Unlex Posted July 24, 2020 Share Posted July 24, 2020 I have the compopack 43 installed. Can I just drop in the new files to prefab and let the rwgmixer of 43? Thank you very much Link to comment Share on other sites More sharing options...
Unlex Posted July 24, 2020 Share Posted July 24, 2020 I have updated all the files and got this: Serverside and ientside installed Link to comment Share on other sites More sharing options...
Magoli Posted July 25, 2020 Author Share Posted July 25, 2020 On 7/24/2020 at 9:10 AM, kaneta1 said: Hello,Magoli It'll be reported. xcostum_airport2(by_ouch) =Quest Loot= Random Helper It couldn't be found. I have checked what u said - but cant validate this - the questRallyMarker is on the prefabs-coordinate 198,6,52 - its there !!! (directly on the entry to the airport, where the fence is interrupted) Are u sure u use COMPOPACK44 ??? To ensure u use the updated prefabs pls delete all CP-prefabs in your prefabs-folder and copy all the files from CP44 again to it On 7/24/2020 at 12:54 PM, Unlex said: I have the compopack 43 installed. Can I just drop in the new files to prefab and let the rwgmixer of 43? Thank you very much COMPOPACK43 is for use with Alpha18 !!! If u want to play 7d in Alpha19 u have to use COMPOPACK44 IMPORTANT NOTE: CP44 does not have a rwgmixer.xml !!! Please use the delivered examplemap OR make a own map with Nitrogen U cant use the rwgmixer.xml from CP43 !!! - COMPOPACK44 just supports Nitrogen-maps atm Link to comment Share on other sites More sharing options...
Magoli Posted July 25, 2020 Author Share Posted July 25, 2020 On 7/24/2020 at 5:59 PM, Unlex said: I have updated all the files and got this: Serverside and ientside installed Your rwgmixer.xml hasn't updated because there is no update-file for rwgmixer.xml in COMPOPACK44 It seems u are using the rwgmixer.xml from COMPOPACK43 - this is not working in Alpha19 (in combination with COMPOPACK) It is not possible to generate a new rwg-world ingame using COMPOPACK with Alpha19 !!! Its not supported by CP atm PLS use Nitrogen to generate a new world OR use the pregenereted examplemap from the COMPOPACK44-download-file (just copy the complete folder "compoa19008" to the place where u have stored the generetaed worlds) ( usually C:\Users\<USERNAME>\AppData\Roaming\7DaysToDie\GeneratedWorlds ) then just select in the ingame-menu "new game" and choose "compoa19008" Link to comment Share on other sites More sharing options...
Solethe Posted July 25, 2020 Share Posted July 25, 2020 After updating to the latest build and installing the newest pack as well as updating the prefab list, I'm finding that traders are failing to spawn. Teleporting to trader locations often shows a box with roads where the trader should be with no building, every other building I've run across seems to be working fine. The only trader that I can find in these worlds are the ones listed as Multi_Trader, which there is exactly one of in the worlds I create. Any idea what I've messed up, or is this a known issue? Link to comment Share on other sites More sharing options...
Magoli Posted July 25, 2020 Author Share Posted July 25, 2020 2 hours ago, Solethe said: After updating to the latest build and installing the newest pack as well as updating the prefab list, I'm finding that traders are failing to spawn. Teleporting to trader locations often shows a box with roads where the trader should be with no building, every other building I've run across seems to be working fine. The only trader that I can find in these worlds are the ones listed as Multi_Trader, which there is exactly one of in the worlds I create. Any idea what I've messed up, or is this a known issue? I have checked what u said - I also started a new game with A19 built 173 - but I cant reproduce the Issue All traders are spawning well in my game I dont know what is going wrong in your game a little information to find prefabs without searching for them: If you are in debug-mode (open console and type "dm") and then press "esc" u see a new function diectly below the "exit-button" Its called "open POI teleporter" - Here u can directly warp to the POI you have selected - maybe this info helps u out to find Issue I was on the examplemap compoa19008 which I delivered with CP44 But as I said before: all traders was there where they supposed to be - I couldn't see any Issue Link to comment Share on other sites More sharing options...
kaneta1 Posted July 26, 2020 Share Posted July 26, 2020 I'm poor at the explanation, excuse me. xcostum_airport2(by_ouch) QuestTags clear,fetch,hidden_cache There is a rally marker, I think hidden_cache isn't installed. Link to comment Share on other sites More sharing options...
