SnowDog1942 Posted August 15, 2020 Share Posted August 15, 2020 7 minutes ago, wolfbain5 said: ah, the poorly educated. look it up dog boy I know what a nintendo switch is. Link to comment Share on other sites More sharing options...
wolfbain5 Posted August 15, 2020 Share Posted August 15, 2020 5 hours ago, SnowDog1942 said: I know what a nintendo switch is. a switch in a sexual way. and you are supposed to be the perv of Navezgane? bwahahaha Link to comment Share on other sites More sharing options...
SnowDog1942 Posted August 15, 2020 Share Posted August 15, 2020 3 hours ago, wolfbain5 said: a switch in a sexual way. and you are supposed to be the perv of Navezgane? bwahahaha You have officially been trolled sir That was almost too easy. Even if i didnt know what a switch was the Context was obvious and id look it up, c’mon wolfboy!! all in good fun. Link to comment Share on other sites More sharing options...
wolfbain5 Posted August 15, 2020 Share Posted August 15, 2020 11 hours ago, SnowDog1942 said: You have officially been trolled sir That was almost too easy. Even if i didnt know what a switch was the Context was obvious and id look it up, c’mon wolfboy!! all in good fun. officially green for a day Link to comment Share on other sites More sharing options...
DoomRanger Posted August 17, 2020 Share Posted August 17, 2020 If I am hosting a public dedicated server, do people need the prefabs to join or can they load into the server without? Link to comment Share on other sites More sharing options...
Abrondino Posted August 17, 2020 Share Posted August 17, 2020 HELP! I've got many hours on this and I am unaware why I am seeing so many load errors on specific prefabs. Don't want to read? Video of the problem captured here: https://www.youtube.com/watch?v=0MDzbOHUpcQ I am using dedicated server at my location.Prefabs from compo were copied into: C:\steamcmd\steamapps\7_days_to_die\Data\Prefabs The prefabs in the error do not exist in Compo Does it need to be elsewhere when running a dedicated server? The map *does* seem to run. Prefabs from Compo does *not* have a file named "xvanilla_ranger_station1" or many of the other names that are erroring out. Link to comment Share on other sites More sharing options...
Gouki Posted August 17, 2020 Share Posted August 17, 2020 1 hour ago, Abrondino said: HELP! I've got many hours on this and I am unaware why I am seeing so many load errors on specific prefabs. Don't want to read? Video of the problem captured here: https://www.youtube.com/watch?v=0MDzbOHUpcQ I am using dedicated server at my location.Prefabs from compo were copied into: C:\steamcmd\steamapps\7_days_to_die\Data\Prefabs The prefabs in the error do not exist in Compo Does it need to be elsewhere when running a dedicated server? The map *does* seem to run. Prefabs from Compo does *not* have a file named "xvanilla_ranger_station1" or many of the other names that are erroring out. Hi Abrondino Check the prefablist.txt of compopack A18 43 and that prefab comes. Check the prefablist.txt of compopack A19 version 44 and that prefab no comes. The error marks it because that prefab does not exist in vanilla now. Check if you don't have it added in the game's prefabs folder or Nitrogen's Prefablist.txt. Apart from selecting A18 Compo Pack 43, you should select A19 Vanilla (Default), that's the CompoPack 44 list. In case you have overwritten the prefablist.txt file in Nitrogen. Link to comment Share on other sites More sharing options...
stallionsden Posted August 17, 2020 Share Posted August 17, 2020 11 hours ago, DoomRanger said: If I am hosting a public dedicated server, do people need the prefabs to join or can they load into the server without? both client and server require it Link to comment Share on other sites More sharing options...
danielspoa Posted August 18, 2020 Share Posted August 18, 2020 guys is the "No chunk for position 2184, 41, 64, can not add childs to pos 2184, 41, 63! Block cntCoffin" from compo pack? Im getting a lot of these 'no chunk for position' errors Link to comment Share on other sites More sharing options...
stallionsden Posted August 18, 2020 Share Posted August 18, 2020 52 minutes ago, danielspoa said: guys is the "No chunk for position 2184, 41, 64, can not add childs to pos 2184, 41, 63! Block cntCoffin" from compo pack? Im getting a lot of these 'no chunk for position' errors Its a vanilla bug Link to comment Share on other sites More sharing options...
War3zuk Posted August 18, 2020 Share Posted August 18, 2020 Stallionsden did you ever repair the prefab xcostum_FarmerJoesNursery(by_Stallionsden) it always seems to spawn filled with dirt & was going to rebuilt it for the mod till I seen the name & figured maybe youd updated it but cant see it anywere... if updated do you have a link please... Link to comment Share on other sites More sharing options...
