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Moldy Bread

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About Moldy Bread

  • Birthday 06/29/1990

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    Yea, no...
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    Garbage Pile
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    Art, Music, Design, Gaming

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  1. Lol, sorry, Dew collectors now create heat? What is the dripping sound too much!? Very stupid change, modders! We need another fix.
  2. Btw, in order for spears to slow their target does one need to aim at their legs? Or is anywhere fine?
  3. So is stealth useless now? Because it seems that sneaking doesn't work, most of the sleepers appear to be even activated, they wake up one you get close enough or enter a room.
  4. Sweet work! Definitely adding that POI name remover. Any chance of adding a mod that readds bottles? I think it's stupid that your player in a survival scenario can't boil and bottle up water and smashes each bottle after use.
  5. Oh, so it's a stupid change? got ya. Hopefully fixed by modders.
  6. So what happens to the jars and stuff you drink from? Do they just disappear?
  7. So, what's going on with the water thing? So there's no more Empty Glass Jars? So what? You drink from a water source only? I'm confused.
  8. Any ideas when this will drop? Been so long.
  9. I mentioned this in the Alpha 211 diary but decided to copy and paste it here, just some ideas for new zombie types. I would be interested in hearing ideas from other people. 1. Riot Zombie/ Armed Military zombies. (can't remember if it was Dead Rising that had something like this). Zombies with guns, though their rotted brains only have a loose idea of what they are for. They would be rare. They walk around, their gun hanging, upon spotting a survivor the sort of fire their gun by aiming with one hand and then firing, though the recoil send the gun and zombie spinning thus they are very inaccurate. 2. Fireman Zombies. Larger and tougher, wielding sledgehammers and fireaxes, when close they swing their axes down (strong attack) or in an arc. Both knock the player back) I imagine they would be slower than other zombies but immune to fire damage and resistant to explosives. 3. Drowned Zombie. (Inspired by the Walking Dead). Bloated with horrific rubbery skin, these zombies explode when killed, though not as violently as cop zombies but more instant. 4. Rotted/Wretched Zombies. Heavily decaying zombies that have flies visually bussing around them and a horrid stinky aura. Can't run due to decay but almost guarantee infection upon a hit. Disgusting poison aura causes slight damage to the player that get next to them or at lease blurs vision. Upon death, lets out a foul decay cloud that lingers before dissipating, causes damage or blurred vision. 5. Zombie Wolves (inspired by the Colmillos from Resident Evil 4) Heavily mutated, basically a stronger version of the zombie dog that would appear at higher game stages. 6. Necrotic Zombie. Same as a regular zombie in strength but very tough bullet sponge due to necrosis, maybe weak to some forms of attack than others. 7. Infected Survivors. (Inspired by virals from Dying Light ) Recently fallen to infection. Fast, savage and often wielding a melee weapon, though not as resilient as a feral. 8. Zombies with weapons. The rare zombie that can still remember how to hold a weapon, usually pipes, wrenches, hammers and knives. Other than that, no different from regular zombies. 9. Mutated Fireman Zombie. Mutated to be a disgusting, hulking mass of flesh and muscle and bone, basically the tank of the game. (Inspired by Demolisher in Dying Light)
  10. I imagine this has been asked to death, but I have not been here in a long time. Any idea when this thing will drop? It's been a very very long time. It's fine if there ios no answer, just curious. On the topic of more zombies, I still wouldn't mind seeing more unique/boss/miniboss zombies. A few ideas and their inspirations. 1. Riot Zombie/ Armed Military zombies. (can't remember if it was Dead Rising that had something like this). Zombies with guns, though their rotted brains only have a loose idea of what they are for. They would be rare. They walk around, their gun hanging, upon spotting a survivor the sort of fire their gun by aiming with one hand and then firing, though the recoil send the gun and zombie spinning thus they are very inaccurate. 2. Fireman Zombies. Larger and tougher, wielding sledgehammers and fireaxes, when close they swing their axes down (strong attack) or in an arc. Both knock the player back) I imagine they would be slower than other zombies but immune to fire damage and resistant to explosives. 3. Drowned Zombie. (Inspired by the Walking Dead). Bloated with horrific rubbery skin, these zombies explode when killed, though not as violently as cop zombies but more instant. 4. Rotted/Wretched Zombies. Heavily decaying zombies that have flies visually bussing around them and a horrid stinky aura. Can't run due to decay but almost guarantee infection upon a hit. Disgusting poison aura causes slight damage to the player that get next to them or at lease blurs vision. Upon death, lets out a foul decay cloud that lingers before dissipating, causes damage or blurred vision. 5. Zombie Wolves (inspired by the Colmillos from Resident Evil 4) Heavily mutated, basically a stronger version of the zombie dog that would appear at higher game stages. 6. Necrotic Zombie. Same as a regular zombie in strength but very tough bullet sponge due to necrosis, maybe weak to some forms of attack than others. 7. Infected Survivors. (Inspired by virals from Dying Light ) Recently fallen to infection. Fast, savage and often wielding a melee weapon, though not as resilient as a feral. 8. Zombies with weapons. The rare zombie that can still remember how to hold a weapon, usually pipes, wrenches, hammers and knives. Other than that, no different from regular zombies. 9. Mutated Fireman Zombie. Mutated to be a disgusting, hulking mass of flesh and muscle and bone, basically the tank of the game. (Inspired by Demolisher in Dying Light)
  11. Yea, Khaine, I have bad news about you base plan...
  12. I think the Pre-Gen maps are broken for me as they are unusually flat, the desert and wasteland in particular have no topological features what so ever. Where can I find where my worlds are saved? Is there a way to force spawn the custom POIs? I got four Caitlyn's in one random map and nothing else. I'm not too fond of the pre-gen maps as they are so flat that it's very weird too look and and bland on top of that. If it's not possible to force spawn them during generation, is it possible to spawn the necessary NPCs into the game itself?
  13. I was just curious is all, as I noticed that a huge area of Darkness Falls Medium 2 is very very flat which seems odd. It would be good if the mod force spawned at least one of each custom poi that's story related. Also, what file/location does one go to to check poi's?
  14. Are the Pre-Gen maps Random Maps that have been expanded upon? Or are they older maps from older builds? I ask because I like the way cities and towns are built in the new random gen. I'm asking all this because I am unsure that if I play a random gen I might be missing some sort of important poi or story element.
  15. I'm asking Khaine if there is any difference between the maps besides size.
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