Devrix Posted July 29, 2019 Author Share Posted July 29, 2019 (edited) v0.806 Alchemy, LIVE (Public) POLL VOTE: Crafting Times Reduced and Standardized CHANGE: Prevent Duplicate Quest Acceptance FIX: Perk UI Arrows usable again FIX: Lock Shatter II & III prematurely... "unlocked" v0.805 Alchemy (previous) HOTFIX: Intro Elixir Unusable (retroactive) NEW: Spell Light Rune IMPROVED: Planted Tree Essence Harvesting IMPROVED: Wild Tree Essence Harvesting IMPROVED: T3-5 Essence Harvesting NEW: Sorcery Credits v0.8 Alchemy Release (previous) NEW: Alchemy Station NEW: Spinning Wheel NEW: Enchanted Mortar NEW: Alchemy Potions NEW: Alchemy Elixirs NEW: Alchemy Bombs NEW: Mastery Quests NEW: Intro Element Choice NEW: Intro Spellcasting NEW: Fire, Ice, Lightning, Omni Arrows NEW: Fire, Ice, Lightning, Omni Bolts NEW: Sexier Crafting NEW: Many additional goodies! COMPATIBILITY: Ravenhearst 5.5+ COMPATIBILITY: Darkness Falls 2.2+ PUBLIC UPDATE FREEZE v0.81 (Armor Sets, Spell Runes, Loot+) is officially in development, with The Awakened - v0.9 close behind. These updates are planned to be released back to back in Early Access cycles, directly to Supporters of Sorcery. v0.806 will be the last public feature / content update until then. v0.81 Coming Soon NEW: Armor Sets NEW: Spell Weapons NEW: Spell Runes NEW: Sexy Loot NEW: ???? ** New Game is not required for these updates. Edited July 29, 2019 by Devrix (see edit history) Link to comment Share on other sites More sharing options...
Krazzykid2006 Posted July 31, 2019 Share Posted July 31, 2019 I am absolutely loving how the mod is coming along so far. I do have one suggestion for you, It would be nice if there was an included way to remove essences from the conjures in case we decide to move the conjure later. I am going to go ahead and create my own recipes to accomplish this, but I'm sure others would find it useful. Link to comment Share on other sites More sharing options...
AllPainful Posted July 31, 2019 Share Posted July 31, 2019 Actually, he specifically said he wasn't going to do that in a previous post. Link to comment Share on other sites More sharing options...
Devrix Posted August 1, 2019 Author Share Posted August 1, 2019 I am absolutely loving how the mod is coming along so far. I do have one suggestion for you, It would be nice if there was an included way to remove essences from the conjures in case we decide to move the conjure later. I am going to go ahead and create my own recipes to accomplish this, but I'm sure others would find it useful. Actually, he specifically said he wasn't going to do that in a previous post. @Krazzykid, glad to hear you're enjoying! It's true, no plans to allow direct retrieval of Essence from the Conjures. However, v0.8 did add a plethora of recipes (such as Extract) that allow the indirect retrieval of it for use elsewhere. Link to comment Share on other sites More sharing options...
Ascillian Posted August 2, 2019 Share Posted August 2, 2019 I just downloaded and tried to run this mod earlier (through the launcher), and it gave me Error: SDX build failed. Please see the log file.  POP: Build error at stage 2: Object reference not set to an instance of an object. SDX Exit Code: -100 Error Compiling SDX:  Can anyone tell me what's going on...and hopefully what I can do to fix it? Link to comment Share on other sites More sharing options...
Devrix Posted August 2, 2019 Author Share Posted August 2, 2019 I just downloaded and tried to run this mod earlier (through the launcher), and it gave me Error: SDX build failed. Please see the log file. POP: Build error at stage 2: Object reference not set to an instance of an object. SDX Exit Code: -100 Error Compiling SDX: Can anyone tell me what's going on...and hopefully what I can do to fix it? Hey there, ensure you're using Mod Launcher v2.0.89 (latest) Check For Updates.Once you do that, it is extremely important to follow step #1 of the Mod Launcher install steps: Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher. Following those steps carefully should resolve the issue Link to comment Share on other sites More sharing options...
