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Ravenhearst Mod


JaxTeller718

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I have an issue with zombies health bar, it doesnt show up!

I saw some youtubers playing this new version and they have that health bar (red one on top). How can i activate it?

 

I believe that the video you were watching was probably Darkness Falls mod not Ravenhearst. I have never seen zombie health bars in Ravenhearst.

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I did use one 3th party modlet from Nexus to show health, sort of. Colorfull cirle over head that change color depending on health left. I like it more then DF one with exact number and bar. Can check when I got home from work if you want.

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I believe that the video you were watching was probably Darkness Falls mod not Ravenhearst. I have never seen zombie health bars in Ravenhearst.

 

It wasnt, you need to change the XUI file (easy stuff). Did it, working and now its great. Every update we have to change it again, lame.

Dont understand why its not active, since same zombies have different health.

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exception error

 

camping in POI, heard a dog rushing in, then console spam appeared. 17.4b4 vanilla with mod launcher.

 

2019-07-21T01:30:05 4990.668 INF Entity 395 killed by 171.
2019-07-21T01:30:13 4998.114 INF Time: 79.73m FPS: 54.81 Heap: 1555.1MB Max: 1860.1MB Chunks: 322 CGO: 217 Ply: 1 Zom: 12 Ent: 15 (69) Items: 2 CO: 1 RSS: 3316.6MB
2019-07-21T01:30:42 5026.883 INF VehicleManager Save
2019-07-21T01:30:43 5028.118 INF Time: 80.23m FPS: 53.39 Heap: 1580.9MB Max: 1860.1MB Chunks: 322 CGO: 212 Ply: 1 Zom: 9 Ent: 10 (69) Items: 2 CO: 1 RSS: 3318.7MB
2019-07-21T01:31:13 5058.136 INF Time: 80.73m FPS: 46.63 Heap: 1520.6MB Max: 1860.1MB Chunks: 322 CGO: 249 Ply: 1 Zom: 9 Ent: 10 (52) Items: 1 CO: 1 RSS: 3336.7MB
2019-07-21T01:31:43 5088.141 INF Time: 81.23m FPS: 57.00 Heap: 1593.3MB Max: 1860.1MB Chunks: 322 CGO: 249 Ply: 1 Zom: 0 Ent: 1 (52) Items: 1 CO: 1 RSS: 3254.7MB
2019-07-21T01:32:13 5118.149 INF Time: 81.73m FPS: 53.33 Heap: 1608.6MB Max: 1860.1MB Chunks: 322 CGO: 249 Ply: 1 Zom: 0 Ent: 1 (52) Items: 1 CO: 1 RSS: 3258.9MB
2019-07-21T01:32:42 5146.887 INF VehicleManager Save
2019-07-21T01:32:43 5148.153 INF Time: 82.23m FPS: 49.52 Heap: 1636.6MB Max: 1860.1MB Chunks: 322 CGO: 249 Ply: 1 Zom: 0 Ent: 1 (52) Items: 1 CO: 1 RSS: 3261.0MB
2019-07-21T01:33:13 5178.166 INF Time: 82.73m FPS: 59.01 Heap: 1661.5MB Max: 1860.1MB Chunks: 322 CGO: 249 Ply: 1 Zom: 0 Ent: 1 (52) Items: 1 CO: 1 RSS: 3277.5MB
2019-07-21T01:33:43 5208.171 INF Time: 83.23m FPS: 49.78 Heap: 1691.6MB Max: 1860.1MB Chunks: 322 CGO: 250 Ply: 1 Zom: 0 Ent: 1 (52) Items: 1 CO: 1 RSS: 3309.4MB
2019-07-21T01:34:13 5238.171 INF Time: 83.73m FPS: 49.59 Heap: 1711.5MB Max: 1860.1MB Chunks: 322 CGO: 250 Ply: 1 Zom: 0 Ent: 2 (53) Items: 2 CO: 1 RSS: 3283.6MB
2019-07-21T01:34:42 5266.891 INF VehicleManager Save
2019-07-21T01:34:43 5268.184 INF Time: 84.23m FPS: 53.20 Heap: 1739.3MB Max: 1860.1MB Chunks: 322 CGO: 249 Ply: 1 Zom: 0 Ent: 2 (53) Items: 2 CO: 1 RSS: 3286.9MB
2019-07-21T01:35:09 5294.033 INF AIDirector: Spawning wandering horde
2019-07-21T01:35:09 5294.035 INF AIDirector: FindWanderingHordeTargets at player '[type=EntityPlayerLocal, name=BroDator, id=171]', dist 53.15728
2019-07-21T01:35:09 5294.037 INF Party with 1 player(s) has a computed game stage of 4
2019-07-21T01:35:09 5294.037 INF Party members: 
2019-07-21T01:35:09 5294.037 INF Player id 171 gameStage: 4
2019-07-21T01:35:09 5294.156 INF AIDirector: Spawned wandering horde (group ZombieDogGroup, zombie [type=EntityZombieDog, name=animalZombieDog, id=397])
2019-07-21T01:35:09 5294.250 INF AIDirector: Spawned wandering horde (group ZombieDogGroup, zombie [type=EntityZombieDog, name=animalZombieDog, id=398])
2019-07-21T01:35:09 5294.291 INF AIDirectorGameStagePartySpawner: NextStage done (1)
2019-07-21T01:35:13 5298.197 INF Time: 84.73m FPS: 53.44 Heap: 1763.0MB Max: 1860.1MB Chunks: 322 CGO: 244 Ply: 1 Zom: 2 Ent: 3 (55) Items: 2 CO: 3 RSS: 3296.1MB
2019-07-21T01:35:32 5317.451 INF Entity 398 killed.
2019-07-21T01:35:32 5317.486 INF AIDirector: Wandering horde zombie '[type=EntityZombieDog, name=animalZombieDog, id=398]' removed from control
2019-07-21T01:35:43 5328.207 INF Time: 85.23m FPS: 58.31 Heap: 1820.5MB Max: 1860.1MB Chunks: 322 CGO: 244 Ply: 1 Zom: 1 Ent: 3 (55) Items: 2 CO: 3 RSS: 3308.3MB
NullReferenceException: A null value was found where an object instance was required.
 at ObjectiveGoto.GetPosition (.EntityNPC ownerNPC, System.Collections.Generic.List`1 usedPOILocations, Int32 entityIDforQuests) [0x00000] in <filename unknown>:0 
 at ObjectiveGoto.UpdateState_NeedSetup () [0x00000] in <filename unknown>:0 
 at BaseObjective.Update (Single deltaTime) [0x00000] in <filename unknown>:0 
 at QuestEventManager.Update () [0x00000] in <filename unknown>:0 
 at GameManager.gmUpdate () [0x00000] in <filename unknown>:0 
 at GameManager.Update () [0x00000] in <filename unknown>:0 

