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Devrix

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  1. Thanks, glad you're enjoying Sorcery! 🧙‍♂️ The issue you're having with placing a Spellforge in DF was patched in the latest DF + Sorcery Compatibility Patch. It's likely you looked over the instructions on the main page. I just updated them to be more obvious and clear: PLAY WITH DARKNESS FALLS Follow the instructions below (spoiler) to play Sorcery + Darkness Falls together:
  2. SORCERY CLASS RUNES (v0.944) NOW LIVE! Added: Spell Knight (Class Runes) Added: Spell Gunner (Class Runes) Added: Spell Archer (Class Runes) Added: Spell Trapper (Class Runes) Added: Enchanter (Class Runes) Added: Ritualist (Class Runes) Added: Scholar (Class Runes) Added: Silence Rune (stops Fallen + Ally Healing) Added: New Mastery (Scholar) Added: Fire Spellcast FX (player arm) Added: Alchemy Mastery 5/5 now Boosts Ally Potion Potency Added: Rune Mastery 5/5 now Boosts Ally Rune Effectiveness Added: Lightning FX+Spells (Shock, Electrocute) Changed: Improved Spell Traps Changed: Rune Mastery now unlocks Runes and Transmutations in this order - 1: Common, 2: Transmutations (convert), 3: Rare (Silver), 4: Legendary (Gold), 5: Transcendent (Orange) Changed: Class Runes Drop Rate increased even more! Changes & Fixes: Visit the Discord #Changelog ✅New game is NOT required for existing v0.94x games.✅ YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD: DOWNLOAD SORCERY Download: Sorcery-master.zip (latest version) Unzip: Sorcery-master.zip Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence! MOD LAUNCHER If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started: CREDIT TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. 👑Supporters Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery.
  3. Thanks, glad you're liking Sorcery! 🍻 I've had the best luck disabling movement and attacks of enemies using the following: <effect_group name="FREEZE"> <passive_effect name="WalkSpeed" operation="perc_set" value="0"/> <passive_effect name="RunSpeed" operation="perc_set" value="0"/> <passive_effect name="CrouchSpeed" operation="perc_set" value="0"/> <passive_effect name="JumpStrength" operation="perc_set" value="0"/> <passive_effect name="AttacksPerMinute" operation="perc_set" value="0"/> <passive_effect name="RoundsPerMinute" operation="perc_set" value="0"/> <passive_effect name="WalkSpeed" operation="base_set" value="0"/> <passive_effect name="RunSpeed" operation="base_set" value="0"/> <passive_effect name="CrouchSpeed" operation="base_set" value="0"/> <passive_effect name="JumpStrength" operation="base_set" value="0"/> <passive_effect name="AttacksPerMinute" operation="base_set" value="0"/> <passive_effect name="RoundsPerMinute" operation="base_set" value="0"/> </effect_group> Beyond that, there's not much else we can do atm to my knowledge.
  4. This is usually caused by an Ad-Blocker. Try disabling that and/or use a different Browser to download: http://download.sorcerymod.com
  5. CLASS SET RUNE UPDATE NOW LIVE! (v0.943 | 6/4) • Added: Spell Knight (Class Runes) • Added: Spell Gunner (Class Runes) • Added: Spell Archer (Class Runes) • Added: Enchanter (Class Runes) • Added: Ritualist (Class Runes) • Added: Scholar (Class Runes) • Added: Silence Rune (stops Fallen + Ally Healing) • Added: New Mastery (Scholar) • Added: Fire Spellcast FX (player arm) • Added: Alchemy Mastery 5/5 now Boosts Ally Potion Potency • Added: Rune Mastery 5/5 now Boosts Ally Rune Effectiveness • Added: Lightning FX+Spells (Shock, Electrocute) • Changed: Rune Mastery now unlocks Runes and Transmutations in this order - 1: Common, 2: Transmutations (convert), 3: Rare (Silver), 4: Legendary (Gold), 5: Transcendent (Orange) • Changed: Class Runes Drop Rate increased even more! ✔️Works with existing saves! No restart needed.✔️
