Thundernum1 Posted June 22, 2023 Share Posted June 22, 2023 ☕ Link to comment Share on other sites More sharing options...
wyr3d Posted June 22, 2023 Share Posted June 22, 2023 Just a heads up, but your Lockable Inventory Slots mod has a slight issue. For the most part it works fine, but I have noticed that it sometimes will not stack ammo, and possibly other items correctly. I think this happens when one obtains a chunk of ammo that is greater than the remaining number available for the slot: For example 762 stacks in 150. Say we have 140 762, then get a loot drops with 30 762. Rather than dropping 10 into the 140, and leaving 20 remainer in a new stack, it will drop either none into the stack (or possibly a random number less than the total spaces) and leaving the remainder in the new stack. I do not recall this issue without the mod, but to be fair it'sa small inconvenience either way. Link to comment Share on other sites More sharing options...
madtag76 Posted June 23, 2023 Share Posted June 23, 2023 Hi Khaine, Small issue with PickupPlants. Doesn't seem to work on pumpkins. Keep up the good work! Link to comment Share on other sites More sharing options...
Dagger Digwillow Posted June 23, 2023 Share Posted June 23, 2023 Quote 4 hours ago, madtag76 said: Hi Khaine, Small issue with PickupPlants. Doesn't seem to work on pumpkins. Keep up the good work! I second this observation Link to comment Share on other sites More sharing options...
wyr3d Posted June 23, 2023 Share Posted June 23, 2023 TBH I thought that was intended. Have you tried to pick up a pumpkin? You first gotta whack at it at the stem XD Link to comment Share on other sites More sharing options...
KhaineGB Posted June 24, 2023 Author Share Posted June 24, 2023 I'll have a look at that later. It was booze cruise time in elite so i've been playing that Link to comment Share on other sites More sharing options...
Dagger Digwillow Posted June 24, 2023 Share Posted June 24, 2023 Getting an error with the 3slotforge causing the forge to pause and a line of yellow text to be across the resource being smelted. The forge does not progress until the forge is turned off and then back on again and the resources picked up and placed back into the slots. Link to comment Share on other sites More sharing options...
CrazyDave66 Posted June 25, 2023 Share Posted June 25, 2023 Regarding the 96 Slot Backpack how do you unlock the slots? Link to comment Share on other sites More sharing options...
RevenantWit Posted June 25, 2023 Share Posted June 25, 2023 (edited) <rect name="content2" depth="0" pos="78, -46" width="147" height="223"> <sprite depth="1" color="[mediumGrey]" type="sliced" on_press="true"/> <grid rows="7" cols="1" pos="3,-3" cell_width="147" cell_height="32" repeat_content="true"> <forge_material name="0"/> </grid> </rect> I think maybe grid row in the above might need to be 6 in the 3 slot forge modlet. <grid rows="6" Hope this helps 👍 Edited June 25, 2023 by stedman420 (see edit history) 1 Link to comment Share on other sites More sharing options...
wolverine576 Posted June 25, 2023 Share Posted June 25, 2023 Could you make a patch for your 15 slot toolbelt to work with SMX - SMXhud, SMXmenu, SMXui (Alpha21)? Link to comment Share on other sites More sharing options...
pApA^LeGBa Posted June 25, 2023 Share Posted June 25, 2023 (edited) After playing a while in MP Coop now we realized the changes with the skill magazines are horrible for our group. We have 3 who go out looting, no issues here, we get enough magazines and parts for our skills. But we also have 2 people who don´t enjoy going out at all and we don´t get a lot of magazines for them, it´s even more of a problem with the parts. They do the mining, crafting, farming, cooking and the very extensive building and they are far behind in progression (so much for TFP and the mods constantly saying this won´t be a problem when people where critizing exactly that problem months ago already) So, is there any chance we get a mod for a skillsystem like in DF for vanilla? Edited June 25, 2023 by pApA^LeGBa (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted June 25, 2023 Author Share Posted June 25, 2023 On 6/24/2023 at 3:30 PM, Dagger Digwillow said: Getting an error with the 3slotforge causing the forge to pause and a line of yellow text to be across the resource being smelted. The forge does not progress until the forge is turned off and then back on again and the resources picked up and placed back into the slots. Will check it later but it was working just fine for me. 11 hours ago, CrazyDave66 said: Regarding the 96 Slot Backpack how do you unlock the slots? JUst loot something. Vanilla has a much lower backpack size that doesn't take effect until you loot something. It's been a problem since A17. 6 hours ago, wolverine576 said: Could you make a patch for your 15 slot toolbelt to work with SMX - SMXhud, SMXmenu, SMXui (Alpha21)? No 4 hours ago, pApA^LeGBa said: After playing a while in MP Coop now we realized the changes with the skill magazines are horrible for our group. We have 3 who go out looting, no issues here, we get enough magazines and parts for our skills. But we also have 2 people who don´t enjoy going out at all and we don´t get a lot of magazines for them, it´s even more of a problem with the parts. They do the mining, crafting, farming, cooking and the very extensive building and they are far behind in progression (so much for TFP and the mods constantly saying this won´t be a problem when people where critizing exactly that problem months ago already) So, is there any chance we get a mod for a skillsystem like in DF for vanilla? I started working on putting back the A20 system. I'll probably work on that again later when I need a DF break. 2 Link to comment Share on other sites More sharing options...