(Filename:  Line: -1)

NullReferenceException: A null value was found where an object instance was required.
 at ObjectiveGoto.GetPosition (.EntityNPC ownerNPC, System.Collections.Generic.List`1 usedPOILocations, Int32 entityIDforQuests) [0x00000] in <filename unknown>:0 
 at ObjectiveGoto.UpdateState_NeedSetup () [0x00000] in <filename unknown>:0 
 at BaseObjective.Update (Single deltaTime) [0x00000] in <filename unknown>:0 
 at QuestEventManager.Update () [0x00000] in <filename unknown>:0 
 at GameManager.gmUpdate () [0x00000] in <filename unknown>:0 
 at GameManager.Update () [0x00000] in <filename unknown>:0 

(Filename:  Line: -1)

NullReferenceException: A null value was found where an object instance was required.
 at ObjectiveGoto.GetPosition (.EntityNPC ownerNPC, System.Collections.Generic.List`1 usedPOILocations, Int32 entityIDforQuests) [0x00000] in <filename unknown>:0 
 at ObjectiveGoto.UpdateState_NeedSetup () [0x00000] in <filename unknown>:0 
 at BaseObjective.Update (Single deltaTime) [0x00000] in <filename unknown>:0 
 at QuestEventManager.Update () [0x00000] in <filename unknown>:0 
 at GameManager.gmUpdate () [0x00000] in <filename unknown>:0 
 at GameManager.Update () [0x00000] in <filename unknown>:0 

(Filename:  Line: -1)

NullReferenceException: A null value was found where an object instance was required.
 at ObjectiveGoto.GetPosition (.EntityNPC ownerNPC, System.Collections.Generic.List`1 usedPOILocations, Int32 entityIDforQuests) [0x00000] in <filename unknown>:0 
 at ObjectiveGoto.UpdateState_NeedSetup () [0x00000] in <filename unknown>:0 
 at BaseObjective.Update (Single deltaTime) [0x00000] in <filename unknown>:0 
 at QuestEventManager.Update () [0x00000] in <filename unknown>:0 
 at GameManager.gmUpdate () [0x00000] in <filename unknown>:0 
 at GameManager.Update () [0x00000] in <filename unknown>:0 

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It wasnt, you need to change the XUI file (easy stuff). Did it, working and now its great. Every update we have to change it again, lame.