  6. DF+SORCERY NEW COMPATIBILITY PATCH Added: Spell Arrows to Taza's Bow Added: Spell Bolts to Titanium Crossbow Added: Spell Turret Crafting Tiers Added: Spellcast Crafting Tiers Added: Sorcerer Armor Crafting Tiers Added: Missing Spellcast Tier perks Added: Rad Remover to Spellcasts, Spell Turrets Added: Rad Remover disables Fallen Heal Ability (self + allies) Added: Blessed Metal to Spellcasts, Spell Turrets Added: Blessed Metal enables Spells to do double damage against Demons, Undead and Fallen Added: Missing Spell FX on DF Entities Fixed: Spellforges can't be placed (conflict with DF mechanics) Fixed: Spellforge UI now looks and functions as intended PLAY DARKNESS FALLS WITH SORCERY If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get start: 1.) Download Sorcery: http://download.sorcerymod.com (#📋terms-disclaimer | #📌changelog) 2.) Download Compatibility Patch: http://df-download.sorcerymod.com/ 3.) Unzip: Sorcery-master.zip AND SorceryCompatibilityDF.zip 4.) Drag-n-Drop: The single folder (Sorcery), found within the unzipped (Sorcery-master\Mods) folder, directly into the Mods folder (\Darkness_Falls_Directory\Mods). Create the Mods folder here if it doesn't already exist. 5.) Drag-n-Drop: The folder (SorceryCompatibilityDF) directly into the Mods folder (\Darkness_Falls_Directory\Mods) of your Darkness Falls root directory 6.) Verify Mod Path: (\Darkness_Falls_Directory\Mods\Sorcery) + (\Darkness_Falls_Directory\Mods\SorceryCompatibilityDF) 7.) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence! SORCERY+DF SUPPORT Do NOT bother Khaine about Sorcery+DF compatibility issues or ask for him to make changes between the two. If you're having a problem, or want to request a feature, there are dedicated channels on the Sorcery Discord. I alone update and ensure compatibility between the two.
  7. A19 SORCERY ICE OVERHAUL (v0.94+) SORCERY UPDATED - ICE 5/31 (v0.941) Added: Ice Element Added: Ice Spells Added: Ice Arrow & Bolt Added: Ice Spell Turret Added: Ice Potions Added: Ice Scrolls Added: New Quests Added: New Runes Added: Class Runes Added: Spell Traps Added: Wisp Entities Added: Shatter Feature Added: Health Bar to Fallen Added: Spell Pushback Added: Fire Element Overhauled Changes & Fixes: Visit the Discord #Changelog ‼️New game is required‼️ DF+SORCERY FULL COMPATIBILITY PATCH Added: Spell Arrows to Taza's Bow Added: Spell Bolts to Titanium Crossbow Added: Spell Turret Crafting Tiers Added: Spellcast Crafting Tiers Added: Sorcerer Armor Crafting Tiers Added: Missing Spellcast Tier perks Added: Rad Remover to Spellcasts, Spell Turrets Added: Rad Remover disables Fallen Heal Ability (self + allies) Added: Blessed Metal to Spellcasts, Spell Turrets Added: Blessed Metal enables Spells to do double damage against Demons, Undead and Fallen Added: Missing Spell FX on DF Entities Fixed: Spellforges can't be placed (conflict with DF mechanics) Fixed: Spellforge UI now looks and functions as intended PLAY DARKNESS FALLS WITH SORCERY If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get start: 1.) Download Sorcery: http://download.sorcerymod.com (#📋terms-disclaimer | #📌changelog) 2.) Download Compatibility Patch: http://df-download.sorcerymod.com/ 3.) Unzip: Sorcery-master.zip AND SorceryCompatibilityDF.zip 4.) Drag-n-Drop: The single folder (Sorcery), found within the unzipped (Sorcery-master\Mods) folder, directly into the Mods folder (\Darkness_Falls_Directory\Mods). Create the Mods folder here if it doesn't already exist. 5.) Drag-n-Drop: The folder (SorceryCompatibilityDF) directly into the Mods folder (\Darkness_Falls_Directory\Mods) of your Darkness Falls root directory 6.) Verify Mod Path: (\Darkness_Falls_Directory\Mods\Sorcery) + (\Darkness_Falls_Directory\Mods\SorceryCompatibilityDF) 7.) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence! SORCERY+DF SUPPORT Do NOT bother Khaine about Sorcery+DF compatibility issues or ask for him to make changes between the two. If you're having a problem, or want to request a feature, there are dedicated channels on the Sorcery Discord. I alone update and ensure compatibility between the two.
