Loftus Posted June 30, 2019 Share Posted June 30, 2019 (edited) Just downloaded latest through the Launcher and upon first launch, I get a black screen with a knife icon I can move around. It does not appear to be locked up - anyone able to explain? *Edit* may have found the problem: I was still on A17.3 and Family mode was enabled in Steam. Edited June 30, 2019 by Loftus (see edit history) Link to comment Share on other sites More sharing options...
mikey33rs Posted June 30, 2019 Share Posted June 30, 2019 Stone arrows/bolts can be only used by bow and iron crossbow? Other (conpound bow,crossbow, repeater..) can use iron or better arrows/bolts? Can anyone confirm this? Thank you in advanced Link to comment Share on other sites More sharing options...
Loftus Posted June 30, 2019 Share Posted June 30, 2019 (edited) Started a new game and on the Survival Journal quest, I went to the location and it was in wilderness (not in a POI) - as I approached, a chest dropped and broke turning into iron with no pen or cigarettes - is this recoverable? If so, how? *Edit* I just had to give myself another Empty Journal to start the quest again. Edited June 30, 2019 by Loftus (see edit history) Link to comment Share on other sites More sharing options...
sinda Posted July 1, 2019 Share Posted July 1, 2019 (edited) Hello, First off, wanna say I loved the mod back in Alpha 16, however, due to our group of players computers not being able to keep up with how the game is updating as of late we are not able to play the mod as we found out recently. This is the issue we have now and I am not sure where to ask, I will try to describe the situation the best I can. We initially installed the mod using the mod launcher, we found out when trying to get in the game my computer and one of the other members in our group could not even join the game. We then decided to go back to vanilla, however one of our group did not uninstall the mod first and when he joined the game (random gen) he would have floating objects (such as trees) and would only be visble on their screen unless he destroyed the object. We all then proceeded to uninstall the mod launchers, delete the mod files, uninstall and reinstall 7 days, and the person who was having this issue the most ended up completely uninstalling and reinstalling Steam. This person only seems to have this issue with random generated worlds, he did for a while have a third option for map size but once he deleted that it still contuined to happen. Is there any reason why this may be? I am not entirely sure what else he can do. hi, a regular uninstall of the game will not remove "seeds" that are used in rwg, the file path is here, at the "generated worlds" folder. C:\Users\name\AppData\Roaming\7DaysToDie if you create a world with one version (or mod) of the game, and try to use the same world in another version you often see the floating trees, or broken terrain etc. when creating a world, if you only fill in the slot "game name" you are playing on a default seed over and over again, need to have "new randomly generated world" in the other box, and then fill in the "world generation seed". Edited July 1, 2019 by sinda (see edit history) Link to comment Share on other sites More sharing options...
sinda Posted July 1, 2019 Share Posted July 1, 2019 Stone arrows/bolts can be only used by bow and iron crossbow? Other (conpound bow,crossbow, repeater..) can use iron or better arrows/bolts? off the top of my head, stone arrows/bolts are only used in wooden bow and crossbow (maybe iron bow, not at my computer) but those can also use iron. higher bows lose the stone slots for better ammo. Link to comment Share on other sites More sharing options...
rommel64 Posted July 1, 2019 Share Posted July 1, 2019 (edited) can somebody tell how to turn nerd pulling back on ? it's Just me in single player game, I've been playing darkness falls because it still works there oh well it doesn't hurt to ask hurt to ask. Edited July 1, 2019 by rommel64 (see edit history) Link to comment Share on other sites More sharing options...
Killer-of-Lawyers Posted July 2, 2019 Share Posted July 2, 2019 Hi. I accidently removed my archery quest instead of making it my active quest with a misclick. Can I recraft the archery class again and start over, or do I need to find the name of the quest I was on for the givequest command in the console? Link to comment Share on other sites More sharing options...
mr.natural Posted July 2, 2019 Share Posted July 2, 2019 Hi. I accidently removed my archery quest instead of making it my active quest with a misclick. Can I recraft the archery class again and start over, or do I need to find the name of the quest I was on for the givequest command in the console? In CM you can find the 'class papers' just give yourself the desired one. Link to comment Share on other sites More sharing options...
