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pipermac

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pipermac last won the day on May 12 2021

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  1. Mod Updated to 7.1. Visit discord for support and more details.
  2. Really? If you didnt get it from modlauncher then what version did you install?
  3. Then you did something wrong..... dont blame the mod it works fine!
  4. change log? what's that? lol Somethings I am good at... change logs.... not so much... but if you go to the discord and check through the announcements you should be able to see the majority of changes throughout the versions.
  5. Multipoint Telporters! You get the ability to craft 10 different teleporter locations. From any teleporter you can teleport to any other Teleporter! New Teleportation Skill Tree! Level 1 allows you to craft location #1, once placed you will be able to teleport to your Bedroll, Land Claim and Backpack. Level 2 allows you to craft Location #2, once placed you can also teleport between Location #1 and #2 Level 3 allows you to craft Location #3, Once placed it will be added to the list of destinations Level 4-10...... well you get the idea! Teleporters cannot be picked up.... once placed they are permanent. If a second copy of a teleporter is placed it will not work as a destination, but will still work to send you to a location. (In future version I would like to prevent it from working at all) Tested In Single Player but need more Multiplayer testing. In Multiplayer for another player to be able to use the teleportals for anything other then Backpack,BedRoll or LandClaim They will need to also have the appropriate Teleportation Skill Level and they must either visited the destinations first or have been in close contact with someone who has. See it in action: This Mod Requires the Latest Version of S-Core Available here: GitHub - SphereII/SphereII.Mods Download here: Multipoint Teleporter by AOO at 7 Days to Die Nexus - Mods and community (nexusmods.com) Please Report any isue
  6. Alpha 6 prerelease is available if you visit the discord. come if you would like to help test for issue!
  7. Normally I would try to help someone who is having issues .... but you have a very strange way of asking for help " i dont know what you have done, but it isnt good." Really? I should be saying that to you... I dont know what YOU have done, but it isnt good! It is painfully obvious that you are not doing things properly. When everyone else can run the mod fine and you cant then the problem is not with the mod! Regardless of you rudeness I will try to help you out: 1. Make sure there are no other mods installed 2. The zip file you down load has a mods folder, simply copy/extract that to your 7daystodie folder 3. Make Sure EAC is disabled 4. Either Generate a new map or select to use one of the included pregens AOOPregen8k_02 or AOOPregen10K If you still have issues try downloading the mod again as there may be files missing.
  8. This Farm Life Mod was originally taken over by myself and over time became Age of Oblivion. Since Age of Oblivion only contains parts of this original Mod I did not have any issue with War3zuk Reviving it. That being said I know this Mod very well and I know the challenges that War3zuk is facing with it (as I had the same thing when I started redoing it.) It is definitely not going to work with probably any Overhaul Mod. It will take a fair bit of customization to make it 100%compatible with SMX (Mainly because of all the custom Workstations. @WK85 The Changes you made to have it work with WOW is not advisable. By doing so you have probably broken some functionality with WOW. Making large Mods work with Other Large mods is usually not a simple task.. Even if you do not get errors you are quite often overwriting settings from one mod version another and you will almost certainly break some functionality
  9. Nope..If removed it will screw up all the workstationsas well as some other things If installed properly then no read errors. some times there may be a bug that will cause a red error when playing but those generally get resolved rather quickly.
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