? is this a damn hi tech genetic research facility or a grocery store in the middle east?? it breaks the immersion and makes the game artificially harder than necessary in short, your mod is amazing feature-wise and I will keep playing it (like a slot machine at this point) but i can't understand the reasoning behind certain choices.. at this point, make guns and ammo as rare as those items and steep the curve even more so that at least it makes sense. Or make sure that in every one of this big important POis you can find an item of certain value and rarity, not the most rare but at least reasonably so. I support your work and I hope this constructive criticism helps you in any way, thank you and sorry for the wot but i wanted to give you this feedback!
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