GaleKast Posted July 2, 2019 Share Posted July 2, 2019 So I am trying to build a motorcycle but am struggling with the chassis with the gas tank and exhaust.. Are these just random loot drops or can you actually get them from wrenching down cars/motorbikes? Link to comment Share on other sites More sharing options...
mikey33rs Posted July 2, 2019 Share Posted July 2, 2019 Thank you Sinda Link to comment Share on other sites More sharing options...
mr.natural Posted July 3, 2019 Share Posted July 3, 2019 So I am trying to build a motorcycle but am struggling with the chassis with the gas tank and exhaust.. Are these just random loot drops or can you actually get them from wrenching down cars/motorbikes? Use a crowbar (loot only) for wrenching to get the special car parts Link to comment Share on other sites More sharing options...
GaleKast Posted July 3, 2019 Share Posted July 3, 2019 Use a crowbar (loot only) for wrenching to get the special car parts Ah ok, thank you, will go crowbar hunting! Link to comment Share on other sites More sharing options...
Loftus Posted July 5, 2019 Share Posted July 5, 2019 (edited) Hi there, On Day 11 and Level 14 (enjoying the pace). I have the quest chain Weird Science. I am at the stage in the quest where it asks for Murky & Purified Lab Jars - I don't see how to obtain. Can anyone provide a hint? *EDIT* OK, got the Murky - cannot determine how to purify? Edited July 5, 2019 by Loftus (see edit history) Link to comment Share on other sites More sharing options...
sinda Posted July 5, 2019 Share Posted July 5, 2019 Hi there, On Day 11 and Level 14 (enjoying the pace). I have the quest chain Weird Science. I am at the stage in the quest where it asks for Murky & Purified Lab Jars - I don't see how to obtain. Can anyone provide a hint? *EDIT* OK, got the Murky - cannot determine how to purify? hello! this will be fixed in a patch very soon, along with some other things. the recipe did a side shuffle, we had to find it. https://discord.gg/YBHD9f3 Link to comment Share on other sites More sharing options...
Loftus Posted July 5, 2019 Share Posted July 5, 2019 Thank you Sinda! Can you comment on when the patch will be out? Appreciate all the hard work you guys are doing. Link to comment Share on other sites More sharing options...
mikey33rs Posted July 5, 2019 Share Posted July 5, 2019 I must be missing something: How do you upgrade planted seed with fertilizer? I have little garden for a week or so and now wanted to use some fertilizer to make it grow faster but when ever I use hoe or pitchfork on plant ('seed' stage) it says I em missing fertilizer. Have 19 in my backpack from composter. What em I doing wrong? Link to comment Share on other sites More sharing options...
Apamax Posted July 6, 2019 Share Posted July 6, 2019 I must be missing something: How do you upgrade planted seed with fertilizer? I have little garden for a week or so and now wanted to use some fertilizer to make it grow faster but when ever I use hoe or pitchfork on plant ('seed' stage) it says I em missing fertilizer. Have 19 in my backpack from composter. What em I doing wrong? Place it in your hand and click on the plant Link to comment Share on other sites More sharing options...