Crymson Posted June 25, 2023 Share Posted June 25, 2023 5 hours ago, pApA^LeGBa said: After playing a while in MP Coop now we realized the changes with the skill magazines are horrible for our group. We have 3 who go out looting, no issues here, we get enough magazines and parts for our skills. But we also have 2 people who don´t enjoy going out at all and we don´t get a lot of magazines for them, it´s even more of a problem with the parts. They do the mining, crafting, farming, cooking and the very extensive building and they are far behind in progression (so much for TFP and the mods constantly saying this won´t be a problem when people where critizing exactly that problem months ago already) So, is there any chance we get a mod for a skillsystem like in DF for vanilla? Wyrd has made a mod on here that makes magazines yield 5 points each. Certainly not an absolute fix but it might suit your needs as a stop gap. Personally I'd like to see a mod that makes the mags yield more based on the level of your base skill, so you can specialize more quickly and effectively. Link to comment Share on other sites More sharing options...
SylenThunder Posted June 26, 2023 Share Posted June 26, 2023 (edited) Loaded the a21 locking slots mod, and have this issue with duplicate slots. This is a clean server I just set up yesterday. Any idea what's causing it? NVM... Figured it out. Stupid UI mod had it included as well. Edited June 28, 2023 by SylenThunder (see edit history) Link to comment Share on other sites More sharing options...
Plaguesoul84 Posted June 27, 2023 Share Posted June 27, 2023 have a odd issue wiht the hp bar i installed it but im not seeing it on zombies Link to comment Share on other sites More sharing options...
JimmyMnemonic Posted June 28, 2023 Share Posted June 28, 2023 Also having an issue not seeing health bars. Also not seeing the food/water bars. Installed it on a Nitrado server. Link to comment Share on other sites More sharing options...
JimmyMnemonic Posted June 28, 2023 Share Posted June 28, 2023 Turns out the config folder didn't copy onto the server for the food/water and health bar mods. Had to move those in separately. Link to comment Share on other sites More sharing options...
gpcstargate Posted June 29, 2023 Share Posted June 29, 2023 Good Day KhaineGB Not to be pushy ... just wondering and I love that one, it works so well. I don't know why but my whole paragraph got deleted. ...... SO, I ask again. ... Any thoughts on Wandering Horde mod, per TFP's b323 is most likely going to be the Stable version if no major bugs are found. .......... Thank you and have a great one. ... The OldGamer 😌 Link to comment Share on other sites More sharing options...
Kostriktor Posted June 30, 2023 Share Posted June 30, 2023 do backpack mods not work since stable a21 ? Link to comment Share on other sites More sharing options...
TopAce6 Posted July 1, 2023 Share Posted July 1, 2023 14 hours ago, Kostriktor said: do backpack mods not work since stable a21 ? They are working fine for my group in stable. Problem must be on your end, are you sire you got it installed correctly? Check to make sure the directories folder structure goes 7dtd > mods > bigger backpack mod > config/xui. sometimes it gets extracted wrong and goes 7dtd > mods > bigger backpack mod > BIGGER PACKPACK MOD > config/xui. That will not work. Link to comment Share on other sites More sharing options...
spindale Posted July 2, 2023 Share Posted July 2, 2023 So i have an issue where only the TFP mods are loading on my server, A21 Stable. I have checked the folder struture and they are installed as normal. Any other mods I put in the folder are not even seen. I have tried a fresh install a few times. Mods--> KHA21-96BBM --> Config (folder) and ModInfo.xml - https://pastebin.com/tes5ZSXr Link to comment Share on other sites More sharing options...
stark23x Posted July 2, 2023 Share Posted July 2, 2023 Khaine, first of all, thank you! I simply refuse to play this game without the modlets. Question - is there any way to make the lockable inventory slots survive logging out and back in so we don't have to set them every time we boot it up? Not a deal breaker but it would be cool. Link to comment Share on other sites More sharing options...
vonerich Posted July 3, 2023 Share Posted July 3, 2023 Will you be updating your Zombie Fall Damage mod for A21? Link to comment Share on other sites More sharing options...
KhaineGB Posted July 3, 2023 Author Share Posted July 3, 2023 4 hours ago, vonerich said: Will you be updating your Zombie Fall Damage mod for A21? That one is proving more difficult, but I THINK I have it Link to comment Share on other sites More sharing options...
Agame Posted July 4, 2023 Share Posted July 4, 2023 Love the Dangerous Cities mod, amazing idea and really adds to the immersion in game when cities have most of the zombie population. Except I am seeing NO zombies, ever in the wilderness. It would be cool if it was at least a very minimal chance that they can spawn out in the country, just so we have to be a little wary when out mining/chopping. Link to comment Share on other sites More sharing options...
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