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Everything posted by Worrun

  1. Got any links? Can't find any up to date videos
  2. As someone who has spent over 600 hours in Darkness Falls alone, as a potential downloader of this mod I'd love to see some images and videos in the OP
  3. I've never in my 1000+ hours done a T5 Skyscraper quest, total waste of time - unless you were planning on clearing the tower anyway. Now, I mostly do T5 quests if they're Fetch 😛
  4. The client's ping to the server is too high. (In testing, higher than 70ms ping to a large map can cause this.) - Possible, as my ping on the server was around 170ms The client doesn't have enough RAM and CPU power to process the map data. (either because the map is too large, or because the client's hardware really sucks.) - Plenty of RAM and CPU The EAC ban occurs after 15 minutes downloading - From what I found, it was kicking after only 6 minutes of downloading and this was done many, many times
  5. Mr Reach was kind enough to turn off EAC for 10 minutes for me to download the world and log in, the only way I could find a fix for the issue. Thanks for trying to help though, I really appreciate it!
  6. After a bit of fault-finding we gave that a try, but I am still only getting to the mid 70's in download percentage. I will ask the admin if they can turn off EAC for me to get in initially, from then on should be fine.
  7. Hey all, When yoi join a new server your client downloads the world from the server. If you cannot download this within 6 minutes, EAC sees you are *sus* and kicks you, and bans you for 10, 13 or 15 minutes. How can I get around this? I am trying to join Reach Gaming's Patreon server so disabling EAC isn't really an option. I have a Desktop PC at home, with the best connection available in my *very rural* area. Never had this issue before with over 1,000 hours played - but this 6 minute thingy is causing my issue now. Any
  8. Downloading this now, gunna' give it a go.
  9. What a great idea! I'm not currently playing Dfalls because of the new changes in vanilla, I want to fully experience them first. This mod however, adds/changes the things I like! Perhaps make zombies walk-only too? For that *true* Romero experience, to go with the headshot-only thingy
  10. Thanks, got it now. Because it said "hotfix" I thought it was just a small patch to add to the main files =]
  11. Where's the actual download link for CP45? There's only a link for the hotfix, which is 200mb. The main file isn't listed, unless I'm being a derp?
  12. Not sure what else to say. It's for my private/personal single player game so editing files isn't an issue. Thanks in advance.
  13. You're very welcome. I literally spent 10 hours or so trying to figure it out and by the end, I knew, that others would have the same issues.
  14. mert ya birds a kin 'lag kid. doon be gassin' lyk. :L wats ur msn lad al fkin mangle ye
  15. I think the poll results speak for themself. If we were to narrow this down to a simple; I like it, I don't like it, and I don't care, you'd see the following: I like it 33.98% I don't like it 50.48% I don't care 15.54% A change as drastic as this should either be polled, re-rolled or quickly and effectively adjusted with results such as these. Those who are familiar with the current OSRS Dev Poll system would see that anything that the community didn't vote 70% or higher on, would not be introduced into the game. That's not to say that TFP should copy that syst
  16. Treasure rooms are extremely neccessary, otherwise, there is literally no difference to looting any place, any time, at any stage - the game would be so linear it would be unbelievable. No POI goal, no POI progression, no pathing through POI's to get to 'the end' etc etc
  17. I've been away since experimental was introducted and first released, but a large majority of threads and posts I'm seeing are people rising the issue with the new loot system in A19, it's either the majority complaining about how bad it is, or like this poll in OP, basically 50/50. It should be "majority like it, majority of the time" I really hope Madmole and TFP aren't too stubborn to either revert the system or get tweaking it quite heavily.
  18. Graphics-wise I think A19 is a lot better.. but I strongly agree about the grass. I have done a lot of mapping and world editor work on several games over several engines, and this exact shading issue (shading coefficient on terrain vs S.C. on grass/ground clutter) being completely opposite, hence the "shadows on the ground but full light grass" looks terrible
  19. Like many others, the new loot system has killed it for me. From March 2020 to July 2020 I went from 200 hours to over 900 hours played on Steam, since playing A19 experimental for about 10 hours I haven't touched the game for more than 10 minutes at a time, perhaps 2 or 3 times since. It's just not fun finding blunderbuss after blunderbuss, or stone sledgehammer after stone sledgehammer, until I eventually level up and start to randomly find better items. It should be like Roland has toyed with, harder areas for better loot - like Morrowind.
  20. The hero we need, and the hero we deserve. Good @%$*#! kidda!
  21. Full album https://imgur.com/gallery/mpojLwO
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