JaxTeller718 Posted July 6, 2019 Author Share Posted July 6, 2019 5.4.8 NO WIPES We have finally come to the end of a long patch cycle! What started out as a fix patch turned into something much more and I am proud to bring to you the tightest release of our mod to date. SO much was changed, fixed and balanced and my team is proud to announce that NO wipe or Save Breaks are necessary for this patch. Personally I would recommend a new game just to enjoy the experience as it was meant to be, as well as to access the awesome POI work sinder has done to the existing buildings in game but it is completely up to the user. A HUGE thank you to our testing team, who worked around the clock on this and put up with my constant updating to bring this to you in its best form. Without them this would have taken MONTHS. Below are the massive patch notes. There ARE plans for a 5.5 but that is a long way off and if we can accomplish it before 18 releases we will. More news on that at a later time. Enjoy this patch and we hope we have touched on some of your more pressing issues. Added Wookies Fixed Biome Gamestage Spawning. Now new players will not be penalized for playing on servers with established players. Gamestage calculations for spawning are taken from the lowest player up and the radius this change checks was made smaller. GS 1 players will no longer have GS 200 Zombies spawn on them. Added Newbie Protection Starter Buff. With this Buff new players will receive a temporary 5 minute buff where they can not be killed, they have unlimited stamina and will not lose water or food. This is to prevent any new server players who may get hit with spawns on login so use these 5 minutes wisely and get safe! Added Warning Message to Combine. "Warning Your Item Has a Mod Installed" To prevent accidental deletion of mods when combine repairing. Leather Strips No Longer Scrap Fixed Wrench Repair Material Description Added Title and Description to modGunMeleeLiquidNitrogen Removed Duplicate Hand Item For New Zombies Causing Their Reach to be Long Fixed Composter NOT Downgrading When Looted and Becoming Infinite Fixed Treasure Radius, Loot Level Not Staying Leveled When Buying Adventurer 10 Composters No Longer Light the Night Skies Stone Arrowheads No Longer Scrap to More Stone then taken to Make Added Nuka Drink Descriptions Added Proper Descriptions to Lab Jars Added Recipe for Dirty Lab Jar into Clean in Water Filtration Unit Added Khaines XP Percent Tag to all Pickaxes and Auger and Chainsaw. This should curb XP Gains Rotated Backpack Model in Hand so it doesn't look awkward Halved all Mining Perks. They were doubled when combined with Action Skill Leveling. This should even out end game harvesting Lowered stone and ores in surface boulders. We were giving double what vanilla gives. What? Moved Disassembling of All Ammo to the Ammo Table Slight Bump in Probabilities for Forged Iron in Loot Adjusted Stack Sizes of concrete, cement and iron ore to 500 Fixed Missing Hitbox on the Gimp Added Missing Upgrade Path for brickWedge, brickHalfRampStairs50 and brickWedgeTip Fixed Improper M82 Name in Progression impacting Craft Quality Fixed Craft Times on Special Guns Added Possible Fix By Attaching a Handle Face to the Big Generator Not Powering Up Lowered Dismember Chance and Damage on Pitchfork Lowered Stamina, Increased Swing Speed, Lowered Durability on Golf Club Lowered Size of Blast Furnace Adjusted Craft Timers on Melee Weapons Added Cooking Grill as Part of All Additional BBQ Grill Recipes Composter Should Now Face Properly While Placing Added Recipe for Dirty Lab Jar into Clean in Water Filtration Unit. Added Science Tab to WFU Removed Flame Effect from Chemistry Station Made by Player Removed Hitbox on Stage 1 HDHQ Seeds So they can not be Harvested. In Line with Vanilla Seeds Fixed Improper Localization on Peeling Doors Rebalanced All Vehicle Torque and Velocity So they are All a Bit Quicker. Added Custom Values to Police Car, Ambulance and Fire Truck All Raw Foods Will Now Have a Severe Water Penalty. Added missing items Added Leather Strips and Remotes to Leather Couches Lowered Stone and ore yields from Boulders slightly Harvesting crops with Scythe now gives two crops and no seeds Added Unload Loadouts to All New Guns Fixed Firearms Certificate So That It is required for Advanced Firearms and Not Handguns Fixed Arrow and Bolt Disassembly Giving Back Too Many And Improper Resources Class Recipes now Scrap For Proper KP Added Quality to Engines and Batteries Added Missing Appliance Table Unlock to Master Chef