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JaJe

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  1. Question, Can we have HTTPS webui so I can open the port outside my network and be secured?
  2. No problem, I hope this log can help identify the issue to avoid happening again the future. Thanks.
  3. Hi, Thanks for the response, I saw this same bug was already reported in this forum so it's not an unique case of mine. I did a validation of files for the sake of test now and no file were corrupted. To mention, we were playing on a server I host and just 1 mod that shows the hunger/thirsty number on bottom-left only so even my friend have this ON since the mod is activated on server-side. That's was the only moment it happened though. If you read the logs I attached into pastebin I see something interesting that might help 2023-06-16T22:57:03 13965.503 ERR Exception in thread ChunkRegeneration: 2023-06-16T22:57:03 13965.509 EXC Object reference not set to an instance of an object at ChunkBlockLayer.GetAt (System.Int32 offs) [0x00024] in <b9bc0d5ab478449782320d065c54704e>:0 at ChunkBlockLayer.GetAt (System.Int32 _x, System.Int32 _y, System.Int32 _z) [0x00010] in <b9bc0d5ab478449782320d065c54704e>:0 at Chunk.GetBlockNoDamage (System.Int32 _x, System.Int32 _y, System.Int32 _z) [0x00014] in <b9bc0d5ab478449782320d065c54704e>:0 at MeshGeneratorMC2.getBlockValue (System.Int32 _x, System.Int32 _y, System.Int32 _z) [0x00000] in <b9bc0d5ab478449782320d065c54704e>:0 at MeshGeneratorMC2.build (UnityEngine.Vector3 _drawPosOffset, Vector3i _start, Vector3i _end, VoxelMesh _mesh, Vector3i _worldPos) [0x0017e] in <b9bc0d5ab478449782320d065c54704e>:0 at MeshGeneratorMC2.CreateMesh (Vector3i _worldPos, UnityEngine.Vector3 _drawPosOffset, Vector3i _start, Vector3i _end, VoxelMesh[] _meshes, System.Boolean _bCalcAmbientLight, System.Boolean _bOnlyDistortVertices) [0x00498] in <b9bc0d5ab478449782320d065c54704e>:0 at MeshGenerator.GenerateMesh (Vector3i _chunkPos, System.Int32 _layerIdx, VoxelMesh[] _meshes) [0x0002e] in <b9bc0d5ab478449782320d065c54704e>:0 at ChunkCluster.RegenerateChunk (Chunk _chunk, Chunk[] _neighbours) [0x000ba] in <b9bc0d5ab478449782320d065c54704e>:0 at ChunkManager.RegenerateNextChunk (System.Collections.Generic.List`1[T] _chunkPositions, System.Boolean _isOnlyColliders) [0x00158] in <b9bc0d5ab478449782320d065c54704e>:0 at ChunkManager.thread_Regenerating (ThreadManager+ThreadInfo _threadInfo) [0x000a3] in <b9bc0d5ab478449782320d065c54704e>:0 at ThreadManager.myThreadInvoke (System.Object _threadInfo) [0x0005d] in <b9bc0d5ab478449782320d065c54704e>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) ThreadManager:myThreadInvoke(Object) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart(Object) 2023-06-16T22:57:03 13965.512 INF Exited thread ChunkRegeneration Could have something to do with the new Chunkreset feature it was added to A21? I have enabled on the server this but only after 10 days to reset the chunks not earlier. Also: 2023-06-16T23:06:14 14515.805 ERR [XUi] Error while updating window group 'loadingScreen': 2023-06-16T23:06:14 14515.806 EXC Object reference not set to an instance of an object at XUiC_LoadingScreen.Update (System.Single _dt) [0x00017] in <b9bc0d5ab478449782320d065c54704e>:0 at XUiController.Update (System.Single _dt) [0x0004f] in <b9bc0d5ab478449782320d065c54704e>:0 at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00131] in <b9bc0d5ab478449782320d065c54704e>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) XUi:OnUpdateDeltaTime(Single) XUiUpdater:Update() XUiUpdateHelper:LateUpdate() 2023-06-16T23:06:14 14515.818 ERR [XUi] Error while updating window group 'loadingScreen': 2023-06-16T23:06:14 14515.818 EXC Object reference not set to an instance of an object at XUiC_LoadingScreen.Update (System.Single _dt) [0x00017] in <b9bc0d5ab478449782320d065c54704e>:0 at XUiController.Update (System.Single _dt) [0x0004f] in <b9bc0d5ab478449782320d065c54704e>:0 at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00131] in <b9bc0d5ab478449782320d065c54704e>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) XUi:OnUpdateDeltaTime(Single) XUiUpdater:Update() XUiUpdateHelper:LateUpdate() 2023-06-16T23:06:14 14515.835 ERR [XUi] Error while updating window group 'loadingScreen': 2023-06-16T23:06:14 14515.835 EXC Object reference not set to an instance of an object at XUiC_LoadingScreen.Update (System.Single _dt) [0x00017] in <b9bc0d5ab478449782320d065c54704e>:0 at XUiController.Update (System.Single _dt) [0x0004f] in <b9bc0d5ab478449782320d065c54704e>:0 at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00131] in <b9bc0d5ab478449782320d065c54704e>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) XUi:OnUpdateDeltaTime(Single) XUiUpdater:Update() XUiUpdateHelper:LateUpdate() This one I don't really understand, but probably have to do when I tried to re-connect to the server unsuccessfully.
