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meganoth

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Everything posted by meganoth

  1. General Support is a section to help you but you already helped yourself. You could make a bug report.
  2. I agree that inventory space is problematic for MP games now. But I also think for someone staying back for mining, farming, mass crafting and building only a few book series are essential: The seed, cooking, electricity, meds and the traps book series. These are the 5 series other players need to bring back, everything else is optional and could be read themselves. Yes, even the tools books don't need to be brought back as even looters are often back home at night and can craft a pick axe once in a while. And I think the habit will grow for players to put secure storage boxes in the streets before POIs to collect stuff (if the inventory does not get an increase). Real co-op players that is. 😉 One part of co-op play is to fight together and win. The other part is to help other players and feel good about it. We all do it with books already. You have collected a bunch of die-hard PvP or single-players and try to play something with them they don't really seem to want. Rust? Rust is a PvP game full of toxic players, I will never set a foot in there. Other survival games are often too much into survival to be a competition (at least for me). 7D2D is still providing a combination of features/genres that no other game can provide. Though I agree that TFP is neglecting one of its two unique selling points a bit (the other being voxel building which got a huge upgrade lately)
  3. If you are asking what the designers and programmers are doing who COULD make new zombies, there is an easy and obvious answer and you should find it immediately. It starts with b - and - it's even hidden somewhere in this sentence if you still need a hint.😉 Yes, POI designers can not help with making zombies. That is how it is in the industry, most people working there are one-trick-ponies. Can you do two "tricks" ? Can you do them both at a professionally high quality level ? Are you really better than them?
  4. I agree. The radiation zone is an untapped potential. And without that auto-leveling there would have been more depth to the game. In RPGs I hate auto-leveling. In a game like 7D2D it is ... acceptable and even has some advantages too. Some things like the tower defense part are much easier to get right when there is auto-leveling: You don't need to build your horde-base somewhere else again just to get a more difficult horde. The difficulty by region idea has another problem with current 7D2D afaik: To have enough different enemy power levels you would need many more biomes, each representing a different danger level. Now because of the voxel nature of the game the graphics library and maybe graphics card texture space enforce limits to how many biomes are possible. Even the biomes available before A17 would not have been enough and they had to be reduced already for technical reasons. The game can not simply go back anymore even if they wanted. So no more biomes unless miracles happen. Lastly, as much as I like the idea, I recognize that the chance it will be implemented in 7D2D is zero by now. Not low, not very low, literally zero. I can not think of ANY realistic szenario in which TFP would now restart development and add another 2 alphas just to throw out something that has been driving all manner of progression in the game forever(?). TFP has said we are on the last leg of development, the changes will get smaller and smaller while the big last change gets developed, bandits.
  5. rogue-like card games (the genre created by Slay the Spire) often have effects where you can get confused by this.
  6. I would guess if they had answered you that fast you surely would not have liked the answer. 😉
  7. First of all make a post in the "General Support" section. Secondly be more specific, what kind of updates? How many times? Always helpful is posting a logfile, how to do that is explained in a pinned thread in General Support
  8. Yes, you have. "friendly fire" on means you can hurt friends and be hurt by friends. It is the "friendly" aka "coming from a friend" fire that is "on" aka "can hurt you"
  9. You normally don't get XP from electrical traps. But read the description of the perk Advanced Engineer level 3 and upwards again.