Perk 4 Added Upgradeable Blade Traps Added New Potted Plant Bundle Added New Toy and Game Pack Bundle Removed chances of Full Car Chassis drops and replaced with Damaged Car Chassis Fixed Craft Times on All Guns to 15 Seconds. Special Big Guns 2 Minutes ReArranged Boss Zombie Gamestage Appearances Removed Zombie Bolivar Until GS25 Added Pipe Pistol and Pipe Rifle Added Descriptions to Cider, Wine and Fermented Juice All Animal Based Food Should Now Show Food and Water Stats Added cookbooks to cupboards Added Chance of Plant Seed Drop From Grass Increased Chance of Seed Pack Drops Added Military Armor Recipes Back In Added Omelet Recipe Unlock to Master Chef 1 Added Tempered and Serrated Blades to Eng 4, Reinforced to Eng 5 Steel Bars Now Extends Properly Auto Miner Should Now Finish Properly Fixed Radial Dial on AR15 Precious Metals now Have Distinct Descriptions Fixed Incorrect Cookbook Numbering Removed BBQ Grills from Traders and Made Them Craftable So They Match Across the Board for All Working Grills Added Proper Hydration Impact to Raw Fish Balanced Milk and Nut Stats Fixed Improper Material Returns on Flaming Arrows, Crossbow Bolts and Iron Bolt Disassemblies Added Bacon Mac and Cheese to Dinner Book Unlock Removed All Disassembly of Ammo from Personal Workbench EXCEPT Stone Arrows and Bolts and Blunderbuss Ammo Rebalanced All Vehicle Torque and Velocity So they are All a Bit Quicker. Added Chance for Large Backpacks in Loot Removed Water From A Few Sandwiches Lowered Water Gains from Salads and Fruits Lowered Amount of Food Found in Vending Increased Crowbar drop chances slightly Fixed Pallet Crafting Time Fixed Localization of Fertilized Pumpkin and Marijuana Plants Added Localization for Craft Area Ammunition Table Fixed Appliance Table Craft Time Fixed Improper Grow Times on Fertilized Crops. Unfertilized will take 360 Minutes to Harvest, Fertilized will take 240 Minutes to Harvest Now Removed Items Needed in Working Type Blocks from Recipes and Added Them as Trader Only Items Added Health/Stamina/Water/XP Penalty for Death Trauma Lowered Health and XP on Air Drop Zombies for All Gamestages Replaced Tiered Spiders with Vanilla Spiders so they Can Leap Once More! Removed Improper Learnable Tag From Beer Added Wookies Tweaked Supply Drop Zombie Edit. Box Will No Longer Destroy Updated Junction Box HP Removed extends from Junction Box and Updated Description Rebalanced Stats on Fruits and Fruit Salad Cutting Down Nut Tree Should Now Give Back Seed Removed Ragdoll Buff From Cider, Liquor and Hot Wings Buff Removed Lockpick Crafting and Increased Number of Picks That Can Drop In Loot Added Over 15 new Fence Pieces From DMC Beer Will Now Properly Show in the Brewery Glass Pane Mold Added Clarified Pickaxe Descriptions Added Rose Wings Poster Added More Plants to Block Placehoilders that Spawn in World Increased Chances of Slot Machines in World Pallet of "Yucca Fibers" Renamed "Fibers" POI Changes and Fixes Sinder has gone through many POIs and rebalanced and touched up many of them. New meshes, fixed paint blocks, readjusted loot, rebalanced sleeper volumes and more. To see any of these changes in game requires a new world. You are fine to carry on with your old save without these changes if you like. Added sinders Fix For rh5_Church(by_Guppycur) Added sinders Fix For rh5_CityPark(by_Spider) Added sinders Fix For rh5_collapsed_bldg_01(by_BuLLeTZ) Added Sinders Fixes For rh5_Alms_house(ex_vanilla_ornate03) Added Sinders Fixes For rh5_bowlingcenter(by_magoli) Added Sinders Fixes For rh5_Brownstones_House(by_Laz_Man) Added Sinders Fixes For rh5_Info_Center(by_LuckyStar) Added Sinders Fixes For rh5_ir8_center Added Sinders Fixes For rh5_Vista(by_Makabriel) Added Sinders Fixes For rh5_Wooden_Store(by_Guppycur) Added sinders fix for rh5_Firedepartment(by_Guppycur) Added Sinders fix for rh5_Motel(by_Limodor) Added Sinders Fix for abandoned_house_01new Added Sinders Fix for abandoned_house_03new Added Sinders Fix for abandoned_house_02new Added Sinders Fix for diner_03 Added Sinders Fix for rh5_Asia_Restaurant_city(by_Redlotus) Added Sinders Fix for rh5_TruckStop(by_magoli) Added Sinders Fix for rh5_kwikemart(by_magoli) Added Sinders Fix for rh5_LumberMill(by_IceJudge) Added sinders Fix For Dozens of in game poi meshes Added Rally Marker to Izea POI Commented Out Persian Mansion Until It Can Be Renovated Added a few Localizations for POIs in Trader Quests Added Krunchs Fix for Air Columns to rh5_guard_tower_notconstructed(by_Knightrath) Link to comment Share on other sites More sharing options...
