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Devrix

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Everything posted by Devrix

  1. Fallen Camp POI Coming to v0.97 Do you have what it takes to defeat The Fallen and raid their Unholy Stash? (Guaranteed Class Rune and more!)
  2. Sneak peek at the new Aspect Rune Aura VFX! Vote on whether or not the effects should persist or vanish after activation in the Sorcery Discord: A - Always | As-Is: VFX on activation and while aura remains activated. B - Always | Reduced FX: VFX on activation and while aura remains activated but reduce persistent VFX. C - Activation Only: VFX on activation with no persistent effects while aura remains active.
  3. The inverted sound issues are a base game limitation in how the engine processes "3d" positional audio. All Sorcery audio is planned to be downsampled to basic stereo to work around the limitation. 🍻
  4. Any Fallen killed in the wild will count toward the quest.
  5. Try re-equipping your gear or Hold F when activating multiple Auras/Mods.
  6. SORCERY STAVES + REBALANCE (v0.96) NOW LIVE! Major Feature: New Staff Weapon and Mastery for each Element! (Build charges with Primary Attack while Burning, Chilling, Shocking foes. Expend Charges with Secondary Attack to release magical AoE mayhem! Staff Charges carry over to Spells.) Major Feature: Sorcery Difficulty Changer Mods (instructions in #🔑download) Rebalanced: Complete balance pass of Sorcery, influenced by #📊roundtable-vote Added: Fire Staff Weapon, Mastery, Quest and Nova Spell Added: Ice Staff Weapon , Mastery, Quest and Nova Spell Added: Arcane Chest + Quest (large craftable storage) Added: Mending Potion (mends sprained, broken bones) Added: Legendary Scroll: Energy Regen (Stamina + Spirit Regen) Changed: Chance for Fallen + Wisps to spawn in Desert Changed: Increased mod slots for Sorcerer Armor (+1 per tier) Changed: Hot/Cold resists tied to Fire/Ice Sorcery instead of Weapon Changed: Reduced Spirit Costs for Spells (5,10,20) Changed: Spirit now regens while spell charging Changed: Class Rune drop rate increased on Fallen Changed: Elixir drop rate increased on Fallen Changed: Fire Spellcast Blazing Speed doubled Changed: Spell Turret Spirit Burden removed, repair costs increased Changed: Scrapping + smelting Sorcery Items is drastically faster Changed: Removed unusable Intro Lightning Elixir and Scroll (re-adding in v1.0 Lightning) Changed: Removed Ritual Shards. Ritual Stone recipes changed. Changes & Fixes: Visit the Discord #Changelog ‼️New game is required‼️ YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD: DOWNLOAD SORCERY Download: Sorcery-master.zip (latest version) Unzip: Sorcery-master.zip Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence! MOD LAUNCHER If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started: CREDIT TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. 👑Supporters Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery. PLAY WITH DARKNESS FALLS (COMPATIBILITY PATCH UPDATED TO V1.2) Follow the instructions below (spoiler) to play Sorcery + Darkness Falls together:
  7. Those Runes are loot only atm. Descriptions are coming with the v0.955 (Friday 27th) release.
  8. As @KhaineGB pointed out, this issue is most common with Mac and Linux users (until all Unity assets are exported using a multi-bundle script: coming later!). For now, try these steps to fix it: Within Steam > Right-Click 7 Days to Die Show game launcher > Play Renderer > DirectX 11 Run & Save as default Also, make sure the following apply: Latest version of DirectX Latest version of Graphics Card Driver Latest version of Windows Latest version of 7 Days to Die Perform a fresh install of 7 Days to Die
  9. Thanks, glad you're enjoying Sorcery! 🧙‍♂️ The issue you're having with placing a Spellforge in DF was patched in the latest DF + Sorcery Compatibility Patch. It's likely you looked over the instructions on the main page. I just updated them to be more obvious and clear: PLAY WITH DARKNESS FALLS Follow the instructions below (spoiler) to play Sorcery + Darkness Falls together:
  10. SORCERY CLASS RUNES (v0.944) NOW LIVE! Added: Spell Knight (Class Runes) Added: Spell Gunner (Class Runes) Added: Spell Archer (Class Runes) Added: Spell Trapper (Class Runes) Added: Enchanter (Class Runes) Added: Ritualist (Class Runes) Added: Scholar (Class Runes) Added: Silence Rune (stops Fallen + Ally Healing) Added: New Mastery (Scholar) Added: Fire Spellcast FX (player arm) Added: Alchemy Mastery 5/5 now Boosts Ally Potion Potency Added: Rune Mastery 5/5 now Boosts Ally Rune Effectiveness Added: Lightning FX+Spells (Shock, Electrocute) Changed: Improved Spell Traps Changed: Rune Mastery now unlocks Runes and Transmutations in this order - 1: Common, 2: Transmutations (convert), 3: Rare (Silver), 4: Legendary (Gold), 5: Transcendent (Orange) Changed: Class Runes Drop Rate increased even more! Changes & Fixes: Visit the Discord #Changelog ✅New game is NOT required for existing v0.94x games.✅ YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD: DOWNLOAD SORCERY Download: Sorcery-master.zip (latest version) Unzip: Sorcery-master.zip Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence! MOD LAUNCHER If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started: CREDIT TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. 👑Supporters Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery.