  10. I never use the browser myself, I play on a private server. But I have seen the protests by users here in the forum and I trust people like pApA^legba to be accurate about the facts. So without having any first hand knowledge I would say the browser needs more work. Fair enough. Let me rephrase my point: I see that TFP observes and acts on user opinion, but they do not follow their suggestions directly. A common outcry with a new features is "This feature is bad. Please remove it again". If TFP hears enough of those opinions they will act and change the feature, but not remove it. Or people give specific ideas what has to be changed to make the feature work. And almost always the change then adopted by TFP is an entirely different one nobody had posted. Now would you say that in such cases TFP did listen to the community or not? Again: I do not work for that company, I don't get a single cent from them. As such I can say very unprofessional things. Yes, greed can change people. But I would say most people drop their ethics or resolutions only in bad times. And for TFP it seems to have been smooth sailings (expect for that telltale episode). At least there are no signs of any financial troubles, like a rushed release to be done with it. They still have the money to develop 7D2D till the end and start development of two new games. Does that look like financial trouble? MP? Do you mean MS aka Microsoft? Yes, gamepass inclusion surely is extra cash and so is to be presented to some of the kids that only have played Fortnight till now. But the thing is: The work to include cross-play for epic and MS store has to be done anyway if they want cross-play with the future console version. So they did it now and get the most from that work. Absolutely basic commercial common sense. Is your point really that TFP should have forfeit gaining a few 100k dollars(?) just so that you don't need to enter the ip address of your server for a few months? Ah, ok. I assume the browser is the thing they have scrambled in your mind. And I fully agree, that seems to have been rushed. Though I also seem to remember that there was something about the microsoft deal that forced the timing. Wasn't 7D2D in the initial lineup for gamepass or something similar?
  11. Without being more specific you just sound like a "glass half empty" guy. Lets wait and see if the browser interface gets updates. If it isn't you will be proven right. Since you are speaking to me, I'm just a normal forum user with too much time to post here and a side-job of being moderator. I didn't manipulate you and I didn't tell you that feedback was needed. Though what did TFP say about feedback exactly? Did they tell you that players would be designing the game? Surely not. Did they say they want feedback and error reports from players on specific features? Probably. And I did see that negative feedback on features made them rebalance or change those features. I never saw them redesign the game completely because of feedback of some players. if you expected that, your expectations were just too high. No surprise, I'm not here in a professional capacity. But really, I'm only saying that if you are already fully convinced that they are slimy @%$#s and out to manipulate you then they probably were from the start. Getting on other sales platforms is a very natural step to get a game into the reach of as many people as possible. If that already triggers your mistrust then I really can't help you. Ok, so we can't totally rule out crunch. But do we have any signs of crunch occuring? I don't see any. Now I might be misunderstanding what you meant with "scrambling to finish their game". If you want to say it takes them a lot more time than they thought I would agree. If you want to say they are now in some kind of panic mode I don't see any signs of that. They already had bandits in the game, if they were trying to rush release they simply could take whatever they have, call one of those bandits Duke, add a quest to kill the Duke, and release the game any time now. That they don't is a sign they are not in any kind of panic mode. At the start of development EA was a totally new experience for TFP. I can imagine they first listened too much to anything said by forum users until they maybe noticed that they could find every imaginable opinion on their forum about anything and that they had to be more careful. (This is just a theory that could explain what you seem to have observed). I'm pretty sure that no game could ever have any features in it if the developer for example just removed any feature when there is at least 1 person saying that feature is bad. Because there is always someone saying a feature is bad. So a developer in EA has to be selective. And that means that a lot of people post their opinion and are seemingly ignored.
  12. Game Pass as a whole might be an argument of sony that MS is controlling too much in gaming. But 7D2D is already on game pass, so even if the government would look at single games on game pass the deed is already done. And again, the time frames don't work out. I assume this is an alternative title of "Dead Snow"? In that case, yes, seen it and liked it. Considering that horror, survival, tower defense and sandbox are all part of what 7D2D should include I'd say TFP did something right. The H.R.Giger aliens in the movie Alien are also not humans, but obviously designed to induce horror. https://community.7daystodie.com/topic/29709-idea-on-how-to-fix-behemoth-and-other-zombie-ideas/#comment-496617 This post is just 20 hours old.
  13. If you can't help it and eventually start to insult people, that is on you. The pattern is very easy: Insult someone and you get a warning or ban. That happens to everyone by the way, so that pattern is global. You constantly claim there is a different treatment between yes-people and no-people, even here. But you haven't reported a single post yet. You haven't shown any evidence. So what can I say to that? "No, it is not that way". And you will reply "Yes". And I'll say "no". 😉. If you just reported a post here in the forum that was clearly ban-worthy by someone who praises TFP and I can't show you a likewise post by a TFP-critic, I would be shown as a hypocrite. I'm talking about moderation generally as I have allowed you to do it, talking generally. But the removed paragraph was talking specifics and even my lenient interpretation of the mod-discussing-rule can not accept that. And you see, it didn't lead to a ban, I just edited out the stuff that went too far.
