immr1231 Posted May 16, 2019 Share Posted May 16, 2019 thanks for the poll, hopefully we get a little bit of a damage boost for spells, especially lightning ones. Link to comment Share on other sites More sharing options...
Devrix Posted May 16, 2019 Author Share Posted May 16, 2019 v0.76 Spell Buff Update - Releasing TOMORROW!  Due to the loud feedback and vote results of the "How low is v0.75 Spell Damage?" poll, Spell Damage will be buffed in TOMORROW'S update: v0.76! Thank you all for your feedback... we'll continue this Discord voting trend to help steer development as a community.   ** A restart will not be needed for this update 1 Link to comment Share on other sites More sharing options...
Devrix Posted May 16, 2019 Author Share Posted May 16, 2019 thanks for the poll, hopefully we get a little bit of a damage boost for spells, especially lightning ones. HUGE fixes and changes incoming, especially to Lightning! Feels A LOT better now. Admittedly, there were several major misses on my part that have been corrected. Meteor also hits like a Meteor now. Link to comment Share on other sites More sharing options...
Xylvier Posted May 17, 2019 Share Posted May 17, 2019 Much appreciated and even if it may go against the idea of using T2/T3 spells as big hitter, in the heat of the battle i most the time find myself using the T1 spells and hope for a proc of the runes, especially if i have to pick zeds from my friends .. While if zeds flock together the T2/T3 make me smile. Still, never underestimate a specialized pimped T1 fireball Link to comment Share on other sites More sharing options...
Devrix Posted May 18, 2019 Author Share Posted May 18, 2019 SORCERY (v0.76) - LIGHTNING PLUS IS NOW LIVE! [video=youtube;TTtmw1BIc-M]  Lightning PLUS v0.76 is now LIVE!   v0.76 LIGHTNING PLUS NEW: Meteor Shower Upgrade NEW: Supporter Rune, Altin's Touch NEW: Sorcery Treasury Perk Tree NEW: Treasury Rewards BUFF: Charge Speed Doubled BUFF: All T1 Spells BUFF: All T2 Spells BALANCE: All Spells BALANCE: Meteor hits like a meteor BALANCE: Lightning acts like lightning v0.75 - LIGHTNING (previous) NEW: Lightning Mastery NEW: Lightning, T1 Spell NEW: Nova, T2 Lightning Spell NEW: Storm, T3 Lightning Spell NEW: Meteor, T3 Fire Spell NEW: Teleport Secondary NEW: Energy Shield Secondary NEW: Lightning Runes NEW: Lightning Loot NEW: Lightning Strike Rune NEW: Spell Impact Stagger NEW: Spell Charge Block Dmg + Speed NEW: Cast Time per Spell NEW: Degradation per Spell NEW: Cooldown indication  WARNING: This should work with your existing game (17.2/17.3), but always backup first! Though it's been found to work in testing, it's always a good idea.  A very special thank you to the supporters of Sorcery that make ongoing development possible: Lord Altin, Sir Otto Knabe, Lady Darkness, Sir Pythonpakman and Sir Tekkor  Enjoying Sorcery?  You can help development! ...become a Noble, Lord or Royalty ...the choice and reward is yours! Patrons of Sorcery are given Early Access, top priority, respect and various other perks for making the ongoing development and evolution of Sorcery possible! THANK YOU for your ongoing support, it's appreciated more than you know! -Dev Link to comment Share on other sites More sharing options...
