wolfbain5 Posted August 2, 2020 Share Posted August 2, 2020 don't forget xcostum_NotreDamn_(by_tehkarma). it's a beauty 4 hours ago, stallionsden said: The crashed airplane by @Laz Man yeh he is afraid of zombies so that probably why he left sleepers out 😂🤣😂🤣😂🤣.... Nice list. Ok will speak with mags see if he wants help getting sleepers in or he has it all perusual under control 🙂 Link to comment Share on other sites More sharing options...
Dethar Posted August 3, 2020 Share Posted August 3, 2020 Mag has list somewhere in this thread of POIs without sleepers. Remember seeing it in past releases. Link to comment Share on other sites More sharing options...
Magoli Posted August 3, 2020 Author Share Posted August 3, 2020 On 7/31/2020 at 6:47 AM, dragonslayer770 said: will there be a CP-rwgmixer.xml for a19 was just curious? I really dont know - atm I dont have the muse to do it overall I dont know If its worth the work, because what I heard from many people the Ingame-world-generation is very buggy and is not that good as the Nitrogen's generation tbh I didnt check and test the Ingame-rwg-generator by myself - just heard the people talking maybe I will do a rwgmixer.xml for CP when I feel like atm I give much more priority to the Quality of the prefabs themselfes maybe someone else will do a rwgmixer.xml for CP44-A19 On 7/31/2020 at 9:42 PM, wolfbain5 said: is this a nitrogen or compopack placement error? This prefab is supposed to be so - its a very old POI (from A10 I guess) - It needs to be overworked for sure - prefabname: xcostum_3BlockStores(by_Leo_Liuos) But anyway I pretty like this place (oftenly I use it for my early-game-base ) - Its a very nice and very safe place when U destroy the stairs in the basefloor ) If anybody wants to houseflip this (or any other old prefab) you are very welcome (just post the overdone version here or in the prefabs-thread and will add it to the next CP) Link to comment Share on other sites More sharing options...
Magoli Posted August 3, 2020 Author Share Posted August 3, 2020 @all who wants to help out with renovating prefabs: If anybody wants to refurbish One of the older prefabs - UR VERY WELCOME !!! Here is a little unofficial checklist of "rules" Iam looking for when I do Prefab-renovations or new prefabs: (I want you to follow at Least the technical aspects as good as u can please) technical aspect: - prefab size ok (not to big / not to small? (x,y,z) ) / no air above prefab? / not to much unnecessary Layers beneath prefab? ) - Sleepers and SleeperVolumes OK? - Sleepers activated in the prefabs own xml? - Quest yes/no? - questrallymarker here? - sleepers/Volumes here and ok? - at Least 1 questsatchel here? - (checked no simple reachable places?) - underground/surface OK? - terrain-edges smoothed? TerrainFiller ok? - underground-blocks OK? - no air beneath prefab? - xml-check ("CopyAirBlocks" - "AllowTopSoilDecorations" - "RotationToFaceNorth" - "YOffset" - "DistantPOIYOffset") - meshfile exists and is updated ? - blocks-check (rotations,meta,...) (esp. water and air !!!) esthetical aspect: - Light , Lighting , Lightambiente is nice? - normal amount of Loot - enough details and decor there? (extra add: pipes and cables) - empty and/or boring walls,roofs,surfaces and ceillings and stupid repeatings avoided? - paintings (textures) appropriate ? - Apocalyptic style? - special-theming - special-events(traps,etc.) there? - doors/barricates make sense? / better open or locked? tier1: 0-15 active Sleepers tier2: 16-30 active Sleepers tier3: 31-40 active Sleepers tier4: 41-50 active Sleepers tier5: 50+ active Sleepers Link to comment Share on other sites More sharing options...
