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Devrix

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Everything posted by Devrix

  1. Class Runes can be scrapped into "Class Rune Fragments" in v1.0 (Lightning). 6 Class Rune Fragments will make any Class Rune of your choice. The new Arcane Trader also has a chance to sell these. Desk can be picked up with a landclaim down. New game is required for Sorcery. Fully compatible with dedicated servers and LAN play. All clients will require the mod and all files. Follow all instructions for Server.
  2. Yes there is. ATM, all Compatibility efforts are frozen while bringing Sorcery to v1.0 (Lightning). Sorcery A20 won't be made compatible with Darkness Falls again until DF reaches stable and Sorcery reaches v1.0 (Lightning).
  3. See instructions, EAC must be Disabled for Familiars and Teleporting to work:
  4. The Drains and Spirit Well unlock in v0.99. They were in previous versions to showcase their existence as loot-only. 🍻
  5. SORCERY A20 FAMILIARS HOTFIX (v0.985) Familiar Friendly Retaliation: Attacking your Familiars at Rank 5 may cause you to become "Purified", smiting you down with Holy fury! Familiar Multiplayer Spawning: Spawning often fails for connected Clients (huge thanks to @sphereii for the fix!) Incantation Items: Permanent Items, such as Recall & Summons, would sometimes vanish. Added: Sorcerer Desk updated with top Supporters Added: Despawn Secondary Ability to Summon Omni Pack Changed: Loot Abundance Game Setting fixed to 100% (prevent important item issues) Changed: Arcane and Omni Pack Familiars better scaling physical base damage Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog ℹ️ Works with exisiting Sorcery A20 Saves. ℹ️ YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD: DOWNLOAD SORCERY Download: Sorcery-master.zip (latest version) Alternative Download Link #1 Alternative Download Link #2 Unzip: Sorcery-master.zip Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets) Disable EAC: EasyAntiCheat must be disabled through the Game Launcher for certain features to work Choose Difficulty (Optional): Change your Sorcery Difficulty from Normal (default) to Easy, Hard or Apocalyptic for the greatest challenge! β€’ Drag-n-drop Chosen Difficulty from "SorceryDifficultyChangerMods" into Mods (\7 Days To Die\Mods) β€’ You can change modes at will without restarting. Server-side, doesn't require clients to download. β€’ If done correctly, you'll see the logo of your new Difficulty Mode in the top-right of the main game screen! Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence! MOD LAUNCHER If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started: CREDIT TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Special thanks and shoutout to @sphereii for the help with dll work!
  6. Packaged in the Sorcery download, you'll find a folder labeled "SorceryDifficultyChangerMods". Open that up, then choose one of the Difficulties there (named) and drag that folder into Mods folder. Final directory will look something like this: Mods\DeepPockets Mods\Sorcery Mods\SorceryDifficultyMode2_Hard
  7. No problem. Yes, if playing A20 ATM, choose either DF A20 Experimental or Sorcery A20 🍻
  8. Yes, once Darkness Falls is fully released (stable) for A20 a new Compatibility Patch will be released so both can be played together.
  9. SORCERY A20 NOW PUBLIC! (v0.984) Compatibility: Sorcery made fully compatible with A20! New Intro: Narrated cinematic intro with storytelling and lore! New Item: Recall Incantation (Enables teleporting back to base. Unlimited use, 1 Hour Cooldown.) New Item: Omni Blood (Craftable at Alchemy Station) New Item: Spell Knockback Rune (Spell Ammo pushes back their target) Added: Arcane Familiar now works in multiplayer/server :arcane: Added: Arcane Familiar improvements Added: Fallen Camp Quests to traders! Added: True Fallen Camp POIs that place into the modular system of A20 Added: Staff VFX on impacting harvestable blocks Added: Quest markers indicating Essence Bushes during intro quests Added: Holiday surprise! Changed: Base Spell Casting / Reload Speed increased Changed: Spells now launch and travel more accurately Changed: Spell Arrows and Bolts improved + better visibility Changed: Added chance for Seed when Essence Bush bulb is destroyed Changed: More Essence Bushes in Forest and native Biomes Changed: Shrines - blessing duration increased, frequency reduced Changed: Balanced Essence from Wisps and Bushes Changed: Reduced Sorcery Intro Buff benefits Changed: SFX for several stations (reduced whispers) Changed: Native Biomes changed: Fire> Wasteland & Burnt, Lightning> Desert, Omni> Forest Changed: Planted Essence Bushes now grow after 1 game day (1 hour) Changed: Shrines now recharge in 4 game days, down from 6 Changed: Omni Blood required in expensive recipes Changed: Summoning Rituals require 1 less Fallen Blood Changed: Lucky Runes no longer have Spirit Burden penalties Fixed: Shrine Blessing duration inconsistencies Fixed: Indestructible Rune not applying to tools, armor, clothing Fixed: Recall Scroll no longer sometimes fails; now uses actual Teleport Fixed: Recall Scroll couldn't be crafted; not detecting bedroll recipe Fixed: Arcane Chest animation & sound removed; performance and stuck issues Fixed: Armor Set intro kill quests would not complete with a kill Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog ℹ️ New A20 game is required due to additions and A20 conversion. ℹ️ YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD: DOWNLOAD SORCERY Download: Sorcery-master.zip (latest version) Unzip: Sorcery-master.zip Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets) Disable EAC: EasyAntiCheat must be disabled through the Game Launcher for certain features to work Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence! MOD LAUNCHER If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started: CREDIT TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Special thanks and shoutout to @sphereii for the help with dll work! πŸ‘‘Supporters Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery.