phoenix2004uk Posted May 18, 2019 Share Posted May 18, 2019 (edited) Perkalator | Skills and Perks Calculator for Sorcery Mod  Wondering how best to spend your skill points? want to experiment with different skill builds without wasting all your points in-game? Perkalator: The Skills and Perks Calculator for 7 Days to Die fully supports Sorcery Mod and includes several combinations of Sorcery + other mods / vanilla. Plan you builds today, and maybe share with the community what you think the better builds are for starters, or for the long-game. (https://perkalator.co.uk/src/Sorcery-Mod) will take you into v0.76 + A17.3, but you can select any other modded source in "Settings > XML Sources" See the full release info here: (https://7daystodie.com/forums/showthread.php?117806-Perkalator-The-Perks-and-Skills-Calculator-for-Modded-and-Vanilla-7-Days-to-Die) including a link to the public discord server Thankyou do Devrix for creating such an amazing Mod! Sorcery Preview in Perkalator There are a number of packages setup to choose from for Sorcery Mod, all of which have a direct URL (some of which are listed below, the rest can be selected from "Settings > XML Source" for the older versions) Sorcery v0.76 Packages Alpha 17.3 ( https://perkalator.co.uk/src/Sorcery-Mod )Darkness Falls v2.1 ( https://perkalator.co.uk/src/A17/SORC/0.76/DF-2.1 )Ravenhearst v5.13 ( https://perkalator.co.uk/src/A17/SORC/0.76/RH-5.13 ) Sorcery v0.75 Alpha 17.3 ( https://perkalator.co.uk/src/A17/SORC/0.75/TFP-A17.3eb18 )Alpha 17.2 ( https://perkalator.co.uk/src/A17/SORC/0.75/TFP-A17.2b27 )Darkness Falls v2.1 EXP 8 ( https://perkalator.co.uk/src/A17/SORC/0.75/DF-2.1e8 )Darkness Falls v2.04 ( https://perkalator.co.uk/src/A17/SORC/0.75/DF-2.04 )Ravenhearst v5.13 ( https://perkalator.co.uk/src/A17/SORC/0.75/RH-5.13 ) Sorcery v0.70 Alpha 17.2Darkness Falls 2.1 EXP 8Darkness Falls v2.04Ravenhearst v5.13 Sorcery v0.69 Alpha 17.2Darkness Falls v2.03Ravenhearst v5.01 Edited May 20, 2019 by phoenix2004uk (see edit history) Link to comment Share on other sites More sharing options...
senjik Posted May 18, 2019 Share Posted May 18, 2019 Wow, Devrix, is some impressive work. Very innovative and well executed, this with Darkness Falls makes for a truly epic game. And seriously - phoenix2004uk?! Amazing stuff.  Donations incoming, please keep up this great work - thanks to your efforts, it has become my favorite game (and I know I'm not alone). Link to comment Share on other sites More sharing options...
Kaoticdrake Posted May 18, 2019 Share Posted May 18, 2019 Can somebody tell me why this is happening with the skill menu? It happens with pretty much any mod that adds perk menus with or without UI mods. Link to comment Share on other sites More sharing options...
phoenix2004uk Posted May 18, 2019 Share Posted May 18, 2019 Can somebody tell me why this is happening with the skill menu? It happens with pretty much any mod that adds perk menus with or without UI mods.[ATTACH=CONFIG]28437[/ATTACH]Â looks like the Localization file is missing if you used the mod launcher, it has messed up probably need to remove all mods and re-install them (though i'm not an authority on mod launcher as i don't use it myself)Â if you installed manually, make sure you followed the steps to install the localization as well Link to comment Share on other sites More sharing options...
immr1231 Posted May 19, 2019 Share Posted May 19, 2019 Loving the mod so far, i can't think of a playthrough without this mod rn. But i think, with the recent upgrade there is a bug with the sorcery talent. The sorcery talent doesn't provide extra spirit anymore even though it says it does. I remember it granting me additional stamina when casting a spell but now it is not working. I'm currently using this mod with darkness falls maybe some things are conflicting, i dont know. Link to comment Share on other sites More sharing options...
