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Compo-Pack for Random Gen


Magoli

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46 minutes ago, Magoli said:

update time

 

COMPOPACK_45(for Alpha19stable_built180) is out now !!!

 

this version has by far the biggest content-drop which was ever done in the CP-history

 

my new CP-team (wolfbain5 and Stallionsden) has done a ton of reworks to a Lot of Prefabs this time (also JACKELMYER , sinda and WiZ)

also there are 40 brandnew Prefabs from this forum and also from Nexus-mods

 

thx to all guys who helped me and also uploaded their creations here and on Nexus

 

usually I post the CHANGELOG here in the thread, but this time the CHANGELOG is just to big to post it here completly (it has 1138 lines !)

but I tell u a few important things that have changed:

 

NEW PREFABS:
xcostum_Bills_1(by_Theodryck) (reworked Sleepers/Volumes / created meshfile)
xcostum_Chaotic_RPD(by_ChaoticCreative) (decreased size / reworked Sleepers/Volumes)
xcostum_CQC_HOUSE(by_XXX) (created meshfile)
xcostum_Cyberdyne(by_SevenSaryns) (fixed missing unknown blocks)
xcostum_Doctors_Office(by_Bostonlondon) (decreased size / reworked Sleepers/Volumes)
xcostum_DouneCastleRiah(by_Riahsaurus_Rex) (reworked Sleepers/Volumes)
xcostum_fp_house_medium_002(by_Frank_Souza) (reworked Sleepers/Volumes)
xcostum_greenhouse_01(by_FLESHUS)  (reworked Sleepers/Volumes)
xcostum_HarbingerLabs(by_Riahsaurus_Rex)   (reworked Sleepers/Volumes)
xcostum_HellMart(by_ Riahsaurus Rex)
xcostum_house_suburb_01(by_LazMan)
xcostum_Mall_DOD(by_captainwhiskerbiscuits_mentalninja33)  (fixed missing unknown blocks)
xcostum_Overlook_Hotel_001(by_Quagmire1428)  (decreased size / reworked Sleepers/Volumes / changed snowky blocks to RNDhelper terrsnow and plants)
xcostum_prefabhome1(by_Riahsaurus_Rex) (fixed underground air to dirt / reworked Sleepers/Volumes)
xcostum_serial_killer_01(by_FLESHUS)
xcostum_Subway(by_NAGG_Rick)
xcostum_trainstationRiah(by_Riahsaurus_Rex) (reworked Sleepers/Volumes)
xcostum_UFO(by_NAGG_Ryan)
xcostum_watchtower_01(by_FLESHUS) (reworked Sleepers/Volumes)
xcostum_watchtower_02(by_FLESHUS) (reworked Sleepers/Volumes)
xcostum_Multi_Trader(by_Sparrow)
xcostum_Knolby_Cabin_1981(by_Klaus0Engel)
xcostum_JoJos(by_JSDoctor)
xcostum_Book_Stop(by_Hydroponic)
xcostum_Bus_Depot(by_Hydroponic)
xcostum_Desert_Temple(by_Hydroponic)
xcostum_Graveyard(by_Hydroponic)
xcostum_HBW_Metro_Station(by_Hydroponic)
xcostum_Hicks_Family_Diner(by_Hydroponic)
xcostum_Junkyard(by_Hydroponic)
xcostum_Oil_PumpJack(by_Hydroponic)
xcostum_SlavCo_SuperMarketSTALLEDITS(by_Hydroponic)
xcostum_Small_House(by_ThetruJames)
xcostum_Strip_Mall_Large_shops(by_Hydroponic)
xcostum_Wank_Bank(by_Hydroponic)
xcostum_Stallionsdens_Ranch(by_Stallionsden)
readded xcostum_Slums(by_pikero) (WIP-version, but still impressive)
xvanilla_house_modern_16
xvanilla_house_modern_17
xvanilla_remnant_house_13

 

fixed gaps between POI and terrain in many Prefabs

updated all meshfiles

checked/fixed all the brandnew prefabs for oversizes,RotationToFaceNorth,yoffset,Sleepers and Volumes,quest-functionality,Issued/missing blocks

checked/fixed all existing xcostum-prefabs for RotationToFaceNorth and yoffset

done a Lot of fixes and balances:

Stallionsden mainly specialized on block-works , rotation-fixes and repaintings

wolfbain5 mainly specialized on Sleeper/Volume-settings and quest-settings/balancing

also wolfbain5 has done a global cleanup on the xml-files for me

 

the full and detailed CHANGELOG file for CP45 can be downloaded HERE (and ofc it is also included in the CP45 files)

 

to get COMPOPACK_45(for Alpha19stable_built180) pls go to the Openingpost

 

thats all for now

have fun

 

 

 

 

Fantastic update Magoli!  Thank you to everyone who stepped up (and continue to) to keep this community prefab pack updated for everyone to enjoy.  :)

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Thank you to everyone working on this great update!