Dont understand why its not active, since same zombies have different health.

 

Can you tell me how to turn on health bars?

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It wasnt, you need to change the XUI file (easy stuff). Did it, working and now its great. Every update we have to change it again, lame.

Dont understand why its not active, since same zombies have different health.

 

Health bar zombies is not active because it is too arcade-like and spoils the fun whether or whether not you killed that zombie, surprise factor.

Intended.

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Easy

1- go to the UI directory

X:\7D2D\Alpha17\Ravenhearst\Ravenhearst_5_4_A17_4_Edition\Data\Config\XUi

 

2-open xui.xml file with noptepad++ (free and easy)

 

3- search for "windowTargetBar"

line 641 if it makes it easier

 

4- remove the charaters to the left and right of it to get this

<window name="windowTargetBar" anchor="CenterTop" />

 

5- save and then copy the file to another place, you will need it because everytime theres un update, the file goes back to original.

 

- - - Updated - - -

 

I love the mod but this feature is important for me. Arcade or not, food isnt spoiling anymore. Making fighting more fun isnt about dying everytime because there are zombies that have the same skin and sound, but different health bars.

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Easy

1- go to the UI directory

X:\7D2D\Alpha17\Ravenhearst\Ravenhearst_5_4_A17_4_Edition\Data\Config\XUi

 

2-open xui.xml file with noptepad++ (free and easy)

 

3- search for "windowTargetBar"

line 641 if it makes it easier

 

4- remove the charaters to the left and right of it to get this

<window name="windowTargetBar" anchor="CenterTop" />

 

5- save and then copy the file to another place, you will need it because everytime theres un update, the file goes back to original.

 

- - - Updated - - -

 

I love the mod but this feature is important for me. Arcade or not, food isnt spoiling anymore. Making fighting more fun isnt about dying everytime because there are zombies that have the same skin and sound, but different health bars.

 

Thank you! Will try.

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Al crear partida da errores!

 

Hola buenas tardes! Cuando creo partida me da errores y se queda colgado! No se que hacer he desinstalado el mod muchas veces , he borrado partidas! Y nada no crea partida! Que puedo hacer!?

 

Los errores se ven en la consola! Se queda la pantalla en el mensaje ( Loading your map...) y despuأ©s de un rato el juego se cierra!

 

Un saludo y muchas gracias.

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Buenas Carkel.

Cَmo estas creando la partida?? Con una de las "semillas" mod? o un mundo completamente nuevo? Yo tuve problemas cuando empece a probar este mod. Y el tema era que los mapas ya creados me daban error, en cambio, si iniciaba partida nueva en Navezgane entraba sin problema. Asي que probé la opciَn de "New ramdom World" y ahي estoy dلndole caٌa a saco.

Prueba a crear una partida en Navezgane, mas que nada porque la crea mلs rلpido. Si no te da error, es lo que te comento.

Edited by Kazs (see edit history)
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sorcery-logo-v08-splash.png

Residents of Ravenhearst, Sorcery is once again fully compatible with RH 5.4 in today's update! :D

 

v0.8 Alchemy + Mastery Overhaul

NEW: Alchemy Station

NEW: Spinning Wheel

NEW: Enchanted Mortar

NEW: Alchemy Potions

NEW: Alchemy Elixirs

NEW: Alchemy Bombs

NEW: Mastery Quests

NEW: Intro Element Choice

NEW: Intro Spellcasting

NEW: Fire, Ice, Lightning, Omni Arrows

NEW: Fire, Ice, Lightning, Omni Bolts

NEW: Sexier Crafting

NEW: Many additional goodies!

COMPATIBILITY: Ravenhearst 5.4

COMPATIBILITY: Darkness Falls 2.2

 

New Game Required

This overhaul is the first update to require a new game, but worry not! The intro has been heavily revised to get you started down your path of elemental annihilation with haste! ;)

 

Download Sorcery

MANUAL: Modlet, Pure XML

You install Sorcery just as you would any other pure XML Modlet. However, I cannot stress enough how horrible your experience will be (no text in-game) if you do not follow these steps of adding the (Localization Text):

 

 