  4. Summary: Extreme rare breaking bug when starting a quest in multiplayer. Game Version: A21 b317 OS/Version: Windows CPU Model: Intel i7-6700HQ System Memory: 16GB RAM GPU Model and VRAM: nVidia GTX980M 8GB VRAM Screen Resolution: 1920x1080 Video Settings: Medium Game mode: MP client NAV map Did you wipe old saves? NO Did you start a new game? NO Did you validate your files? NO Are you using any mods? YES (Food and Water Bars from KhaineGB only) EAC on or off? ON Status: NEW Bug Description: Detailed steps to reproduce the bug: 1) Play multiplayer server with friends and take a mission 2) Go to POI and start the mission Actual result: (description of what is occurring) When I started the quest with friend, the POI suddently went from filled with furniture to a en empty house with no doors, I was unable to jump, to change weapon, to hit with the current weapon I held, basically I could only move and that's is. My friend however could just play normally and see me. Then he asked me how I managed to passed through a closed door (locked). See this video: https://streamable.com/035xgv I couldn't do anything, disconnecting the server and reconnecting did NOT fixed the issue as loading to the server remained stuck forever. The only fix was restarting the game. Expected result: (what you expect to occur) Not happening this strange bug at all. I haven't started the new save after the update because nothing has been broken, everything worked as intended and we were at day 2 when the update happened. This is the only time it happened, and never again so I consider it is a rare bug. I'll also attach the pastebin logs when this happened. https://pastebin.com/JTDUS1p4
  5. Guys, what the hell? Increased the price of water filters This is already difficult for to have a susteinable water source for glue farming, drinking water and food and harder in multiplayer while playing with friends, why make it even difficult?? Reduced the quantity of crafting magazines in quest reward bundle from 3/3 to 3/2 Reduced the quantity of crafting magazines found in mailboxes, file cabinets, book piles, and crackabook shelves The problem is not the aboundance of magazines, but the kind of books to receive. I keep receive books about vehicles, robotics and explosives when I am at day 5 and unable to build a forge yet because I didn't found the right book. Now it's even hard and I fear that I have to grind and explore everything and wasting time instead of preparing for the horde in day 7, not fun at all. Reduced attack range and damage of short zombies Reduced attack range of crawler and spider zombies At least this is a good fix, can we also please fix the zombies that hit your legs when they're downed by a club but they insta teleport into prone position on the other side of the door and hit you through that door? That's really annoying. Personally I despise the dew farming thing and the book system. I don't like it at all. Makes the game a lot less fun to play but more grinding while leaving less time to prepare for horde.
  6. My feedback so far for SP and MP played with friends: - I hate Dew collectors. Are we really going to farm lots and lots of it to keep up with water consumption for glue, water drinking and food?? In multiplayer is even worse that you need even more water for each player. - Book system are a bit of mess to be honest, I keep taking books as reward from traders and I keep receiving books I don't really need at the moment, like robotic stuff of vehicle stuff on the first days. I am at day 5 and still no way to craft the forge because I don't read the right books for these. I don't like this mechanism. At least, let us decide what books to receive as reward from trader or at least let us know what kind of books the trader is gonna give as reward so I can decide if I should pick something else as reward. - Are zombies walking faster now? I've seen zombies semi-sprinting towards me when I try to run away from them without stamina left and they beat me out so easily even for low difficulty. The stamina is really punishing in this update for early days, not to mention that it's harder to kite zombies now. I guess this difficulty could've been easily kept under higher difficulty to be honest. - No way dogs should be in a Tier 1 POI difficulty lol and they hardly die by a spear now. I get killed 3 times of the same dog because it refused to die fast lol. This game is made unnecessary harder for early days, killing the fun honestly and leaving little room to prepare yourself for the horde day because you need to grind more for other stuff first.
  7. Opsie, haven't paid much attention of that plant that can be changed. To be ignored this report then
  8. I just started playing this game for few minutes and I already found a silly bug. If you pickup any plants and wants to place it back, it will place the old plant asset.
  9. Nice! Since they removed the collecting water glass in A21, we will still be able to do that in DF when is ready?
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