Gouki Posted August 18, 2020 Share Posted August 18, 2020 Just now, War3zuk said: Stallionsden did you ever repair the prefab xcostum_FarmerJoesNursery(by_Stallionsden) it always seems to spawn filled with dirt & was going to rebuilt it for the mod till I seen the name & figured maybe youd updated it but cant see it anywere... if updated do you have a link please... Hi War3zuk Here is his post. https://community.7daystodie.com/topic/10441-stallionsdens-prefabs-all-in-one-location-a19/ Link to comment Share on other sites More sharing options...
War3zuk Posted August 18, 2020 Share Posted August 18, 2020 Thanks, Ive updated his in the Mod now... Will be nice to see that prefab in game not covered in dirt lol.. Link to comment Share on other sites More sharing options...
Magoli Posted August 18, 2020 Author Share Posted August 18, 2020 34 minutes ago, War3zuk said: Thanks, Ive updated his in the Mod now... Will be nice to see that prefab in game not covered in dirt lol.. the Issue with the dirt-walls inside Prefabs should be solved in the next COMPOPACK45- Release. COMPOPACK45 will come in a few days with lots of fixes, reworks, overdone Sleeper-appearance and also a bunch of brandnew prefabs. stay tuned guys Link to comment Share on other sites More sharing options...
fabulux Posted August 18, 2020 Share Posted August 18, 2020 32 minutes ago, Magoli said: the Issue with the dirt-walls inside Prefabs should be solved in the next COMPOPACK45- Release. COMPOPACK45 will come in a few days with lots of fixes, reworks, overdone Sleeper-appearance and also a bunch of brandnew prefabs. stay tuned guys Very exciting! Link to comment Share on other sites More sharing options...
SnowDog1942 Posted August 18, 2020 Share Posted August 18, 2020 52 minutes ago, Magoli said: the Issue with the dirt-walls inside Prefabs should be solved in the next COMPOPACK45- Release. COMPOPACK45 will come in a few days with lots of fixes, reworks, overdone Sleeper-appearance and also a bunch of brandnew prefabs. stay tuned guys Not sure if this is completely normal or not.. but I just got a stiffy. Link to comment Share on other sites More sharing options...
Reckis Posted August 18, 2020 Share Posted August 18, 2020 27 minutes ago, SnowDog1942 said: Not sure if this is completely normal or not.. but I just got a stiffy. Normal? For you, probably. For the rest of us, not so much. Link to comment Share on other sites More sharing options...
azavienna Posted August 19, 2020 Share Posted August 19, 2020 On 7/19/2020 at 6:35 PM, Hameshy said: Put both files in the "resources" folder of nitrogen, it will swap files. You will generate the map using A19 Vanilla (default). Having the same problem---I'm confused, what constitutes "both files" in this case? Link to comment Share on other sites More sharing options...
wolfbain5 Posted August 19, 2020 Share Posted August 19, 2020 12 hours ago, azavienna said: Having the same problem---I'm confused, what constitutes "both files" in this case? Prefablist and configUI Link to comment Share on other sites More sharing options...
fabulux Posted August 19, 2020 Share Posted August 19, 2020 On 8/17/2020 at 3:16 PM, stallionsden said: both client and server require it So all I need to do is copy my "Prefabs" folder (which will be on the server) and my friends need to replace their "Prefabs" folder with my copy? Link to comment Share on other sites More sharing options...
wolfbain5 Posted August 19, 2020 Share Posted August 19, 2020 1 hour ago, fabulux said: So all I need to do is copy my "Prefabs" folder (which will be on the server) and my friends need to replace their "Prefabs" folder with my copy? you all have to have the same prefabs. both client and server, so yes, whatever is in your prefab folder must also be in theirs Link to comment Share on other sites More sharing options...
Kamaka Posted August 21, 2020 Share Posted August 21, 2020 Hey Guys !! I know you are working your butts off to get this out , our server is eagerly waiting as I am sure many other communities are is there an ETA yet ? We wont switch to A19 stable until you guys are good to go . Link to comment Share on other sites More sharing options...
wolfbain5 Posted August 21, 2020 Share Posted August 21, 2020 mags called the cut off for cp 45 already, he said all other fixes are to be pushed to cp 46. which wont get a release til maybe a19.2. as we also want to play. expect cp 45, soon. warning, changelog is 1500+ lines long Link to comment Share on other sites More sharing options...