  14. I don't know. They had to replace the old browser with a new one, but they had not much time to do that. So it is a very basic browser now. Now I guess they will improve it and add features one by one over the course of the next alphas. But I don't know which features they consider necessary.
  15. Making a mod so that a mole could craft magazines out of diamonds is one of the most trivial mods anyone could make. If moles are say 5% of the player base how probable is it that none of them can mod something basic as this and put it into the mod section for others to use? Also nobody said anything about whether those moles are playing co-op MP or are single players. In co-op they get their magazines from their co-op players (at least if we can trust Rolands experience of the magazine bonus being very small). Only if someone wants to play single-player mole he would need to consider installing a mod or using creative mode. So, if the moles are really interested in playing on, they can and probably will adapt. "Oh, but saying they have to mod the game is a cop-out". Since Bethesda was brought up as an example, I never heard of a single player who doesn't mod that game by now. Why shouldn't someone with an "extreme" play-style have to mod the game a bit?
  16. The time frames don't work: The activision deal is being checked now and in much less than a year either accepted or denied. An Epic exclusivity deal of 7D2D 1 would be "hot" in about 2 years when 7D2d comes out. If Epic wants such an exclusivitiy deal it would not only have to pay TFP but also Microsoft to buy them out. Making it even more uneconomic to do such a deal. By the way, Microsoft didn't buy TFP! They just bought rights to have it on xbox store and part of the game pass. like hundreds of other games. Why anyone would object to that you have to explain to me. This is not a takeover and not an exclusivity deal and therefore does not bring any arguments to the Activision takeover. You mean because they now noticed the game and company and didn't before? But Epic is constantly on the lookout for exclusivity deals, and has found new developers easily without them being on the Epic store. Many exclusivity deals are with newcomers because they need up-front money for their development, Epic does find them, why should they haven't noticed 7D2D? Not a pure horror game. But even HL 1 has horror elements and if Valve had wanted they could have labeled it an horror ego-shooter. In my view horror and comedy can mix. One of my favourite movie genres are horror comedies. But LBD is a topic that is always hot, without devs mentioning it. People talk about it continually since A17. Other topics like water physics get a new post regularily without any dev making a topic out of it. Fishing gets a pimp dream post regularily, the old weapon system with quality 1-600 as well, and so do many many other ideas. More skeletons and horror? Nada, nothing. Now this doesn't mean that the 10% you posted is impossible. But we can at least say that LBD,water,fishing,behemoth and other topics are probably much more popular with players.
  17. That wasn't my argument at all. Microsoft would step in preventing Epic from getting an exclusive deal if they still have a contract with TFP by the time it releases. And it doesn't matter that their lawyers have a lot of work with Activision, their law department can handle mutliple things, for example sending a simple "cease and desist" letter. That is probably something even one of their interns could do. I'm not talking about possibilities, I am talking about probabilities. If you buy a lottery ticket today it is entirely possible you are a millionare next week, but I don't expect it, I don't even think about it. In fact I would suggest to you not to worry much about what to do with all that money 😉. In the same vein I say you don't need to worry about 7D2D 1 getting exclusive on Epic. I'm not talking about an exclusivity deal being bad or not. I was contesting your argument that cross-platform was some kind of bad sign. Which it isn't. cross-platform has almost nothing to do with exclusivity It seems it is the language barrier again. I don't know what you get from reading my posts but it seems rather random. I have not been talking about redesigning 7D2D. I was talking about whether the current horror in 7D2D is horror, in the eyes of TFP and the larger public at release. And I would say it sure is. So why change 7D2Ds art at all? That person can also load A16 and see LBD. Does that matter in any way? I can't say anything about Rust. If DR1 is viewed by their developers as horror then I'm sure the developers view DR4 as horror as well. Remember I mentioned your narrow definition of horror above? Fallout definitely has horror inside. Look at this: steam://openurl/https://cdn.akamai.steamstatic.com/steam/apps/22370/ss_be899cfc4b2716f77d0a07737d519895ae0919f2.1920x1080.jpg?t=1634779495 . Sure, this is not an irrefutable fact. Its like modern statistics works. By looking at a subset you try to guess what the larger population thinks. And with hot topics like LBD or farming we have a lot more posts even though it is just 1% of players. Now I'm sure there are more players who would want more horror somewhere. But that he is the lone fighter for his sense of horror in this forum is at least something to think about, lets say a "bad sign" 😁. Can it really be that a sizable percentage of players (say >20%) desperately wants more horror and only Matt115 is here demanding it?