Magoli Posted August 3, 2020 Author Share Posted August 3, 2020 Here is an old (A16) list that shows which prefabs has NO SLEEPERS and also NO QUESTS !!! the list might be old, but still 90% actual (not mentioned all the new POI's added after A16): prefabs without Sleepers and without quests: xcostum_3BlockStores(by_Leo_Liuos) xcostum_burialshrine(by_snake0567) xcostum_Cell_Tower(by_LuckyStar) xcostum_CityPark(by_Spider) xcostum_collapsed_bldg_01(by_BuLLeTZ) xcostum_CrashedAirplane(by_LazMan) xcostum_CurlingCenter(by_magoli) xcostum_Dark_Mausoleum32(by_LuckyStar) xcostum_Farm(by_BigC90210) xcostum_Firewatchtower(by_SciFiFlippa) xcostum_GasnWash32(by_LuckyStar) xcostum_Guildhall(ex_vanilla_ornate01) xcostum_Haulier_md(by_Limodor) xcostum_house2(by_Curbolt) xcostum_House_AF01P(19x35)(by_Nodabba) xcostum_House_AF02R(19x35)(by_Nodabba) xcostum_House_AF04D(15x15)(by_Nodabba) xcostum_House_AF04P(15x15)(by_Nodabba) xcostum_House_AF04R(15x15)(by_Nodabba) xcostum_House_AF05D(14x17)(by_Nodabba) xcostum_House_AF05P(14x19)(by_Nodabba) xcostum_House_AF06D(29x30)(by_Nodabba) xcostum_Hydro_Plant(by_LuckyStar) xcostum_Info_Center(by_LuckyStar) xcostum_MayaPyramide(by_Curbolt) xcostum_med_clinic_small(by_magoli) xcostum_Multi_Storey(by_War3zuk) ******** xcostum_myhouse(by_magoli) xcostum_nepa_base(by_Eihwaz) xcostum_NotreDamn_(by_tehkarma) xcostum_Pawnshop(by_magoli) xcostum_pistol_gunshop(by_magoli) xcostum_Power_Station(by_LuckyStar) xcostum_RestArea_Desert(by_Guppycur) xcostum_SC_Bunker(by_Rhapsodos) xcostum_Shrub_Conservatory(by_Werewulfen) xcostum_simpsonshouse(by_magoli) xcostum_Stonehenge(by_magoli) xcostum_storeset2(by_Guppycur) xcostum_strange_cornfield(by_magoli) xcostum_StripClub(by_Wsiegel) xcostum_Tank_Garage(by_LuckyStar) xcostum_TheMill(by_MoNKeYest1) xcostum_ThePyramid_1(by_Andyjoki)* xcostum_townsquare(by_snake0567) xcostum_townvilla(by_owl79) xcostum_Trailer(by_Sorrowthief) xcostum_TruckStop(by_magoli) xcostum_tv_store(by_magoli) xcostum_Villa(by_Limodor) prefabs with Sleepers but without quests: (several reasons: to many or to less Sleepers in POI) xcostum_Apartment(by_Spider) xcostum_bowlingcenter(by_magoli) xcostum_bridgesideapartmentsA16(by_Batman) xcostum_Chernobyl(by_Maz_Burt) xcostum_cityhouse3(by_Kam) xcostum_Courthouse(by_stallionsden) xcostum_crematory(by_magoli) xcostum_donut_shop(by_bigstep70) xcostum_drivethru(by_bigstep70) xcostum_FarmerJoesNursery(by_Stallionsden) xcostum_Firehouse(by_Warsaken) xcostum_Flagstonemansion_sm(by_elitelex) xcostum_Hospital(by_Wsiegel) xcostum_House(by_LastI) xcostum_house01(byGuppycur) xcostum_house05(byGuppycur) xcostum_house3(by_Curbolt) xcostum_house4(by_Curbolt) xcostum_house7(by_Curbolt) xcostum_housewhiteblue(by_owl79) xcostum_House_AF02P(17x16)(by_Nodabba) xcostum_House_AF05R(14x17)(by_Nodabba) xcostum_house_modern_04(by_Kam) xcostum_house_number14(by_Kam) xcostum_kuldbrickhouse(by_Kuldiin) xcostum_kuldlargehouse(by_Kuldiin) xcostum_Library(by_War3zuk) xcostum_MiniBikeRaceTrack(by_Spider) xcostum_modernvilla(by_owl79) xcostum_Nuclear_Powerplant(by_Rocky) xcostum_Office(by_Wsiegel) xcostum_Paintballarena(by_Jackelmyer) xcostum_PersianMansion(by_saeid) xcostum_Power_Station(by_LuckyStar) xcostum_Prison(by_Limodur) xcostum_RaceTrack(by_Guppycur) xcostum_Rangercabin(by_Guppycur) xcostum_Redhouse(by_Tom) xcostum_ResidentEvilMansion(by_magoli) xcostum_Restaurant(by_Gertle) xcostum_Roundhouse(by_Tom) xcostum_shootingrange(by_magoli) xcostum_ShoppingCenter_Galleria(by_Laz_Man) xcostum_Skycpraper(by_Peppino) xcostum_spanish_mission(by_The_Cure) xcostum_Sphinx_2(by_Andyjoki) xcostum_Stonehouse01(by_Tom) xcostum_VarietiesDepartmentStore(by_Stallionsden) xcostum_wastelandtrain(by_Horst) xcostum_wastelandtrain(by_incrediblejimmy) xcostum_Wooden_Store(by_Guppycur) xcostum_WulftownCD(by_WereWulfen) xcostum_ZHigh(by_Volar) xcostum_ZombieZoo(by_Wsiegel) xvanilla_cornfield_md xvanilla_cornfield_sm xvanilla_potatofield1 xvanilla_Trailerhousemix01 xvanilla_Trailerhousemix02 a little add: IMO its OK that some POI's