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Developer Discussions: Alpha 17


Roland

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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Okay, people. I know we play fast and loose here, and I love the enthusiasm, but this is still not a chat room. Please don’t make posts just to increase the post count - it’s spam. There is plenty to read without drumming up conversation for its own sake. Also remember posts must be in English.

 

I got to thank you for that post, because all this off topic chit-chat and multiple posts was really starting to kill me. I simply cannot believe there has been 100+ pages of mostly that since that last video was posted. I understand diary threads tend to turn into chat threads but it's just ridiculous now. If you're not even going to address directly what the pimps are posting maybe you could take your chat in some other thread. I just had to quote this post and highlight it with a little rant.

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People are obsessed with fishing in games... In POE it's a whole meta, all in it's own...

 

Anyone ever fished in real life?

 

It really is hard to find a more boring pastime. The only good thing about it is, that fish are somewhat tasty. Though I like to buy them at the shop. Just so much less time wasted that way :)

 

Not sure how old you are but that is a pretty big opinion...One of my favorite things to do on vacation is fish. I'm not from the generation where you have to be looking at a phone every 3 seconds either, so maybe that matters?

I don't necessarily like fishing in games, but I would in 7DTD if they made recipes that were worth the time, it all just depends for me, I love taking the time on longer/harder quests to get something really worthwhile..I saw where they were going to work on a boat, so I wasn't sure what direction it was heading, but it could make for a lot of cool ideas...

Does this count as off topic dead mole? :)

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Not really. The simulated zombies wouldn't be stopped by a wall or traps or terrain obstacles. Simulating that would mean you really need to spawn the zombies instead of just adjusting a vector. And that is resource-heavy again.

 

A steep cliff in an inactive chunk would stop a horde... unless the virtual zombies just float up so it would require pathing to make sense.

 

As soon as players learn that far out defenses do stop zombies... will zombies be able to destroy them?

Or is a base with a long wall in inactive chunks a perfect defense because zombies cannot properly act and destroy it?

How do you prevent zombies from spawning inside a base when the base covers all the active chunks?

 

That's a pretty big can of worms there and nothing substantial will change in A17.

 

It's good to know it won't change for A17, but I respectfully disagree with your assessment. You don't have to calculate anything. A steep cliff, a wall... nothing would stop these hordes while they are virtual. Nothing would need to stop them, because the player isn't there to see how the zombies are getting past obstacles. The assumption would be they went around, over, or otherwise found a way.

 

Before anyone dismisses that as a step backwards, bear in mind that right now, you'll get hordes of zombies spawning with a steep cliff to their backs. One can already ask how the zombies got past it or any other obstacle, so that shouldn't be a knock against the idea. Also remember that (except for the 'distant zombies' idea) players aren't watching these hordes track across the map; they would only be aware of the hordes they encounter or have encountered, that have turned into 'real' zombies.

 

The people that build the Great Wall of Navezgane or other megastructures are the same ones that gripe about zombies randomly trashing their work. So I think zombies passing through when you can't see them would actually be more appreciated, even if this feature doesn't simultaneously solve the existing 'how'd they get through' problem.

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People are obsessed with fishing in games... In POE it's a whole meta, all in it's own...

 

Anyone ever fished in real life?

 

It really is hard to find a more boring pastime. The only good thing about it is, that fish are somewhat tasty. Though I like to buy them at the shop. Just so much less time wasted that way :)

 

manace is correct fishing is or was a big thing. i mean one of the most popular N64 games called zelda ocarina of time fishing was a big thing.

 

it could actually be a big thing once again. either way. i feel like fishing could be a big thing in the game regardless. and if you dont' want to make it to where you constantly cast a rod you can always make traps and fishing nets. as to make passive fishing for the non fishers but not as bountiful as net fishing. honestly i think thats a good middle ground

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Not sure how old you are but that is a pretty big opinion...One of my favorite things to do on vacation is fish. I'm not from the generation where you have to be looking at a phone every 3 seconds either, so maybe that matters?

I don't necessarily like fishing in games, but I would in 7DTD if they made recipes that were worth the time, it all just depends for me, I love taking the time on longer/harder quests to get something really worthwhile..I saw where they were going to work on a boat, so I wasn't sure what direction it was heading, but it could make for a lot of cool ideas...

Does this count as off topic dead mole? :)

 

I remembered that in

Madmole mentioned that they are working on underwater stuff, but it's not yet ready to show it.

 

Underwater flora and fauna? Maybe someday they will add fishing.

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Labor Day is a holiday in most of the world, and will be celebrated in the US & Canada tomorrow.

 

You mean "International workers day"?

