SittingDuck Posted March 28, 2018 Share Posted March 28, 2018 Boom Worldbuilder what a awesome preperation for the next strike to the HP bar... I think this could be a instant fatality... knockout to the whole community with a releasedate.... Unstoppable like a steam train.... Link to comment Share on other sites More sharing options...
TheSurvivor Posted March 28, 2018 Share Posted March 28, 2018 What weapon is Alpha 17 being hit with? Is it legendary? It must be some sort of melee weapon if your building up a power attack. Link to comment Share on other sites More sharing options...
Drithyl Posted March 28, 2018 Share Posted March 28, 2018 What weapon is Alpha 17 being hit with? Is it legendary? It must be some sort of melee weapon if your building up a power attack. Speaking of which, were legendary weapons confirmed for Alpha 17? I think I remember Madmole mentioning them in one of the videos, but I don't see a reference to them in the first post. Link to comment Share on other sites More sharing options...
Dagzambie Posted March 28, 2018 Share Posted March 28, 2018 err... Yoda? Is that really you?! Nah, Yoda would be more like "Return to sanity, you will! Senses, you have not!" Maharin is more like what you'd find in a Tatooine spaceport bar. Or a Canadian trailer park. Link to comment Share on other sites More sharing options...
Guppycur Posted March 28, 2018 Share Posted March 28, 2018 Speaking of which, were legendary weapons confirmed for Alpha 17? I think I remember Madmole mentioning them in one of the videos, but I don't see a reference to them in the first post. Weapon mods allow for them. Link to comment Share on other sites More sharing options...
Requiemfang Posted March 28, 2018 Share Posted March 28, 2018 It’s still a WIP. My screenshots were just to show that they ARE planning to provide tools for world building and for prefab creation. This has always been their goal. I can’t say whether it will be fully featured in time for A17 but there is a good start to it. From the very beginning and for the longest time “World Building” appeared on the main menu but it always said “coming later” when you clicked on it. Then it disappeared completely and now it’s back and it is being worked on. I know this is maybe a shot in the dark or a long shot but, I'm curious about the world building thing on the concept of basically taking a RL topographical map and using that as an overlay for world generation. I'm pretty sure I'm not the only one wondering this. Link to comment Share on other sites More sharing options...
NukemDed Posted March 28, 2018 Share Posted March 28, 2018 how about plug in real lat long coordinates and it looks up google earth and makes a map the same... that would take some clever programming Link to comment Share on other sites More sharing options...
Royal Deluxe Posted March 28, 2018 Share Posted March 28, 2018 how about plug in real lat long coordinates and it looks up google earth and makes a map the same... that would take some clever programming Because the game has complete different Sizes than reality. If you take a real area how would you place houses and streets on the generated map ? Thats not only clever programming, thats a really huge task that need a new Worldgenerator completly made from scratch. Link to comment Share on other sites More sharing options...
Guppycur Posted March 28, 2018 Share Posted March 28, 2018 No. This is currently doable. It's how height maps work. Right now it takes a mod, but if they implement height maps in vanilla (which MM said they were discussing) then you won't even need a mod. Nav was built with one. And you can find height maps online for real places. Link to comment Share on other sites More sharing options...
Guest Rassilon Posted March 28, 2018 Share Posted March 28, 2018 It’s still a WIP. My screenshots were just to show that they ARE planning to provide tools for world building and for prefab creation. This has always been their goal. I can’t say whether it will be fully featured in time for A17 but there is a good start to it. From the very beginning and for the longest time “World Building” appeared on the main menu but it always said “coming later” when you clicked on it. Then it disappeared completely and now it’s back and it is being worked on. Thanks for the update and insight. Its good to hear some details about WIP, even if they maybe not make it into A17. Link to comment Share on other sites More sharing options...
DaVegaNL Posted March 28, 2018 Share Posted March 28, 2018 So...bandits on seadoos is your wet dream now? Hehehe.. That. Plus building offshore drilling platforms. - - - Updated - - - I saw nowhere in his post that he was expecting it in A17. But those kinds of settings are pretty standard in games that generate random worlds and, since they are just xml settings, not particularly hard to code. If I just want a map with more wasteland but otherwise vanilla settings, there is no reason I should have to wait til a modder decides to create a mod with just that in it. ^ This. Yeah I would not have the faintest idea how to modify the XML files to generate a higher percentage of a certain biome. Link to comment Share on other sites More sharing options...
DaVegaNL Posted March 28, 2018 Share Posted March 28, 2018 How's this for hope? The Fun Pimps are 100% committed to the longevity of this game being accomplished through user made content. In Pimps We Trust Damn, the office-server I'm using now is blocking these images, so I can't see them.. What are they?? Never mind. Solved it. Awesome Roland! You tha man! Link to comment Share on other sites More sharing options...