  8. An updated Compatibility Patch is being worked on for Darkness Falls + Sorcery v0.94+ today. It'll be posted here and in the Sorcery Discord once it's finished. 🍻
  9. SORCERY ICE A19 (v0.94) NOW LIVE! Added: Ice Element Added: Ice Spells Added: Ice Arrow & Bolt Added: Ice Spell Turret Added: Ice Potions Added: Ice Scrolls Added: New Quests Added: New Runes Added: Class Runes Added: Spell Traps Added: Wisp Entities Added: Shatter Feature Added: Health Bar to Fallen Added: Spell Pushback Added: Fire Element Overhauled Changes & Fixes: Visit the Discord #Changelog ‼️New game is required‼️ YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD: DOWNLOAD SORCERY Download: Sorcery-master.zip (latest version) Unzip: Sorcery-master.zip Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence! MOD LAUNCHER If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started: CREDIT TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. 👑Supporters Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery.
  10. The Ice update releases this Friday 5/28 and includes a Fire overhaul, Class Runes, along with a handful of additional features. 🍻
  11. The rally point issue tends to happen with Nitro/custom maps.
  12. You can use creative mode to spawn in a new quest book: F1 > cm > ESC > U > "journal"
  13. Nope, only if equipped or a Spell Turret with Runes is placed. This could be a rare fluke where re-entering the game will correct it. 🍻
  14. This can happen when trying to use an incompatible mod, especially an overhaul. ATM, Darkness Falls is the only fully supported overhaul.
  15. Fallen Blood is "extracted" by looting Fallen while they still live. Best tactic is to knock them down and loot while interrupted. 🍻
  16. Download: Sorcery-master.zip (latest version) Unzip: Sorcery-master.zip Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!
  17. FEATURES Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning. • Vanilla game 100% untouched, add-only policy! • Balanced around vanilla gameplay, you must train to gain and sustain your power! • Unique animations, art, effects and sounds for spells and items • New Spells: Craft, Master and Upgrade 5 Spells per element! • New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid) • New Attributes: Sorcery, Fire, Ice, Lightning • New Resource: Spirit (mana required to perform all Sorcery) • New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning • New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources • New Armor Sets: Arcane, Fire, Ice, Lightning • New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning • Play-style: Sorcerer (Spellcaster) • Play-style: Alchemist (Potions, Bombs) • Play-style: Archer Mage (Spell Arrows) • Play-style: Gun Mage (Spell Ammo) • Play-style: Melee Mage (Spell Weapons) • Weapon Abilities: Primary, Secondary, Passive and Charge abilities • Rune Mods: Harness the power of Runes to augment your weapons, armor and gear! • Alchemy: Craft Potions, Elixirs and Bombs • Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more! SORCERY UPDATED - PUBLIC 10/15 (v0.922) • Major Feature: Pet Familiars (Follow, Attack, Abilities, Upgradeable, Skill Tree) • Major Feature: Spell Turrets (Portable Trap Companion) • Added: Arcane Familiar Pet • Added: Arcane Familiar Skill Tree (Radiant, Healing, Dispelling, Shielding) • Added: Fire Spell Turret + Ammo • Added: Spell Turret Runes (Starcaller, Burning Aura) • Added: Spell Turret Skill Tree (Incinerate, Explosive, Wild, Meteor) • Added: New Scrolls (Essence Find, Augment Hunger, XP, Mining, Logging, Digging) • Added: New Runes (Augment Hunger, XP, Mining, Logging, Digging) • Added: Quests and Skill Grimoires for Familiar, Enchanting, Spell Turret • Added: Unique Rune Crafting Station (enables tabs per Element and interesting Recipes) • Added: Buff XP/Kill Credit workaround for vanilla issues (no more missed kill credit) • Added: Arcane Vision Scroll reveals all nearby Fallen (onscreen icons) • Added: Skill Grimoire Recipes (Ice, Lightning Elixirs) • Added: Fire Skill Elixir permanent Fire Sorcery Damage when consumed at max level • Added: Fire Skill Elixir permanent Fire Essence Harvest when consumed at max level • Fixed: Zero Spirit issue caused by raising/lowering Max Spirit • Fixed: Recall Scroll is more reliable • Changed: Crafting Stations now contain tabs for each Element • Changed: Various improvements (Recipes, QoL) • Changed: Spell Turrets can shoot through bars • Changed: Spell Turrets display degradation stat • Changed: Fire Spell Turret has more maximum durability (less repairing) • Changed: Familiar immune to all Spell Turret damage • Changed: Sorcery Books 📚 stack • Changed: Fire Weapon Scroll affects 🧰 Tools • Changed: Travel Potion ⚗️duration increased ‼️NEW GAME REQUIRED‼️ DARKNESS FALLS: Sorcery and Darkness Falls are fully compatible. Do not include "Deep Pockets" from the download if using the two together. Simply drop the "Sorcery" folder into the "Mods" folder of your DF install and use the DF+Sorcery Compatibility Patch (Sorcery Discord). Let Khaine and I know in #🔗darkness-falls if you run into any issues! YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD: DOWNLOAD SORCERY Download: Sorcery-master.zip (latest version) Unzip: Sorcery-master.zip Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence! MOD LAUNCHER If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started: CREDIT TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. 🔑SUPPORTERS Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery.