  18. You are randomly switching between talking about 7D2D and their next game here. Those are different cases: 7D2D: Is already on the long tail of sales for PC, i.e. almost everyone who is interested in the genre on PC already has the game. Epic would be idiots if they pay much for the game to be exclusive at release. TFP would be idiots if they accepted a low price for something that will surely alienate many of their customer base. Furthermore there is Microsoft. 7D2D is on game pass, we don't know how long, but if it goes past release (what I would assume) then epic-exclusivity would violate the contract with Microsoft. The next game: Yes, Epic might choose to make them an offer for exclusivity, like they can do with any developer on earth. Though if TFP decides to use Early Access again the chance would be relatively low. Lets assume they don't use EA: A game with a potential of say 2 million sales aka above 40 million revenue would also need Epic to make a substantial offer, lets say it would need to be several millions for sure. Because lost sales on steam would be in the millions of revenue, after exclusivity those sales on steam would be mostly in steam sales at reduced price because the game by that time is old. Nobody on steam buys 1 year old games at full price. Now with several millions from Epic do you think that hiring a programmer for half a year (about 50k costs) to add Epic functionality to the game is any kind of hindrance to such a deal? Yes, I agree it would put a damper on any such plans. But it doesn't seem important to TFP to add edgy controversial things to their games. Since your definition of horror is very narrow and specific you list all those games from 2005-2015 that fit your definition. But I'm sure there were other games that fit that label in that era but do not contain horror in your opinion because it isn't your cup of tea. Even if not, what is to hinder TFP to adopt the current definition? After all the game isn't even released yet, at release people will judge the game with todays sensibilities. Other games do not make a definition. Horror in 7D2D is horror as defined by TFP, and the only problem they would have is if their definition would clash with the majority of their players. You definitely are not the majority, you are a lone fighter for your way of horror, I don't remember a single other forum user ever agree to your complaint. This is the old argument "It was once in the game so it is guaranteed to be in the game". That argument didn't work with behemoth, LBD, ... and it will not work with your definition of horror unless someone inside TFP suddenly gets a taste for adding hands lying around.
  19. It seems you disabled Occlusion in the options. I would guess if you turned it on you would probably see the "!supportsAsyncGPUReadback" line as well.
  20. I really don't see how 7D2D being cross-platform has much to do with their next game being or not being exclusive on EPIC. As you have seen the code to go cross-platform took TFP less than a year, probably less than half a year even. And if I had to guess it was mainly the work of just one programmer, the new network code guy they hired in January(?). So lets assume 7D2D were not cross-platform and they took the network code of 7D2D for their next game, then they would need just a few months to get the epic store code in if they got a good offer from EPIC. So a missing cross-platforminess of 7D2D is no hindrance at all for TFPs next game to be exclusive if they want to do it and epic makes a good offer. Ah, that is a different argument than you first brought up, but a good one. Yes, once the game is on xbox and PS5 TFP will have to conform to their rules. More platforms, and probably a little more rules. You say DL (whatever that is) has child zombies. On what platforms is that game available? I would really roll on the floor laughing if you had to admit it is available on PS.😁 Yes, I've seen some games on steam have a horror tag that were obviously jokes. So I selected a few games I knew would have horror in them. Yes, even don't starve has horror elements (AFAIK, never played it for long), just like a book by Edgar Alan Poe IS horror. Instead of talking about what TFP promised and what 7D2D is, we are back at your favourite subject, how to change 7D2D to your liking. 😁