Ascillian Posted August 2, 2019 Share Posted August 2, 2019 Hey there, ensure you're using Mod Launcher v2.0.89 (latest) Check For Updates.Once you do that, it is extremely important to follow step #1 of the Mod Launcher install steps: Following those steps carefully should resolve the issue  Just checked, my launcher is up to date (I just updated it earlier today), and I just Verified the integrity of my game files...still getting the same error...odd Link to comment Share on other sites More sharing options...
Devrix Posted August 2, 2019 Author Share Posted August 2, 2019 Just checked, my launcher is up to date (I just updated it earlier today), and I just Verified the integrity of my game files...still getting the same error...odd Did you completely remove Sorcery from the Mod Launcher and Install Game Copy again after verifying integrity through Steam? If that doesn't work, I recommend visiting the Mod Launcher thread: https://7daystodie.com/forums/showthread.php?48537-The-7D2D-Mod-Launcher-A-Mod-Launcher-for-7-Days-to-Die Link to comment Share on other sites More sharing options...
Devrix Posted August 4, 2019 Author Share Posted August 4, 2019 v0.8x Unique Runes, LIVE (Early Access) NEW: Altin's Blessing NEW: Kormai's Pick NEW: Neko's Rage NEW: Fists of Ivanos NEW: Otto's Enlightenment NEW: Aviose's Egress NEW: Kcoolz Haste NEW: Fire Essence Transmute NEW: Ice Essence Transmute NEW: Lightning Essence Transmute   v0.806 Alchemy, LIVE (Public) POLL VOTE: Crafting Times Reduced and Standardized CHANGE: Prevent Duplicate Quest Acceptance FIX: Perk UI Arrows usable again FIX: Lock Shatter II & III prematurely... "unlocked" v0.805 Alchemy (previous) HOTFIX: Intro Elixir Unusable (retroactive) NEW: Spell Light Rune IMPROVED: Planted Tree Essence Harvesting IMPROVED: Wild Tree Essence Harvesting IMPROVED: T3-5 Essence Harvesting NEW: Sorcery Credits v0.8 Alchemy Release (previous) NEW: Alchemy Station NEW: Spinning Wheel NEW: Enchanted Mortar NEW: Alchemy Potions NEW: Alchemy Elixirs NEW: Alchemy Bombs NEW: Mastery Quests NEW: Intro Element Choice NEW: Intro Spellcasting NEW: Fire, Ice, Lightning, Omni Arrows NEW: Fire, Ice, Lightning, Omni Bolts NEW: Sexier Crafting NEW: Many additional goodies! COMPATIBILITY: Ravenhearst 5.5+ COMPATIBILITY: Darkness Falls 2.2+   Link to comment Share on other sites More sharing options...
Ascillian Posted August 4, 2019 Share Posted August 4, 2019 Did you completely remove Sorcery from the Mod Launcher and Install Game Copy again after verifying integrity through Steam? If that doesn't work, I recommend visiting the Mod Launcher thread: https://7daystodie.com/forums/showthread.php?48537-The-7D2D-Mod-Launcher-A-Mod-Launcher-for-7-Days-to-Die Thank you for all your help....I ended up wiping everything clean and reinstalling, it still gave me an error, so I deleted sorcery again, and now it works....must be magic lol excited to try it out! Link to comment Share on other sites More sharing options...
preynolds2 Posted August 5, 2019 Share Posted August 5, 2019 Does this mod add Running Burning Zombies? If not.. I cant figure out why zombies are running while they are toned down to walking speed in the main game menu options Link to comment Share on other sites More sharing options...
Doombringer101 Posted August 5, 2019 Share Posted August 5, 2019 Does this mod add Running Burning Zombies? If not.. I cant figure out why zombies are running while they are toned down to walking speed in the main game menu options Yes it does (at least for its quest system). Link to comment Share on other sites More sharing options...
Devrix Posted August 5, 2019 Author Share Posted August 5, 2019 Does this mod add Running Burning Zombies? If not.. I cant figure out why zombies are running while they are toned down to walking speed in the main game menu options Yes, just for the Intro Mastery Quests... their attack speed and damage is capped so they can't kill you. Primarily meant to scare the ♥♥♥♥ outta ya... did it work? Link to comment Share on other sites More sharing options...