  18. SORCERY V0.921 (10/16) - RELEASES FRIDAY! • Major Feature: Pet Familiars (Follow, Attack, Abilities, Upgradeable, Skill Tree) • Major Feature: Spell Turrets (Portable Trap Companion) • Added: Arcane Familiar Pet • Added: Arcane Familiar Skill Tree (Radiant, Healing, Dispelling, Shielding) • Added: Fire Spell Turret + Ammo • Added: Spell Turret Runes (Starcaller, Burning Aura) • Added: Spell Turret Skill Tree (Incinerate, Explosive, Wild, Meteor) • Added: New Scrolls (Essence Find, Augment Hunger, XP, Mining, Logging, Digging) • Added: New Runes (Augment Hunger, XP, Mining, Logging, Digging) • Added: Quests and Skill Grimoires for Familiar, Enchanting, Spell Turret • Added: Unique Rune Crafting Station (enables tabs per Element and interesting Recipes) • Added: Buff XP/Kill Credit workaround for vanilla issues (no more missed kill credit) • Added: Arcane Vision Scroll reveals all nearby Fallen (onscreen icons) • Added: Skill Grimoire Recipes (Ice, Lightning Elixirs) • Fixed: Zero Spirit issue caused by raising/lowering Max Spirit • Fixed: Recall Scroll is more reliable • Changed: Crafting Stations now contain tabs for each Element • Changed: Various improvements (Recipes, QoL) • Changed: Spell Turrets can shoot through bars • Changed: Spell Turrets display degradation stat • Changed: Fire Spell Turret has more maximum durability (less repairing) • Changed: Familiar immune to all Spell Turret damage ‼️New game is required‼️
  19. Most mods will require a compatibility patch. DF is the only one fully supported atm. WotW is on the list, next to RH. Likely after Ice and Lightning are implemented.
  20. I've heard feedback that using DirectX 11 (Launcher) solves this issue for platforms that support it. Also, I'll look into a multiplatform export solution for the unity assets. 🧙‍♂️
  21. SORCERY UPDATED V0.92 (9/27) - PUBLIC 2-3 WEEKS • Major Feature: Pet Familiars (Follow, Attack, Abilities, Upgradeable, Skill Tree) • Major Feature: Spell Turrets (Portable Trap Companion) • Added: Arcane Familiar Pet • Added: Arcane Familiar Skill Tree (Radiant, Healing, Dispelling, Shielding) • Added: Fire Spell Turret + Ammo • Added: Spell Turret Runes (Starcaller, Burning Aura) • Added: Spell Turret Skill Tree (Incinerate, Explosive, Wild, Meteor) • Added: New Scrolls (Essence Find, Augment Hunger, XP, Mining, Logging, Digging) • Added: New Runes (Augment Hunger, XP, Mining, Logging, Digging) • Added: Quests and Skill Grimoires for Familiar, Enchanting, Spell Turret • Added: Unique Rune Crafting Station (enables tabs per Element and interesting Recipes) • Added: Buff XP/Kill Credit workaround for vanilla issues (no more missed kill credit) • Added: Arcane Vision Scroll reveals all nearby Fallen (onscreen icons) • Changed: Crafting Stations now contain tabs for each Element • Changed: Various improvements (Recipes, QoL) • Fixed: Zero Spirit issue caused by raising/lowering Max Spirit ‼️New game is required‼️ DOWNLOAD: #🔑silver-key #🔑gold-key (#📌changelog) SUPPORTER EXLUSIVE: Public Release ETA 2-3 Weeks CREDIT TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. 👑Supporters Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery.
