Laz Man Posted August 21, 2020 Share Posted August 21, 2020 46 minutes ago, Magoli said: update time COMPOPACK_45(for Alpha19stable_built180) is out now !!! this version has by far the biggest content-drop which was ever done in the CP-history my new CP-team (wolfbain5 and Stallionsden) has done a ton of reworks to a Lot of Prefabs this time (also JACKELMYER , sinda and WiZ) also there are 40 brandnew Prefabs from this forum and also from Nexus-mods thx to all guys who helped me and also uploaded their creations here and on Nexus usually I post the CHANGELOG here in the thread, but this time the CHANGELOG is just to big to post it here completly (it has 1138 lines !) but I tell u a few important things that have changed: NEW PREFABS: xcostum_Bills_1(by_Theodryck) (reworked Sleepers/Volumes / created meshfile) xcostum_Chaotic_RPD(by_ChaoticCreative) (decreased size / reworked Sleepers/Volumes) xcostum_CQC_HOUSE(by_XXX) (created meshfile) xcostum_Cyberdyne(by_SevenSaryns) (fixed missing unknown blocks) xcostum_Doctors_Office(by_Bostonlondon) (decreased size / reworked Sleepers/Volumes) xcostum_DouneCastleRiah(by_Riahsaurus_Rex) (reworked Sleepers/Volumes) xcostum_fp_house_medium_002(by_Frank_Souza) (reworked Sleepers/Volumes) xcostum_greenhouse_01(by_FLESHUS) (reworked Sleepers/Volumes) xcostum_HarbingerLabs(by_Riahsaurus_Rex) (reworked Sleepers/Volumes) xcostum_HellMart(by_ Riahsaurus Rex) xcostum_house_suburb_01(by_LazMan) xcostum_Mall_DOD(by_captainwhiskerbiscuits_mentalninja33) (fixed missing unknown blocks) xcostum_Overlook_Hotel_001(by_Quagmire1428) (decreased size / reworked Sleepers/Volumes / changed snowky blocks to RNDhelper terrsnow and plants) xcostum_prefabhome1(by_Riahsaurus_Rex) (fixed underground air to dirt / reworked Sleepers/Volumes) xcostum_serial_killer_01(by_FLESHUS) xcostum_Subway(by_NAGG_Rick) xcostum_trainstationRiah(by_Riahsaurus_Rex) (reworked Sleepers/Volumes) xcostum_UFO(by_NAGG_Ryan) xcostum_watchtower_01(by_FLESHUS) (reworked Sleepers/Volumes) xcostum_watchtower_02(by_FLESHUS) (reworked Sleepers/Volumes) xcostum_Multi_Trader(by_Sparrow) xcostum_Knolby_Cabin_1981(by_Klaus0Engel) xcostum_JoJos(by_JSDoctor) xcostum_Book_Stop(by_Hydroponic) xcostum_Bus_Depot(by_Hydroponic) xcostum_Desert_Temple(by_Hydroponic) xcostum_Graveyard(by_Hydroponic) xcostum_HBW_Metro_Station(by_Hydroponic) xcostum_Hicks_Family_Diner(by_Hydroponic) xcostum_Junkyard(by_Hydroponic) xcostum_Oil_PumpJack(by_Hydroponic) xcostum_SlavCo_SuperMarketSTALLEDITS(by_Hydroponic) xcostum_Small_House(by_ThetruJames) xcostum_Strip_Mall_Large_shops(by_Hydroponic) xcostum_Wank_Bank(by_Hydroponic) xcostum_Stallionsdens_Ranch(by_Stallionsden) readded xcostum_Slums(by_pikero) (WIP-version, but still impressive) xvanilla_house_modern_16 xvanilla_house_modern_17 xvanilla_remnant_house_13 fixed gaps between POI and terrain in many Prefabs updated all meshfiles checked/fixed all the brandnew prefabs for oversizes,RotationToFaceNorth,yoffset,Sleepers and Volumes,quest-functionality,Issued/missing blocks checked/fixed all existing xcostum-prefabs for RotationToFaceNorth and yoffset done a Lot of fixes and balances: Stallionsden mainly specialized on block-works , rotation-fixes and repaintings wolfbain5 mainly specialized on Sleeper/Volume-settings and quest-settings/balancing also wolfbain5 has done a global cleanup on the xml-files for me the full and detailed CHANGELOG file for CP45 can be downloaded HERE (and ofc it is also included in the CP45 files) to get COMPOPACK_45(for Alpha19stable_built180) pls go to the Openingpost thats all for now have fun Fantastic update Magoli! Thank you to everyone who stepped up (and continue to) to keep this community prefab pack updated for everyone to enjoy. Link to comment Share on other sites More sharing options...