  10. Deep Pockets is designed to be optional, maximizing compatibility with other mods.
  11. You can try removing "Deep Pockets" (modifies backpack) if you prefer to keep that.
  12. You can remove other mods one by one and narrow down the culprit. This is not a vanilla Sorcery issue, making it near impossible to troubleshoot for you.
  13. SORCERY A20 NOW LIVE FOR SUPPORTERS! Compatibility: Sorcery made compatible with A20 Experimental! New Intro: Narrated cinematic intro with storytelling and lore! New VFX: Staff visual effect on impacting harvestable blocks New VFX: Spell Arrows and Bolts improved + better visibility Changed: Base Spell Casting / Reload Speed increased Changed: Spells now launch and travel more accurately Changed: Added chance for Seed when Essence Bush bulb is destroyed Changed: More Essence Bushes in Forest and native Biomes Changed: Shrines - blessing duration increased, frequency reduced Changed: Balanced Essence from Wisps and Bushes Changed: Reduced Sorcery Intro Buff benefits Changed: SFX for several stations (reduced whispers) Changed: Native Biomes changed: Fire> Wasteland & Burnt, Lightning> Desert, Omni> Forest Added: Quest markers indicating Essence Bushes and relative stations Fixed: Shrine Blessing duration inconsistencies Fixed: Indestructible Rune not applying to tools, armor, clothing Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog CREDIT TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. A special thank you for making native modding easier in A20! πŸ‘‘Supporters Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery.
  14. There are definitely plans in the #roadmap to introduce a handful of additional Sorcery Traps, similar to this suggestion. Also, "Ritual Traps" will introduce interactive traps that allow the player to charge up and release more devastating and supportive magics.
  15. The Fallen are definitely a feisty bunch that requires constant strafing and evading! There are a few tricks to help... Silence Rune in any weapon/turret will prevent Fallen from healing self and others Spell Turret(s) is extremely helpful in making quick work of them... try loading high tier Spells (ex. Comet, Meteor, Ice Storm, Firenado) Skin Runes just released in v0.973 grant Elemental Resists of their type, reducing incoming damage! Spell Traps scale off your Elemental Sorcery levelling the playing field... literally. Don't Let Them See You in your base design... they'll unleash their hellfire missiles if they do. Instead, employ a design that'll force them closer (ex. into traps).
  16. SORCERY FALLEN CAMPS+ (v0.973) NOW LIVE! New Feature: Fallen Camp POI (Rare Stash, Class Runes and more!) New Feature: Elemental Bushes (1-hit harvest for abundant Essence) New Feature: Shrines spawn randomly throughout the world (powerful buffs on cooldown) New Feature: Plantable Immortal Essence Bushes (requires dirt, any light level, Seed can be moved) New Feature: Holy Retribution Spell (granted by Shrines) New Feature: Holy Purify Debuff (applied by all Holy Sorcery) New Feature: Holy Purify Heal (heals targeted players) New Mastery: Shrine Mastery "Worshiper" to Sorcery Perk Tree Added: +24 Shrines (Touched, Drain, Potion, Scroll and more!) Added: Tons of new Runes, Potions and Scrolls! Added: Essence Bushes rare chance to drop plantable, immortal, seed! Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog βœ… New game not required for existing v0.96 or v0.97! βœ… ℹ️ Final Update before Sorcery A20 (v1.0 Lightning Overhaul)! If you've been waiting to play, this is the feature-packed version to dive into before A20 releases! Future versions of Sorcery will be on A20 + Experimental! ℹ️ YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD: DOWNLOAD SORCERY Download: Sorcery-master.zip (latest version) Unzip: Sorcery-master.zip Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence! MOD LAUNCHER If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started: CREDIT TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. πŸ‘‘Supporters Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery. PLAY WITH DARKNESS FALLS (COMPATIBILITY PATCH UPDATED TO V1.23) Follow the instructions below (spoiler) to play Sorcery + Darkness Falls together:
  17. Fallen Camp POI Coming to v0.97 Do you have what it takes to defeat The Fallen and raid their Unholy Stash? (Guaranteed Class Rune and more!)
  18. Sneak peek at the new Aspect Rune Aura VFX! Vote on whether or not the effects should persist or vanish after activation in the Sorcery Discord: A - Always | As-Is: VFX on activation and while aura remains activated. B - Always | Reduced FX: VFX on activation and while aura remains activated but reduce persistent VFX. C - Activation Only: VFX on activation with no persistent effects while aura remains active.
  19. The inverted sound issues are a base game limitation in how the engine processes "3d" positional audio. All Sorcery audio is planned to be downsampled to basic stereo to work around the limitation. 🍻
  20. Any Fallen killed in the wild will count toward the quest.
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