really DONT have Sleepers inside IMO its not a must that every single POI should have Sleepers inside best thing would be if its pretty random every single time u walk in a POI (also wellknown POI's) - that would be a great add to the level of excitement overall Overall it should be a kinda guessinggame which POI is safe and which is contaminated ! a good way to accomplish that is to set the MINIMUM-SLEEPERS AMOUNT to very low (or zero) with this little trick its pretty random how many Sleepers the players will encounter (and where the zeds are) every time they walk in a POI Link to comment Share on other sites More sharing options...
wolfbain5 Posted August 3, 2020 Share Posted August 3, 2020 almost done with xcostum_CrashedAirplane(by_LazMan) Laz gave me permission to toy with it, sleepers and volume are in. gonna do a makeover to update blocks may set it to lvl 1 quest Link to comment Share on other sites More sharing options...
Magoli Posted August 3, 2020 Author Share Posted August 3, 2020 2 hours ago, wolfbain5 said: almost done with xcostum_CrashedAirplane(by_LazMan) Laz gave me permission to toy with it, sleepers and volume are in. gonna do a makeover to update blocks may set it to lvl 1 quest nice - this is One of the most outdated POI's - but also One of the most exciting Ones in previous times back in the days there where smoking-barrels everywhere around this POI that made this place foggy and kinda alive Link to comment Share on other sites More sharing options...
wolfbain5 Posted August 4, 2020 Share Posted August 4, 2020 9 hours ago, Magoli said: nice - this is One of the most outdated POI's - but also One of the most exciting Ones in previous times back in the days there where smoking-barrels everywhere around this POI that made this place foggy and kinda alive lol, not sure I can do the fog. perhaps burn biome placement? after all, it did crash, should be some fire Link to comment Share on other sites More sharing options...
wolfbain5 Posted August 4, 2020 Share Posted August 4, 2020 i do not see a xcostum_RestArea_Desert(by_Guppycur) in the current compopack in the editor Link to comment Share on other sites More sharing options...
stallionsden Posted August 4, 2020 Share Posted August 4, 2020 53 minutes ago, wolfbain5 said: i do not see a xcostum_RestArea_Desert(by_Guppycur) in the current compopack in the editor Look up chimney smoke its a block that has smoke coming from it. Maybe able to use it for an effect Link to comment Share on other sites More sharing options...
wolfbain5 Posted August 4, 2020 Share Posted August 4, 2020 10 hours ago, stallionsden said: Look up chimney smoke its a block that has smoke coming from it. Maybe able to use it for an effect thanks, will do. hope I dont overkill ok @Magoli here are 2 prefabs with author permissions. let me know what you think a19 prefab redo.rar Link to comment Share on other sites More sharing options...
stallionsden Posted August 4, 2020 Share Posted August 4, 2020 I think we need some sort of register lol. Or we all would be fixing the same prefabs lol. I not fixing them myself i giving them a paint job and fix any wrong way blocks like bookcases and add sleepers and quest markers. But the original design etc will remain the same. Ps: i currently working on - xcostum_3BlockStores(by_Leo_Liuos) @wolfbain5 if you wanna go bottom up and i top down meet in the middle if ya like of the no sleepers, no quest section. Link to comment Share on other sites More sharing options...
wolfbain5 Posted August 4, 2020 Share Posted August 4, 2020 honestly, i am learning how to do this. guppy and laz gave me free reign, so starting with theirs. and the smaller ones at that. if you want I can keep you posted as to which, ask to see if you are doing a specific one before I start. since you are at the top, I will scroll from the bottom to find the ones I think I can handle edit: tbh, I dont think the smaller crop fields need zombies Link to comment Share on other sites More sharing options...
