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Everything posted by Worrun

  1. Got any links? Can't find any up to date videos
  2. As someone who has spent over 600 hours in Darkness Falls alone, as a potential downloader of this mod I'd love to see some images and videos in the OP
  3. Downloading this now, gunna' give it a go.
  4. What a great idea! I'm not currently playing Dfalls because of the new changes in vanilla, I want to fully experience them first. This mod however, adds/changes the things I like! Perhaps make zombies walk-only too? For that *true* Romero experience, to go with the headshot-only thingy
  5. Thanks, got it now. Because it said "hotfix" I thought it was just a small patch to add to the main files =]
  6. Where's the actual download link for CP45? There's only a link for the hotfix, which is 200mb. The main file isn't listed, unless I'm being a derp?
  7. You're very welcome. I literally spent 10 hours or so trying to figure it out and by the end, I knew, that others would have the same issues.
  8. I think the poll results speak for themself. If we were to narrow this down to a simple; I like it, I don't like it, and I don't care, you'd see the following: I like it 33.98% I don't like it 50.48% I don't care 15.54% A change as drastic as this should either be polled, re-rolled or quickly and effectively adjusted with results such as these. Those who are familiar with the current OSRS Dev Poll system would see that anything that the community didn't vote 70% or higher on, would not be introduced into the game. That's not to say that TFP should copy that system, but it's just a comparison.
  9. I've been away since experimental was introducted and first released, but a large majority of threads and posts I'm seeing are people rising the issue with the new loot system in A19, it's either the majority complaining about how bad it is, or like this poll in OP, basically 50/50. It should be "majority like it, majority of the time" I really hope Madmole and TFP aren't too stubborn to either revert the system or get tweaking it quite heavily.
  10. Like many others, the new loot system has killed it for me. From March 2020 to July 2020 I went from 200 hours to over 900 hours played on Steam, since playing A19 experimental for about 10 hours I haven't touched the game for more than 10 minutes at a time, perhaps 2 or 3 times since. It's just not fun finding blunderbuss after blunderbuss, or stone sledgehammer after stone sledgehammer, until I eventually level up and start to randomly find better items. It should be like Roland has toyed with, harder areas for better loot - like Morrowind.
  11. The hero we need, and the hero we deserve. Good @%$*#! kidda!
  12. I was a construction worker for 10 years IRL, why can't i transfer those skills in to the game? This should be a feature, allow us to connect a USB to our belly button's and xfer data. My character is about 1 10th of my strength
  13. These are paying customers, your player base. No need to call them whiners just because they don't share your exact game preference. It was a simple question and all I wanted was a simple answer.
  14. Well written and pretty spot on. Cheers
  15. Yeah I'm talking about multiplayer but not regarding those bugs, and it's not that it's hard to keep food sustained I have just noticed that a lot of people believe that the food bar drains too fast - and while I respect that you may not feel this way playing single player on your end, if you check out the reddit and steam forums you'll find a lot of threads regarding the topic. Just something to think about, being experimental and all. Happy gaming
  16. Mr Mad Mole, I have a question. There has been a lot of stir in the community regarding the rapid depletion of the food bar, are there any plans to tweak this as experimental moves forward, and are you guys aware of this 'issue' that a good chunk of the player base are having? Example eating 20 tins of tuna to fill your food bar, then it being empty and starving again within a couple of hours (disclaimer i have no issue keeping my food maxxed out and i am the groups farmer and manage to keep everyone well-fed with spaghetti and meat stew without issues, but i see what the people are saying and agree that it needs tweaking) Hopefully this disclaimer will protect me from SOME of the closed-minded people that just attack everyone with a suggestion/opinion/question Thanks for your time.
  17. Bottled water is probably one I can easily name off of the top of my head. I understand that in real life you couldn't easily stack more than 10 bottles of water in a single pile, but with so many uses it's common to have at least 100 bottles of water at any given time, and that's half of a container right there (100 bottles of water being 10 stacks of water) Whatever the argument, I personally just see it as a HUGE quality of life change to change it to 50, or 100. Again, so that I don't get jumped on; I understand it isn't realistic but hey.
  18. @madmole Some of the items stack sizes in the game are quite insufferable (atleast in my opinion) but that aside, are there any plans to revisit this or increase the stack sizes of some items? Realism aside and bringing quality of life up front in mind
  19. That is a perfect explanation, thank you Sir. Also a great feature, you're spot on with what you said.
  20. Aye that says the same as the patch notes I pulled my quote from. So you get a Crit, take infection then it 'heals' on it's own, slowly, but when it gets to 5% it begins doing something else? I don't understand, does it begin at 50 and heal down to 5% then start damaging you?
  21. Can you clear this up please, as I am a little confused (straight from patch notes) "An infection is completely harmless and will even heal on it’s own… until 5%"
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