 

I love how the wiki article you linked seems to imply that Labour Day is celebrated around the world under different names when it's International Workers Day that is celebrated by everyone. :-)

 

Apparently the idea of workers having a day to themselves sounded too socialist for the American Government at the time so they changed the name of a frikkin' international holiday.

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You mean "International workers day"?

 

I love how the wiki article you linked seems to imply that Labour Day is celebrated around the world under different names when it's International Workers Day that is celebrated by everyone. :-)

 

Apparently the idea of workers having a day to themselves sounded too socialist for the American Government at the time so they changed the name of a frikkin' international holiday.

 

Never heard it called that ever. Its still referred to as Labour Day in AUS.

When you catching up with the rest of the world and switching to metric?

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Never heard it called that ever. Its still referred to as Labour Day in AUS.

When you catching up with the rest of the world and switching to metric?

 

It's never been either in old blighty. I think we've had that weekend off since before France was a republic, something to do with the timing of the crop harvest. Our version does have some "unique" features such as Morris Dancers which is probably why the idea didn't travel too well. :-)

 

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Here it's called worker's day :p

 

and metric ofc

 

--

 

Back to the topic, I wanted to say that I consider myself quite patient, but I got frustrated recently with the talks about "it could be october, it could be later..". I don't want to sound like another annoying guy in these forums, I think it should take another year if necessary, but boy I want to put my hands on this alpha..

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Here it's called worker's day :p

 

and metric ofc

 

--

 

Back to the topic, I wanted to say that I consider myself quite patient, but I got frustrated recently with the talks about "it could be october, it could be later..". I don't want to sound like another annoying guy in these forums, I think it should take another year if necessary, but boy I want to put my hands on this alpha..

 

Wow! A topic!

 

If I'm deciphering the pictograms correctly in the header it's likely to hit the streamers this Friday, barring unforeseen circumstances.

 

The last few bugs are dead or seriously ill and Poseidon is pregnant with the Kraken. Okay, that metaphor went a little weird at the end but you know what I mean :-)

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Not really. The simulated zombies wouldn't be stopped by a wall or traps or terrain obstacles. Simulating that would mean you really need to spawn the zombies instead of just adjusting a vector. And that is resource-heavy again.

 

A steep cliff in an inactive chunk would stop a horde... unless the virtual zombies just float up so it would require pathing to make sense.

 

As soon as players learn that far out defenses do stop zombies... will zombies be able to destroy them?

Or is a base with a long wall in inactive chunks a perfect defense because zombies cannot properly act and destroy it?

How do you prevent zombies from spawning inside a base when the base covers all the active chunks?

 

That's a pretty big can of worms there and nothing substantial will change in A17.

 

I see no need to include pathfinding in the logic that CC is proposing. As long as the zombies remain out of sight to players, it doesn't matter how they get from point A to point B.

 

For argument sake, let's say players put up a giant border wall, with automated turrets along it. Again, as long as no one is watching, the system could determine the results of a zombie breakthrough or wipe out at it's leisure. It wouldn't have to be completed in real-time since no one is observing it.

 

How do you prevent zombies from spawning inside a base when the base covers all the active chunks? As I suggested previously, have them spawn in the radiation zone outside the playable area. Once a sleeper cell has been cleared, it stays cleared.

-A

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Do you want me to give my thought process on why I ruled that out, or do you just want your cheap snipe?

 

Please, do fulfill your visceral need to establish dominance via poasting.

 

At any rate, I'm sorry that logic is such a burden that so many here can't be bothered with it.

 

Physician, heal thyself.

 

-A

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You mean "International workers day"?

 

I love how the wiki article you linked seems to imply that Labour Day is celebrated around the world under different names when it's International Workers Day that is celebrated by everyone. :-)

 

Apparently the idea of workers having a day to themselves sounded too socialist for the American Government at the time so they changed the name of a frikkin' international holiday.

 

Actually, Labour Day is the more international version. The first result is the page for Labor Day which, not surprisingly, is even more US-centric. :)

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It may be old but I just found it.

 

It shows that zombies can be reasonable, too.

 

 

I've always liked that one Gazz.

 

- - - Updated - - -

 

Oh, Im pretty sure we just call that May bank holiday in Scotland :glee::glee:

 

I think you are thinking of Memorial Day which is in May not Labor Day which is in September.

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Thanks to solving our texture memory problems we can finally go HD and pbr on the textures. The difference is incredible. Labor day weekend means work all weekend right? I'm confused...

 

I'd be curious to know whether this will represent the quality of the average block texture on high settings, or whether only a select few will warrant this resolution. Who knows, maybe this game will be GPU-bound instead of CPU-bound after all. ;)

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