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Khissi

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Khissi last won the day on June 12 2023

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About Khissi

  • Birthday 02/15/1956

Personal Information

  • Biography
    I'm a retired Chemist who has been gaming since the 70s, table top, graduated to MUDs, graduated to Everquest... it goes on and on and on. My children and all my grandchildren are gamers, though the little gankers mostly play console with their Poppy while the builders and explorers play with Gammy on the PC. The most evil of the gankers are my dainty little granddaughters, which is a bit disconcerting, but interesting, just the same. Warrior queens... I plan to game until they put me in the ground.
  • Location
    The Great NorthWest... but not Seattle.. never Seattle
  • Interests
    Gaming, Cooking, 2nd Amendment Support, Military Spouse, Gaming Grandkids 11-18

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  1. You know, I don't really care. Make it clean, make it run like smooth silk, make it easily modable, then give it to us.... That's what they're working toward, and all this side junk... really? pft...
  2. When I'm low on ammo, doing several quick, Tier 3 or 4 Infested is an amazing way to pump it up. Fast, easy, fun! Please, never nerf those things! Also, I believe the Tier 5 Infested are just about the most fun you can manage to have in 7 Days, if you like playing solo and if you like doing stealth. LOVE those things!
  3. Darn!! Well, I hope it gets better! Your RNG sprites must be beside themselves.. little jerks.
  4. City zombies are a bit harder, as well. If you've been working inside a larger city, that would be why you're seeing those higher level zombies. Day one city life is hard even at lower difficulty. Keep slogging it out, OR find your way into a residential area and work there rather than in the city areas.
  5. Rage mode is only activated in difficulty higher than Scavenger. If it bothers you too much, turn your difficulty down to Scavenger and it won't happen any more.
  6. Traders often offer stacks of exploding arrows/bolts as rewards. I keep those handy for 'Oh S--T' moments in infestations (we're talking large masses of zombies) which I am normally able to sneak quite successfully (not counting the jails... just.. not). So much fun!! Anyway, I don't play over Nomad difficulty because I'm totally not masochistic (thankfully not male, either), but, if you build your horde base to make the most use of throwables and such, they are a blast to use and VERY effective. Just saying... However, if you're already in the Agility line doing bow/stealth, buy the first SMG you find. Once you actually find/buy one, then put some points into pistols to make best use of it but keep from mucking up your bow magazine drop rate too soon. The SMG is totally a great use for all the 9mm ammo you're finding and putting away and, properly modded, will do some awesome damage. That means you still have the fun of doing sneak/bows, and you also have something that will save your bacon when things inevitably go sideways.
  7. I almost always find one to buy long before I can make them at a higher level than I can buy them. I know they're still working to get it all leveled out so not complaining... well, unless they actually listen to the try-hard macho-masochists that want you naked and weaponless for your entire game. Seems most weapon magazines are weighted slower, for whatever reason, but as long as I'm able to find something to bash, poke, slice, or shoot them with to buy or as a reward, I'm okay with that. Still having fun, anyway.
  8. So, my granddaughter, bless her competitive soul, came into one of our games a bit later than everyone else so was pretty far behind on the book front. She got on her minibike and started exploring the map, checking EVERY SINGLE MAILBOX SHE FOUND! She is now the leader in books and schematics, makes mods for everyone else, is almost my level and at about half my zombie kills but, jeeze... We had already been playing for about two weeks, her mom and I. So, no, I do not feel your pain. I go hunting mailboxes now.
  9. Since cop explosions now set them off, it's a bit harder. I don't make enclosed corridors but make a raised pathway using a thin walkway, like, centered bars or something. They are easier to knock off the path when shot or even with melee and, if they do explode, the damage is a bit more limited and less inclusive of my traps. I don't use lots of traps even though electric turrets will not set them off since, in a21, I'm not drowning in ammo any more (be wary! Junk Turrets and Sledges that hit that button will set them off), but absolutely use electric fences and jumping poles to slow them and make them fall. Using electric fences to hold them in place while you take out their legs or attempt headshots (I suck at that so legs it is) works and other zombies will knock them off the path, as well, making them have to run back around. Using multiple supports and double the thickness (steel) of the walkway will keep the path open for them unless you have many explosions in exactly the same place which, if that happens, run-n-gun... if your path fails, be prepared to get out there with them. College jacket, running shoes, MegaCrush, lots of ammo... it's hairy but fun!
  10. Confirm same in my new game, as well.
  11. Same for me... new game, no air drops though it's set for daily. Thanks for putting in the report.
  12. I like this! This would give those who enjoy the world without traders the ability to continue to play their way in the least intrusive way possible. Excellent idea.
  13. *Searches carefully for any assumption made other than that people are out there actually enjoying the game...* Having played many, many hours of Skyrim and Fallout 4, I know very well how easily they are MODDED as finished games.... GOLD games. I've played quite a few hours of Minecraft, as well... with my grandkids. The mods are, well... whatever. Even my grandkids no longer want anything to do with the newest versions. I have NOT, however, noted a vast number of ways to change gameplay 'settings' in any of these or to personalize the game in the way that 7 Days allows. Updates and alpha builds are a bit different for 7 Days which, if I'm given to understand what the word 'alpha' means, it's NOT a completed game. Having played lots and lots of mods with this game, I will state that my argument has no problem since, while modders do indeed have to update their mods with every new alpha, it's NOT A COMPLETED GAME! They know what they're signing on to when they create their mods. Yet, the developers do their best to give them the tools needed to update the mods. Even our crotchety, lovely, talented Khaine acknowledges that! It's not a perfect thing, but it's better than anything else out there and I challenge anyone to find otherwise and go play it.
  14. You know, you guys have very valid arguments for how YOU like to play. You're wanting 7 Days to be the way you want it to be and get upset when it's not the way you want it to be. You don't consider that there are LITERALLY thousands of people out there playing this game who never come to the forums because they're having fun, enjoying the ride, making the game their own, because they can. No other game out there can be as easily changed, manipulated, modded, and/or tweaked by the person who is actually playing the game as 7 Days. Nothing exists that can match this one detail. The ability to dig about in the xml files and make adjustments to fit your idea of fun, the settings included in the game, the ease they've tried to build into the base game so modders can do what they do... not one other game can do that, or, at least, none that I've found, and I've searched. I don't care what an individual person wants the game to be as long as the developers keep working to make the base game stable and keep it open to the players so it can be molded to fit each person's abilities and likes either through settings, xml tweaks, or mods. They're working hard for that goal and I'd far rather they give me the game they envision and then let me make that game fit what I'm wanting and capable of doing. These arguments about traders and missions and crafting don't matter when the game is not even in Beta, much less Gold. Make the game what you wish it to be! You have that power, why not use it?
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