  22. FEATURES Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning. • Vanilla game 100% untouched, add-only policy! • Balanced around vanilla gameplay, you must train to gain and sustain your power! • Unique animations, art, effects and sounds for spells and items • New Spells: Craft, Master and Upgrade 5 Spells per element! • New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid) • New Attributes: Sorcery, Fire, Ice, Lightning • New Resource: Spirit (mana required to perform all Sorcery) • New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning • New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources • New Armor Sets: Arcane, Fire, Ice, Lightning • New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning • Play-style: Sorcerer (Spellcaster) • Play-style: Alchemist (Potions, Bombs) • Play-style: Archer Mage (Spell Arrows) • Play-style: Gun Mage (Spell Ammo) • Play-style: Melee Mage (Spell Weapons) • Weapon Abilities: Primary, Secondary, Passive and Charge abilities • Rune Mods: Harness the power of Runes to augment your weapons, armor and gear! • Alchemy: Craft Potions, Elixirs and Bombs • Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more! SORCERY UPDATED 9/21 (v0.914) Sorcery is finally back for A19! You can expect bi-weekly/monthly updates from here out: • Added: A19.1 Compatibility • Added: Recall Scroll (Teleport to or near your Bedroll by expending all remaining Spirit) • Fixed: Minor incompatibilities with A19.1 • Fixed: Isolated Server/P2P stuttering :heart_exclamation: • Fixed: Spirit subtraction bug • Fixed: Astryael's Eternal Youth Rune granted immortality • Partial Fix: Missing particle/spell FX in A19.1 • Partial Fix: Server/Client fails to remove Particle FX • Changed: Spell Light a lot brighter / more functional • Changed: Arcane Vision marks Fallen/Arcane Entities on map • Changed: Sexier Fallen + Book Loot NOTE: A19.1 currently has an issue properly attaching particles to Animals. This forced us to attach certain FX, such as Firenado & Meteor, to entities in an undesirable way that causes a couple visual sores. Doesn't impact gameplay, purely cosmetic. Will be reverted back once A19.1 resolves this. ❗ New game is required for this update ❗ YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD: DOWNLOAD SORCERY Download: Sorcery-master.zip (latest version) Unzip: Sorcery-master.zip Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence! MOD LAUNCHER If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started: PLAY WITH DARKNESS FALLS If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get start CREDIT TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. 👑Supporters Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery.
  23. Live Stream Chat Tonight (9:00 PM, GMT-4) Tonight at 9:00 PM (GMT-4), I am personally going live in 🎤Live Voice Stream for some Sorcery v0.92 QnA and Familiar Testing with our Supporters! Live Voice Chat will be open to @everyone (Push to Talk). #💬general will be used for non-voice chatting. Some gameplay will be on the new official Dedicated Sorcery Server and some offline. There'll be other streams to join too, so grab a drink and share some Sorcery excite with us!
  24. FEATURES Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning. • Vanilla game 100% untouched, add-only policy! • Balanced around vanilla gameplay, you must train to gain and sustain your power! • Unique animations, art, effects and sounds for spells and items • New Spells: Craft, Master and Upgrade 5 Spells per element! • New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid) • New Attributes: Sorcery, Fire, Ice, Lightning • New Resource: Spirit (mana required to perform all Sorcery) • New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning • New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources • New Armor Sets: Arcane, Fire, Ice, Lightning • New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning • Play-style: Sorcerer (Spellcaster) • Play-style: Alchemist (Potions, Bombs) • Play-style: Archer Mage (Spell Arrows) • Play-style: Gun Mage (Spell Ammo) • Play-style: Melee Mage (Spell Weapons) • Weapon Abilities: Primary, Secondary, Passive and Charge abilities • Rune Mods: Harness the power of Runes to augment your weapons, armor and gear! • Alchemy: Craft Potions, Elixirs and Bombs • Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more! SORCERY UPDATED 9/9 (v0.913) Sorcery is finally back for A19! You can expect bi-weekly/monthly updates from here out: • Added: Unlocked Supporter Treasury • Added: Exclusive Supporter Recipes • Added: Exclusive Supporter Buffs • Added: Exclusive Supporter Items • Added: Astryel’s Eternal Youth Rune • Added: Touched Vultures (just for Dragoness) • Changed: Shatter Runes raise damage for Arrows/Bolts, making Bows/Crossbows more effective • Changed: Thread Repair Costs Halved • Fixed: Servers experiencing negative Spirit/Regen SAFE TO UPDATE WITHOUT RESTARTING New game should not be required; backup as always. YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD: DOWNLOAD SORCERY Download: Sorcery-master.zip (latest version) Unzip: Sorcery-master.zip Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets) Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence! MOD LAUNCHER If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started: PLAY WITH DARKNESS FALLS If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get start CREDIT TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. 👑Supporters Supporters make ongoing development possible! Without your help, it would not be possible to put in the immense amount of time and effort required to design and create the plethora of unique assets that make Sorcery.
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