Devrix Posted May 19, 2019 Author Share Posted May 19, 2019 ...<DF Concerns> Loving the mod so far, i can't think of a playthrough without this mod rn. But i think, with the recent upgrade there is a bug with the sorcery talent. The sorcery talent doesn't provide extra spirit anymore even though it says it does. I remember it granting me additional stamina when casting a spell but now it is not working. I'm currently using this mod with darkness falls maybe some things are conflicting, i dont know. Very glad you're enjoying it, thanks! This DF-specific bug, along with "Pocket" mods, will be patched in the near future!  Can somebody tell me why this is happening with the skill menu? It happens with pretty much any mod that adds perk menus with or without UI mods.[ATTACH=CONFIG]28437[/ATTACH] This is definitely a missing Localization issue. These steps should resolve it for you! https://github.com/7d2d-sorcery/Sorcery/wiki#option-1-modlet-version-manual-pure-xml Wow, Devrix, is some impressive work. Very innovative and well executed, this with Darkness Falls makes for a truly epic game. And seriously - phoenix2004uk?! Amazing stuff.  Donations incoming, please keep up this great work - thanks to your efforts, it has become my favorite game (and I know I'm not alone). Thank you very much for considering supporting! Patrons/supporters of Sorcery ensure ongoing development and are given privileged rightful thanks in the form of Early Access, among other "perks"! Link to comment Share on other sites More sharing options...
Devrix Posted May 20, 2019 Author Share Posted May 20, 2019 (edited) New Rarity, Tier, Skill Indication T1 - Novice T2 - Intermediate T3 - Adept T4 - Expert T5 - Master Edited June 23, 2019 by Devrix v0.8 Insight (see edit history) Link to comment Share on other sites More sharing options...
Devrix Posted May 20, 2019 Author Share Posted May 20, 2019 (edited) ...it's once again time to help steer Sorcery Development by casting your vote! Which feature do you want next? Cast your VOTE on Discord!     Plan and share your builds! Edited May 23, 2019 by Devrix (see edit history) Link to comment Share on other sites More sharing options...
voodoov Posted May 25, 2019 Share Posted May 25, 2019 ty to the guys with money to spare. it is good invested here Link to comment Share on other sites More sharing options...
ika_bakaku Posted May 26, 2019 Share Posted May 26, 2019 This mod tingles my magical fantasies. OMG! I need MORE! Link to comment Share on other sites More sharing options...
Devrix Posted May 28, 2019 Author Share Posted May 28, 2019 (edited) Alchemy Potion ...don't worry, there's Elixirs and Bombs too!    ...psst, wondering why the forums are quiet? We're chatting and voting Here! Edited June 17, 2019 by Devrix (see edit history) Link to comment Share on other sites More sharing options...
Devrix Posted May 30, 2019 Author Share Posted May 30, 2019 Something magical is brewing... ...and it's a lot bigger than just Healing Potions! Link to comment Share on other sites More sharing options...
Devrix Posted June 2, 2019 Author Share Posted June 2, 2019 ...it's once again time to help steer Sorcery Development by casting your vote! Are two Rarity Tiers per item enough?  Cast your VOTE on Discord! Link to comment Share on other sites More sharing options...
jasonsaffle13 Posted June 2, 2019 Share Posted June 2, 2019 Can any one tell me if this will work with 17.4 Darkness falls? Link to comment Share on other sites More sharing options...
Devrix Posted June 2, 2019 Author Share Posted June 2, 2019 Can any one tell me if this will work with 17.4 Darkness falls? Sure does! Full compatibility was added specifically for DF and Ravenhearst. This will be improved further yet in The Alchemy Update. Link to comment Share on other sites More sharing options...
Devrix Posted June 10, 2019 Author Share Posted June 10, 2019 Link to comment Share on other sites More sharing options...
mhunter Posted June 11, 2019 Share Posted June 11, 2019 (edited) I recently ran across this after getting back into 7D2D and wanting a fresh mod to try. This mod looks AMAZING! I have tried to launch a windows dedicated server several times and each time the skill tree for sorcery is blank but everything else seems to be fine. All of the other skill lines are populated as you would expect. I copied the localization data over to the end of the correct localization file in the server's data/config folder. Any idea why this is the case? My client works and the sorcery skill tree populates correctly when I run a solo game and when I connect to other dedicated servers. (I'm running 17.4 - latest version)Â Much appreciated. Edited June 11, 2019 by mhunter (see edit history) Link to comment Share on other sites More sharing options...