Matyese Posted March 28, 2018 Share Posted March 28, 2018 How's this for hope? The Fun Pimps are 100% committed to the longevity of this game being accomplished through user made content. In Pimps We Trust Yeah!!! Please make the game more moddale so we will have more things to do while waiting for one-per-year update. Unturned has a really cool world building editor + of course Steam Workshop. I hope this game won't be worse than a f2p game made by 16 year old, lol. Link to comment Share on other sites More sharing options...
Amanitasec Posted March 28, 2018 Share Posted March 28, 2018 Can anyone tell me if there will be gyrocopter in A17? It was shown on madmole video7, but it is not listed on A17 feature list, can anyone tell me why? Link to comment Share on other sites More sharing options...
ThomasSurvives Posted March 28, 2018 Share Posted March 28, 2018 Can anyone tell me if there will be gyrocopter in A17? It was shown on madmole video7, but it is not listed on A17 feature list, can anyone tell me why? MM says in the gyrocopter video that it most likely will not make it in A17 and most likely A18 but he just wanted to show it off. Link to comment Share on other sites More sharing options...
A Nice Cup of Tea Posted March 28, 2018 Share Posted March 28, 2018 How's this for hope? The Fun Pimps are 100% committed to the longevity of this game being accomplished through user made content. In Pimps We Trust Flying carpets confirmed for A17! Link to comment Share on other sites More sharing options...
UrtZ Posted March 28, 2018 Share Posted March 28, 2018 When the xp bar fills, the HP bar will take a hit next we'll see "stamina bar" for "xp bar". then - "fury bar" for "stamina bar". then... etc... Link to comment Share on other sites More sharing options...
SittingDuck Posted March 28, 2018 Share Posted March 28, 2018 next we'll see "stamina bar" for "xp bar". then - "fury bar" for "stamina bar". then... etc... and a bar to show how much % of the screen are covered with bars Link to comment Share on other sites More sharing options...
beerfly Posted March 28, 2018 Share Posted March 28, 2018 and a bar to show how much % of the screen are covered with bars And one where we can sit and have a dring to discuss every bar. Oh, a merch bar where we can meet, supported by fans. One in the world, just for us. Link to comment Share on other sites More sharing options...
SittingDuck Posted March 28, 2018 Share Posted March 28, 2018 And one where we can sit and have a dring to discuss every bar. Oh, a merch bar where we can meet, supported by fans. One in the world, just for us. Link to comment Share on other sites More sharing options...
Maharin Posted March 28, 2018 Share Posted March 28, 2018 Nah, Yoda would be more like "Return to sanity, you will! Senses, you have not!" Maharin is more like what you'd find in a Tatooine spaceport bar. Or a Canadian trailer park. The Canadian trailer park option is the safe bet, eh? Link to comment Share on other sites More sharing options...
Amanitasec Posted March 28, 2018 Share Posted March 28, 2018 MM says in the gyrocopter video that it most likely will not make it in A17 and most likely A18 but he just wanted to show it off. Thank you for remind me words of MM! Link to comment Share on other sites More sharing options...
Royal Deluxe Posted March 28, 2018 Share Posted March 28, 2018 No. This is currently doable. It's how height maps work. Right now it takes a mod, but if they implement height maps in vanilla (which MM said they were discussing) then you won't even need a mod. Nav was built with one. And you can find height maps online for real places. If you speak only about the highmap thats no problem, but if you want it visual similar to the real world i cant imagine how the world generator would do this this way it works currently. Link to comment Share on other sites More sharing options...
Guppycur Posted March 28, 2018 Share Posted March 28, 2018 If you speak only about the highmap thats no problem, but if you want it visual similar to the real world i cant imagine how the world generator would do this this way it works currently. Right now Nav is set up to use a height map for the terrain generation, a color map for biomes, a prefab.xml for building placement, and random spread for trees/rocks/etc (from biomes.xml). The only thing I can't see is roads, but I've got my suspicions... So no, you're not going to get your house at x.y.z coordinates, but you can certainly get a prefab at that location, and if you build your house into a prefab, then you're golden. =) https://7daystodie.com/forums/showthread.php?47942-Creating-World-From-A-Terrain-Image-UABE&highlight=terrain+editor Link to comment Share on other sites More sharing options...
Scyris Posted March 28, 2018 Share Posted March 28, 2018 Any plans to fix gear so we can actusally use it beyond half durability? once it hits half the effectiveness of the item drops sharply. Meaning we end up having to repair it alot sooner than we should. Its always bugged me that its like this. Link to comment Share on other sites More sharing options...
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