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About 7d2dMP

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  1. Hello, I had this issue when using the "0" (zero) key from the belt. Entering another time "0" restore the use of the mouse. Hope this will hep you.
  2. Thanks for your answers, guys.
  3. Hi, I have read that the first trader given to you is always in forest biome. Is it true ? What happens if there is no forest biome on the map ? Thanks.
  4. Then re-install Darkness Falls -> the last version (see page 1)
  5. You have to be level 175 and master in all classes.
  6. I haven't play Darkness Falls since 1 month but everyone goes in the lab. You need to have some good weapons (i use a coilriffle+coilpistol) some ammo (2/3 k) some mods on the guns (to stop regeneration) and some water. Go in sneaky mod and close the portal room so you won't have problems with it. Just before the portal room you have also a fusion forge, use my trick and you can succeed. Most of the time i do the lab only in sneaky mod with my coilpistol (with a silencer) to avoid the screamers waiting for you at the exit. With points in sneak and pistol, it is more than doable.
  7. Hi, In the lab, you can destroy the 2 blocks over the doors. Put a frame, jump on it and you can shoot the Z safely (except from the flaming missiles)
  8. 7d2dMP

    Tools for 7DTD

    Hi Gouki, You don't need to have a discord account. Clic on the discord link (https://discord.gg/QZbJWDp9vB) , enter a name (whatever you want) and when discord ask you to register, clic outside the window. And voila !
  9. 7d2dMP

    Tools for 7DTD

    Various Tools for 7DTD : Tools avalaible: - convert a DTM heightmap PNG file into a RAW file - convert a RAW file into a grayscale 16 bits PNG file - the picture can be vecticaly flip during convertion All the infos and download link here : https://discord.gg/QZbJWDp9vB
  10. Look on this forum in the section "Game Modification / Tools", there is a Map Previwer that will show you the Labs/Bunkers (if they exists).
  11. Version 1.4 is available. - add: compatibility with Undead Legacy mod - add: compatibility with Compo Pack mod - change: bug correction All the infos and download link here : https://discord.gg/QZbJWDp9vB
  12. I have made some test with "FixedWaterLevel" = "true" and "WaterLevel" = "xxx" and it does not do anything. The "WaterLevel" item is just a guess, i never see this anywhere !
  13. Most of the map i see now use the water_info.xml. Some of them has more than 700.000 lines (=700.000 water sources !). It seems that they create water source for 8 blocks (8 for X position and 8 for Y position) We need a good documentation for that. Best i have found is this : https://community.7daystodie.com/topic/14072-water_infoxml-a-collective-understanding/ And now you understand why my map generator works (for now) only on flat ground with no water sources !
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