Devrix Posted June 11, 2019 Author Share Posted June 11, 2019 I recently ran across this after getting back into 7D2D and wanting a fresh mod to try. This mod looks AMAZING! I have tried to launch a windows dedicated server several times and each time the skill tree for sorcery is blank but everything else seems to be fine. All of the other skill lines are populated as you would expect. I copied the localization data over to the end of the correct localization file in the server's data/config folder. Any idea why this is the case? My client works and the sorcery skill tree populates correctly when I run a solo game and when I connect to other dedicated servers. (I'm running 17.4 - latest version) Much appreciated. Hi mhunter! Sorcery has been tested with multiple dedicated server installs and confirmed to work without problem. The trick is installing it the "Modlet"/manual route and ensuring you're using a 100% clean install of 7d2d (validate through Steam) and follow each step carefully: https://github.com/7d2d-sorcery/Sorcery/wiki#option-1-modlet-version-manual-pure-xml If you're getting the Sorcery Intro Book in your Toolbelt with a New Game but not getting any text, that's definitely a Localization problem. Link to comment Share on other sites More sharing options...
Devrix Posted June 17, 2019 Author Share Posted June 17, 2019 (edited) COMING SOON: The Alchemy + Mastery Overhaul Update COMING SOON The Alchemy + Mastery Overhaul NEW: Alchemy Station NEW: Spinning Wheel NEW: Enchanted Mortar NEW: Alchemy Potions NEW: Alchemy Elixirs NEW: Alchemy Bombs NEW: Mastery Quests NEW: Intro Element Choice NEW: Intro Spellcasting NEW: Magic Arrows NEW: Essence Recipes NEW: Essence Mastery+ NEW: Essence, All Planted Trees NEW: Sexier Crafting NEW: Framework+ COMPATIBILITY: Ravenhearst 5.4 COMPATIBILITY: Darkness Falls 2.1   UPDATE NOTE: Apologies to those of you excited to play and hoping for the Alchemy update sooner. It was originally intended to release "Alchemy" itself, but quickly became illogical considering the much needed "overhaul". The overhaul, if not done with Alchemy, would've required multiple restarts later as these additional features were added on (ex. Mastery Quests). Additionally, all of these features and changes require much more time than originally anticipated. In short: This update became a much improved overhaul of Sorcery instead of a small update. The feature list above details most additions, though there's more... the wait will be worth it!      Enjoying Sorcery? Gain Early Access! ...become a Noble, Lord or Royalty ...the choice and reward is yours! Patrons of Sorcery are given Early Access, top priority, respect and various other perks for making the ongoing development and evolution of Sorcery possible!  A very special THANK YOU to the Supporters of Sorcery that make ongoing development possible: Lord Altin, Ika, kormai, NekoMyraMia, Lord Ivanos, Lord Aviose, Robert, Lord Otto Knabe, Sir Icymage, Kcoolz, Lady Darkness, Sir Pythonpakman, Sir Tekkor, Tahca | Joerg and Korgran Edited July 11, 2019 by Devrix (see edit history) Link to comment Share on other sites More sharing options...
vonerich Posted June 22, 2019 Share Posted June 22, 2019 Hello Devrix, I've installed Sorcery using the Mod Launcher. Note that I am using several other mods in the game. When the game started out, I did not receive The Awakening Intro Quest, so I grabbed it from the creative menu. I ran through all the all stages of this quest and was able to build a level 2 spellcaster. The issue is I've maxed out all fire level catagories, I can build up to a level 6 spellcaster; however, the only spellcaster that functions for me is the level 2. I can make all 3 fire spells (fireball, tornado, meteor), but the only one I can figure out how to use is the fireball. I'm not sure if I'm missing something here (very frustrating). I've read through all the beginner tips and scanned through all the pages with this post. Any idea on what could be wrong? Link to comment Share on other sites More sharing options...
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