  21. What kind of argument is that? Microsoft buys some developers so Microsoft buys TFP? Brad Pitt is an actor so all men are actors? Telltale went bankrupt so TFP will go bankrupt? Is NZA 4 cross platform? I think not, after all it is exclusive on EPIC which is the most clear case of a non-cross platform game anyone could find. Are there games on EPIC that are not exclusive? Yes, many. Does EPIC buy out lots of games that already have been years in EA? Not really. I don't know a single example but there may be one or two, who knows? Is it probable that they make a deal with 7D2D who already has been sold in numerous steam deals at a low price and almost everyone interested already has a copy? Not really. It still beats non-cross platform by a mile. Especially since you don't need to play 7D2D with anyone you don't like. Especially since "strange advantage" is hardly important in SP and co-op multiplayer, the central modes of play. Especially since 7D2D is impossible to protect from hacking by architecture and by size of the company (as even AAA developers fail at that). And hacking easily creates advantages multiple times as severe. No, I first misread him as well. But I don't think he wants the game completed faster. He instead does not want TFP to fall into the trap of turning on crunch and mistreating their employees. Cudos for that by the way, not many people would think of that. Like you said below, for a 16 yr old teen this is survival horror. That you or I are used to harder stuff makes the zombies in the game not into teddy bears. How about Grounded from Obsidian? In Steam it got the "horror" label as well. Same as Don't starve, Subnautica, Death Stranding. Is horror only horror if there is an 18+ label on it? Much better argument. But everything here is still very relative. I don't play insane as I don't think I would survive very long. Do you play insane and do you easily survive there? Numerous enemies? There are numerous enemies every horde night. Are they all different? No. Was that promised? I get it. It isn't enough horror for you. But what you propose is partly window dressing that would not be horror either. Lying single hands? Come on, that is kindergarden horror. Once seen a hundred times even 10 year olds will be bored. 😉 Horror can't survive over a playtime of more than 1000 hours even if there were more in 7D2D.
  22. Calling a sensible business decision greedy is like calling a lion bloodthirsty when he eats an innocent lamb. Now I don't know if it was a sensible business decision to enter game pass and epic store, but I see long-term advantages for players (more choice of platform) and you haven't shown how that is so bad for players. In fact generally cross-platform play is on the wishlist of players for a lot of games. Are you the representative of the steam-community that is disappointed other unwashed masses are let in? The bad stuff is all short-term as far as I can see. A percentage of players have to endure a sub-par browser for a while. And new players coming from game pass encounter a few bugs. In essence business as usual, features that get shown in an unfinished state to players and bugs that take a long time to go away. Remember how long players had to endure minibikes sinking into the earth? Two years. If you don't want to see bugs, don't buy a game in EA. If TFP is really greedy and ignores the community, then it always was doing that. I don't see a change. A developer who tries to finish a game after 8 years in EA is a bad thing for you? Meanwhile a part of the community you speak of complains about the game taking too long! What now? Which group should TFP try to please? And did you see any signs of crunch? Wouldn't features and bugfixes come at an accelerated rate if they were in crunch now? What did TFP promise and fail to do, by the way? You mentioned duration but the only promise I heard from them was "Its done when its done". You seem to complain about bugs but did they ever promise to have a bug-free game in EA? You mention gamepass. Did they promise to never enter gamepass or epic store?
  23. And we can assume that the plane has a higher max altitude than vultures.
  24. Did you try out vulkan lately? From A17 to A19 vulkan was fully playable with an AMD card, but I don't know about nvidia users.
  25. Security-vulnerabilities would be must-fix no matter what type of game it is. Attacker might not just want to manipulate the game but take over the server and use it for spam-relay, bitcoin-mining or attacking users trying to connect. Telnet is inherently unsafe if someone is able to listen in (granted that isn't easy). I use telnet only locally so that an attacker has to be on my server already to listen in. I just checked my logfile and commands get listed in the log. You don't have any commands listed, so the attacker seems not to have reached the telnet input prompt (I assume he would have at least tried one of the normal commands before continuing to hack). It also looks to me like he never got past the login. At least there is no evidence to the contrary but I have no access to the code. Though messages like "An established connection was aborted by the software in your host machine" or "The operation is not allowed on non-connected sockets" very much sound like he simply failed and was thrown out already at the operating system level. Exceptions are a pretty normal way to handle exceptional and less probable paths through the code and not necessarily a sign of a vulnerability.
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