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ArNaLdInHo

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About ArNaLdInHo

  • Rank
    Survivor
  • Birthday 09/10/1974

Personal Information

  • Biography
    Computer Technician
  • Location
    Portugal
  • Interests
    Terraria / 7dtd / Minecraft

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  1. can you share extra zombie pack ? tanks
  2. "path, block name, position, rotation, color/texture name path" tanks
  3. TANKS the position of blocks whould help
  4. FOR UMA ZOMBIES only have to put that tag? i put the tag and nothing
  5. can you send-me the old retired mod ,tanks
  6. so where is the sounds files? traders zombies ? I dont what music files, that i can do, is the same file music ? OK SORRY, i found its the same file tanks
  7. tell-me steps i do ? 1. open Sounds 2. says that bundle is compressed if unpack i say YES 3. ask file name i say UNPACKSOUNDS and then ???
  8. Sounds unpack sounds it creates 1 file and then ? how to extract .wav files, where is the list ?
  9. for example : server site mods like Sled, you have to know the blocks possition to do some fun stuff, and creating UMA zombies too, if not, have to start the game to see the possition of blocks and maybe get your prefabs moving like veicles »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» <buff name="SledCheck" hidden="true"> <triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="chassis"/> <triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="pedal"/> <triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="seat"/> <triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="handlebar"/> <triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="back_wheel"/> <triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="front_wheel"/> <triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="chain"/> <triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="Physics" transform_path="Box1"/> <triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="Physics" transform_path="Box2"/> <triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="Physics" transform_path="Box3"/> <triggered_effect trigger="onSelfBuffUpdate" action="AttachPrefabToEntity" prefab="Entities/Industrial/palletPrefab" local_offset="0,.6,0" local_rotation="0,0,0" parent_transform="Physics"/> <triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="Physics" transform_path="pallet"/> <triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="Physics" transform_path="LOD0"/> <triggered_effect trigger="onSelfBuffUpdate" action="AttachPrefabToEntity" prefab="Entities/Animals/Wolf/animalStandardWolfRagdoll" local_offset="0,-1.6,1" local_rotation="20,0,0" parent_transform="Origin/handlebar_joint"/> <triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="Origin/handlebar_joint" transform_path="Origin"/> <triggered_effect trigger="onSelfBuffUpdate" action="AttachPrefabToEntity" prefab="Entities/OutdoorDecor/modularRopeTopTiedPrefab" local_offset="-.15 ,-0.8,1.25" local_rotation="75 ,0 ,0 " parent_transform="Origin/handlebar_joint/RightArmAttachJoint"/> <triggered_effect trigger="onSelfBuffUpdate" action="AttachPrefabToEntity" prefab="Entities/OutdoorDecor/modularRopeTopTiedPrefab" local_offset=".15 ,-0.8,1.25" local_rotation="75 ,0 ,0 " parent_transform="Origin/handlebar_joint/LeftArmAttachJoint"/> <triggered_effect trigger="onSelfBuffUpdate" action="AttachPrefabToEntity" prefab="Entities/OutdoorDecor/modularRopeTiledPrefab" local_offset="-.15 ,-1 ,0.5" local_rotation="75 ,0 ,0 " parent_transform="Origin/handlebar_joint/RightArmAttachJoint"/> <triggered_effect trigger="onSelfBuffUpdate" action="AttachPrefabToEntity" prefab="Entities/OutdoorDecor/modularRopeTiledPrefab" local_offset=".15 ,-1 ,0.5" local_rotation="75 ,0 ,0 " parent_transform="Origin/handlebar_joint/LeftArmAttachJoint"/> <triggered_effect trigger="onSelfBuffUpdate" action="AttachPrefabToEntity" prefab="Entities/Industrial/palletPrefab" local_offset="0,.5,0" local_rotation="0,0,0" parent_transform="Origin"/> <triggered_effect trigger="onSelfBuffUpdate" action="AttachPrefabToEntity" prefab="Entities/Sandbags/sandbag_single_01Prefab" local_offset="0,0.77,-.4" local_rotation="0,0,0" parent_transform="Origin"/> »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» <buff name="ScorcherDeco" hidden="true"> <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Ranged/JunkTurret/junkTurret_Prefab.prefab" parent_transform="LeftShoulder" local_offset=".15,-.15,0" local_rotation="0,0,0"/> <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Ranged/JunkTurret/junkTurret_Prefab.prefab" parent_transform="RightShoulder" local_offset="-.15,.15,0" local_rotation="180,0,0"/> <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/Industrial/barrelOilPrefab" local_offset=".275,.35,-.2" local_rotation="0,0,0" parent_transform="Spine"/> <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/Industrial/barrelGasPrefab" local_offset="-.175,.35,-.2" local_rotation="0,0,0" parent_transform="Spine"/> <triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="RightShoulder" transform_path="BaseMesh"/> <triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="RightShoulder" transform_path="turret_cone"/> <triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="RightShoulder" transform_path="DiscMesh"/> <triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="RightShoulder" transform_path="turret_laser"/> <triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="LeftShoulder" transform_path="BaseMesh"/> <triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="LeftShoulder" transform_path="turret_cone"/> <triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="LeftShoulder" transform_path="DiscMesh"/> <triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="LeftShoulder" transform_path="turret_laser"/> <triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" transform_path="Detonator"/>
  10. Open your heli4 print all prefab xls data CRASH PROGRAM is it possible to get TXT file of prefab with all blocks localion and path of them to similiar output to containing information: Entities/OutdoorDecor/modularRopeTopTiedPrefab local_offset="-.15 ,-0.8,1.25" local_rotation="75 ,0 ,0 "
  11. i cant open Sounds any trick to view / extract ? music i can ok , nut sounds no
  12. Tanks How do i make all Bundles 30k ? that line dont work <set xpath="/items/item[contains(@name, 'Bundle')]/property[contains(@name, 'Create_item_count')]/@value">30000</set>
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