The Viper Posted August 21, 2020 Share Posted August 21, 2020 Thank you to everyone working on this great update! Quick question...when using Nitrogen and after installing this update there is no option to choose Combo pack 45 only combo pack 43 (from alpha 18)...Im assuming if we want to generate a combo pack world we still choose that option and we should get combo pack 45? Link to comment Share on other sites More sharing options...
stallionsden Posted August 21, 2020 Share Posted August 21, 2020 5 minutes ago, The Viper said: Thank you to everyone working on this great update! Quick question...when using Nitrogen and after installing this update there is no option to choose Combo pack 45 only combo pack 43 (from alpha 18)...Im assuming if we want to generate a combo pack world we still choose that option and we should get combo pack 45? Mags has put the nitrogen files inside the download folder you dl. Place the prefablist.txt inside it into nitrogen and wallah you have cp 45 🙂 Link to comment Share on other sites More sharing options...
The Viper Posted August 21, 2020 Share Posted August 21, 2020 3 minutes ago, stallionsden said: Mags has put the nitrogen files inside the download folder you dl. Place the prefablist.txt inside it into nitrogen and wallah you have cp 45 🙂 yep, i assumed they go into the nitrogen resources folder and overwrite, i did that and i still dont have the option of selecting combo pack 45 Link to comment Share on other sites More sharing options...
wolfbain5 Posted August 21, 2020 Share Posted August 21, 2020 1 hour ago, The Viper said: yep, i assumed they go into the nitrogen resources folder and overwrite, i did that and i still dont have the option of selecting combo pack 45 it replaces the vanilla option Link to comment Share on other sites More sharing options...
EpicSpire Posted August 22, 2020 Share Posted August 22, 2020 I made a video for people who need or want help with using Compo Pack with Nitrogen Link to comment Share on other sites More sharing options...
The Viper Posted August 22, 2020 Share Posted August 22, 2020 30 minutes ago, EpicSpire said: I made a video for people who need or want help with using Compo Pack with Nitrogen Thank you guys very much for the information! Link to comment Share on other sites More sharing options...
EpicSpire Posted August 22, 2020 Share Posted August 22, 2020 1 minute ago, The Viper said: Thank you guys very much for the information! Thank you, i hope the video was helpful!! Link to comment Share on other sites More sharing options...
SnowDog1942 Posted August 22, 2020 Share Posted August 22, 2020 6 hours ago, Magoli said: update time COMPOPACK_45(for Alpha19stable_built180) is out now !!! this version has by far the biggest content-drop which was ever done in the CP-history my new CP-team (wolfbain5 and Stallionsden) has done a ton of reworks to a Lot of Prefabs this time (also JACKELMYER , sinda and WiZ) also there are 40 brandnew Prefabs from this forum and also from Nexus-mods thx to all guys who helped me and also uploaded their creations here and on Nexus usually I post the CHANGELOG here in the thread, but this time the CHANGELOG is just to big to post it here completly (it has 1138 lines !) but I tell u a few important things that have changed: NEW PREFABS: xcostum_Bills_1(by_Theodryck) (reworked Sleepers/Volumes / created meshfile) xcostum_Chaotic_RPD(by_ChaoticCreative) (decreased size / reworked Sleepers/Volumes) xcostum_CQC_HOUSE(by_XXX) (created meshfile) xcostum_Cyberdyne(by_SevenSaryns) (fixed missing unknown blocks) xcostum_Doctors_Office(by_Bostonlondon) (decreased size / reworked Sleepers/Volumes) xcostum_DouneCastleRiah(by_Riahsaurus_Rex) (reworked Sleepers/Volumes) xcostum_fp_house_medium_002(by_Frank_Souza) (reworked Sleepers/Volumes) xcostum_greenhouse_01(by_FLESHUS) (reworked Sleepers/Volumes) xcostum_HarbingerLabs(by_Riahsaurus_Rex) (reworked Sleepers/Volumes) xcostum_HellMart(by_ Riahsaurus Rex) xcostum_house_suburb_01(by_LazMan) xcostum_Mall_DOD(by_captainwhiskerbiscuits_mentalninja33) (fixed missing unknown