Guppycur Posted August 6, 2019 Share Posted August 6, 2019 Finally got around to installing this. Looking forward to it. Link to comment Share on other sites More sharing options...
Devrix Posted August 6, 2019 Author Share Posted August 6, 2019 Finally got around to installing this. Looking forward to it. 'bout damn time Mr! Link to comment Share on other sites More sharing options...
Aviose Posted August 6, 2019 Share Posted August 6, 2019 Amazing mod, as always. I love the one supporter mod I've played with. (I wonder which one that would be? Had to test the one named after me.) Link to comment Share on other sites More sharing options...
voodoov Posted August 8, 2019 Share Posted August 8, 2019 imho early access period > 3/7 days suckz donkey ballz awesome mod! but ill just wait for 1.0 than. cu in 6 month Link to comment Share on other sites More sharing options...
bdubyah Posted August 8, 2019 Share Posted August 8, 2019 Installed it myself as well just to test it out a bit. Thinking I'll start a run of it when A18 is out. Then once A18 is settled I'll do other things. Lol. Ever considered making more of an overhaul version that mostly does away with vanilla stuff like guns and other items? I guess it'd be a lot more work to set up, but just seemed like a cool idea. Could leave most of misc items and resources in and just have ways to make them useful for Sorcery stuff. Either way, what I saw looked cool as hell. Gonna have some fun with this, I can tell. Link to comment Share on other sites More sharing options...
Devrix Posted August 12, 2019 Author Share Posted August 12, 2019 [video=youtube_share;4LgSAYfSzNM] Â " The world is... different. There's something much worse on the horizon. " - Unknown 1 Link to comment Share on other sites More sharing options...
Lordsia Posted August 14, 2019 Share Posted August 14, 2019 That new Awakened looks awesome! Can't wait to see more! Link to comment Share on other sites More sharing options...
Devrix Posted August 20, 2019 Author Share Posted August 20, 2019     Witness Sorcerer Altin encounter his first Fallen Sorcerer Priests!  "You must stop the Fallen before they Awaken their masters and achieve total ascendancy! Only by extracting the Blood of The Fallen during combat can you perform the summoning ritual to defeat The Awakened!" -- Sorcerer Ivanos Link to comment Share on other sites More sharing options...
Devrix Posted August 24, 2019 Author Share Posted August 24, 2019 Â THE AWAKENING, LIGHTNING (v0.823) is now Lord, Royal and High Council Early Access LIVE! - Lightning Fallen Sorcerer Priests now spawn in the world (Forest, Wasteland, Caves, Blood Moons) - Ritual Item: Blood of The Fallen - Ritual Item: Blood of The Awakened - Ritual Item: Ritual Shard - Ritual Item: Ritual Stone - Ritual Item: Summon Fallen Sorcerer - Ritual Item: Summon Awakened Incarnate - Alchemy Station: Contains Resource and Quest Recipes! Hunt down Fallen Lightning Sorcerer Priests throughout The Forest, Wastelands, Caves and Blood Moons then extract their Blood during combat (BEFORE killing them)... hope for some Ritual Shards OR craft them with a healthy amount of T1 Resources. THEN visit The Alchemy Station > Place a Lightning Core Augment (Conjure) into The Alchemy Station > Transmute all Ritual Items into a Summoning Ritual for The Fallen OR Awakened (more expensive) If using The Mod Launcher, simply Pre-Sync Mod. Otherwise, see the Pinned Messages for the manual download link! Thank you, HAVE FUN and remember your trainings! wink Link to comment Share on other sites More sharing options...
voodoov Posted August 24, 2019 Share Posted August 24, 2019 (edited) ننننن Edited August 24, 2019 by voodoov (see edit history) Link to comment Share on other sites More sharing options...
praekokion Posted August 30, 2019 Share Posted August 30, 2019 when is the public releas of the latest update? Link to comment Share on other sites More sharing options...
Devrix Posted September 4, 2019 Author Share Posted September 4, 2019 when is the public releas of the latest update? Hi praekokion, the latest update which includes The Lightning Fallen and Awakened will go public next Friday 13th. Link to comment Share on other sites More sharing options...
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