ArNaLdInHo Posted August 4, 2020 Share Posted August 4, 2020 is there any good LOBBY for a server ? Link to comment Share on other sites More sharing options...
wolfbain5 Posted August 4, 2020 Share Posted August 4, 2020 ok, had to delete and reupload the rar file. should be good now. got some input from guppy and laz Link to comment Share on other sites More sharing options...
stallionsden Posted August 4, 2020 Share Posted August 4, 2020 4 hours ago, wolfbain5 said: honestly, i am learning how to do this. guppy and laz gave me free reign, so starting with theirs. and the smaller ones at that. if you want I can keep you posted as to which, ask to see if you are doing a specific one before I start. since you are at the top, I will scroll from the bottom to find the ones I think I can handle edit: tbh, I dont think the smaller crop fields need zombies Argh ok fair enough. Yeh maybe once you finish one. Post or pm what your working on next so i can cross of me list lol and i can do the same so we both dont double ups lol. Argh put a couple of vultures and a couple zs in. Wont hurt. So which you working on now lol. Link to comment Share on other sites More sharing options...
wolfbain5 Posted August 4, 2020 Share Posted August 4, 2020 29 minutes ago, stallionsden said: Argh ok fair enough. Yeh maybe once you finish one. Post or pm what your working on next so i can cross of me list lol and i can do the same so we both dont double ups lol. Argh put a couple of vultures and a couple zs in. Wont hurt. So which you working on now lol. just the 2 in the .rar file, waiting on Mag's ok and input to see if changes are needed. they are my first 2 ever messed with Link to comment Share on other sites More sharing options...
stallionsden Posted August 4, 2020 Share Posted August 4, 2020 17 minutes ago, wolfbain5 said: just the 2 in the .rar file, waiting on Mag's ok and input to see if changes are needed. they are my first 2 ever messed with Well you wont know unless you try. Well done Link to comment Share on other sites More sharing options...
stallionsden Posted August 4, 2020 Share Posted August 4, 2020 my next 2 are - xcostum_burialshrine(by_snake0567) xcostum_Cell_Tower(by_LuckyStar) @wolfbain5 Link to comment Share on other sites More sharing options...
wolfbain5 Posted August 4, 2020 Share Posted August 4, 2020 1 hour ago, stallionsden said: my next 2 are - xcostum_burialshrine(by_snake0567) xcostum_Cell_Tower(by_LuckyStar) @wolfbain5 my next xcostum_NotreDamn_(by_tehkarma) will take me a while, but I love this poi Link to comment Share on other sites More sharing options...
stallionsden Posted August 4, 2020 Share Posted August 4, 2020 53 minutes ago, wolfbain5 said: my next xcostum_NotreDamn_(by_tehkarma) will take me a while, but I love this poi Holy hell lol thats a big project. Good luck Link to comment Share on other sites More sharing options...
wolfbain5 Posted August 5, 2020 Share Posted August 5, 2020 39 minutes ago, stallionsden said: Holy hell lol thats a big project. Good luck that place is beautiful. not gonna make it a quest. but will add sleeper volumes, change some of the lighting, update and do block corrections. place vultures like gargoyles would be. and a boss chest somewhere Link to comment Share on other sites More sharing options...
dragonslayer770 Posted August 5, 2020 Share Posted August 5, 2020 can some 1 tell me how to use the Nitrogen generation? I tried but cant get it to show in-game. Link to comment Share on other sites More sharing options...
stallionsden Posted August 5, 2020 Share Posted August 5, 2020 2 hours ago, dragonslayer770 said: can some 1 tell me how to use the Nitrogen generation? I tried but cant get it to show in-game. Should ask in the nitrogen thread located in game modifications/tools Link to comment Share on other sites More sharing options...
SnowDog1942 Posted August 5, 2020 Share Posted August 5, 2020 11 hours ago, wolfbain5 said: that place is beautiful. not gonna make it a quest. but will add sleeper volumes, change some of the lighting, update and do block corrections. place vultures like gargoyles would be. and a boss chest somewhere Thanks Wolf, and everyone else working on this stuff. I wish I can help but I don't have the time/patience (or maybe just intelligence) to figure out how to edit prefabs. Link to comment Share on other sites More sharing options...
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