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q123

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  1. q123

    Crashes

    according to your logfile your crash happends directly after restoring a non vanilla sleeper ("zombiePhantasmRAD") : 2020-08-02T10:39:59 352.114 INF 222.5038 SleeperVolume 623, 36, -557. Restoring at 625, 37, -549 'zombiePhantasmRAD', count 10 d3d11: failed to create 2D texture id=8700 width=2048 height=2048 mips=12 dxgifmt=72 [D3D error was 8007000e] (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/TexturesD3D11.cpp Line: 496) d3d11: failed to create 2D texture id=8705 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 8007000e] (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/TexturesD3D11.cpp Line: 496) d3d11: failed to create 2D texture id=8701 width=2048 height=2048 mips=12 dxgifmt=77 [D3D error was 8007000e] (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/TexturesD3D11.cpp Line: 496) d3d11: failed to create 2D texture id=8702 width=2048 height=2048 mips=12 dxgifmt=71 [D3D error was 8007000e] (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/TexturesD3D11.cpp Line: 496) d3d11: failed to create 2D texture id=8699 width=2048 height=2048 mips=12 dxgifmt=71 [D3D error was 8007000e] (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/TexturesD3D11.cpp Line: 496) d3d11: failed to create 2D texture shader resource view id=8699 [D3D error was 80070057] (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/TexturesD3D11.cpp Line: 460) Crash!!! There is also a warning, when loading the mod "0-CreaturePackZombies (19.0.1.6)" 2020-08-02T10:34:15 7.612 INF [MODS] Trying to load from folder: 0-CreaturePackZombies 2020-08-02T10:34:15 7.612 WRN Unknown element found: DMT (file D:/SteamLibrary/steamapps/common/7_Days_To_Die/Mods/Alpha19/War3zuk/War3zuk_Alpha_19_AIO_OverHaul/7daystodie_Data/../Mods\0-CreaturePackZombies/ModInfo.xml, line 10) 2020-08-02T10:34:15 7.613 INF [MODS] Loaded Mod: 0-CreaturePackZombies (19.0.1.6) The CreaturePack you are using is outdated - there is a newer version available. Update them, maybe that will help Update: I don't know from which mod zombiePhantasmRAD is coming - but if your crashes always happen after loading it (or other non vanilla zombies), I would think it is the cause of your problems...
  2. @faatal: you've mentioned in the dev stream with lathan a performance problem on your side (huge frame drop, where may be a terrain texture wasn't loaded). I too suffer from this from time to time. I've testet the new console commands and both times when it happends Gfx st forceload solved the issue for me 😀 Just fyi (in case you need feedback). Update: happend right now again - and this time forceload wasn't helping. Maybe it was just luck last time...
  3. I did a quick test right now and after most of the hickups that happen I had one or more yellow lines in the console. Here is only the WRN part of my logs from yesterday - I have plenty of them in: This is a fresh generated game (b169) on PREGEN02. Maybe the PREGENs are outdated after the latest fixes? It may help, if I'll generate a new RWG word, I think.
  4. I haven't generated RWG worlds myself since A17 or A18. I'm using the Pregen0x worlds or generate my own with Nitrogen only. So I don't know if there are maybe still bugs in.... dunno. Btw. the Pregens are RWG worlds too Maybe your 4k map is just broken (?) Whatever, most important is you're able to play the game again
  5. You should not run out of memory, not if your virtual memory is configured as intended. Is the size managed by windows (should be) or manually? Maybe do a screenshot of the settings dialog and someone could see something strange here. Also the full logs of an unmodded run may help here.
  6. I have 16GB ram and my swap file is at about 20GB in size while playing 7dtd - without any mods. Have that in mind please. I don't think that 10GB free space on your swapping partition will be enough, free more space, you'll need it.
  7. same here I never had an eye on that in the past - before they talked about in the stream I didn't even know about there was a limit of 5, I just felt random for me
  8. In one of the dev streams I think, they talked about its extended from 5 to 10 quests per tier now. How many is 'lots' - maybe you had less than 10? At last I saw streamers which had done them, got the opening traders route thing after and next were tier 2 quests available.
  9. I found a lvl 1 hunting rifle and lvl 2 blunderbuss on day 4. The next doggy horde is welcome, I'm prepared now (blunderbuss is waaay better than I remember it from older alphas) 😁
  10. yes! On day 3. But I was lucky enough and was able to kill them one by one with my level 1 primitive bow and wooden arrows hiding on top of a random dumpster - it took me about all the night (and nearly all my arrows), but it was fun 😊
  11. same here. The good news - the bug section is still there where it was, only the link/ menu is gone. Meanwhile you can access it directly https://community.7daystodie.com/bug-test-1/
  12. you were playing at a lowered resolution before (1920 x 1080): 2020-06-20T18:32:30 6.271 INF ApplyAllOptions current screen 1920 x 1080, 30hz, window 1920 x 1080, fullscreen True FullScreenWindow actually you're really at 4k: 2020-06-21T14:01:57 46.029 INF ApplyAllOptions current screen 3840 x 2160, 30hz, window 3840 x 2160, fullscreen True FullScreenWindow That's where the difference is coming from
  13. There are also registry settings @ HKEY_CURRENT_USER\Software\The Fun Pimps\7 Days To Die\ Maybe they survived your uninstall?
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