Amyranth Posted July 26, 2020 Share Posted July 26, 2020 9 hours ago, Solethe said: After updating to the latest build and installing the newest pack as well as updating the prefab list, I'm finding that traders are failing to spawn. Teleporting to trader locations often shows a box with roads where the trader should be with no building, every other building I've run across seems to be working fine. The only trader that I can find in these worlds are the ones listed as Multi_Trader, which there is exactly one of in the worlds I create. Any idea what I've messed up, or is this a known issue? I am having this same issue. I just created a new map last night with Nitrogen and started a new game but when I get to the Trader quest I get a "No Trader" notification and every pink mark on my preview map that I go to is either a pseudo trader (full of z), a multi trader (I have 2 of these) but all the vanilla trader locations are an empty lot. Upon exploring my log files I found the following: 2020-07-25T16:25:37 193.332 ERR Prefab loading failed. Prefab '' does not exist! 2020-07-25T16:25:37 193.332 WRN Could not load prefab 'xvanilla_settlement_trader_03'. Skipping it 2020-07-25T16:25:39 195.816 ERR Prefab loading failed. Prefab '' does not exist! 2020-07-25T16:25:39 195.816 WRN Could not load prefab 'xvanilla_store_gun_lg_01'. Skipping it 2020-07-25T16:25:39 195.852 ERR Prefab loading failed. Prefab '' does not exist! 2020-07-25T16:25:39 195.852 WRN Could not load prefab 'xvanilla_store_book_sm_01'. Skipping it etc...many more of the same kind of thing.... In the prefab.xml file it is referencing all these "xvanilla" files and so I checked the "Copy all these files folder" in the Compopack 44 and none of these files are included in the 44 version. Anyone know how to get the appropriate xvanilla versions of these files so that my Nitrogen generated map will be happy? Thanks, Amyranth Link to comment Share on other sites More sharing options...
Amyranth Posted July 26, 2020 Share Posted July 26, 2020 1 hour ago, Amyranth said: I am having this same issue. I just created a new map last night with Nitrogen and started a new game but when I get to the Trader quest I get a "No Trader" notification and every pink mark on my preview map that I go to is either a pseudo trader (full of z), a multi trader (I have 2 of these) but all the vanilla trader locations are an empty lot. Upon exploring my log files I found the following: 2020-07-25T16:25:37 193.332 ERR Prefab loading failed. Prefab '' does not exist! 2020-07-25T16:25:37 193.332 WRN Could not load prefab 'xvanilla_settlement_trader_03'. Skipping it 2020-07-25T16:25:39 195.816 ERR Prefab loading failed. Prefab '' does not exist! 2020-07-25T16:25:39 195.816 WRN Could not load prefab 'xvanilla_store_gun_lg_01'. Skipping it 2020-07-25T16:25:39 195.852 ERR Prefab loading failed. Prefab '' does not exist! 2020-07-25T16:25:39 195.852 WRN Could not load prefab 'xvanilla_store_book_sm_01'. Skipping it etc...many more of the same kind of thing.... In the prefab.xml file it is referencing all these "xvanilla" files and so I checked the "Copy all these files folder" in the Compopack 44 and none of these files are included in the 44 version. Anyone know how to get the appropriate xvanilla versions of these files so that my Nitrogen generated map will be happy? Thanks, Amyranth Ok...I figured out what I did wrong. So, for the benefit of Solethe and anyone else who may encounter this, I'll share my mistake and my fix. This does require creating a new map. It turns out I used the wrong prefablist.txt in Nitrogen and to fix it I went into the "Nitrogen files" folder included with Compopack 44 and renamed the prefablist.txt file prefablist_CompoPack_44.txt so that I wouldn't overwrite the prefablist in Nitrogen. I then copied this file to the "Resources" folder in Nitrogen. Finally so that this prefablist would show up in the Prefab List picklist in Nitrogen, I opened the configPrefablists.txt file in Nitrogen and on the line for the custom list I put refablist_CompoPack_44.txt instead of yourownlist.txt. Then I opened Nitrogen as per usual, made sure to select the Custom List prefab list and generated my map. Now I have traders. Link to comment Share on other sites More sharing options...
Kamaka Posted July 26, 2020 Share Posted July 26, 2020 Hello i was trying to load compo pack on to a server box with root access and i kept getting these errors over and over anyone have any ideas? I was able to load the exact same file fine on Nitrogen and my personal Pc Link to comment Share on other sites More sharing options...
LewZephyr Posted July 26, 2020 Share Posted July 26, 2020 23 minutes ago, Kamaka said: Hello i was trying to load compo pack on to a server box with root access and i kept getting these errors over and over anyone have any ideas? I was able to load the exact same file fine on Nitrogen and my personal Pc You say you have root access. Does 7d2d have root access though? It reads like the 7d2d exe doesnt have permissions to read that item. Just conjecturing. Thinking from the Windows server flow. You may need to run 7d2d as administrator. Good luck. Link to comment Share on other sites More sharing options...
wolfbain5 Posted July 27, 2020 Share Posted July 27, 2020 love ya mags, thanks for the update Link to comment Share on other sites More sharing options...
