jdifran Posted March 4, 2019 Share Posted March 4, 2019 Talked about them, but in a game where you can break any block fairly easily, it just doesn't make much sense. MM, what about this: Sneak into the bank. Pick the lock on the vault door, sneak into the vault and pick the locks on all of the wall safes, then sneak out. (The trader could even give you a quest to do this, which fails if you wake up or kill any zombies.) Or a stealth-focused POI full of irradiated zombies with an amazing treasure room at the end. If you can sneak past them all and pick your way into the vault, it's yours. Wake them up, and you're toast. Link to comment Share on other sites More sharing options...
JayzenFreeze Posted March 4, 2019 Share Posted March 4, 2019 Enforcer: Intimidation Bartering with a magnum drawn gives you a 5% better deal LOL Cant wait keep up the great work, cant wait for optimizations Link to comment Share on other sites More sharing options...
Lemmers Posted March 4, 2019 Share Posted March 4, 2019 Talked about them, but in a game where you can break any block fairly easily, it just doesn't make much sense. It would be beneficial to anyone that doesn't perk into strength, and it could leave doors and safes undamaged which would make it better in some situations than just breaking things. Like picking a fire escape door to gain entry, then closing it behind you for safety. It's certainly "fluff" compared to more important things that are missing from the game, but I think it could be neat. Link to comment Share on other sites More sharing options...
art1336 Posted March 4, 2019 Share Posted March 4, 2019 Alpha 18 confirmed for fall of 2021! Link to comment Share on other sites More sharing options...
danielspoa Posted March 4, 2019 Share Posted March 4, 2019 @mm is the RWG part of the A17 fixes or still in the open if it will come with A18 instead? edit: and just wanted to say I really liked what I read of prioritizing optimization and bug fixes. Link to comment Share on other sites More sharing options...
Cirion Posted March 4, 2019 Share Posted March 4, 2019 also re:lock picking Some traders have a safe that you can not open because you can not damage anything in a trader zone, but lockpicking could be a viable option instead. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted March 4, 2019 Share Posted March 4, 2019 @mm is the RWG part of the A17 fixes or still in the open if it will come with A18 instead? edit: and just wanted to say I really liked what I read of prioritizing optimization and bug fixes. A17 will get one more patch what will be mostly about RWG - - - Updated - - - also re:lock picking Some traders have a safe that you can not open because you can not damage anything in a trader zone, but lockpicking could be a viable option instead. Together with traders shooting you if you steal from them Link to comment Share on other sites More sharing options...
madmole Posted March 4, 2019 Author Share Posted March 4, 2019 Any chance of adding ambient noises and normal birds to the game? Also maybe cattle No but coyotes and mountain lions from the KS page models are done. Not sure they will make A18. Link to comment Share on other sites More sharing options...
madmole Posted March 4, 2019 Author Share Posted March 4, 2019 Are there any books for vehicles? No not yet, but I have some vehicle mods designed, how you get those mods needs discussed, possibly books. Link to comment Share on other sites More sharing options...
madmole Posted March 4, 2019 Author Share Posted March 4, 2019 Any chance to see something of the blueprint-mechanism you showed before A16 was released (if I remember correctly)? I don't remember, we have schematics for mods and possibly some new content. Link to comment Share on other sites More sharing options...
Arma Rex Posted March 4, 2019 Share Posted March 4, 2019 No but coyotes and mountain lions from the KS page models are done. Not sure they will make A18. Any chance of showing off those models for them just as a tease? Link to comment Share on other sites More sharing options...
Trebor1503 Posted March 4, 2019 Share Posted March 4, 2019 Now that we have multiple vehicles I would like to see a vehicle mining mod or mining vehicle that would be late game for our mega builds. Also, I agree with previous that I will celebrate additional blocks and painting skins (think 30 was to label a supply box, 20 carpets, 40 wall paint colors, new skins instead of broken down skins only, etc)) in A18. Thanks. Love playing. Link to comment Share on other sites More sharing options...
madmole Posted March 4, 2019 Author Share Posted March 4, 2019 I'd actually like to see more deco blocks to make the world and POI's richer overall. It's actually kind of a bummer building prefabs when you start to notice how much common day to day stuff just doesn't exist. We're adding tons of new models. I'll start posting stuff. Link to comment Share on other sites More sharing options...