  11. Thanks, glad you're liking Sorcery! 🍻 I've had the best luck disabling movement and attacks of enemies using the following: <effect_group name="FREEZE"> <passive_effect name="WalkSpeed" operation="perc_set" value="0"/> <passive_effect name="RunSpeed" operation="perc_set" value="0"/> <passive_effect name="CrouchSpeed" operation="perc_set" value="0"/> <passive_effect name="JumpStrength" operation="perc_set" value="0"/> <passive_effect name="AttacksPerMinute" operation="perc_set" value="0"/> <passive_effect name="RoundsPerMinute" operation="perc_set" value="0"/> <passive_effect name="WalkSpeed" operation="base_set" value="0"/> <passive_effect name="RunSpeed" operation="base_set" value="0"/> <passive_effect name="CrouchSpeed" operation="base_set" value="0"/> <passive_effect name="JumpStrength" operation="base_set" value="0"/> <passive_effect name="AttacksPerMinute" operation="base_set" value="0"/> <passive_effect name="RoundsPerMinute" operation="base_set" value="0"/> </effect_group> Beyond that, there's not much else we can do atm to my knowledge.
  12. This is usually caused by an Ad-Blocker. Try disabling that and/or use a different Browser to download: http://download.sorcerymod.com
  13. CLASS SET RUNE UPDATE NOW LIVE! (v0.943 | 6/4) • Added: Spell Knight (Class Runes) • Added: Spell Gunner (Class Runes) • Added: Spell Archer (Class Runes) • Added: Enchanter (Class Runes) • Added: Ritualist (Class Runes) • Added: Scholar (Class Runes) • Added: Silence Rune (stops Fallen + Ally Healing) • Added: New Mastery (Scholar) • Added: Fire Spellcast FX (player arm) • Added: Alchemy Mastery 5/5 now Boosts Ally Potion Potency • Added: Rune Mastery 5/5 now Boosts Ally Rune Effectiveness • Added: Lightning FX+Spells (Shock, Electrocute) • Changed: Rune Mastery now unlocks Runes and Transmutations in this order - 1: Common, 2: Transmutations (convert), 3: Rare (Silver), 4: Legendary (Gold), 5: Transcendent (Orange) • Changed: Class Runes Drop Rate increased even more! ✔️Works with existing saves! No restart needed.✔️
  14. DF+SORCERY NEW COMPATIBILITY PATCH Added: Spell Arrows to Taza's Bow Added: Spell Bolts to Titanium Crossbow Added: Spell Turret Crafting Tiers Added: Spellcast Crafting Tiers Added: Sorcerer Armor Crafting Tiers Added: Missing Spellcast Tier perks Added: Rad Remover to Spellcasts, Spell Turrets Added: Rad Remover disables Fallen Heal Ability (self + allies) Added: Blessed Metal to Spellcasts, Spell Turrets Added: Blessed Metal enables Spells to do double damage against Demons, Undead and Fallen Added: Missing Spell FX on DF Entities Fixed: Spellforges can't be placed (conflict with DF mechanics) Fixed: Spellforge UI now looks and functions as intended PLAY DARKNESS FALLS WITH SORCERY If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get start: 1.) Download Sorcery: http://download.sorcerymod.com (#📋terms-disclaimer | #📌changelog) 2.) Download Compatibility Patch: http://df-download.sorcerymod.com/ 3.) Unzip: Sorcery-master.zip AND SorceryCompatibilityDF.zip 4.) Drag-n-Drop: The single folder (Sorcery), found within the unzipped (Sorcery-master\Mods) folder, directly into the Mods folder (\Darkness_Falls_Directory\Mods). Create the Mods folder here if it doesn't already exist. 5.) Drag-n-Drop: The folder (SorceryCompatibilityDF) directly into the Mods folder (\Darkness_Falls_Directory\Mods) of your Darkness Falls root directory 6.) Verify Mod Path: (\Darkness_Falls_Directory\Mods\Sorcery) + (\Darkness_Falls_Directory\Mods\SorceryCompatibilityDF) 7.) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence! SORCERY+DF SUPPORT Do NOT bother Khaine about Sorcery+DF compatibility issues or ask for him to make changes between the two. If you're having a problem, or want to request a feature, there are dedicated channels on the Sorcery Discord. I alone update and ensure compatibility between the two.