Magoli Posted August 21, 2020 Author Share Posted August 21, 2020 update time COMPOPACK_45(for Alpha19stable_built180) is out now !!! this version has by far the biggest content-drop which was ever done in the CP-history my new CP-team (wolfbain5 and Stallionsden) has done a ton of reworks to a Lot of Prefabs this time (also JACKELMYER , sinda and WiZ) also there are 40 brandnew Prefabs from this forum and also from Nexus-mods thx to all guys who helped me and also uploaded their creations here and on Nexus usually I post the CHANGELOG here in the thread, but this time the CHANGELOG is just to big to post it here completly (it has 1138 lines !) but I tell u a few important things that have changed: NEW PREFABS: xcostum_Bills_1(by_Theodryck) (reworked Sleepers/Volumes / created meshfile) xcostum_Chaotic_RPD(by_ChaoticCreative) (decreased size / reworked Sleepers/Volumes) xcostum_CQC_HOUSE(by_XXX) (created meshfile) xcostum_Cyberdyne(by_SevenSaryns) (fixed missing unknown blocks) xcostum_Doctors_Office(by_Bostonlondon) (decreased size / reworked Sleepers/Volumes) xcostum_DouneCastleRiah(by_Riahsaurus_Rex) (reworked Sleepers/Volumes) xcostum_fp_house_medium_002(by_Frank_Souza) (reworked Sleepers/Volumes) xcostum_greenhouse_01(by_FLESHUS) (reworked Sleepers/Volumes) xcostum_HarbingerLabs(by_Riahsaurus_Rex) (reworked Sleepers/Volumes) xcostum_HellMart(by_ Riahsaurus Rex) xcostum_house_suburb_01(by_LazMan) xcostum_Mall_DOD(by_captainwhiskerbiscuits_mentalninja33) (fixed missing unknown blocks) xcostum_Overlook_Hotel_001(by_Quagmire1428) (decreased size / reworked Sleepers/Volumes / changed snowky blocks to RNDhelper terrsnow and plants) xcostum_prefabhome1(by_Riahsaurus_Rex) (fixed underground air to dirt / reworked Sleepers/Volumes) xcostum_serial_killer_01(by_FLESHUS) xcostum_Subway(by_NAGG_Rick) xcostum_trainstationRiah(by_Riahsaurus_Rex) (reworked Sleepers/Volumes) xcostum_UFO(by_NAGG_Ryan) xcostum_watchtower_01(by_FLESHUS) (reworked Sleepers/Volumes) xcostum_watchtower_02(by_FLESHUS) (reworked Sleepers/Volumes) xcostum_Multi_Trader(by_Sparrow) xcostum_Knolby_Cabin_1981(by_Klaus0Engel) xcostum_JoJos(by_JSDoctor) xcostum_Book_Stop(by_Hydroponic) xcostum_Bus_Depot(by_Hydroponic) xcostum_Desert_Temple(by_Hydroponic) xcostum_Graveyard(by_Hydroponic) xcostum_HBW_Metro_Station(by_Hydroponic) xcostum_Hicks_Family_Diner(by_Hydroponic) xcostum_Junkyard(by_Hydroponic) xcostum_Oil_PumpJack(by_Hydroponic) xcostum_SlavCo_SuperMarketSTALLEDITS(by_Hydroponic) xcostum_Small_House(by_ThetruJames) xcostum_Strip_Mall_Large_shops(by_Hydroponic) xcostum_Wank_Bank(by_Hydroponic) xcostum_Stallionsdens_Ranch(by_Stallionsden) readded xcostum_Slums(by_pikero) (WIP-version, but still impressive) xvanilla_house_modern_16 xvanilla_house_modern_17 xvanilla_remnant_house_13 fixed gaps between POI and terrain in many Prefabs updated all meshfiles checked/fixed all the brandnew prefabs for oversizes,RotationToFaceNorth,yoffset,Sleepers and Volumes,quest-functionality,Issued/missing blocks checked/fixed all existing xcostum-prefabs for RotationToFaceNorth and yoffset done a Lot of fixes and balances: Stallionsden mainly specialized on block-works , rotation-fixes and repaintings wolfbain5 mainly specialized on Sleeper/Volume-settings and quest-settings/balancing also wolfbain5 has done a global cleanup on the xml-files for me the full and detailed CHANGELOG file for CP45 can be downloaded HERE (and ofc it is also included in the CP45 files) to get COMPOPACK_45(for Alpha19stable_built180) pls go to the Openingpost thats all for now have fun Link to comment Share on other sites More sharing options...
Gouki Posted August 21, 2020 Share Posted August 21, 2020 Thank you very much Magoli and the whole team, now if you are getting addicted to Compopack. Link to comment Share on other sites More sharing options...
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