mikey33rs Posted July 6, 2019 Share Posted July 6, 2019 Playing with friend and he have Huntsman on 4 while I didn't level this and still on zero (he is dedicated for harvesting animals). Anyway, he is using hunting knife and on pig he got 4 meat and me with fireaxe 6 meat?!? This sounds at least kinda weird. What tool is best for harvesting for meat? Is it Huntsman bugged? Link to comment Share on other sites More sharing options...
Zyamaia Posted July 6, 2019 Share Posted July 6, 2019 Hi I just started playing the newest version of RH and unless I've missed it, did they remove Pack Mule for more bag space in the skill rework? Link to comment Share on other sites More sharing options...
Loftus Posted July 7, 2019 Share Posted July 7, 2019 Hi I just started playing the newest version of RH and unless I've missed it, did they remove Pack Mule for more bag space in the skill rework? Think so. Now you have to loot backpacks that you read like a skill book which opens more inventory; only way to expand inventory as far as I know. Link to comment Share on other sites More sharing options...
mikey33rs Posted July 7, 2019 Share Posted July 7, 2019 Place it in your hand and click on the plant O boy, can't believe I didn't try this. Such a noob after all thours of play! Tried couple of tools with fertiliezer in backpack but not this. Thank you sir! Link to comment Share on other sites More sharing options...
Maxxxel Posted July 7, 2019 Share Posted July 7, 2019 (edited) Wish i could say something about this Mod but my 16gig of RAM cant handle it xD Out of memory Exception at around 6GB of RAM. Already put Resolution and all other GFX Settings on the lowest lal... Edited July 7, 2019 by Maxxxel (see edit history) Link to comment Share on other sites More sharing options...
Zyamaia Posted July 7, 2019 Share Posted July 7, 2019 Wish i could say something about this Mod but my 16gig of RAM cant handle it xD Out of memory Exception at around 6GB of RAM. Already put Resolution and all other GFX Settings on the lowest lal... If I'm not mistaken you can run it in low memory mode, not quite sure how to do it since I've never needed to. Hopefully this will lead you in the right direction. - - - Updated - - - Hi I love the mod but I have a small issue, with such a small back pack and the vast amount or stuff needed to craft/build a bigger back pack is almost a necessity, especially since going out at night is not good for one's health LOL. Does anyone know of any backpack mods that work with RH? Link to comment Share on other sites More sharing options...
gbatx Posted July 8, 2019 Share Posted July 8, 2019 Stable Version of Ravenhearst 5.4.8 for 17.4, fresh restart. Lowered Health and XP on Air Drop Zombies for All Gamestages Sure, the air drop zombies are easier to kill individually. Unfortunately, they keep re-spawing! When you get close to an air drop, about 20 or 30 zombies spawn in. If you stray more than a few meters away without looting the drop box and then get closer again, another set of zombies spawn in. In less than 1 minute I had over 100 zombies surrounding the drop! First cowboys, then soldiers, then fat tourists, then nurses and bikers and more. FPS dropped to the 10's and hilarity ensued. Pretty tough on day 4 with an iron bow, 60 stone arrows, a wooden club and a single 9mm pistol with only 30 rounds! Needless to say, I ran away when I ran out of ammo. Link to comment Share on other sites More sharing options...
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