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About dragonslayer770

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  1. so get rid of the animations and rerig and get new ones? witch one do i use humanoid and generic?
  2. https://www.dropbox.com/sh/9d0aje4hz0v41jt/AACoH9FEUe7D4zj9IbW6U-Z0a?dl=0 here's the link the first try is the first XML I made.
  3. will there be an a18 update?
  4. nice Vader mod, I've been trying to put Jason into the game to no avail.
  5. when I use the mod I get the error NullReferenceException: Object reference not set to an instance of an object at XUiC_BuffPopoutList.Update (System.Single _dt) [0x002c0] in <e37ed47c6bbc4ff88bb27cec364cf24f>:0 at XUiController.Update (System.Single _dt) [0x0004f] in <e37ed47c6bbc4ff88bb27cec364cf24f>:0 at XUiController.Update (System.Single _dt) [0x0004f] in <e37ed47c6bbc4ff88bb27cec364cf24f>:0 at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x0014d] in <e37ed47c6bbc4ff88bb27cec364cf24f>:0 at XUiUpdater.Update () [0x0003f] in <e37ed47c6bbc4ff88bb27cec364cf24f>:0 at GameManager.gmUpdate () [0x0002e] in <e37ed47c6bbc4ff88bb27cec364cf24f>:0 at GameManager.Update () [0x00000] in <e37ed47c6bbc4ff88bb27cec364cf24f>:0 just to let you know I get an error with the SMX-menu mod to
  6. so I thank I might have the wrong code because 0-SphereIICore and DMT didn't work he does the same thing. or I might have the wrong tag on him. is the tag e_enemy
  7. Does anyone know the code line for advanced rotations?
  8. So do I put it in the unity project or in the resources folder in the modlet
  9. what are the required dependencies with DMT, and would I have to make them or are they already made I don't know c#,
  10. so I fixed it and no go I exchange the XML for the zombieTemplateMale and i kept <property name="AttackAnimation" value="Attack0, Attack1"/> <property name="AttackIndexes" value="2"/>, do I need SDX or DMT to get him to move?
  11. sup I got Jason to spawn in-game but he will not move in-game he does turn to face u when u get to close and he will hit u but u will not see it. I can't hit him and when I try to fix the mesh in unity the body part moves with the mesh. I'm loading him in throw XPath and I do have a controller on him. any ideas what could be wrong would be nice. here's the modlet https://www.dropbox.com/sh/m3cnvk0fgqf1pgp/AAAMYmU08-44YbnM6FGD9c2ua?dl=0
  12. can xpath add in new entityclasses like a new zombie or animal? or do I need sdx still?
  13. I bleave your Templates-and-Utilities XythTutorialsV2 and 0ne is out dated I get this error when using either one. and theres more of them. C:/Program Files/Unity Projects/2019.1.14f1/XythTutorialsV2/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/FastAction.cs(24,45): error CS1644: Feature `out variable declaration' cannot be used because it is not part of the C# 4.0 language specification
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