blocks) xcostum_Overlook_Hotel_001(by_Quagmire1428) (decreased size / reworked Sleepers/Volumes / changed snowky blocks to RNDhelper terrsnow and plants) xcostum_prefabhome1(by_Riahsaurus_Rex) (fixed underground air to dirt / reworked Sleepers/Volumes) xcostum_serial_killer_01(by_FLESHUS) xcostum_Subway(by_NAGG_Rick) xcostum_trainstationRiah(by_Riahsaurus_Rex) (reworked Sleepers/Volumes) xcostum_UFO(by_NAGG_Ryan) xcostum_watchtower_01(by_FLESHUS) (reworked Sleepers/Volumes) xcostum_watchtower_02(by_FLESHUS) (reworked Sleepers/Volumes) xcostum_Multi_Trader(by_Sparrow) xcostum_Knolby_Cabin_1981(by_Klaus0Engel) xcostum_JoJos(by_JSDoctor) xcostum_Book_Stop(by_Hydroponic) xcostum_Bus_Depot(by_Hydroponic) xcostum_Desert_Temple(by_Hydroponic) xcostum_Graveyard(by_Hydroponic) xcostum_HBW_Metro_Station(by_Hydroponic) xcostum_Hicks_Family_Diner(by_Hydroponic) xcostum_Junkyard(by_Hydroponic) xcostum_Oil_PumpJack(by_Hydroponic) xcostum_SlavCo_SuperMarketSTALLEDITS(by_Hydroponic) xcostum_Small_House(by_ThetruJames) xcostum_Strip_Mall_Large_shops(by_Hydroponic) xcostum_Wank_Bank(by_Hydroponic) xcostum_Stallionsdens_Ranch(by_Stallionsden) readded xcostum_Slums(by_pikero) (WIP-version, but still impressive) xvanilla_house_modern_16 xvanilla_house_modern_17 xvanilla_remnant_house_13 fixed gaps between POI and terrain in many Prefabs updated all meshfiles checked/fixed all the brandnew prefabs for oversizes,RotationToFaceNorth,yoffset,Sleepers and Volumes,quest-functionality,Issued/missing blocks checked/fixed all existing xcostum-prefabs for RotationToFaceNorth and yoffset done a Lot of fixes and balances: Stallionsden mainly specialized on block-works , rotation-fixes and repaintings wolfbain5 mainly specialized on Sleeper/Volume-settings and quest-settings/balancing also wolfbain5 has done a global cleanup on the xml-files for me the full and detailed CHANGELOG file for CP45 can be downloaded HERE (and ofc it is also included in the CP45 files) to get COMPOPACK_45(for Alpha19stable_built180) pls go to the Openingpost thats all for now have fun Amazing thanks so much Magoli, and crew. I even have to thank wolfbain it seems, ugh. Link to comment Share on other sites More sharing options...
Magoli Posted August 22, 2020 Author Share Posted August 22, 2020 3 hours ago, EpicSpire said: I made a video for people who need or want help with using Compo Pack with Nitrogen thx very much for the tutorial - i will link it in my OP with your permission ahead Link to comment Share on other sites More sharing options...
EpicSpire Posted August 22, 2020 Share Posted August 22, 2020 6 hours ago, Magoli said: thx very much for the tutorial - i will link it in my OP with your permission ahead Yes, of course please do. And Thanks for all of the hard work you put in on updating this mod! Love your work. Link to comment Share on other sites More sharing options...
wolfbain5 Posted August 22, 2020 Share Posted August 22, 2020 9 hours ago, SnowDog1942 said: Amazing thanks so much Magoli, and crew. I even have to thank wolfbain it seems, ugh. love you too mutt. Link to comment Share on other sites More sharing options...
stallionsden Posted August 22, 2020 Share Posted August 22, 2020 9 hours ago, SnowDog1942 said: Amazing thanks so much Magoli, and crew. I even have to thank wolfbain it seems, ugh. Uhum lol Link to comment Share on other sites More sharing options...
SnowDog1942 Posted August 22, 2020 Share Posted August 22, 2020 3 hours ago, stallionsden said: Uhum lol Thank you to my Stallion. Link to comment Share on other sites More sharing options...
wolfbain5 Posted August 22, 2020 Share Posted August 22, 2020 so, out of cp 45, tell us which are your favorite prefabs and why Link to comment Share on other sites More sharing options...
Laz Man Posted August 22, 2020 Share Posted August 22, 2020 11 minutes ago, wolfbain5 said: so, out of cp 45, tell us which are your favorite prefabs and why My favorite is the simpsons house. Even found a secret gun safe in it. Bravo to the creator....😅 Link to comment Share on other sites More sharing options...