 

Quick question...when using Nitrogen  and after installing this update there is no option to choose Combo pack 45 only combo pack 43 (from alpha 18)...Im assuming if we want to generate a combo pack world we still choose that option and we should get combo pack 45?

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5 minutes ago, The Viper said:

Thank you to everyone working on this great update!

 

Quick question...when using Nitrogen  and after installing this update there is no option to choose Combo pack 45 only combo pack 43 (from alpha 18)...Im assuming if we want to generate a combo pack world we still choose that option and we should get combo pack 45?

Mags has put the nitrogen files inside the download folder you dl. Place the prefablist.txt inside it into nitrogen and wallah you have cp 45 🙂

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3 minutes ago, stallionsden said:

Mags has put the nitrogen files inside the download folder you dl. Place the prefablist.txt inside it into nitrogen and wallah you have cp 45 🙂

yep, i assumed they go into the nitrogen resources folder and overwrite, i did that and i still dont have the option of selecting combo pack 45

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6 hours ago, Magoli said:

update time

 

COMPOPACK_45(for Alpha19stable_built180) is out now !!!

 

this version has by far the biggest content-drop which was ever done in the CP-history

 

my new CP-team (wolfbain5 and Stallionsden) has done a ton of reworks to a Lot of Prefabs this time (also JACKELMYER , sinda and WiZ)

also there are 40 brandnew Prefabs from this forum and also from Nexus-mods

 

thx to all guys who helped me and also uploaded their creations here and on Nexus

 

usually I post the CHANGELOG here in the thread, but this time the CHANGELOG is just to big to post it here completly (it has 1138 lines !)

but I tell u a few important things that have changed:

 

NEW PREFABS:
xcostum_Bills_1(by_Theodryck) (reworked Sleepers/Volumes / created meshfile)
xcostum_Chaotic_RPD(by_ChaoticCreative) (decreased size / reworked Sleepers/Volumes)
xcostum_CQC_HOUSE(by_XXX) (created meshfile)
xcostum_Cyberdyne(by_SevenSaryns) (fixed missing unknown blocks)
xcostum_Doctors_Office(by_Bostonlondon) (decreased size / reworked Sleepers/Volumes)
xcostum_DouneCastleRiah(by_Riahsaurus_Rex) (reworked Sleepers/Volumes)
xcostum_fp_house_medium_002(by_Frank_Souza) (reworked Sleepers/Volumes)
xcostum_greenhouse_01(by_FLESHUS)  (reworked Sleepers/Volumes)
xcostum_HarbingerLabs(by_Riahsaurus_Rex)   (reworked Sleepers/Volumes)
xcostum_HellMart(by_ Riahsaurus Rex)
xcostum_house_suburb_01(by_LazMan)
xcostum_Mall_DOD(by_captainwhiskerbiscuits_mentalninja33)  (fixed missing unknown blocks)
xcostum_Overlook_Hotel_001(by_Quagmire1428)  (decreased size / reworked Sleepers/Volumes / changed snowky blocks to RNDhelper terrsnow and plants)
xcostum_prefabhome1(by_Riahsaurus_Rex) (fixed underground air to dirt / reworked Sleepers/Volumes)
xcostum_serial_killer_01(by_FLESHUS)
xcostum_Subway(by_NAGG_Rick)
xcostum_trainstationRiah(by_Riahsaurus_Rex) (reworked Sleepers/Volumes)
xcostum_UFO(by_NAGG_Ryan)
xcostum_watchtower_01(by_FLESHUS) (reworked Sleepers/Volumes)
xcostum_watchtower_02(by_FLESHUS) (reworked Sleepers/Volumes)
xcostum_Multi_Trader(by_Sparrow)
xcostum_Knolby_Cabin_1981(by_Klaus0Engel)
xcostum_JoJos(by_JSDoctor)
xcostum_Book_Stop(by_Hydroponic)
xcostum_Bus_Depot(by_Hydroponic)
xcostum_Desert_Temple(by_Hydroponic)
xcostum_Graveyard(by_Hydroponic)
xcostum_HBW_Metro_Station(by_Hydroponic)
xcostum_Hicks_Family_Diner(by_Hydroponic)
xcostum_Junkyard(by_Hydroponic)
xcostum_Oil_PumpJack(by_Hydroponic)
xcostum_SlavCo_SuperMarketSTALLEDITS(by_Hydroponic)
xcostum_Small_House(by_ThetruJames)
xcostum_Strip_Mall_Large_shops(by_Hydroponic)
xcostum_Wank_Bank(by_Hydroponic)
xcostum_Stallionsdens_Ranch(by_Stallionsden)
readded xcostum_Slums(by_pikero) (WIP-version, but still impressive)
xvanilla_house_modern_16
xvanilla_house_modern_17
xvanilla_remnant_house_13