Dosu Kinuta Posted March 4, 2019 Share Posted March 4, 2019 What I would like to see are new blocks for building such as a arch for an inner corner and additional clean looking textures so that a base also looks new and shiny. - - - Updated - - - For stealth gameplay. And because it would be better than having to destroy gun safes.. Link to comment Share on other sites More sharing options...
madmole Posted March 4, 2019 Author Share Posted March 4, 2019 Yo Joel, think we'll see any heavy mining equipment like maybe an excavator or a backhoe or even just a drill attachment for the 4x4? I feel like the destructible environment isn't getting alot of praise recently. I was told stability code is optimized now, so if that is true, I would want to revisit rocket launchers and TNT mining. Link to comment Share on other sites More sharing options...
madmole Posted March 4, 2019 Author Share Posted March 4, 2019 I love bandits. Hot naked male beefcake bandits. Lol day 1 mods probably. I want CBBE support for 7 days lol. Link to comment Share on other sites More sharing options...
madmole Posted March 4, 2019 Author Share Posted March 4, 2019 MM, what about this: Sneak into the bank. Pick the lock on the vault door, sneak into the vault and pick the locks on all of the wall safes, then sneak out. (The trader could even give you a quest to do this, which fails if you wake up or kill any zombies.) Or a stealth-focused POI full of irradiated zombies with an amazing treasure room at the end. If you can sneak past them all and pick your way into the vault, it's yours. Wake them up, and you're toast. Or use the C4 we just talked about. Link to comment Share on other sites More sharing options...
madmole Posted March 4, 2019 Author Share Posted March 4, 2019 Enforcer: Intimidation Bartering with a magnum drawn gives you a 5% better deal LOL Cant wait keep up the great work, cant wait for optimizations There is a LOT of really cool stuff I came up with, you guys will be loving it I predict! Link to comment Share on other sites More sharing options...
madmole Posted March 4, 2019 Author Share Posted March 4, 2019 It would be beneficial to anyone that doesn't perk into strength, and it could leave doors and safes undamaged which would make it better in some situations than just breaking things. Like picking a fire escape door to gain entry, then closing it behind you for safety. It's certainly "fluff" compared to more important things that are missing from the game, but I think it could be neat. Which is why you can craft C4 now As I said lockpicking has too many issues and doesn't fit our game. I might make some acid based chemistry bomb if we get c4 working right so you can silently melt blocks. Link to comment Share on other sites More sharing options...
madmole Posted March 4, 2019 Author Share Posted March 4, 2019 Alpha 18 confirmed for fall of 2021! Funny. No it will come real soon, just don't complain about how small it is. Link to comment Share on other sites More sharing options...
madmole Posted March 4, 2019 Author Share Posted March 4, 2019 @mm is the RWG part of the A17 fixes or still in the open if it will come with A18 instead? edit: and just wanted to say I really liked what I read of prioritizing optimization and bug fixes. Depends on timing, if RWG takes too long it will just go right into A18, if it goes well it goes into A17. Link to comment Share on other sites More sharing options...
madmole Posted March 4, 2019 Author Share Posted March 4, 2019 also re:lock picking Some traders have a safe that you can not open because you can not damage anything in a trader zone, but lockpicking could be a viable option instead. And those are not intended to be looted. Link to comment Share on other sites More sharing options...
madmole Posted March 4, 2019 Author Share Posted March 4, 2019 Any chance of showing off those models for them just as a tease? Probably, I only have 10 minutes in between testing while unity sloads to post stuff. Link to comment Share on other sites More sharing options...
madmole Posted March 4, 2019 Author Share Posted March 4, 2019 Now that we have multiple vehicles I would like to see a vehicle mining mod or mining vehicle that would be late game for our mega builds. Also, I agree with previous that I will celebrate additional blocks and painting skins (think 30 was to label a supply box, 20 carpets, 40 wall paint colors, new skins instead of broken down skins only, etc)) in A18. Thanks. Love playing. I don't see them as having the maneuverability needed to traverse a mine. Power armor anyone? Link to comment Share on other sites More sharing options...
TSBX Posted March 4, 2019 Share Posted March 4, 2019 It will come real soon, just don't complain about how small it is. It's ok, we're not here to judge. Link to comment Share on other sites More sharing options...
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