  15. A19 SORCERY ICE OVERHAUL (v0.94+) SORCERY UPDATED - ICE 5/31 (v0.941) Added: Ice Element Added: Ice Spells Added: Ice Arrow & Bolt Added: Ice Spell Turret Added: Ice Potions Added: Ice Scrolls Added: New Quests Added: New Runes Added: Class Runes Added: Spell Traps Added: Wisp Entities Added: Shatter Feature Added: Health Bar to Fallen Added: Spell Pushback Added: Fire Element Overhauled Changes & Fixes: Visit the Discord #Changelog ‼️New game is required‼️ DF+SORCERY FULL COMPATIBILITY PATCH Added: Spell Arrows to Taza's Bow Added: Spell Bolts to Titanium Crossbow Added: Spell Turret Crafting Tiers Added: Spellcast Crafting Tiers Added: Sorcerer Armor Crafting Tiers Added: Missing Spellcast Tier perks Added: Rad Remover to Spellcasts, Spell Turrets Added: Rad Remover disables Fallen Heal Ability (self + allies) Added: Blessed Metal to Spellcasts, Spell Turrets Added: Blessed Metal enables Spells to do double damage against Demons, Undead and Fallen Added: Missing Spell FX on DF Entities Fixed: Spellforges can't be placed (conflict with DF mechanics) Fixed: Spellforge UI now looks and functions as intended PLAY DARKNESS FALLS WITH SORCERY If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get start: 1.) Download Sorcery: http://download.sorcerymod.com (#📋terms-disclaimer | #📌changelog) 2.) Download Compatibility Patch: http://df-download.sorcerymod.com/ 3.) Unzip: Sorcery-master.zip AND SorceryCompatibilityDF.zip 4.) Drag-n-Drop: The single folder (Sorcery), found within the unzipped (Sorcery-master\Mods) folder, directly into the Mods folder (\Darkness_Falls_Directory\Mods). Create the Mods folder here if it doesn't already exist. 5.) Drag-n-Drop: The folder (SorceryCompatibilityDF) directly into the Mods folder (\Darkness_Falls_Directory\Mods) of your Darkness Falls root directory 6.) Verify Mod Path: (\Darkness_Falls_Directory\Mods\Sorcery) + (\Darkness_Falls_Directory\Mods\SorceryCompatibilityDF) 7.) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence! SORCERY+DF SUPPORT Do NOT bother Khaine about Sorcery+DF compatibility issues or ask for him to make changes between the two. If you're having a problem, or want to request a feature, there are dedicated channels on the Sorcery Discord. I alone update and ensure compatibility between the two.
  16. An updated Compatibility Patch is being worked on for Darkness Falls + Sorcery v0.94+ today. It'll be posted here and in the Sorcery Discord once it's finished. 🍻
  17. SORCERY ICE A19 (v0.94) NOW LIVE! Added: Ice Element Added: Ice Spells Added: Ice Arrow & Bolt Added: Ice Spell Turret Added: Ice Potions Added: Ice Scrolls Added: New Quests Added: New Runes Added: Class Runes Added: Spell Traps Added: Wisp Entities Added: Shatter Feature Added: Health Bar to Fallen Added: Spell Pushback Added: Fire Element Overhauled Changes & Fixes: Visit the Discord #Changelog ‼️New game is required‼️ YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD: DOWNLOAD SORCERY Download: Sorcery-master.zip (latest version) Unzip: Sorcery-master.zip Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence! MOD LAUNCHER If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started: CREDIT TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. 👑Supporters Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery.
  18. The Ice update releases this Friday 5/28 and includes a Fire overhaul, Class Runes, along with a handful of additional features. 🍻
  19. The rally point issue tends to happen with Nitro/custom maps.
  20. You can use creative mode to spawn in a new quest book: F1 > cm > ESC > U > "journal"
  21. Nope, only if equipped or a Spell Turret with Runes is placed. This could be a rare fluke where re-entering the game will correct it. 🍻
  22. This can happen when trying to use an incompatible mod, especially an overhaul. ATM, Darkness Falls is the only fully supported overhaul.
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