NemesisFulgidum Posted July 27, 2020 Share Posted July 27, 2020 Hello, I have the issue, that some POIs have errors with the building, for example here Trader Jen (door and stomach Jen). Can someone give me a tip, how to solve it? Map created with NitroGen 0.501, latest experimental build from 7 days. If you need any further information, just contact me. Sorry for my bad english. Thomas Link to comment Share on other sites More sharing options...
SnowDog1942 Posted July 27, 2020 Share Posted July 27, 2020 I havent played with this pack yet but i have a question, do all the prefabs have sleepers in them? Link to comment Share on other sites More sharing options...
stallionsden Posted July 27, 2020 Share Posted July 27, 2020 10 minutes ago, SnowDog1942 said: I havent played with this pack yet but i have a question, do all the prefabs have sleepers in them? Most should. If not drop a line here and i am sure we could all help mags out by getting sleepers in the ones that dont. Link to comment Share on other sites More sharing options...
wolfbain5 Posted July 27, 2020 Share Posted July 27, 2020 5 minutes ago, stallionsden said: Most should. If not drop a line here and i am sure we could all help mags out by getting sleepers in the ones that dont. is this still a quirk that it is filled with earth? was hoping this would be fixed. example farmer's market Link to comment Share on other sites More sharing options...
stallionsden Posted July 27, 2020 Share Posted July 27, 2020 1 minute ago, wolfbain5 said: is this still a quirk that it is filled with earth? was hoping this would be fixed. example farmer's market Lol it shouldnt will take a look at it in the editor Link to comment Share on other sites More sharing options...
wolfbain5 Posted July 27, 2020 Share Posted July 27, 2020 this was latest compo and nitrogen in case you needed the info Link to comment Share on other sites More sharing options...
stallionsden Posted July 27, 2020 Share Posted July 27, 2020 Just now, wolfbain5 said: this was latest compo and nitrogen in case you needed the info Ok will take a look and get a fix out for you. Ps: did you try using my prefab files for that prefab. Link to comment Share on other sites More sharing options...
wolfbain5 Posted July 27, 2020 Share Posted July 27, 2020 2 minutes ago, stallionsden said: Ok will take a look and get a fix out for you. Ps: did you try using my prefab files for that prefab. used what was in mags pack. you have a separate one? oh, and the blueberry plants and seedlings were translucent? Link to comment Share on other sites More sharing options...
stallionsden Posted July 27, 2020 Share Posted July 27, 2020 1 minute ago, wolfbain5 said: used what was in mags pack. you have a separate one? oh, and the blueberry plants and seedlings were translucent? Yes lol i have my own thread of all updated pois lol. Link to comment Share on other sites More sharing options...
wolfbain5 Posted July 27, 2020 Share Posted July 27, 2020 23 minutes ago, stallionsden said: Yes lol i have my own thread of all updated pois lol. woulda thought he took yours from there. let me get the one from your thread and try it Link to comment Share on other sites More sharing options...
wolfbain5 Posted July 27, 2020 Share Posted July 27, 2020 ok, downloaded from your git. this was the results in game. yes it was a new game generated. edit: changed this line to true and fixed it <property name="CopyAirBlocks" value="True" /> Link to comment Share on other sites More sharing options...
Magoli Posted July 27, 2020 Author Share Posted July 27, 2020 5 hours ago, wolfbain5 said: ok, downloaded from your git. this was the results in game. yes it was a new game generated. edit: changed this line to true and fixed it <property name="CopyAirBlocks" value="True" /> I have the same file in the COMPOPACK since a very long time The Issue with the walls of dirt is a well known bug since A18 (I guess) <property name="CopyAirBlocks" value="True" /> --- this command usually just belongs to the airblocks BENEATH UNDERGROUND !!! But because of the very buggy rwg it seems to spread out also above groundlevel But what u said about <property name="CopyAirBlocks" value="True" /> is very interresting indeed maybe we can avoid the dirtwalls by setting it to "TRUE" - gonna have to test this out thx for ur posts dudes Link to comment Share on other sites More sharing options...
wolfbain5 Posted July 27, 2020 Share Posted July 27, 2020 1 hour ago, Magoli said: I have the same file in the COMPOPACK since a very long time The Issue with the walls of dirt is a well known bug since A18 (I guess) <property name="CopyAirBlocks" value="True" /> --- this command usually just belongs to the airblocks BENEATH UNDERGROUND !!! But because of the very buggy rwg it seems to spread out also above groundlevel But what u said about <property name="CopyAirBlocks" value="True" /> is very interresting indeed maybe we can avoid the dirtwalls by setting it to "TRUE" - gonna have to test this out thx for ur posts dudes works for the above ground ones. havent found the small underground bunkers yet to see. testing on an individual basis as I come across them. also works for xcostum_MultiStore(by_ANT) Link to comment Share on other sites More sharing options...
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