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About AllPainful

  • Rank
  • Birthday 11/22/1979

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  • Location
    Nevada - USA
  • Interests
    7 Days to Die :)
  1. To further extrapolate the previous post (it sounded good so I tried it) Generated in b169 blackjack: "North Kewohe Moutnains" Burn forest west and north, desert east, wasteland SW, Snow SE3 Tudor_01, 3 Book store, 10 Traders, 2 Skyscraper (02 = Crack-a-book, 03 = Higashi), 2 large churches, 0 red mesa, 3 electronic stores Image: https://imgur.com/0AlxZLc
  2. Generated in b163 all seem to be forest with edges being other biomes. (Note: Tudor_01 is one of my favorite POIs hense why I check to make sure there is one.., also if you happen to be looking for books, it has a good size library on it's third floor.) Traders marked in images. Care of map renderer: https://kui.github.io/7dtd-map/ FirstPlayA19: "New Bativa Valley" as with most seeds I have tried, Giant forest in middle with other biomes bordering the edges. East is desert, SE is Snow, SW is Ruin and W+N are burnt. 4 Tudor_01, 1 Book store, 10 Traders, 0 Skyscrapers, 1 large church, 0 red m
  3. Need my sorcery fix... Thanks for the modlet.
  4. Steam name: allpainful http://steamcommunity.com/id/AllPainful Hours played: 1619 Started on Alpha: end of 16, 17 experimental Discord name: AllPainful#9337 Native language: English OS: Windows 10
  5. Yeah, there is a vanilla bug in Alpha 18 that messes up the mod, the bug has been confirmed by TFP, Devrix just waiting on it to be fixed, then we can all get out fix of Sorcery again.
  6. Actually, he specifically said he wasn't going to do that in a previous post.
  7. Yeah, thought as much, that is why I tried with the compound bow when I was testing it.
  8. I know you probably hating me for finding the multiplayer bugs (especially since the stack one caused a rework of the whole mod) but I got another one that could count as an exploit, but is is kinda minor comparatively speaking. In multiplayer when a person pulls out a spellcast, another player can walk up to them and press E to "take" the spell they just equipped, but it doesn't actually take, it duplicates. So in multiplayer it would be easy to dupe spells... Reminder: I play P2P not dedicated. Edit: Tested, and host can take from client and visa versa, and it does indeed take the e
  9. I noticed the precharge because I was clearing a POI in multiplayer, normally not more than 10 seconds between casts, so I had charged up to kill something, the person I was with killed it, I hit R then went into the next room and cast at 4. But yes, if wait more than 10 seconds it does "reset" the precharge.
  10. LOVE the new update, some of the spells can be really OP now, but you already stated a rebalance is in the works for the lightning update so thats cool. There is 1 thing I wanted to bring to your attention as I don't think it was intentional.. Pre-charging. If you charge up your spellcast to 4 orbs, hit R to "reload" (IE the way you can put away your bow without out firing after drawing it back, to save arrows, also works with spellcasts) the next time you draw it back to fire it is already charged to 4 orbs for the first shot.
  11. Glad to hear you got it fixed with a work around, sorry it required an entire rework of the spells, in that aspect I am glad said bug was found early in the development. Hope it doesn't delay the lightning and spell rebalance update too much as I love this mod That sounds awesome. Both the Ritual and the Runic. Love this mod! Keep up the great work.
  12. Ok, glad ya figured what was causing it, hopefully it will be easier fix (or fixed by TFP)
  13. Confirmed, orb at feet, and can tell it isn't applying via damage as well. As for new, it has always been that ways that I see, makes the game harder for me (which is fine, since one of my friends actually plays the game on easier difficulty, so handicapping me is fine in his game ) I was with a host, 2 fire Zeds (weakest) coming at us the same, he hit it wit 2 spells and it gets 2 orbs and it dies. I hit the other with 2 spells, it gets 1 orb and did not die from the DoT. Hopefully it is just my bad luck or something that is making it not work, and not something with the awesome mod. B
  14. Possibly just me, but is anyone else having a bug in non-dedicated multiplayer (P2P) where the non-host can not stack Burn? No matter how many times a zombie is hit by non-host it never gets more than one stack of burn, as such a fully specked out Ice Mage (all ice related perks at 5) still takes 8 hits to kill an edgarsuit because cant apply more than 1 stack of the DoT. If this was already mentioned sorry, big fan of this mod. My vids on my channel of it less interesting than most though Now I realize the base spell is supposed to be for applying stacks, and not damage, was just using t
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