 

fixed gaps between POI and terrain in many Prefabs

updated all meshfiles

checked/fixed all the brandnew prefabs for oversizes,RotationToFaceNorth,yoffset,Sleepers and Volumes,quest-functionality,Issued/missing blocks

checked/fixed all existing xcostum-prefabs for RotationToFaceNorth and yoffset

done a Lot of fixes and balances:

Stallionsden mainly specialized on block-works , rotation-fixes and repaintings

wolfbain5 mainly specialized on Sleeper/Volume-settings and quest-settings/balancing

also wolfbain5 has done a global cleanup on the xml-files for me

 

the full and detailed CHANGELOG file for CP45 can be downloaded HERE (and ofc it is also included in the CP45 files)

 

to get COMPOPACK_45(for Alpha19stable_built180) pls go to the Openingpost

 

thats all for now

have fun

 

 

 

 

Amazing thanks so much Magoli, and crew. I even have to thank wolfbain it seems,  ugh.  :)

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hey guys anyone  know  what  might be causing this ?  Server  locks up then wont  get past this 

ArgumentException: An item with the same key has already been added. Key: 0
2020-08-23T04:23:42 41.594 INF AstarManager Init
NullReferenceException: Object reference not set to an instance of an object
2020-08-23T04:23:43 42.626 INF Weather Packages Created FROM BIOMES
2020-08-23T04:23:43 42.627 INF createWorld() done
NullReferenceException: Object reference not set to an instance of an object

 

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6 hours ago, Kamaka said:

hey guys anyone  know  what  might be causing this ?  Server  locks up then wont  get past this 

ArgumentException: An item with the same key has already been added. Key: 0
2020-08-23T04:23:42 41.594 INF AstarManager Init
NullReferenceException: Object reference not set to an instance of an object
2020-08-23T04:23:43 42.626 INF Weather Packages Created FROM BIOMES
2020-08-23T04:23:43 42.627 INF createWorld() done
NullReferenceException: Object reference not set to an instance of an object

 

vanilla bug. I got that from a corrupted player profile. it also corrupted the save game because of it

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15 minutes ago, Skullfracture said:

xvanilla_fastfood_04 appears to be from an earlier beta when the quest marker was broken (no rally marker), it has since been fixed in the vanilla prefab.

yes, will be addressed in 46. xvanilla's will be removed and just use vanilla

 

10 hours ago, Kamaka said:

hey guys anyone  know  what  might be causing this ?  Server  locks up then wont  get past this 

ArgumentException: An item with the same key has already been added. Key: 0
2020-08-23T04:23:42 41.594 INF AstarManager Init
NullReferenceException: Object reference not set to an instance of an object
2020-08-23T04:23:43 42.626 INF Weather Packages Created FROM BIOMES
2020-08-23T04:23:43 42.627 INF createWorld() done
NullReferenceException: Object reference not set to an instance of an object

 

IF anyone else using the CP gets this bug, please post with log. we want to verify if it isnt the cp. if anyone gets this in a pure vanilla game, also let us know

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2 hours ago, wolfbain5 said:

yes, will be addressed in 46. xvanilla's will be removed and just use vanilla

 

IF anyone else using the CP gets this bug, please post with log. we want to verify if it isnt the cp. if anyone gets this in a pure vanilla game, also let us know

Has anyone  else  had this issue ? its  happen several times  we  even generated a new map and   had everyone  verify their  files 

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7 minutes ago, Kamaka said:

Has anyone  else  had this issue ? its  happen several times  we  even generated a new map and   had everyone  verify their  files 

we have had 3 comments. 1 was a corrupted profile. but the other 2 we dont know. we are looking into it. but as of this moment, we dont see a problem with the pack. if you are willing, send me a zip of the world files and the log file as well as the coords of where the person logged off.

 

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42 minutes ago, wolfbain5 said:

we have had 3 comments. 1 was a corrupted profile. but the other 2 we dont know. we are looking into it. but as of this moment, we dont see a problem with the pack. if you are willing, send me a zip of the world files and the log file as well as the coords of where the person logged off.

 

will try  , will Compo pack 44 work  with  A19 stable ?  I  do not see a link for

it 

 

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1 hour ago, Kamaka said:

will try  , will Compo pack 44 work  with  A19 stable ?  I  do not see a link for

it 

 

 

it should, but I do not have tehe link either. lets see if magoli will post it for thse who want to wait. still not sure it is our issue yet. I had that error, made a new profile, used the same world to make a new game, and dint have that problem again.

 

 

edit: ok folks, we have a hotfix coming out soon. we added a new prefab and missed 1 error. hopefully this will resolve the issue.

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