Kamaka Posted August 23, 2020 Share Posted August 23, 2020 hey guys anyone know what might be causing this ? Server locks up then wont get past this ArgumentException: An item with the same key has already been added. Key: 0 2020-08-23T04:23:42 41.594 INF AstarManager Init NullReferenceException: Object reference not set to an instance of an object 2020-08-23T04:23:43 42.626 INF Weather Packages Created FROM BIOMES 2020-08-23T04:23:43 42.627 INF createWorld() done NullReferenceException: Object reference not set to an instance of an object Link to comment Share on other sites More sharing options...
wolfbain5 Posted August 23, 2020 Share Posted August 23, 2020 6 hours ago, Kamaka said: hey guys anyone know what might be causing this ? Server locks up then wont get past this ArgumentException: An item with the same key has already been added. Key: 0 2020-08-23T04:23:42 41.594 INF AstarManager Init NullReferenceException: Object reference not set to an instance of an object 2020-08-23T04:23:43 42.626 INF Weather Packages Created FROM BIOMES 2020-08-23T04:23:43 42.627 INF createWorld() done NullReferenceException: Object reference not set to an instance of an object vanilla bug. I got that from a corrupted player profile. it also corrupted the save game because of it Link to comment Share on other sites More sharing options...
Skullfracture Posted August 23, 2020 Share Posted August 23, 2020 xvanilla_fastfood_04 appears to be from an earlier beta when the quest marker was broken (no rally marker), it has since been fixed in the vanilla prefab. Link to comment Share on other sites More sharing options...
wolfbain5 Posted August 23, 2020 Share Posted August 23, 2020 15 minutes ago, Skullfracture said: xvanilla_fastfood_04 appears to be from an earlier beta when the quest marker was broken (no rally marker), it has since been fixed in the vanilla prefab. yes, will be addressed in 46. xvanilla's will be removed and just use vanilla 10 hours ago, Kamaka said: hey guys anyone know what might be causing this ? Server locks up then wont get past this ArgumentException: An item with the same key has already been added. Key: 0 2020-08-23T04:23:42 41.594 INF AstarManager Init NullReferenceException: Object reference not set to an instance of an object 2020-08-23T04:23:43 42.626 INF Weather Packages Created FROM BIOMES 2020-08-23T04:23:43 42.627 INF createWorld() done NullReferenceException: Object reference not set to an instance of an object IF anyone else using the CP gets this bug, please post with log. we want to verify if it isnt the cp. if anyone gets this in a pure vanilla game, also let us know Link to comment Share on other sites More sharing options...
Kamaka Posted August 23, 2020 Share Posted August 23, 2020 2 hours ago, wolfbain5 said: yes, will be addressed in 46. xvanilla's will be removed and just use vanilla IF anyone else using the CP gets this bug, please post with log. we want to verify if it isnt the cp. if anyone gets this in a pure vanilla game, also let us know Has anyone else had this issue ? its happen several times we even generated a new map and had everyone verify their files Link to comment Share on other sites More sharing options...
wolfbain5 Posted August 23, 2020 Share Posted August 23, 2020 7 minutes ago, Kamaka said: Has anyone else had this issue ? its happen several times we even generated a new map and had everyone verify their files we have had 3 comments. 1 was a corrupted profile. but the other 2 we dont know. we are looking into it. but as of this moment, we dont see a problem with the pack. if you are willing, send me a zip of the world files and the log file as well as the coords of where the person logged off. Link to comment Share on other sites More sharing options...
Kamaka Posted August 23, 2020 Share Posted August 23, 2020 42 minutes ago, wolfbain5 said: we have had 3 comments. 1 was a corrupted profile. but the other 2 we dont know. we are looking into it. but as of this moment, we dont see a problem with the pack. if you are willing, send me a zip of the world files and the log file as well as the coords of where the person logged off. will try , will Compo pack 44 work with A19 stable ? I do not see a link for it Link to comment Share on other sites More sharing options...
wolfbain5 Posted August 23, 2020 Share Posted August 23, 2020 1 hour ago, Kamaka said: will try , will Compo pack 44 work with A19 stable ? I do not see a link for it it should, but I do not have tehe link either. lets see if magoli will post it for thse who want to wait. still not sure it is our issue yet. I had that error, made a new profile, used the same world to make a new game, and dint have that problem again. edit: ok folks, we have a hotfix coming out soon. we added a new prefab and missed 1 error. hopefully this will resolve the issue. Link to comment Share on other sites More sharing options...
Magoli Posted August 23, 2020 Author Share Posted August 23, 2020 link for COMPOPACK44 is now in the OP !!! https://www.dropbox.com/s/cjvoqgizjomd6fl/COMPOPACK_44(for Alpha19exp_built169).7z?dl=0 Link to comment Share on other sites More sharing options...
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