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voodoov

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Everything posted by voodoov

  1. just send you 2 beer :) awesome mod!
  2. looks fancy. cant wait for a19 version
  3. imho early access period > 3/7 days suckz donkey ballz awesome mod! but ill just wait for 1.0 than. cu in 6 month
  4. ty to the guys with money to spare. it is good invested here
  5. dont tell me the Z`s start casting also There goes my advantage
  6. iam also playing darkness falls. maxed intellect (first page) and maxed spell power gives me purple spells/gear.
  7. i somehow just lost my advanced forge (just gone) and could not see my backpack after loging in (compass symbol, but no backpack to loot). last played 2 days ago
  8. spec into normal intelect for improved quality tiers (colors). sorc tiers (asterix) come from crafting better stuff at the forge which needs higher essences.
  9. id say this mod is meant to be played with: Z's always run. Than the balance is really good endgame, but probably the start of the game is to hard. But feels definately good and challenging in endgame.
  10. oh man. once you get used to the channeling, speed and jump height it's just to awesome. bicycle is for loosers wanna mob them up? just activate freezing aura is it wai that i can stack multiple of the same type of runes with different levels? as for the problem of missing out on the base mods/armor benefits etc, why not add your effects on top of existing stuff? i.e. the mod that gathers more wood - just add that to the essence harvesting augments. i feel like once you have all the essence unlocked it takes a bit to much backback space. would be awesome to have a rune that not only increases essence gathering, but also disables the other 2 at the same time (automatic transformation of all others to that single element?) the "fire spreading" mechanic is out of control, once more than 2 Z's are together, killing multiple Z-Bears in 2-3 shots But the general mechanic to light up the bigger targets, so the small ones just die with it is awesome! iam still using only t1 spells. feels good edit: haha the fire dunking attack awesome ideas!
  11. that was it. oh man i'am dumb sry & ty!
  12. ty & have a good sleep than but the only 2 clay things i can craft at the advanced forge are CLAY BOWL and CLAY SOIL. The recipe needs pure CLAY https://imgur.com/a/Civhj9S
  13. Teleport looks promising, and oh man the movement and jumping with fire spell feels awesome
  14. maybe its just my game, but it specifically asks for Clay 0/30 while i have enough clay soil in my inventory. Both Mortar and Pestule recipes.
  15. my mortar and pestile needs 30 clay. all i can gather/craft/srap is clay soil. even with the forge. Do i need advanced forge for this? iam playing with sorcerer modlet
  16. Imho the 1. frost spell with its slow is to powerfull in comparison to the fire one i think. get rid of the aoe, dot, or drastically reduce dmg. if we are ment to combo the spells, can you enable dual wealding? like in skyrim Equip 2 seperate spells or combine the same spell twice for bigger effect. also the crafting proccess is a little boring. press button -> done. would it be hard to add some random stats to the crafts or craft-crit which would keep us crafting the same spell over and over again to get that perfect roll. Nights are boring, so this could fit nicely as a time sink also different zombies reacting differently to the elements would be fun (resistances & weaknesses). when you are going for the "caster mele options" how about the different elements boosting the 3 kinds of mele we already have? mace against frozen targets (shatter) - extra dmg / kill if low knive is lightning (fast as) - chop up parts even more easily axe is fire (no clue why) - chance for small explosions when hitting burning target? weappon enchant spells?
  17. mele dmg against burning z's is also increased right? i quite like that aspect. feels a little powerfull, but good so far.
  18. i read here thatit should work on both: Though I've tested the living hell out of Sorcery personally, there's only so much a single creature can do. Bug Reports of any and all kind are welcome and encouraged. Specific areas of interests, aside from general, atm are: Server Multiplayer Testing Existing World Integration (latest game version) Mod / Modlet Integration
  19. ty again found a small mistake in your text: in your help Text there is a space in the first Path: MOD S \Darkness_Falls\Mod s\Sorcery\ The rest works perfectly. TY!
  20. Ill leave this here: <<How do i mix the 2 mods? sphereii: In Darkness Falls, click on Manage Modlets, and search for Sorcery. Click on Download. Voila! Localization may not work on all mods.
  21. How do i mix 2 mods? Id like to add Sorcery to the Darkness falls Overhaul. But both only have the option to create a new game folder.
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