  1. Download: Sorcery-master.zip (latest version)
  2. Unzip: Sorcery-master.zip
  3. Drag-n-Drop: The Sorcery folder only, found within the unzipped Sorcery-master folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
  4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery)
  5. Open Localizations: (\7 Days To Die\Mods\Sorcery\Localization.txt) & (Localization - Quest.txt)
  6. Copy All Text: CTRL+A then CTRL+C (or right-click: Select All then Copy)
  7. Open Game Localizations: (\7 Days To Die\Data\Config\Localization.txt) & (Localization - Quest.txt)
  8. DELETE OLD SORCERY LOCALIZATION TEXT (if updating from older version): Found at the very bottom of the Localization file, you'll delete the OLD Sorcery Localization Text that you previously pasted in the last update. You can easily detect the start of the text as it is separated by many blank lines and starts with the following text: "SORCERY_START,,LOCALIZATION,,START,,,,,".
  9. Paste Localization: Scroll to the very bottom/end of the main game Localization.txt you just opened. Ensure there is no more text, just blank space. Now create one new blank line by pressing Enter. Then Paste the Sorcery Localization you Copied earlier: CTRL+V (or right-click blank space at the very bottom/end, then: Paste)
  10. Verify & Save: If everything looks good, Save the Localization.txt file: CTRL+S
  11. AWAKEN ESSENCE: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

 

LAUNCHER: Mod, SDX

Sorcery is fully integrated into the 7D2D Mod Launcher, as an SDX Mod, with automatic Localization handling... praise The Gods (and @sphereii)! If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

 

 

  1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
  2. Download Launcher: 7D2D Mod Launcher
  3. Install Launcher: Run the launcher installer SetupInstaller.msi
  4. Run Launcher: Locate and select Sorcery within the mods list.
  5. Install Sorcery: With Sorcery selected, click Install Game Copy.
  6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
  7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
  8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

 

** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

 

** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

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Quick question... I was playing last night (my first save of RH since A16) and when I tried to grab the air drop I would get an instant 25 ish horde spawn right where I am. Tried to lure them out and as soon as I approach the air drop another 25 or so spawned. The process continued and I gave up after the 4th attempt at which point my frames were... misfiring lool... is this intended? Feels a little too exploitable? My blunt action skill got quite a kick of an upgrade though... the air drop, will forever be there I suppose.

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Quick question... I was playing last night (my first save of RH since A16) and when I tried to grab the air drop I would get an instant 25 ish horde spawn right where I am. Tried to lure them out and as soon as I approach the air drop another 25 or so spawned. The process continued and I gave up after the 4th attempt at which point my frames were... misfiring lool... is this intended? Feels a little too exploitable? My blunt action skill got quite a kick of an upgrade though... the air drop, will forever be there I suppose.

 

It is. I agree that its a cool add, better than Darkeness Fals, but its too many zombies. It would be better less zombies with more energy.

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It is. I agree that its a cool add, better than Darkeness Fals, but its too many zombies. It would be better less zombies with more energy.

 

I don't mind the number of zombies... although it does get a little glitchy... I don't like it that the air drop spawns so many zombies over and over again... there should be a timer or a limit of spawning once or something. It's both exploitable and annoying to have 25 or so zombies spawn on you instantly every time you approach an air drop

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So the obvious is not working out for me: looting motorcycles with the crowbar has not yet returned a Motorcycle Exhaust.

 

Where will I find the Motorcycle Exhaust?

 

Still trying to find the Motorcycle Exhaust - had looted numerous Gas Station boxes but nothing.

 

Hint?

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I don't mind the number of zombies... although it does get a little glitchy... I don't like it that the air drop spawns so many zombies over and over again... there should be a timer or a limit of spawning once or something. It's both exploitable and annoying to have 25 or so zombies spawn on you instantly every time you approach an air drop

 

stay within 30 yard radius of the box and you won't get additional spawns.

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Hey, annoying noob question here - how do i upgrade blocks? I want to make flagstone blocks - how do i do this? It's not in the wiki, I don't see it in game notes, i can't find it in lets plays on youtube... Cobblestone makes mortar which makes flagstone upgrade which says it upgrades a base piece to the next stage it can be upgraded to. What is the base piece and how do i make it? Do I have to make a wood frame and upgrade it fully and then iron fully and then use the flagstone upgrade kit on that and a trowel to upgrade it to flagstone? Or can I start with flagstone or skip to flagstone somehow?

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Hi this is a good mod for me !! but gamma limiter is not good for my eyes. so can i disable gamma limiter? And How to disable it? Thanks

 

Go to the beginning of this thread, there is a link to the Discord for Ravenhearst. The file to remove the gamma limiter is under #latest news, look for July 10th post

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