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7d2dMP

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  1. If you are a modder, artist, developper on 7DTD, maybe you wanted to check your "world" after modifications. So here is a software to check the files. It works with 7DTD vanilla or Darkness Falls mod. Read the "WC-readme.txt" file for more information. There is still a lot of work to do ! All the infos and download link here : https://discord.gg/QZbJWDp9vB -------------------------------------------------------------------------------------------------------------------------------------------------- What is checked ? --------------------
  2. Hi, What are the colors allowed in the splat3 file ? - no road = (0, 0, 0) - asphalt = (255, 0, 0) - gravel = (0, 255, 0) Does any other colors are allowed ?
  3. Hi, I see that 6 prefabs have duplicated names between vanilla (\Data\Prefabs\) and DF (\Mods\0-DarknessFallsCore\Prefabs\). They are : skyscraper_02 and the 5 traders The content of XML are not excatly the same. Is this intentional ? Does DF prefabs have a priority on vanilla prefabs in the game ? Thanks.
  4. Hi Liesel, I use only Python. Here is a direct download link : https://1fichier.com/?zegsmrfc76mze4sz8vks Here is a screencopy from Discord :
  5. Well, it is not as the same level as nitrogen (yet)
  6. Here is my "Map Generator". It works with 7DTD vanilla or Darkness Falls mod. THIS IS A BETA VERSION ! I am still working on the city/town generation , so you have to import theses for now. Read the "MG-readme.txt" file for mor information. There is still a lot of work to do ! All the infos and download link here : https://discord.gg/QZbJWDp9vB
  7. Version 1.2 is available. - use the new folders of DF - use prefabs to identify the type of building (industrial, commercial, residential, ...) so you can have some warning "type not found" is the prefab is not correctly done ! - only one type of map is generated ,where everything is on it All the infos and download link here : https://discord.gg/QZbJWDp9vB
  8. I am really confuse. On the second picture (2 posts up) under "Map" you have an arrow witch is your position on the map and at the right you have a 'target' which is the position of your mouse on the map. Coord 0,0 is the center of the map, if your map is 12K, coords are from -6K to +6K (or 6K West/North to 6K East/South) and on this picture, on top it is written 1396 S and under 1396 N, so it is not the same coords ! If you still have problem, try to send me your map.
  9. When you create a new game or when you continue a game, go into the "Advanced" tab and disable the "Cheat Mode" option.
  10. Hi, Sorry if i am in the wrong forum, i don't know where to report this. In the prefab folder (Data/Prefabs) of 7DTD A19.3, there is 2 Prefabs which have only a XML file (no file TTS, JPG, NIM, ...) Names are : courthouse_med_0T.xml house_new_mansion_03.xml Thanks.
  11. What do you call " duplicate coordonates" ?
  12. When you test your modifications, create a new game each time. Or delete region file,s if you know what it is.
  13. I think that paint.net should work (free software) or GIMP
  14. For roads you have 3 colors, red for big roads, green for small roads and black for no roads. You can only use theses 3 colors (with the exact RGB values) After doing modifications you should also reset the alpha to 255 before saving in PNG (i don't know if it is needed)
  15. It is not a vocal chat, it is the writing chat that you call with the T key
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