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Khaine's A21 Modlets! (Bigger backpacks, Lockable Slots, Behemoths, Random Wandering Hordes, etc)


KhaineGB

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Another new Alpha, another new modlet post!

 

This is all the modlets that will work on A21. Basically it's all my A18/A19/A20 ones updated and adjusted as required.

 

Modlets will be seperated into sections. XML only (for folks who want server-only), XML + Assets (needs to be installed on client and server) and C# (needs to be installed on client and server).

 

If anyone wants to buy me a coffee as a thank you, then you can do so on Paypal. This is not required OR expected.

 

Enjoy. :)

 

XML Only Modlets (can be installed on servers with no client download).

 

3 Slot Forge - Adds an extra input slot to the forge and moves the UI around a little so there's no window overlap.

12 Slot Crafting Queue - Increases the crafting queue from 4 slots to 12. Scrap everything!
60 Slot Backpack - Pretty self explanitory.
96 Slot Backpack - Pretty self explanitory.
Always Open Traders - Removed the open/close times from traders so they always remain open.
Dangerous Cities - Increases the amount of zombies in cities and towns, while lowering the amount in the wilderness.
Food and Water Bars - Just the food and water bars from my above backpack mods so users can use larger backpacks if they so wish.
Headshot Only - Zombies take minimal damage from non-headshots for most weapons. Explosives, electric batons and molotovs still work normally, and animals still take full damage.
HP Bars - Remember the red HP bar that was shown off in A17? This adds that back into the game for folks who liked that idea.
Lockable Inventory Slots - Adds the "box" that allows the user to lock slots so they won't be moved OR sorted. Also adds one to vehicle inventory that does the same thing. (Now included in vanilla and thus shouldn't be needed)
NightVision Goggles Change - A few folks said they wanted the NVG effect from DF in vanilla, so it's more red than full green. This modlet will do that.
Pickup Plants - Allows the player to press the 'E' button (default. May be different for other languages/controllers) to pick up plants. This does NOT grant extra harvest based on perk. You have to punch for that.
Remove POI Names - You know the pop up that shows the POI name and how difficult it is when you approach it? A few folks said they didn't like it, so I removed it (the info is still available in the top right).
Remove POI/Biome Name Tracker - Removes the window in the top right that tracks POI and Biome names with the skulls listed.
Max Animals/Zombies and Claim Blocks - Adds options to the main menu for the player to select max spawned animals/zombies in the world in SP. Also allows the player to have more than 1 claim block via menu option.
Steel Ammo - Adds the steel ammo from A17 for players who enjoyed that option.

Zombie Reach Adjustment - Halves zombie reach so they can't hit you outside of zpear range anymore.

 

XML + Assets Modlets (cannot be server only).

 

Log Spikes - Makes Wood Log and Iron Spikes craftable again.
Return of the Behemoth - Adds the unfinished A16 behemoth and the A17 unfinished radiated behemoth to the game. Random spawns in the wasteland and horde nights.
Return of the Hornet - Adds the cut hornet from A15 (and earlier) back to the game. Spawns as an enemy animal in the forest biome. Does not spawn on horde nights.

Chicken Coops - Adds a chicken coop to the game that works the same way as the Darkness Falls one. Unlocked with Living off the Land 1. Craft, place, wait, loot. Once you've looted it, hold animal feed in your hand (so toolbelt and select it), then right-click on the chicken coop to "feed the chickens" so they can start producing again. See end of file for terms of use with this modlet

 

C# Modlets (cannot be server only, EAC must be off!!!)

 

15 Slot Toolbelt - Increases the toolbelt to 15 slots.

Custom Main Menu Music - This is more for modders to add in custom music for their overhauls. However, it does include the ORIGINAL music from around Alpha 9 for users who enjoyed that.
Extra Tool And Output Slots - This is mostly for other modders. It increases the maximum amount of tools a workstation can have to 6 (so stops duplicating anything after slot 3) and the maximum output slots to 12 (was 6).
Larger FOV - Increases the max FOV to 150, though anything above 90 is a bit distorted. Might be good for folks with motion sickness.
Vehicle Damage Patch - Increases the amount of damage a zombie takes when you run it over. Amount of damage depends on how heavy the vehicle is and how fast you hit the zombie.
Vehicle Sound Fix - This is more for modders. It fixes that horrible noise when driving custom vehicles.
Wandering Horde Frequency - Folks may know this from JaWoodle's "Anywhere, Anytime" series. It creates random wandering hordes, of a random amount of zombies, a random amount of times per day. How often (in terms of in-game hours) and how many zombies are configurable in the blocks.xml included in the modlet.

IMPORTANT NOTE:  The wandering horde mod is ONLY FOR VANILLA!!! It is not for DF. Also please note this version seems to spawn 3-5 zombies more than the maximum you set, for some reason. I do not know why.

Zombie Fall Damage - Removes the cap on the amount of damage zombies take when falling from heights, so drop pits from older alphas are now a semi-valid form of defense.

 

TERMS OF USE.

Modlets are provided as-is. I bear no responsibility if you break your save, your back, your PC, whatever. They've been tested on both of my machines and my wife's and are working as intended when installed correctly. No restrictions on personal use or mod use, just give me a thank you, except for the following modlets.

 

If any modlet above does not have a link for download, that means it is currently not working/not ready. It'll be done when it's done.

Edited by KhaineGB (see edit history)
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2 hours ago, Moldy Bread said:

Sweet work! Definitely adding that POI name remover.

 

Any chance of adding a mod that readds bottles? I think it's stupid that your player in a survival scenario can't boil and bottle up water and smashes each bottle after use.


Maybe later. Have a lot on my plate atm.

FYI, the pickup plants mod has an issue. Will fix tonight. Need to run the shops before the storm hits.

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Does 'Always Open Traders' remove the restriction on horde nights as well? Or if it does, is it possible to get a version that removes the restriction every other night but still retains it on horde nights (so people still get kicked out of the trader on horde nights)?

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3 hours ago, bigt1315 said:

Sorry if this has been asked but is there a way to just remove the skulls but keep the pop up for the POI name and everything else? Just don't like knowing how tough something is but enjoy knowing the name of the location.


Yes but the two I made were much easier to do
 

 

2 hours ago, RAGE PVE said:

sorry if its a daft question but there are larger than 96 slot backpacks?


Not by me. I'm sure someone will make one later because there was a 120 slot at some point.
 

 

1 hour ago, AtlasP said:

Does 'Always Open Traders' remove the restriction on horde nights as well? Or if it does, is it possible to get a version that removes the restriction every other night but still retains it on horde nights (so people still get kicked out of the trader on horde nights)?


I think it does, and no. You would need to use a server manager for that functionality.

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